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E01.Q01.A00
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
High risk problems are address in the prototype program to make sure that the program is feasible. A prototype may also be used to show a company that the software can be possibly programmed.<br><br>
3
4
3.5
E01.Q01.A01
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
To simulate portions of the desired final product with a quick and easy program that does a small specific job. It is a way to help see what the problem is and how you may solve it in the final project.
5
5
5
E01.Q01.A02
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
A prototype program simulates the behaviors of portions of the desired software product to allow for error checking.
3
5
4
E01.Q01.A03
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
Defined in the Specification phase a prototype stimulates the behavior of portions of the desired software product. Meaning, the role of a prototype is a temporary solution until the program itself is refined to be used extensively in problem solving.
5
5
5
E01.Q01.A04
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
It is used to let the users have a first idea of the completed program and allow the clients to evaluate the program. This can generate much feedback including software specifications and project estimations of the total project.
3
3
3
E01.Q01.A05
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
To find problem and errors in a program before it is finalized
2
2
2
E01.Q01.A06
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
To address major issues in the creation of the program. There is no way to account for all possible bugs in the program, but it is possible to prove the program is tangible.
2
3
2.5
E01.Q01.A07
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
you can break the whole program into prototype programs to simulate parts of the final program
5
5
5
E01.Q01.A08
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
-To provide an example or model of how the finished program should perfom.<br> -Provides forsight of some of the challanges that would be encountered.<br> -Provides opportunity To introduce changes To the finished program.
2
5
3.5
E01.Q01.A09
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
Simulating the behavior of only a portion of the desired software product.
5
5
5
E01.Q01.A10
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
A program that stimulates the behavior of portions of the desired software product.
5
5
5
E01.Q01.A11
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
A program that simulates the behavior of portions of the desired software product.
5
5
5
E01.Q01.A12
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
To lay out the basics and give you a starting point in the actual problem solving.
2
2
2
E01.Q01.A13
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
To simulate problem solving for parts of the problem
5
4
4.5
E01.Q01.A14
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
A prototype program provides a basic groundwork from which to further enhance and improve a solution to a problem.
2
2
2
E01.Q01.A15
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
A prototype program is a part of the Specification phase of Software Problem Solvin. It's employed to illustrate how the key problem or problems will be solved in a program, and sometimes serves as a base program to expand upon.
5
4
4.5
E01.Q01.A16
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
Program that simulates the behavior of portions of the desired software product
5
5
5
E01.Q01.A17
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
it provides a limited proof of concept to verify with the client before actually programming the whole application.<br>
2
2
2
E01.Q01.A18
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
It tests the main function of the program while leaving out the finer details.<br>
2
2
2
E01.Q01.A19
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
To get early feedback from users in early stages of development. To show users a first idea of what the program will do/look like. To make sure the program will meet requirements before intense programming begins.
2
3
2.5
E01.Q01.A20
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
it simulates the behavior of portions of the desired software product
5
5
5
E01.Q01.A21
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
It simulates the behavior of portions of the desired software product.
5
5
5
E01.Q01.A22
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
A prototype program is used in problem solving to collect data for the problem.
2
1
1.5
E01.Q01.A23
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
To ease the understanding of problem under discussion and to ease the understanding of the program itself
3
2
2.5
E01.Q01.A24
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
it simulates the behavior of portions of the desired software product
5
5
5
E01.Q01.A25
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
The role of a prototype program is to help spot key problems that may arise during the actual programing.
2
2
2
E01.Q01.A26
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
the prototype program gives a general idea of what the end product will do, <br><br>without the time and effort to write out the entire program.
2
4
3
E01.Q01.A27
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
to show that a certain part of the program works as it is supposed to
2
4
3
E01.Q01.A28
What is the role of a prototype program in problem solving?
To simulate the behaviour of portions of the desired software product.
Prototype programming is an approach to programming that enables one to take an organized approach to developing an effective program with minimal errors and a strategic pattern when solving a problem. i.e. book gave an example of a costumer withdrawing money from a bank, the approach that was taking on a pseudo code level during the OOA/Design lvl before proceeding into creating a solution.
2
3
2.5
E01.Q02.A00
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Refining and possibly the design if the testing phase reveals problems in the design. Production can be affected if the program is unworkable in its current form which will lead to a later production time than originally estimated. Also affects coding because after testing you may need to rewrite the code for the program to remove errors.
2
5
3.5
E01.Q02.A01
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
The implementation phase and the maintenance phase are effected
5
3
4
E01.Q02.A02
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Verification, coding, refining the solution and maintenance are all influenced by the testing stage.
5
4
4.5
E01.Q02.A03
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
In RUP the stages in the software life cycle are influenced by the testing stage is:<br><br>Elaboration phase- refined progject vision, iterative devilopment of core system, development of system requirements, more accurate time and cost estimates.<br><br>Construction phase- iterative development of remaining system.<br><br>Transition phase-testing and deployment of the system.
4
2
3
E01.Q02.A04
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Refining the solution, Production and Maintenance are all influenced by the Testing stage.
3
3
3
E01.Q02.A05
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Elaboration, Construction, and Transition are all affected by testing
2
2
2
E01.Q02.A06
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Refining, Production, Maintenance
4
3
3.5
E01.Q02.A07
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Refining the solution
5
3
4
E01.Q02.A08
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
-Verification<br> -Debugging
1
3
2
E01.Q02.A09
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Refining and Coding
5
5
5
E01.Q02.A10
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
The second half of the Elaboration phase, Construction phase, and the Transition phase.<br>
3
2
2.5
E01.Q02.A11
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
The refining step, the production step, and the maintenance stage.<br>
4
3
3.5
E01.Q02.A12
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Elaboration, Construction, Transition
2
2
2
E01.Q02.A13
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Refining.
3
3
3
E01.Q02.A14
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
The testing stage has a direct influence on the final version of a program, being as it is the debugging and finalization of a software revision.
1
2
1.5
E01.Q02.A15
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Directly: Refining, coding. Because Refining is right before the Testing Phase and Coding is right after the Testing Phase.<br><br>Indirectly: Production, Maintenance. Because Refining occurs before these last two stages in the Software Life Cycle.
5
5
5
E01.Q02.A16
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Testing, refining, production, and maintenance.
4
3
3.5
E01.Q02.A17
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Depending on how the work is done, Testing is spread throughout the <br>process as to prevent errors from showing up later on due to lack of<br>foresight.<br>
1
2
1.5
E01.Q02.A18
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Elaboration, construction, and transition.
3
2
2.5
E01.Q02.A19
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
All stages are influenced except setting the program requirements. If a test fails, it can change the whole design, implementation, etc of a program as well as the final outcome.
1
2
1.5
E01.Q02.A20
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Refining, production, and maintenance
3
3
3
E01.Q02.A21
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
coding and refining
5
5
5
E01.Q02.A22
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
refining, production, maintenance.
4
3
3.5
E01.Q02.A23
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Removing logical errors, testing for valid data, random data and actual data.
0
2
1
E01.Q02.A24
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
1- specification<br>2- design<br>3- risk analysis<br>4- verification<br>5- coding<br>6- testing<br>7- refining<br>8- production<br>9- maintenance
4
1
2.5
E01.Q02.A25
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Refining stage, Production stage, and Maintenance stage.<br><br>
4
3
3.5
E01.Q02.A26
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
Testing could affect all parts of the life cycle; it could make you go back <br><br>to specification if it does not test well.
2
2
2
E01.Q02.A27
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
coding
3
3
3
E01.Q02.A28
What stages in the software life cycle are influenced by the testing stage?
The testing stage can influence both the coding stage (phase 5) and the solution refinement stage (phase 7)
The Individual components and steps such as analysis, design, and implementing code as well as the entire system are tested for execution of the requirements identified during the analysis stage. i.e. Main output
2
1
1.5
E01.Q03.A00
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Modularability, the ability to reuse parts of the program later in another program sometimes with completely different goals for the program. Also it makes it easier to debug code by dividing up the code into classes that each do a specific job and when the program fails at one job you only have one class to debug. Good for security purposes because it allows you to let someone use a program which sorts lists without having to give them access to the source code. ALso allows you to use inheritance and polymorphism.
5
4
4.5
E01.Q03.A01
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
This type of programming is more flexible, making it easier to add and modify the program. It is also a type of a fail safe program, you check each individual module. This eliminates redundant code and makes the program easier to read for other programmers. When debugging the program it is easier to track down the source of a problem within a module rather than a 2 million line program.
5
5
5
E01.Q03.A02
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
The main advantages to object-oriented programming are that existing classes can be reused and program maintenance and verification are easier.<br>
4
3
3.5
E01.Q03.A03
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
The advantages is that OOP allows us to build classes of objects. Three principles that make up OOP are:<br><br>Encapsulation- Objects combine data and operations.<br><br>Inheritance- Classes can inherit properties from other classes.<br><br>Polymorphism- Objects can determine appropriate operations at execution time.
3
2
2.5
E01.Q03.A04
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Some advantages are existing classes can be reused and program maintenance and verification are easier to accomplish.
4
3
3.5
E01.Q03.A05
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Object oriented programming allows programmers to use an object with classes that can be changed and manipulated while not affecting the entire object at once. The classes all hold attrubutes that affect the object.
1
1
1
E01.Q03.A06
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Reusable components, Extensibility, Maintainability, it reduces large problems into smaller more manageable problems.
4
4
4
E01.Q03.A07
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Encapsulation-objects combine data and operations<br>Inheritance- classes can inherit properties from other classes<br>Polymorphism- Objects can determine appropriate operations at execution time
3
2
2.5
E01.Q03.A08
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
-Easier to debugg<br> -Reusability
3
3
3
E01.Q03.A09
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Re-usability and ease of maintenance
5
3
4
E01.Q03.A10
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
One of the main advantages is you can hide inner details a technique known by encapsulation. Objects combine the data and operations but you cannot see how it works.<br> Another advantage is you can reuse classes that have been defined earlier in the program, a method known as inheritance.<br> Finally another advantage is objects can determine appropriate operations at execution time a technique known as polymorphism.<br>
5
5
5
E01.Q03.A11
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Existing classes can be reused, and program maintenance and verification are easier.
4
3
3.5
E01.Q03.A12
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Using different modules allows for easier debugging
2
2
2
E01.Q03.A13
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Data encapsulation concept,the use of functions or methods to manipulate data.
4
3
3.5
E01.Q03.A14
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Modular, reusable code, allowing faster deployment of solutions, and a more general view of a solution.
4
5
4.5
E01.Q03.A15
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Coding and Debugging programs are usually easier, as either the compiler will specify the object that is working incorrectly, or the function an object was assigned to will be easier to identify. The code itself also looks more organized and is easier to read and will help to avoid redundant coding. Post-programming maintenance is also easier.<br><br>Also, modules can be reused several times in other programs without too much hassle. Abstraction is the art of breaking down one big problem into smaller, simpler problems and solving them. Many of the smaller problems are shared between unique complex problems, and creating modules to these solve these smaller repeated problems can save time when you encounter them again.
5
5
5
E01.Q03.A16
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Variables can remain private. The code is easily modified and reusable, as well as easily implemented. Not to mention easier to read and follow along as an observer.
5
4
4.5
E01.Q03.A17
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Data Abstraction and control... it is possible to isolate elements<br>from other elements a lot easier and prevent tampering of data.<br>
4
3
3.5
E01.Q03.A18
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Encapsulation - Objects use operations without knowing how the operation works.<br>Inheritance - cuts redundancy by reusing earlier classes.<br>Polymorphism - objects select the correct operation to use in the situation.
3
5
4
E01.Q03.A19
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
They make it easier to reuse and adapt previously written code and they separate complex programs into smaller, easier to understand classes.
4
5
4.5
E01.Q03.A20
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Existing classes can be reused, Program maintenance and verification are easier<br>
4
3
3.5
E01.Q03.A21
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Existing classes can be feused, Program maintenance and verification are easier
4
3
3.5
E01.Q03.A22
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
the main advantages to object-oriented programming is data abstraction, easier maintenance, and re-usability.
5
5
5
E01.Q03.A23
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Existing classes can be reused<br>Program maintenance and verifications are easy
5
3
4
E01.Q03.A24
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
1- Existing classes can be reused<br>2- Program maintenance and verification are easier <br>
4
3
3.5
E01.Q03.A25
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Information can be hidden. It is easier to debug. Programming is easier and more manageable.
4
3
3.5
E01.Q03.A26
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Existing classes can be reused, program maintenance and verification are <br><br>easier.
4
3
3.5
E01.Q03.A27
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
existing classes can be reused<br>program maintenance and verification are easier
4
3
3.5
E01.Q03.A28
What are the main advantages associated with object-oriented programming?
Abstraction and reusability.
Well for one encapsulation the values of the variables inside an object are private, unless methods are written to pass info outside of the object. As well as Inheritance where each subclass inherits all variables and methods of its super class. Example in the book included obj clock and how obj alarm would still use clock from the first class.
4
3
3.5
E01.Q04.A00
Where do C++ programs begin to execute?
At the main function.
At function ‘int main ()’
5
5
5
E01.Q04.A01
Where do C++ programs begin to execute?
At the main function.
the Function main().
5
5
5
E01.Q04.A02
Where do C++ programs begin to execute?
At the main function.
c++ programs begin to execute in the main method.
5
5
5
E01.Q04.A03
Where do C++ programs begin to execute?
At the main function.
A C++ program will begin to execute at the main() function.<br>
5
5
5
E01.Q04.A04
Where do C++ programs begin to execute?
At the main function.
They begin in the main() function.
5
5
5
E01.Q04.A05
Where do C++ programs begin to execute?
At the main function.
Int main()
5
5
5
E01.Q04.A06
Where do C++ programs begin to execute?
At the main function.
main method
5
5
5
E01.Q04.A07
Where do C++ programs begin to execute?
At the main function.
in the testing phase
0
0
0
E01.Q04.A08
Where do C++ programs begin to execute?
At the main function.
-At the MAIN function
5
5
5
E01.Q04.A09
Where do C++ programs begin to execute?
At the main function.
main
5
5
5
E01.Q04.A10
Where do C++ programs begin to execute?
At the main function.
They begin to execute at the funcion main().
5
5
5
E01.Q04.A11
Where do C++ programs begin to execute?
At the main function.
The main method.
5
5
5
E01.Q04.A12
Where do C++ programs begin to execute?
At the main function.
At the root
5
0
2.5
End of preview. Expand in Data Studio

Dataset Card for "Mohler ASAG"

The Mohler ASAG dataset is recognized as one of the first publicly available and widely used benchmark datasets for Automatic Short Answer Grading (ASAG). It was first introduced by Michael Mohler and Rada Mihalcea in 2009. An extended version of the dataset with additional questions and corresponding student answers was released in 2011. This repository presents the 2011 dataset along with a code snippet to extract the 2009 subset.

The dataset was collected from an introductory data structures course at the University of North Texas. It covers 87 assessment questions in total, including 81 open-ended and 6 closed-ended selection or ordering questions. These questions are distributed across 10 assignments and 2 examinations. Altogether, the dataset contains 2,442 student responses, with 2,273 corresponding to open-ended questions and 169 to closed-ended questions.

A curated version of the dataset is available on Hugging Face at nkazi/MohlerASAG-Curated , created to improve its quality and usability for NLP research, particularly for LLM-based approaches.

Known Errata

  1. The 2009 paper reports 30 student answers per question for each assignment. In reality, assignment 1 contains 29 answers per question, assignment 2 contains 30 answers per question, and assignment 3 contains 31 answers per question.
  2. The 2011 paper states that the dataset contains student answers for 80 questions. According to the README file included with the data, it actually includes answers for 81 open-ended questions.

Dataset Conversion Notebook

The Python notebook I developed to convert the Mohler ASAG dataset from its source files into a Hugging Face Dataset is available on my GitHub profile. It exhibits the process of parsing questions, instructor answers, student answers, scores, and annotations from their respective source files for each stage, correcting mojibakes in the raw data, structuring and organizing the information, dividing and transforming the data into subsets and splits, and exporting the final dataset in Parquet format for the Hugging Face repository. This demonstration ensures transparency, reproducibility, and traceability of the conversion process.

GitHub Link: https://github.com/nazmulkazi/ML-DL-NLP/blob/main/HF%20Dataset%20-%20Mohler%20ASAG.ipynb

Dataset Structure and Details

The dataset underwent several processing stages, each represented as a separate subset. The raw subset contains the original and unaltered student answers exactly as written. In the cleaned subset, the authors preprocessed the data by cleaning the text and tokenizing it into sentences using the LingPipe toolkit, with sentence boundaries marked by <STOP> tags. The parsed subset includes outputs from the Stanford Dependency Parser with additional postprocessing performed by the authors. The annotations subset contains manually annotated data. However, only 32 student answers were randomly selected for annotation.

The authors ignored responses to the closed-ended questions in all of their work. Therefore, the raw, cleaned, and parsed subsets are divided into open-ended and closed-ended splits.

Each sample in the raw, cleaned, and parsed subsets includes a unique identifier, the question, the instructor's answer, the student's answer, scores from two graders, and the average score. Samples in the annotations subset contain a unique identifier and the corresponding annotations. The unique identifiers are consistent across all subsets and follow the format EXX.QXX.AXX, where each component corresponds to its exercise (i.e., assignment), question, and answer, respectively, and XX are zero-padded numbers. For consistency, reproducibility, and traceability, the identifiers are constructed following the same indexing scheme used by the authors, with 1-based numbering for exercises and questions and 0-based numbering for student answers.

Exercises E01 through E10 were graded on a 0-5 scale, while E11 and E12 were graded on a 0-10 scale. The scores for E11 and E12 were converted to a 0-5 scale before computing the average by the authors, so all values in the score_avg column are in the 0-5 range. Grader 1 was the course teaching assistant, and Grader 2 was Michael Mohler.

For further details, please refer to the README (a formatted and styled version of the README provided by the authors) and the associated publications.

Student Answer Distribution

Distribution of student answers in the raw, cleaned, and parsed subsets:

Q01 Q02 Q03 Q04 Q05 Q06 Q07 Q08 Q09 Q10 Total
E01 29 29 29 29 29 29 29 - - - 203
E02 30 30 30 30 30 30 30 - - - 210
E03 31 31 31 31 31 31 31 - - - 217
E04 30 30 30 30 30 30 30 - - - 210
E05 28 28 28 28 - - - - - - 112
E06 26 26 26 26 26 26 26 - - - 182
E07 26 26 26 26 26 26 26 - - - 182
E08 27 27 27 27 27 27 27 - - - 189
E09 27 27 27 27 27 27 27 - - - 189
E10 24 24 24 24 24 24 24 - - - 168
E11 30 30 30 30 30 30 30 30 30 30 300
E12 28 28 28 28 28 28 28 28 28 28 280

Distribution of student answers in the annotations subset/split:

Q01 Q02 Q03 Q04 Q05 Q06 Q07 Total
E01 3 3 3 3 2 1 1 16
E02 1 1 1 2 1 1 1 8
E03 1 1 1 1 1 1 2 8

Code Snippets

Extracting 2009 Dataset

Exercises 1-3 are inherited from the 2009 dataset. The following code extracts the raw samples of the 2009 dataset from the raw subset:

from datasets import load_dataset

ds = load_dataset('nkazi/MohlerASAG', name='raw', split='open_ended')
ds_2009 = ds.filter(lambda row: row['id'].split('.')[0] in ['E01', 'E02', 'E03'])

Concatenating Splits

The following code creates a new dataset with rows from both open-ended and close-ended splits from the raw subset:

from datasets import load_dataset
from datasets import concatenate_datasets

ds = load_dataset('nkazi/MohlerASAG', name='raw')
ds_all = concatenate_datasets([ds['open_ended'], ds['close_ended']]).sort('id')

Joining Open-Ended Raw Data with Annotations

The following code joins the annotations with their corresponding samples from the raw subset.

from datasets import load_dataset

# Load the annotations split and create a mapping
# from IDs to their annotations.
ds_ann = load_dataset('nkazi/MohlerASAG', name='annotations', split='annotations')
ann_map = {row['id']: row['annotations'] for row in ds_ann}

# Load the raw open-ended subset and keep only rows
# with IDs present in the annotations set.
ds_raw = load_dataset('nkazi/MohlerASAG', name='raw', split='open_ended') \
  .filter(lambda row: row['id'] in ann_map)

# Collect annotations in the same order as the IDs in
# the filtered raw dataset.
ann_list = [ann_map.get(row_id, None) for row_id in ds_raw['id']]

# Add an annotations column to the filtered raw dataset,
# using the annotations list and feature specification
# from the annotations subset.
ds_joined = ds_raw.add_column(
  name = 'annotations',
  column = ann_list,
  feature = ds_ann.features['annotations']
)

Citation

In addition to citing Mohler et al. (2011), we kindly request that a footnote be included referencing the Hugging Face page of this dataset (https://huggingface.co/datasets/nkazi/MohlerASAG) in order to inform the community of this readily usable version.

@inproceedings{mohler2011learning,
  title = {Learning to Grade Short Answer Questions using Semantic
    Similarity Measures and Dependency Graph Alignments},
  author = {Mohler, Michael and Bunescu, Razvan and Mihalcea, Rada},
  year = 2011,
  month = jun,
  booktitle = {Proceedings of the 49th Annual Meeting of the Association
    for Computational Linguistics: Human Language Technologies},
  pages = {752--762},
  editor = {Lin, Dekang and Matsumoto, Yuji and Mihalcea, Rada},
  publisher = {Association for Computational Linguistics},
  address = {Portland, Oregon, USA},
  url = {https://aclanthology.org/P11-1076},
}
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