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https://en.uesp.net/wiki/Main_Page
|
Main Page
|
__NOTOC__ [[Category:Full Protection]] [[Category:Site Information]]
<div id="mf-main-page" class="uespMainPage">
<div id="uespMainLogo">
<div style="display: table; height: 0; width: 12em;"></div>
'''Welcome to the [[UESPWiki:About|Unofficial Elder Scrolls Pages]]!''' We have been building a collaborative source for all knowledge on the [[General:The Elder Scrolls|''Elder Scrolls'']] series [[UESPWiki:History|since 1995]], and we could use your help! To begin browsing our site, you should select one of the games on the left side menu. If you would like to help us build the site, you can learn how to [[UESPWiki:Getting Started|get started]] as an editor, read over the [[Help:Contents|help files]], or look through our [[UESPWiki:Helping Out|guide to helping out]]. If you'd like to discuss ''The Elder Scrolls'' with other users, please consider using the UESP {{forums}} or [[UESPWiki:Discord|Discord server]].
''This site's purpose is to provide information; therefore, most of the content contains spoilers.''{{NewLine}}
----
<div style="margin-top:0.5em">[[All Content|All Content]] • [[Help:Searching|Searching]] • [[UESPWiki:Questions|Questions]] • [[UESPWiki:Getting Started|How to Contribute]] • [[Help:Contents|Help Files]] • {{forums|Forums}}<div style="float:right">We are currently maintaining '''[[Special:Statistics|{{NUMBEROFARTICLES}}]]''' articles.</div></div>
</div>
<div id="uesp_game_list">
<center><inputbox>
id=_uesp
type=search2
placeholder=Search This Wiki
buttonlabel=Search
</inputbox><br>
<div style=overflow-x:auto>
<div style="display:inline-block;" id="uesp_game_carousel">
{| class=vtop style=text-align:center
|-
|width=90px|[[File:BL-cover-Blades Box Art.jpg|link=Blades:Blades|x100px|Blades]]<br>'''[[Blades:Blades|Blades]]'''
|width=90px|[[File:LG-cover-Legends.jpg|link=Legends:Legends|x100px|Legends]]<br>'''[[Legends:Legends|Legends]]'''
|width=90px|[[File:ON-cover-Online Box Art.jpg|link=Online:Online|x100px|ESO]]<br>'''[[Online:Online|ESO]]'''
|width=90px|[[File:SR-cover-Skyrim Box Art.jpg|link=Skyrim:Skyrim|x100px|Skyrim]]<br>'''[[Skyrim:Skyrim|Skyrim]]'''
|width=90px|[[File:OB-cover-Oblivion Box Art.jpg|link=Oblivion:Oblivion|x100px|Oblivion]]<br>'''[[Oblivion:Oblivion|Oblivion]]'''
|width=90px|[[File:TES Shadowkey cover.jpg|link=Shadowkey:Shadowkey|x100px|Shadowkey]]<br>'''[[Shadowkey:Shadowkey|Shadowkey]]'''
|width=90px|[[File:DS-logo-02.jpg|link=Dawnstar:Dawnstar|x100px|Dawnstar]]<br>'''[[Dawnstar:Dawnstar|Dawnstar]]'''
|width=90px|[[File:Stormholdlogo.jpg|link=Stormhold:Stormhold|x100px|Stormhold]]<br>'''[[Stormhold:Stormhold|Stormhold]]'''
|width=90px|[[File:MW-cover-Morrowind Box Art.jpg|link=Morrowind:Morrowind|x100px|Morrowind]]<br>'''[[Morrowind:Morrowind|Morrowind]]'''
|width=90px|[[File:RG-cover-Redguard Box Art.jpg|link=Redguard:Redguard|x100px|Redguard]]<br>'''[[Redguard:Redguard|Redguard]]'''
|width=90px|[[File:BS-cover-Sketch.jpg|link=Battlespire:Battlespire|x100px|Battlespire]]<br>'''[[Battlespire:Battlespire|Battlespire]]'''
|width=90px|[[File:DF-cover-Daggerfall.jpg|link=Daggerfall:Daggerfall|x100px|Daggerfall]]<br>'''[[Daggerfall:Daggerfall|Daggerfall]]'''
|width=90px|[[File:AR-cover-Arena CD-ROM.jpg|link=Arena:Arena|x100px|Arena]]<br>'''[[Arena:Arena|Arena]]'''
|}</div></div></center>
<center><span style=font-size:larger>'''{{List|[[Lore:Main Page|Lore]]|[[General:Main Page|General]]|[[Books:Books|Books]]|[[Mod:Main Page|Mods]]|sep= • }}'''</span></center>
<div align="right" id="uesp_game_carousel_all">'''[[All Content|All Content...]]'''</div>
</div>
<div id="uespNewsDiv">
<div class="mobileSkinNeedsThisIDKWhy">
==Latest News==
{{UESPWiki:News}}
<div align="right">'''[[UESPWiki:News|More News...]]'''</div>
</div>
</div>
<div id="uespFADiv">
==Current Featured Article==
{{:Main Page/Featured Article}}
==Current Featured Image==
{{:Main_Page/Featured_Image}}
{{NewLine}}
==Did You Know...==
{{:Main Page/Did You Know Transclusion}}
==Support UESP==
[[File:UESP Shield Logo.png|frameless|thumb|right]]
The UESP is one of the oldest independently-run gaming websites on the Internet, and has been supporting the ''Elder Scrolls'' community [[UESPWiki:History|since 1995]]. You can support the UESP's continued operation through our [[UESPWiki:Patreon|Patreon]], as well as receive various benefits. Another way to support UESP is to join the editors who help build the site. You can learn more about that [[UESPWiki:Getting Started|here]].
{{NewLine}}
<div align="right">'''''[https://www.patreon.com/uesp Support us on Patreon]'''''</div>
</div>
</div>
</div>
[[pt:Página Principal]] [[it:Pagina principale]] [[ar:الصفحة الرئيسية]]
| 2,464,919
|
2021-09-03T15:05:03Z
|
Daveh
|
Welcome to the Unofficial Elder Scrolls Pages! We have been building a collaborative source for all knowledge on the Elder Scrolls series since 1995, and we could use your help! To begin browsing our site, you should select one of the games on the left side menu. If you would like to help us build the site, you can learn how to get started as an editor, read over the help files, or look through our guide to helping out. If you'd like to discuss The Elder Scrolls with other users, please consider using the UESP or Discord server.
''This site's purpose is to provide information; therefore, most of the content contains spoilers.
----
All Content • Searching • Questions • How to Contribute • Help Files •
Latest News
Current Featured Article
Current Featured Image
Did You Know...
Support UESP
frameless|thumb|right
The UESP is one of the oldest independently-run gaming websites on the Internet, and has been supporting the Elder Scrolls'' community since 1995. You can support the UESP's continued operation through our Patreon, as well as receive various benefits. Another way to support UESP is to join the editors who help build the site. You can learn more about that here.
|
8
| 9
|
https://en.uesp.net/wiki/MediaWiki:Common.js
|
MediaWiki:Common.js
|
/* <pre><nowiki> */
/*
addsectionbottom
Add a new section link to the bottom of discussion pages
Copied from http://rationalwiki.com/
*/
function addsectionbottom() {
var caplus;
if (!(caplus = document.getElementById("ca-addsection"))) return;
var content;
if (!(content = document.getElementById("bodyContent"))) return;
if (document.URL.indexOf('?')>=0) return;
var addsection = document.createElement("div");
addsection.innerHTML = "<span class=\"mw-editsection\">[ <a " + "href=\"" + caplus.childNodes[0].getAttribute("href") +
"\" title=\"" + caplus.childNodes[0].getAttribute("title") +
"\" accesskey=\"" + caplus.childNodes[0].getAttribute("accesskey") +
"\" ><span>Add new section</span></a> ]</span>"
addsection.id = "addsectionbottom";
var catlinks = document.getElementById("catlinks");
if (catlinks == null)
{
content.appendChild(addsection);
} else {
content.insertBefore(addsection, catlinks);
}
}
$(addsectionbottom);
/** Collapsible tables *********************************************************
*
* Description: Allows tables to be collapsed, showing only the header. See
* http://www.mediawiki.org/wiki/Manual:Collapsible_tables.
* Maintainers: [[en:User:R. Koot]]
*/
window.autoCollapse = 2;
window.collapseCaption = 'hide';
window.expandCaption = 'show';
window.collapseTable = function ( tableIndex ) {
var Button = document.getElementById( 'collapseButton' + tableIndex );
var Table = document.getElementById( 'collapsibleTable' + tableIndex );
if ( !Table || !Button ) {
return false;
}
var Rows = Table.rows;
if ( Button.firstChild.data == window.collapseCaption ) {
for ( var i = 1; i < Rows.length; i++ ) {
Rows[i].style.display = 'none';
}
Button.firstChild.data = window.expandCaption;
} else {
for ( var i = 1; i < Rows.length; i++ ) {
Rows[i].style.display = Rows[0].style.display;
}
Button.firstChild.data = window.collapseCaption;
}
}
/* Fix overlapping pageicons */
$(function() {var prot = document.getElementById('protected-icon'); if (document.getElementById('featured-star') && prot) prot.style.marginRight = '25px';});
window.hasClass = ( function() {
var reCache = {};
return function( element, className ) {
return ( reCache[className] ? reCache[className] : ( reCache[className] = new RegExp( "(?:\\s|^)" + className + "(?:\\s|$)" ) ) ).test( element.className );
};
})();
window.createCollapseButtons = function() {
var tableIndex = 0;
var NavigationBoxes = new Object();
var Tables = document.getElementsByTagName( 'table' );
for ( var i = 0; i < Tables.length; i++ ) {
if ( window.hasClass( Tables[i], 'collapsible' ) ) {
/* only add button and increment count if there is a header row to work with */
var HeaderRow = Tables[i].getElementsByTagName( 'tr' )[0];
if ( !HeaderRow ) {
continue;
}
var Header = HeaderRow.getElementsByTagName( 'th' )[0];
if ( !Header ) {
continue;
}
NavigationBoxes[tableIndex] = Tables[i];
Tables[i].setAttribute( 'id', 'collapsibleTable' + tableIndex );
var Button = document.createElement( 'span' );
var ButtonLink = document.createElement( 'a' );
var ButtonText = document.createTextNode( window.collapseCaption );
Button.className = 'collapseButton'; // Styles are declared in [[MediaWiki:Common.css]]
ButtonLink.style.color = Header.style.color;
ButtonLink.setAttribute( 'id', 'collapseButton' + tableIndex );
ButtonLink.setAttribute( 'href', "javascript:collapseTable(" + tableIndex + ");" );
ButtonLink.appendChild( ButtonText );
Button.appendChild( document.createTextNode( '[' ) );
Button.appendChild( ButtonLink );
Button.appendChild( document.createTextNode( ']' ) );
Header.insertBefore( Button, Header.childNodes[0] );
tableIndex++;
}
}
for ( var i = 0; i < tableIndex; i++ ) {
if ( window.hasClass( NavigationBoxes[i], 'collapsed' ) || ( tableIndex >= window.autoCollapse && hasClass( NavigationBoxes[i], 'autocollapse' ) ) ) {
collapseTable( i );
} else if ( window.hasClass( NavigationBoxes[i], 'innercollapse' ) ) {
var element = NavigationBoxes[i];
while ( element = element.parentNode ) {
if ( window.hasClass( element, 'outercollapse' ) ) {
collapseTable( i );
break;
}
}
}
}
}
$( createCollapseButtons );
/** Test if an element has a certain class **************************************
*
* Description: Uses regular expressions and caching for better performance.
* Maintainers: [[User:Mike Dillon]], [[User:R. Koot]], [[User:SG]]
*/
/* Make sortable striping take effect when page is first loaded */
window.ts_alternate_row_colors = true;
/* Show/Hide Nav code */
window.NavigationBarHide='[ Hide ]';
window.NavigationBarShow='[ Show ]';
window.NavigationBarShowDefault=0;
window.toggleNavigationBar = function (indexNavigationBar) {
var NavToggle = document.getElementById("NavToggle" + indexNavigationBar);
var NavFrame = document.getElementById("NavFrame" + indexNavigationBar);
if (!NavFrame || !NavToggle) {
return false;
}
if (NavToggle.firstChild.data == window.NavigationBarHide) {
for (var NavChild = NavFrame.firstChild; NavChild != null; NavChild = NavChild.nextSibling) {
if (NavChild.className == 'NavPic') {
NavChild.style.display = 'none';
}
if (NavChild.className == 'NavContent') {
NavChild.style.display = 'none';
}
}
NavToggle.firstChild.data = window.NavigationBarShow;
} else if (NavToggle.firstChild.data == window.NavigationBarShow) {
for (var NavChild = NavFrame.firstChild; NavChild != null; NavChild = NavChild.nextSibling) {
if (NavChild.className == 'NavPic') {
NavChild.style.display = 'block';
}
if (NavChild.className == 'NavContent') {
NavChild.style.display = 'block';
}
}
NavToggle.firstChild.data = window.NavigationBarHide;
}
}
window.createNavigationBarToggleButton = function () {
var indexNavigationBar = 0;
for (var i = 0; NavFrame = document.getElementsByTagName("div")[i]; i++) {
if (NavFrame.className == "NavFrame") {
indexNavigationBar++;
var NavToggle = document.createElement("a");
NavToggle.className = 'NavToggle';
NavToggle.setAttribute('id', 'NavToggle' + indexNavigationBar);
NavToggle.setAttribute('href', 'javascript:toggleNavigationBar(' + indexNavigationBar + ');');
var NavToggleText = document.createTextNode(window.NavigationBarHide);
NavToggle.appendChild(NavToggleText);
for (var j = 0; j < NavFrame.childNodes.length; j++) {
if (NavFrame.childNodes[j].className == "NavHead") {
NavFrame.childNodes[j].appendChild(NavToggle);
}
}
NavFrame.setAttribute('id', 'NavFrame' + indexNavigationBar);
}
}
if (window.NavigationBarShowDefault < indexNavigationBar) {
for (var i = 1; i <= indexNavigationBar; i++) {
toggleNavigationBar(i);
}
}
}
$(createNavigationBarToggleButton);
// Fix for ESO Build Editor Cookie
if (window.location.hostname == "en.uesp.net")
{
document.cookie = 'uesp_net_wiki5_session=;expires=Sat, 01-Jan-2000 00:00:00 GMT;path=/';
}
var uespTwitchOptions = {
autoplay: false,
width: 500,
height: 400,
channel: "UESP",
muted: true,
parent: ["uesp.net"]
};
var twitchPlayer = null;
function createTwitchPlayer() {
if (Twitch == null) return;
if (document.getElementById("uespTwitchEmbedDiv") == null) return;
twitchPlayer = new Twitch.Player("uespTwitchEmbedDiv", uespTwitchOptions);
}
$(createTwitchPlayer);
function uespUpdateBodySearch() {
$("#bodySearchInput_uesp").attr("placeholder", "Search This Wiki For...");
}
$(uespUpdateBodySearch);
/* </nowiki></pre> */
| 2,439,826
|
2021-07-13T19:39:26Z
|
Daveh
|
/* */
/*
addsectionbottom
Add a new section link to the bottom of discussion pages
Copied from
/
function addsectionbottom() {
var caplus;
if (!(caplus = document.getElementById("ca-addsection"))) return;
var content;
if (!(content = document.getElementById("bodyContent"))) return;
if (document.URL.indexOf('?')>=0) return;
var addsection = document.createElement("div");
addsection.innerHTML = " [ "
addsection.id = "addsectionbottom";
var catlinks = document.getElementById("catlinks");
if (catlinks == null)
{
content.appendChild(addsection);
} else {
content.insertBefore(addsection, catlinks);
}
}
$(addsectionbottom);
/** Collapsible tables *********************************************************
*
* Description: Allows tables to be collapsed, showing only the header. See
*
* Maintainers:
*/
window.autoCollapse = 2;
window.collapseCaption = 'hide';
window.expandCaption = 'show';
window.collapseTable = function ( tableIndex ) {
var Button = document.getElementById( 'collapseButton' + tableIndex );
var Table = document.getElementById( 'collapsibleTable' + tableIndex );
if ( !Table || !Button ) {
return false;
}
var Rows = Table.rows;
if ( Button.firstChild.data == window.collapseCaption ) {
for ( var i = 1; i = window.autoCollapse && hasClass( NavigationBoxes[i], 'autocollapse' ) ) ) {
collapseTable( i );
} else if ( window.hasClass( NavigationBoxes[i], 'innercollapse' ) ) {
var element = NavigationBoxes[i];
while ( element = element.parentNode ) {
if ( window.hasClass( element, 'outercollapse' ) ) {
collapseTable( i );
break;
}
}
}
}
}
$( createCollapseButtons );
/** Test if an element has a certain class **************************************
*
* Description: Uses regular expressions and caching for better performance.
* Maintainers: , ,
*/
/* Make sortable striping take effect when page is first loaded */
window.ts_alternate_row_colors = true;
/* Show/Hide Nav code */
window.NavigationBarHide='[ Hide ]';
window.NavigationBarShow='[ Show ]';
window.NavigationBarShowDefault=0;
window.toggleNavigationBar = function (indexNavigationBar) {
var NavToggle = document.getElementById("NavToggle" + indexNavigationBar);
var NavFrame = document.getElementById("NavFrame" + indexNavigationBar);
if (!NavFrame || !NavToggle) {
return false;
}
if (NavToggle.firstChild.data == window.NavigationBarHide) {
for (var NavChild = NavFrame.firstChild; NavChild != null; NavChild = NavChild.nextSibling) {
if (NavChild.className == 'NavPic') {
NavChild.style.display = 'none';
}
if (NavChild.className == 'NavContent') {
NavChild.style.display = 'none';
}
}
NavToggle.firstChild.data = window.NavigationBarShow;
} else if (NavToggle.firstChild.data == window.NavigationBarShow) {
for (var NavChild = NavFrame.firstChild; NavChild != null; NavChild = NavChild.nextSibling) {
if (NavChild.className == 'NavPic') {
NavChild.style.display = 'block';
}
if (NavChild.className == 'NavContent') {
NavChild.style.display = 'block';
}
}
NavToggle.firstChild.data = window.NavigationBarHide;
}
}
window.createNavigationBarToggleButton = function () {
var indexNavigationBar = 0;
for (var i = 0; NavFrame = document.getElementsByTagName("div")[i]; i++) {
if (NavFrame.className == "NavFrame") {
indexNavigationBar++;
var NavToggle = document.createElement("a");
NavToggle.className = 'NavToggle';
NavToggle.setAttribute('id', 'NavToggle' + indexNavigationBar);
NavToggle.setAttribute('href', 'javascript:toggleNavigationBar(' + indexNavigationBar + ');');
var NavToggleText = document.createTextNode(window.NavigationBarHide);
NavToggle.appendChild(NavToggleText);
for (var j = 0; j */
|
8
| 25
|
https://en.uesp.net/wiki/MediaWiki:Administrators
|
MediaWiki:Administrators
|
UESPWiki:Administrators
| 33,063
|
2006-07-02T20:02:51Z
|
Aristeo
|
UESPWiki:Administrators
|
8
| 29
|
https://en.uesp.net/wiki/MediaWiki:Allmessagestext
|
MediaWiki:Allmessagestext
|
This is a list of the '''system messages''' available in the MediaWiki: namespace. These pages can only be edited by an [[UESPWiki:Administrators|administrator]] or [[UESPWiki:Patroller|patroller]], but their corresponding talk pages can be used to propose and discuss changes.
| 1,949,929
|
2019-05-03T15:51:42Z
|
Dillonn241
|
This is a list of the system messages available in the MediaWiki: namespace. These pages can only be edited by an administrator or patroller, but their corresponding talk pages can be used to propose and discuss changes.
|
8
| 37
|
https://en.uesp.net/wiki/MediaWiki:Anontalkpagetext
|
MediaWiki:Anontalkpagetext
|
----
<div class="plainlinks" id="noticeGen" style="font-size:90%; margin:1em 1em 0em 1em; padding:0.25em 1em; background:#EEEEFF; border:1px solid #999; text-align:left">
This is a discussion page for an anonymous user who has not created an account and must be identified by their IP address. IP addresses can be shared by several users and can change periodically. If you are an anonymous user and feel that irrelevant comments have been directed at you, please [[Special:Userlogin|create an account or log in]] to avoid future confusion with other anonymous users.<br>{{Anontools|{{PAGENAMEE}}}}
</div>
| 2,151,016
|
2020-05-15T12:58:19Z
|
Kiz
|
----
This is a discussion page for an anonymous user who has not created an account and must be identified by their IP address. IP addresses can be shared by several users and can change periodically. If you are an anonymous user and feel that irrelevant comments have been directed at you, please create an account or log in to avoid future confusion with other anonymous users.
|
8
| 55
|
https://en.uesp.net/wiki/MediaWiki:Blockedtext
|
MediaWiki:Blockedtext
|
'''Your user name or IP address has been blocked from editing by $1 for the following reason:''' ''$2''
* Start of block: $8
* Expiry of block: $6
* Intended blockee: $7
You can wait for the block to expire, you can contact $1 or another [[{{int:Grouppage-sysop}}|administrator]] via e-mail to discuss the block, or you can [[Project:Blocking Policy#Appealing Blocks|appeal]] the block on your [[{{#special:Mytalk}}|talk page]] (which you can normally still edit even when you are blocked). Keep in mind that you can only use the "{{MediaWiki:Emailuser}}" feature if you have a verified e-mail address in your [[{{#special:Preferences}}|preferences]] and you have not been blocked from using it. More information on {{SITENAME}}'s policies is provided at the [[Project:Blocking Policy|Blocking Policy]] page.
Your IP address is currently '''$3''', and the block ID is '''#$5'''. Please include this address in any queries you make.
| 2,065,298
|
2019-11-13T07:53:52Z
|
RobinHood70
|
Your user name or IP address has been blocked from editing by $1 for the following reason: $2
Start of block: $8
Expiry of block: $6
Intended blockee: $7
You can wait for the block to expire, you can contact $1 or another administrator via e-mail to discuss the block, or you can appeal the block on your talk page (which you can normally still edit even when you are blocked). Keep in mind that you can only use the " " feature if you have a verified e-mail address in your preferences and you have not been blocked from using it. More information on 's policies is provided at the Blocking Policy page.
Your IP address is currently $3, and the block ID is #$5. Please include this address in any queries you make.
|
8
| 57
|
https://en.uesp.net/wiki/MediaWiki:Blockip
|
MediaWiki:Blockip
|
Block User
| 49,180
|
2006-08-29T23:34:35Z
|
Aristeo
|
Block User
|
8
| 60
|
https://en.uesp.net/wiki/MediaWiki:Blockiptext
|
MediaWiki:Blockiptext
|
Use the form below to block write access from a specific IP address or username.
This should be done only to prevent disruptive behaviour such as vandalism, and in accordance with the '''[[Project:Blocking Policy|Blocking Policy]]'''. Fill in a specific reason below; this reason will be displayed to the user if they try to edit, and will be listed on all logs. A more detailed notice of the reasons for the block should be added to the user talk page.
| 1,501,978
|
2016-02-03T18:35:13Z
|
RobinHood70
|
Use the form below to block write access from a specific IP address or username.
This should be done only to prevent disruptive behaviour such as vandalism, and in accordance with the Blocking Policy. Fill in a specific reason below; this reason will be displayed to the user if they try to edit, and will be listed on all logs. A more detailed notice of the reasons for the block should be added to the user talk page.
|
8
| 86
|
https://en.uesp.net/wiki/MediaWiki:Categoriespagetext
|
MediaWiki:Categoriespagetext
|
This is an alphabetical listing of all categories that exist on UESPWiki.
* For a hierarchical organization of the category pages, see [[:Category:Categories]].
* For information about the category system, see [[UESPWiki:Categories]].
| 465,537
|
2009-08-15T21:52:08Z
|
Nephele
|
This is an alphabetical listing of all categories that exist on UESPWiki.
For a hierarchical organization of the category pages, see :Category:Categories.
For information about the category system, see .
|
8
| 99
|
https://en.uesp.net/wiki/MediaWiki:Confirmdeletetext
|
MediaWiki:Confirmdeletetext
|
You are about to delete this page along with all of its history. Please confirm that you intend to do this, that you understand the consequences, and that you are doing this in accordance with the [[Project:Deletion Policy|deletion policy]].
| 1,501,982
|
2016-02-03T18:51:57Z
|
RobinHood70
|
You are about to delete this page along with all of its history. Please confirm that you intend to do this, that you understand the consequences, and that you are doing this in accordance with the deletion policy.
|
8
| 108
|
https://en.uesp.net/wiki/MediaWiki:Contributions
|
MediaWiki:Contributions
|
User Contributions
| 49,178
|
2006-08-29T23:33:34Z
|
Aristeo
|
User Contributions
|
8
| 109
|
https://en.uesp.net/wiki/MediaWiki:Copyright
|
MediaWiki:Copyright
|
<br />All content is available under the terms of the $1.<br />
| 44,191
|
2006-08-09T00:31:56Z
|
Aristeo
|
All content is available under the terms of the $1.
|
8
| 110
|
https://en.uesp.net/wiki/MediaWiki:Copyrightpage
|
MediaWiki:Copyrightpage
|
UESPWiki:Copyright and Ownership|Copyright and Ownership
| 33,067
|
2006-07-02T20:10:33Z
|
Aristeo
|
UESPWiki:Copyright and Ownership|Copyright and Ownership
|
8
| 112
|
https://en.uesp.net/wiki/MediaWiki:Copyrightwarning
|
MediaWiki:Copyrightwarning
|
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2007-09-01T18:49:07Z
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Nephele
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Any content you submit must not violate copyright. You agree to license your contributions under the (see for details). Note that all contributions to UESPWiki may be edited, altered, or removed by other contributors.
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https://en.uesp.net/wiki/MediaWiki:Currentevents
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MediaWiki:Currentevents
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-
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Wrye
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-
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MediaWiki:Deletedtext
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'''$1''' has been deleted.
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2006-10-05T05:57:45Z
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Aristeo
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$1 has been deleted.
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https://en.uesp.net/wiki/MediaWiki:Editingold
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MediaWiki:Editingold
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<div id="noticeWarn" style="background: #FFBDBD; border: 1px solid #BB7979; color: #000000; font-weight: bold; margin: 2em 0 1em; padding: .5em 1em; vertical-align: middle; clear: both;">'''Warning:''' You are editing an old version of this page. If you save it, all changes that were made since this version will be reverted.</div>
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Kiz
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https://en.uesp.net/wiki/MediaWiki:Emailforlost
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MediaWiki:Emailforlost
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<div style="width:30em">* Optional. An e-mail lets others contact you on this site without revealing your address, and lets us send you a new password if you forget it.<br /><br />Your username will be used to give you attribution for your work.</div>
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2006-09-05T21:53:26Z
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Aristeo
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* Optional. An e-mail lets others contact you on this site without revealing your address, and lets us send you a new password if you forget it.
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https://en.uesp.net/wiki/MediaWiki:Emailuser
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MediaWiki:Emailuser
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E-mail This User
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Aristeo
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E-mail This User
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https://en.uesp.net/wiki/MediaWiki:Noarticletext
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MediaWiki:Noarticletext
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<div class="plainlinks" style="padding: 5px">
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2010-04-19T22:21:55Z
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GuildKnight
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https://en.uesp.net/wiki/MediaWiki:Portal
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MediaWiki:Portal
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Community Portal
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2006-08-29T23:28:30Z
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Aristeo
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Community Portal
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https://en.uesp.net/wiki/MediaWiki:Portal-url
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MediaWiki:Portal-url
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UESPWiki:Community Portal
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2006-08-08T21:39:37Z
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Aristeo
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UESPWiki:Community Portal
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https://en.uesp.net/wiki/MediaWiki:Powersearchtext
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MediaWiki:Powersearchtext
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Search for $3 $9<br />
<br />$1$4 Search Talk Pages$2 List redirects$5<br />
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2006-11-06T18:27:32Z
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Daveh
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Search for $3 $9
$1$4 Search Talk Pages$2 List redirects$5
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https://en.uesp.net/wiki/MediaWiki:Printableversion
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MediaWiki:Printableversion
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Printable Version
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Aristeo
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Printable Version
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https://en.uesp.net/wiki/MediaWiki:Protectedpagewarning
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MediaWiki:Protectedpagewarning
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'''Warning:''' This page has been locked so that only [[UESPWiki:Administrators|administrators]] can edit it. Please be cautious when editing this page, and be sure that you are respecting any consensus or guidelines imposed on this page.
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2006-10-18T01:52:57Z
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Aristeo
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Warning: This page has been locked so that only administrators can edit it. Please be cautious when editing this page, and be sure that you are respecting any consensus or guidelines imposed on this page.
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https://en.uesp.net/wiki/MediaWiki:Protectedtext
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MediaWiki:Protectedtext
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;<big>This page is [[UESPWiki:Protection Policy|protected against editing]].</big>
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2006-11-02T07:04:59Z
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Aristeo
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Pages that have been protected can only be edited by administrators, and semi-protected pages can only be edited by established registered users.
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https://en.uesp.net/wiki/MediaWiki:Protectlogtext
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MediaWiki:Protectlogtext
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Below is a list of page locks/unlocks.
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2006-10-19T00:34:59Z
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Aristeo
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Below is a list of page locks/unlocks.
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https://en.uesp.net/wiki/MediaWiki:Qbspecialpages
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MediaWiki:Qbspecialpages
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Special Pages
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Aristeo
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Special Pages
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https://en.uesp.net/wiki/MediaWiki:Randompage
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MediaWiki:Randompage
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Random Page
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2006-08-29T23:28:02Z
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Aristeo
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Random Page
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https://en.uesp.net/wiki/MediaWiki:Recentchanges
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MediaWiki:Recentchanges
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Recent Changes
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2006-08-29T23:27:37Z
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Aristeo
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Recent Changes
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https://en.uesp.net/wiki/MediaWiki:Recentchangeslinked
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MediaWiki:Recentchangeslinked
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Related Changes
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Aristeo
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Related Changes
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https://en.uesp.net/wiki/MediaWiki:Specialpages
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MediaWiki:Specialpages
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Special Pages
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2006-08-29T23:32:18Z
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Aristeo
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Special Pages
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https://en.uesp.net/wiki/MediaWiki:Summary
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MediaWiki:Summary
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<span style="text-align: left;">[[Help:Edit Summary|Edit summary]] <small>(Briefly describe the changes you have made)</small></span>
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2012-09-03T18:42:03Z
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Daveh
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Edit summary
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https://en.uesp.net/wiki/MediaWiki:Upload
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MediaWiki:Upload
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Upload File
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2006-08-29T23:30:52Z
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Aristeo
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Upload File
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https://en.uesp.net/wiki/MediaWiki:Welcomecreation
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MediaWiki:Welcomecreation
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== Welcome, $1! ==
Congratulations! You have just created an account on the UESPWiki! If you want to, you can immediately start [[Help:Editing Pages|editing]] using your new account. Don't forget to change your [[Special:Preferences|preferences]]. You may want to look over the '''[[UESPWiki:Getting Started|Getting Started]]''' page for ideas on what to do next.
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| 361,057
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2008-09-13T15:32:16Z
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Rpeh
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Welcome, $1!
Congratulations! You have just created an account on the UESPWiki! If you want to, you can immediately start editing using your new account. Don't forget to change your preferences. You may want to look over the Getting Started page for ideas on what to do next.
Note that for security reasons, your account will continue to have a few restrictions placed on it for three days. After three days, the restrictions will be lifted and you will be able to create a user page.
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https://en.uesp.net/wiki/MediaWiki:Whatlinkshere
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MediaWiki:Whatlinkshere
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What Links Here
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2006-08-29T23:29:24Z
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Aristeo
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What Links Here
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https://en.uesp.net/wiki/MediaWiki:Yournick
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MediaWiki:Yournick
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Signature:
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2006-07-31T11:54:26Z
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Aristeo
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Signature:
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0
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https://en.uesp.net/wiki/Morrowind
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Morrowind
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'''Morrowind''' may mean three things:
*[[Morrowind:Morrowind|Morrowind]], the third game in the Elder Scrolls series
*[[Online:Morrowind|Morrowind]], the first chapter for Elder Scrolls Online
*[[Lore:Morrowind|Morrowind]], a province in the northeast of Tamriel
{{disambig}}
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2017-01-31T20:59:07Z
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SarthesArai
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Morrowind may mean three things:
Morrowind, the third game in the Elder Scrolls series
Morrowind, the first chapter for Elder Scrolls Online
Morrowind, a province in the northeast of Tamriel
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https://en.uesp.net/wiki/Category:Hints
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Category:Hints
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[[Category:Categories|Hints]]
This category contains a list of '''hints'''-related subcategories for the games.
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2008-04-05T10:31:10Z
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Rpeh
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Hints
This category contains a list of hints-related subcategories for the games.
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https://en.uesp.net/wiki/Daggerfall:Hints
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Daggerfall:Hints
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{{Trail}}
{{Cleanup|first person, structure}}
{{TOCright|limit=2}}
The following '''hints''' can help you start off on the right foot. You might also want to check out the [[Daggerfall:Cheats|''Daggerfall'' Cheats]] page, which contains hints closer to cheating.
==General Gameplay Tips==
'''SAVE OFTEN:''' the most important tip. Save before and after quests, before entering dungeons, frequently while in dungeons, and after something "big", like a level raise, big bank deposit, etc. It's also a good idea to have a good structure to saving games: keep one slot for the regular save, like every 15-20 minutes in a dungeon; The other slots are for 'backup' positions, a time when you have no quests and are outside, and are saved just every once in a while. It's also a good idea to backup save games in case something really bad happens. The following is a list of good times to save your game.
*Before and after receiving a [[Daggerfall:Quests|quest]]
*Before and after deciding to clear a new dungeon
*Before and after [[Daggerfall:Rest|resting]]
*Before and after traveling
*After leveling
*After obtaining an item of Daedric quality
*After attaining the quest objective
*After any [[Daggerfall:Skills|skill increases]]
*Arriving at a new location
'''Traveling:''' travel cautiously most of the time, resting in inns, as this will allow you to be fully rested before arriving at a dungeon and lets you practice [[Daggerfall:Magic and Spells|spells]] before leaving. Being a member of a [[Daggerfall:Knightly Orders|knightly order]] allows you to stay in inns for free. When time is of the essence, traveling recklessly gets you there much faster, although you might have to climb over city walls at night.
'''Recall:''' take advantage of the [[Daggerfall:Recall|Recall]] spell. Casting a Recall anchor just inside the dungeon entrance will allow for a quick exit if you find the quest item, or if you simply need to load up your wagon. Don't forget to recast the anchor if you plan to explore the dungeon some more.
'''Exploring dungeons:''' this can be a hairy experience in ''Daggerfall'', especially if dungeon crawling is not your forte. Remember that these are just suggestions, you do not have to follow them to the letter in order to be successful (or have fun).
#Follow the right hand wall method. Begin exploring the dungeon by following the right hand wall. This method can help you explore a great deal of the dungeon. Make note of teleporters, shafts, underwater areas, and other hazards but leave them until later. (Drop a coin or item to create a "loot pile marker" so you can easily find them again.) Explore doors on either side of hallways, entering any rooms beyond them and leave the doors open, but try to stick to right hand passages.
#Following the right hand wall method will still leave many areas unexplored. After exploring as much you can with this method, switch and follow the left hand wall. Check your map often now, so that you will notice unexplored areas and secret doors.
#There may still be some shafts, water, and teleporters around your "loot pile markers" left unexplored. Do these next, following similar rules as above.
#If you still haven't found what you're looking for, start again at step 1, but check the map often for unexplored passages and secret doors.
#Dungeon crawling can be tiring. If you are frustrated after several hours of exploring, take a break.
'''Horse and Wagon:''' you should purchase one as soon as possible. A wagon is a great, if not essential, asset to have (wagons in the original release can carry 1000 kg. Early patches reduced this to 500 kg, but later patches bumped it back up to 750 kg).
''Graveyard Tour:'' you can make easy money by doing a little grave robbing. Graveyards always have a crypt, which will contain a dungeon with only 2 to 4 rooms. In most crypts you will only encounter two or three enemies, but you will normally find two to seven loot piles as well. So start in a city of your liking, travel to the nearest graveyard, plunder the crypt, leave it (it resets) and plunder it again if it contained enough loot piles. If not, travel to the next graveyard. You can continue this until you're fully encumbered. You can easily make around 10,000 gold in about 3 in-game days. For starter characters, this is a really useful method.
==Distorted Towns==
Here's how to make wilderness terrain consistently affect the towns:
#Enter a town directly next to a regional border (includes sea borders).
#Run out of the town, directly across the border. Run until you have one travel map pixel between you and the border.
#Turn around and run back to the town.
==Saving Screenshots==
===Regular Install===
Every once in a while, you might say to yourself, "I wish I could save this screen of me killing a daedra lord at level 1". To be able to save ''Daggerfall'' screenshots, simply follow these steps:
# Create a directory named "PICS" in your main ''Daggerfall'' directory.
# To save a screenshot in the game, press the '''\''', or backslash key.
# Some say you can only have 10 screenshots saved in the directory at any one time, others say it is unlimited. It may depend on the version you have installed. with patch v1.0.179, you can have more than 10 screenshots saved at once. Although if you quit the game and restart, it appears these image files will be rewritten.
#There are only certain parts of the game where this will work, mainly the main game display. Unfortunately, this method doesn't seem to work yet in the character screen.
In order to save a screenshot just about anywhere, do the following:
# On your keyboard, press the Windows button between the CTRL and ALT buttons. This should bring you to the desktop. Click anywhere on the screen to turn off the pop-up menu.
# Right-click on the ''Daggerfall'' program box on the task bar.
# Select "Properties" then the "Screen" tab.
# "Full Screen" is turned on; select "Window" instead and click "OK."
# Left-click the ''Daggerfall'' program box on the task bar and there is your game!
# While the game is actually playable to a certain extent at this point, the goal is to grab a screen shot. Expand the game window to full size (to get rid of the scroll bars) and press ALT+Print Screen, which places the active ''Daggerfall'' window into the copy buffer.
# Run your favorite paint program and paste the screen shot.
===Running DOSBox===
If you are running ''Daggerfall'' from DOSBox, simply press CTRL+F5. This will save an image of the current screen into the "PICS" folder (it will create the folder if needed). Open the file in your favorite image manipulation program to edit it.
==Weightless Equipment==
'''Note:''' this only works for items you can equip (armor, weapons, rings, bracelets, etc.).
First, you need a wagon, and a store where you can sell your stuff. Next, put any equipment that you are going to equip into your wagon. Talk to the merchant, and click on "sell". Click on the wagon tab to bring it up, and then leave. Enter your inventory, and the wagon tab should be active in the left-most column. Equip anything you want for 0 encumbrance! But remember, if you unequip anything, it will go straight back into your wagon. If you're in a dungeon, this might not be a good thing. Instead, use "remove" and then pick it up into your main inventory.
==Stat Decreases==
'''Problem:''' "I had my [[Daggerfall:Attributes#Wisdom|Wisdom]] drop from 62 to 34. I have no diseases, no "spell Icons" are on my character sheet and if I look at my Wisdom score in an editor, it shows 62 still."
'''Answer:''' "I had the same thing happen to me with my [[Daggerfall:Personality|Personality]]. I figured it out: I was using a Personality ring and saved the game while wearing it. When I loaded, my Personality was equal to my original unmodified value. When I took off the ring...poof! My personality dropped about 20 or 30 points. I had to re-load from the previous save game (luckily I had one). You could always use the edit program to put it back..."
'''Answer:''' "Maybe you have been hit by spell? Try a "Heal Wisdom" custom spell. This option in the [[Daggerfall:Spell Maker|spellmaker]] seems to imply that there is a way to have a "damaged" attribute!"
'''Answer:''' "Early versions of the game had a problem with the poison / disease part. If you were hit by a nightblade and you were poisoned, a cure poison spell didn't work and several attributes dived towards 0. After 12-24 hours or so the 'poison' changed to witches pox, a deadly disease. Then a cure disease spell worked. It turns out that casting cure disease when you are poisoned in this case heals you. This is fixed in the v1.0.179 patch I believe."
'''Answer:''' "This problem was addressed in ''The (In)Famous Beginner's Guide to Daggerfall'' by Mark Stinson, on page 47. It's not clear whether this effect was a bug or a "feature". However, this problem does not seem too uncommon. Basically, an attribute may fail to return to normal after unequipping an attribute-boosting item that was worn for long periods. So consider removing such items before traveling or extended periods of sleep! Besides, this saves these items from wearing out too fast. The sudden drop in attribute may be up to half of the original value. But there are two methods of fixing this in-game. One is to get healed at a temple. The other is to create and use a custom ''Heal Attribute'' Restoration spell that's specific for the damaged attribute. (However, I've been wearing these items for long periods in v1.07.213 and I have yet to be bothered with this problem.)"
==Information on Switches==
One switch I found yesterday is the torch switch that is on the wall. When you click with the 'grab' icon readied the switch will slide from left to right. My switch opened a secret wall (there was a corridor with a dead end to the left of it and when I pulled the switch the wall opened). MOST of the time the switches will reveal something near it but not always. In the random dungeons a rule I use is always pull every lever and switch you find, as sometimes two switches pulled will open those floor doors you have seen. One human skull I have seen that hangs in mid air is a teleporter. Another skull with "fangs" that come out the side is a lever that I was able to pull from top to bottom. I think that most secret levers are on the wall.
===More Switch Hints===
Not all switches are obvious. Some are invisible and obscure. In the ''Privateer's Hold'' dungeon I found that by grabbing the podium in the middle of the room, a bookcase in the corner moved to reveal some hidden treasure piles. (See [[#Starting_Dungeon_Spoilers|Starting Dungeon Spoilers]] below.)
Also, in one random dungeon I found a room with four pillars with flames. I went around grabbing each one and after grabbing the fourth one I was suddenly teleported to a secret room with treasures. And yet, in another random dungeon I tried the same thing, but nothing happened. So sometimes being curious and thorough pays off.
== Hints on Thieving ==
If you want to get rich fast, thieving would be the way to go. The easiest way to make some quick money is to create a custom 'Open' spell with the lowest possible chance (i.e., 1 + 1/1lvl). Use this spell to open any store after closing to gain entrance. It seems that simply casting the open spell in front of a store door opens it without fail, no matter what chance the open spell has. Bug? Unfortunately, this doesn't work the same in dungeons or inside.
The best stores to rob are good quality pawn and general stores (especially if you are a low level), or at higher levels armor and weapon smiths, as dwarven, mithril, etc. weapons / armor get you a lot of cash (an ebony claymore I had sold for close to 50,000 gold). Book stores are useless to break into as you still have to attempt to steal the books once inside. Weird. Note that using this open spell method to get inside stores doesn't attract guards or affect your reputation...unless you try to open the 'private property' items inside the store. Another interesting tip on thieving is that if you completely empty a shelf and select it again, it will have restocked. Also, don't steal more than one horse or cart as you cannot get rid of them and may crash the game. Another good tip: go to a shop and loiter in there until the store closes, which is usually around midnight. After the shop closes, approach the shelves and you'll be able to remove items without being charged for them. Providing you haven't saved and reloaded your game or left and re-entered the store the shop keeper will still hang around inside and will happily buy back all of his stolen goods at market value.
[see [[#The_Loaded_Tavern|The Loaded Tavern]] tip below to make '''millions''' on stealing Daedric Weapons. I find that plundering the Rusty Ogre Lodge is so fast and easy that it makes all other thieving obsolete. But instead of an ''Open'' spell, being able to cast ''Recall'' is usually needed.]
To join the Thieves' Guild, you need to pick, or attempt to pick, at least 10 pockets. The easiest way to do this is to pick monster's pockets in dungeons, as you don't have to worry about the city guards who appear to know everything you do (picking monster's pockets in dungeons is also a great way to practice the skill!). After picking 10 pockets, the guild will contact you. After joining the Thieves' Guild, the location of one in town, if there is one, will appear on your automap (it is simply a normal house). Don't try to pick the pockets of any monsters in town as this attract the guards.
Similarly, to join the Dark Brotherhood you must kill enough innocents (worth 5) or city guards (worth 1) to reach a total of 15 points; i.e., 3 innocents or 15 guards or combination of both. Innocents are defined as any of those NPCs walking around town.
If you belong to the Thieves' Guild, engage the spymaster in regular conversation; he will still be all knowing and never clam up like he usually does! If you have low lock picking skills try to get a quest from the fighters guild where you have to rid a building of monsters. If that building is a shop you will be able to enter it after it closes! Then feel free to steal away!
== Several Bugs to Avoid ==
#The soul gem bug most definitely causes crashes. These are manifested upon scene changes (like entering cities, ships, buildings). I had to backtrack several days worth of playing because I made some "super items" with this bug. Before I made the items, there were no problems. After, I was lucky to go 5 minutes without a crash.
#The repair bug - this is triggered by any item enchanted with repair, causing error 2 upon entering a ship, or error 117 when an item repair event occurs (about every 2 minutes). It doesn't happen all the time, so there's probably some other factor involved. (Fixed in early patch)
#The $spellname cheat seems stable, but the !spellname cheat no longer works. Be aware that editing the STR or END statistics seems to cause problems with stamina "rolling over" when you sleep (goes to zero / negative). [Neither $spellname nor !spellname works in v1.07.213]
#Falling through elevators can be avoided by continually jumping while on them. Don't access your inventory / character sheet while riding one as the platform is still moving, but you will remain stationary while in the other sheet, causing you to fall when you return to the game. [Not a problem in v1.07.213]
#Many have experienced the bug known as the 'void'. This occurs when you 'fall' through the floor or walls in a dungeon. You can move around in the void by casting levitate and can actually kill monsters with spells and arrows with impunity. To return, casting recall will get you back to your recall anchor (assuming you have one). Several people have used this to circumvent various 'puzzles' in main quest dungeons. [If you want to avoid this bug, there are several locations to be wary of. When scaling a steep slope, you may get stuck near the very top. Jump when you reach this point to avoid falling through the floor. It's also a good idea not to engage in melee with any enemy on such a slope. When dropping through a hole in the floor to a level below, let go of any directional movement keys so that you don't go through the wall.]
#Attempting to cast a previously prepared spell after loading a game will cause a crash. Always prepare a new spell after loading a saved game.
#Attempting to recast a previously deleted spell will cause the game to crash. Never hit the recast key after deleting a spell.
#Upon entering a body of water in a dungeon, the swim up/down controls (same as float up/down) may fail to work at all if your character is carrying too much at the moment. This can make it impossible to exit certain bodies of water, as they require you to swim up to reach a ledge and climb out. If this happens, you can either drop some gold or equipment, cast a Levitate spell, or teleport to an already existing anchor point.
== Furniture Stores ==
Furniture stores will show up in the "General" section of NPC dialogue. They are often inhabited by four to six [[Daggerfall:Thieves_Guild|Thieves Guild]] and/or [[Daggerfall:Dark Brotherhood|Dark Brotherhood]] NPCs, one of which is usually [[Daggerfall:The Crow|The Crow]], a high-ranking member of the Thieves Guild (has a gold frame around his portrait). The Crow will provide quests if the player is a member of the Thieves' Guild.
Examples of furniture store names are Furniture Emporium, The Champion Carpentry, and The Duchess's Furniture Shop. Known towns where furniture stores are located include Ripwych and Tuntower in [[Daggerfall:Daggerfall (Region)|Daggerfall]] and Merdale in [[Daggerfall:Daenia|Daenia]].
The game code contains unimplemented furniture items (see [[Daggerfall:Hacking Items|Hacking Items]]).
== Starting Dungeon Spoilers ==
Some people have a difficult time getting through small places (and getting hurled into that weird "auto-map oughta-be" tans-dimensional universe at the slightest misstep).
In the starter dungeon, in the room with the book-cases and the candle-encircled Imp, (here's the "spoiler" if you can call it that) you can activate the podium/music-stand/secret-switch to the book-case thing in front of where the Imp is, and one of the book-cases swing open.
It can be hard to slip through the gap unless you duck, slide and turn a little bit every time you start to "rise up"(climbing mode). This helps to avoid what must be representative of little protrusions and possibly books on Argonian Poetry.
So, if you can't fit through standing, the secret is to crawl. (verified in v1.07.213)
== Easy Money and Experience Method ==
Here is a really cool way to get treasure and experience. First, enter a city or town, wander about for two minutes and then choose to rest for awhile (24 hours). You will get attacked by mostly human foes, very rarely a real monster. The humans (assassins, thieves, spellswords, etc.) usually carry very valuable treasure like daedric weapons and a good deal of gold. It is advised that you don't do this unless you are at a high level or are a mage. If you are a mage, you can cast detect enemies and easily find your prey. If you are at a low level, you will become the prey, because the monster will probably sneak up behind you. If you are a high enough level to survive the backstab then you should be ok. There's plenty of room to move around and run if needed. Some people have mentioned that the patch version 200 creates more random encounters in the wilderness (unconfirmed).
* This trick also works in any dungeon with high concentrations of humanoid enemies, such as the dungeons of Castle Wayrest. During the quest that takes place in said dungeons (although you can visit them at any time) you will encounter a lot of knights, rogues, spellswords, etc. and they have a high probability of carrying the best valuables you can expect to find at your current level.
===The Rusty Ogre Lodge===
This method was also mentioned in ''The (In)Famous Beginner's Guide to Daggerfall'' by Mark Stinson (page 206). There are about a dozen footlockers upstairs. If you save right in front of one, then load, plunder the footlocker, save, reload, and repeat, you'll get all the Daedric weapons you can possibly carry! And while still inside, the guards still screaming "Halt!" downstairs, unload to your wagon and plunder some more. If you have an empty wagon and only save the Daedric weapons and leave the other junk, it's easy to plunder 3 million GP worth in just '''one trip'''! (That is, provided you sell at a "rusty" pawnshop - or at least described as "cobbled together." Both Holmarket and Newtower have "rusty" shops and they're both within spitting distance.)
To avoid the damage to reputation, be sure to cast a ''Recall'' spell (or use an item of ''Recall'') and set the anchor to somewhere outside the building and make sure you have enough Magicka to cast it a second time. Then, after you're done plundering the joint, cast ''Recall'' again. Alternatively, it might be possible (if unlikely) with a high ''Stealth'' skill to sneak by the guards. Otherwise, being a vamp or being shaggy from lycanthropy should make your character immune to the guards' weapons, hence they can't try to make you surrender or hurt your rep. (verified in v1.07.213)
Note that this does not work with inns where the guest room is the same as the footlocker room, like The Crimson Dungeon in Newtower. If you save and reload in that room, you will not be able to interact with the footlockers, and will therefore not be able to reroll the contents.
===Other Inns this works in ===
{| width="100%"
|-
| width="25%" |
{| class="wikitable" width="100%"
|-
!Alcaire
|-
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* The Lucky Giant Pub
* The Laughing Cat Hostel
|-
!Anticlere
|-
|
* Penwark
* The Screaming Skull Pub
* The Beaver and Priest Lodge
* The Beaver and Mug Inn
* Longpath
* The Black Skull Lodge
* The Mouse and Woodchuck Lodge
* Holpath
* The Bat and Cat Tavern
* The Silver Fairy Inn
|-
!Bhoriane
|-
|
* Fontcester Rock
* The Fox and Skull Tavern
* Daenia Upwark
* Grimtown
* The Lucky Bird Inn
* Stokpath
|-
!Daggerfall
|-
|
* Arkbridge
* The Gold Fawn Tavern
* The Savage Chasm Pub
* The Lucky Badger Hostel
* The Bat and Jug Lodge
* The Bat and Griffin Inn
* Chesterwich
* The Beaver and Dungeon Lodge
* Tamwych
* The Dead Woodchuck Inn
* The Rusty Ogre Lodge
* Grimworth Hall
* Kirkworth
* The Howling Bird Inn
* The Crimson Giant Lodge
* Crossborne
* Tambeth
* Newwood Wood
* Horwell
* Fontville
* The Dancing Rascal Pub
* The Pig and Guard Inn
* Penpath Derry
* Burgwood
* The Lucky Jug Tavern
* The Devil's Rascal Inn
* The Green Dungeon Lodge
* The Devil's Hedgehog Tavern
* Longwich End
|}
| width="25%" |
{| class="wikitable" width="100%"
|-
!Dragontail Mountains
|-
|
* The Knave and Griffin Hostel
* The Crimson Goblin Pub
* The Mouse and Stag Pub
* The Toad and Castle Inn
* Isfascuara
* The Knave and Cat Hostel
* The Mole and Griffin Hostel
* The King's Woodchuck Tavern
* The Devil's Woodchuck Inn
* The Laughing Goblin Tavern
* Baghahator
* The Red Mug Hostel
* Tasyryjer
* The King's Mug Pub
|-
!Dwynnen
|-
|
* Lammont
* The Dancing Bird Inn
* The Fox and Griffin Hostel
* The Mouse and Jug Tavern
* The Beaver and Dog Tavern
* The Mole and Rascal Hostel
* The Fox and Mug Inn
* Ipsway
* The Flying Goblin Pub
* The Unfortunate Cat Hostel
* Broadbury
* The Rat and Woodchuck Inn
* Charwich
* The Devil's Fawn Hostel
* Cromhead
* The Dirty Cat Inn
* The Crimson Chasm Hostel
* The Devil's Chasm Tavern
* The Rusty Goblin Hostel
|-
!Ephesus
|-
|
* Kalandaplex
* The Feather and Helm Tavern
|-
!Gavaudon
|-
|
* The Bat and Skull Hostel
|-
!Glenumbra Moors
|-
|
* The Savage Djinn Hostel
|-
!Glenpoint
|-
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* Lamham
|-
!Ilessan Hills
|-
|
* Holtale
* Broadville Wood
* Whitebrone Hamlet
|}
| width="25%" |
{| class="wikitable" width="100%"
|-
!Kambria
|-
|
* The Restless Barbarian Tavern
* The Unfortunate Stag Lodge
* The Mole and Fairy Tavern
|-
!Koegria
|-
|
* The King's Scorpion Hostel
* The Mole and Dagger Hostel
* The Black Sword Pub
|-
!Kozanset
|-
|
* Jalosa
|-
!Lainlyn
|-
|
* The Devil's Chasm Lodge
* Zenastaza
* Osareg
* The Screaming Cat Lodge
* Pythiisa
* Jalehbia
|-
!Menevia
|-
|
* The White Goat Lodge
|-
!Mournoth
|-
|
* The Mole and Woodchuck Tavern
* The Dead Dungeon Hostel
* The Fox and Goblin Tavern
* The Bat and Chasm Pub
* Damettu-Thar
* The Thirsty Griffin Lodge
* The Devil's Skull Lodge
|-
!Northmoor
|-
|
* The Dead Stag Hostel
* The Rat and Dagger Lodge
* The Knave and Badger Inn
* The Howling Griffin Tavern
* The Pig and Dog Tavern
* Grimwell
* The Rat and Scorpion Hostel
* The Gold Helm Pub
* The Fox and Giant Pub
* Cromley
* The Lucky Cat Pub
* The Crimson Badger Pub
* The Dwarf and Castle Inn
|-
!Phrygias
|-
|
* The Devil's Dungeon Pub
* The King's Goblin Pub
* Westbrugh
|-
!Satakalaam
|-
|
* The Thirsty Rascal Tavern
|-
!Shalgora
|-
|
* Kirking
* The Dwarf and Badger Lodge
* The Fox and Porcupine Hostel
* The Feather and Skull Tavern
|}
| width="25%" |
{| class="wikitable" width="100%"
|-
!Totambu
|-
|
* The Silver Woodchuck Inn
* The Queen's Guard Hostel
* The Screaming Giant Inn
* The Howling Cat Tavern
* The Dirty Dragon Inn
* The Bat and Rascal Tavern
* The Lucky Goat Lodge
* The Red Priest Hostel
* The Restless Ogre Lodge
* The Mouse and Ogre Pub
* Baghi-Ij
* Pythettuno
* The Howling Rascal Lodge
* The Silver Helm Hostel
* The Knave and Stag Hostel
* The Crimson Porcupine Inn
* The Black Scorpion Inn
|-
!Tulune
|-
|
* The Feather and Helm Pub
* Urvaius Kirkville
* The Mole and Muskrat Pub
|-
!Wayrest
|-
|
* The Gold Dragon Tavern
* The Queen's Stag Inn
* The Lynx and Porcupine Tavern
* Charmont
* The Lynx and Badger Hostel
* The Black Stag Pub
|-
!Wrothgarian Mountains
|-
|
* The Thirsty Dragon Inn
* The Queen's Rascal Pub
* The Fox and Goblin Lodge
* The Devil's Scorpion Lodge
* The Queen's Woodchuck Lodge
* Kirkham
* The Fox and Goblin Hostel
* The Savage Scorpion Lodge
* The Gold Rascal Lodge
* The Mole and Muskrat Hostel
* The Howling Stag Pub
* Westpath
* The Savage Jug Pub
* Hal's Tavern
* The Queen's Skull Pub
* The Dwarf and Griffin Pub
* The Queen's Helm Hostel
* The Fox and Bird Inn
* Singborne Court
* The Lucky Giant Pub
|-
!Ykalon
|-
|
* The Queen's Sword Inn
* The Beaver and Giant Pub
* Burgwick
* The Red Hedgehog Pub
* The Toad and Pit Inn
* Deerwold
* Midcester
* The Mouse and Jug Inn
* Upwood
|}
|}
== Levitating Tricks==
'''Horse Tricks''': If you are riding a horse and cast Levitate the horse flies, and you can go much quicker than if you were levitating without the horse. (Depends on your Speed attribute and Running skill. If you have high Speed and a Running skill of 100%, it's about as fast while holding [P] down.)
'''Flying Chariot''': Levitation also works with the cart. But, it's not quite as fast as the horse. A flying chariot?! Go 'bump' into the rooftop of a house and your chariot will be pushed upward. ''"Look, it's a guy in a red suit! It must Santa and his reindeer on the roof!"'' I wish the game had camera controls so as to see this from 3rd person.
'''Superman''': Try adding "cheatmode 1" to the '''z.cfg''' file. Then press [1] and cast ''Levitate''. Press [PgUp] to gain some altitude, then hold down [P] and [Up]. Faster than a speeding bullet...
'''Buggy Levitate''': When using the [PgUp] and [PgDown] keys to control elevation, the character always slides diagonally to the left, in addition to move up or down. This makes changing elevation a real pain. (verified in v1.07.213)
===Jumping Tricks===
If you jump while levitating you can float upwards about twice as fast as normally. You also increase your jumping skill like you wouldn't believe. (verified in v1.07.213)
Another way to increase the jumping skill is to open a door and stay in the middle of it, between the two rooms. Because the low 'ceiling' of the door blocks your head when you attempt jumping, your jumps are extremely short in time. Holding the jumping key down will make you jump a dozen times per second without moving at all. Watch your fatigue gauge.
Another somewhat odd factoid involving jumping is one privately dubbed 'roof-vaulting'. Though this may not increase any skills (though the fall endured may help), it is mildly interesting and entertaining. The average player may notice that their jump somewhat sporadically shifts from a minuscule hop to a great bounding leap, and that the seemingly inapplicable climbing skill may be used to mount buildings. however, were one to run up a steeply inclined roof, holding down the 'jump' key as they would normally pass over the point of the roof's angle, there is a chance that one may leap much higher and at a greater distance than they usually could, depending on their running skill, jumping skill, the building's height and its roof's incline. This may be used as a method of increasing the jump skill, performing improvised roof-hopping, escaping from guards, or simply enjoying the thrill of jumping really high and far. One should be cautious while aiming and jumping, though, as this is also an effective method of suicide.
===Flying Without Levitation===
I was playing Daggerfall v1.07.213 two nights ago and I found a useful bug; It lets you fly '''UP ONLY''' without spells or magic items etc. It may be fun or useful only for those without the Levitate spell or if you run out of magic.
#Hold the '''JUMP''' button for duration of fly time.
#Equip your Weapon (some work better than others).
#Attack the air as quickly as possibly.
#You should now float upwards one jump's height at a time. I think you can go up forever but I don't know as my hand gets tired after about 24 'steps'.
== A Secret Dungeon ==
If you go to your ship and proceed to the middle of the deck, switch to full screen. Face northwest (the N should be on the right and the W should not be visible). Turn on the speed cheat, and hop off. Use the "running on water" cheat from this site. After a while, you should see a dungeon message appear on the screen (harpy feathers everywhere, etc.) Set an anchor or save your game and go west (the exact direction is not known, west is an approximation). You should eventually approach an island if you go the right way. There will be a stone placed on it. Look for a door. Inside is the Mantellan Crux dungeon!
The direction to travel is northwest, with the W positioned as the N is. Use the cheapest ship and position yourself to the side of the stairs going down before taking off to the northwest. Note that going straight north will not help, as the distances traveled are different with each direction. This can be accessed from the large ship as well. Traveling northwest from the prow will eventually take you to the small ship.
While this provides access to the Mantellan Crux, it cannot be used to short-circuit the Main Quest. It is a good way to practice the complex sequences of actions that are required to advance between the various sections.
'''Note:''' The only exit from this dungeon is teleportation. If you do not have an anchor set outside the Crux, you are stuck. If you are there as part of the Main Quest, Nulfaga will provide the teleportation if and when you are successful; otherwise you need to set your own anchor.
== Immune to Disease Bug ==
In Daggerfall I have found an easy way to be immune to diseases without choosing 'immune to disease'. It must be a negative-math bug. What you do is create a custom character with critical weakness to disease. Then you choose to answer the 12 questions and 'as a child you were-' less resistant to disease. I have never been infected with any disease when I choose both of these options conjunctively. This is also a big advantage in dropping the leveling dagger in your character creation. As an added bonus, this ''increases'' the chance of being infected with lycanthropy/vampirism.
#Make a mage-type character with the 2 above options.
#Get to a sufficient level that you encounter vamps/werebeasts
#Make yourself a good regenerate health spell and a cheap heal spell
#Find a vamp or werebeast
#Cast regeneration
#Keep heal ready just in case health gets too low.
#Sit back and get pounded by werewolves and/or vampires.
Supposedly there is a 0.6% chance per hit of being infected, so just get hit 200x and you're almost sure to get the disease. You might wanna play around with this...it has worked every time for me but there are several versions of Daggerfall out there.
== Get Ebony, Orcish, & Daedric items ==
Having a hard time completing that collection of Daedric, Orcish, or Ebony equipment? Do you feel that your current suit of mismatched armor looks like a Heinz-57 monster almost as ugly as a Flesh Atronach? Are you too impatient to wait until at least level 25 or a maxed-out Luck attribute? I know the feeling. Over time I was able to collect a nearly complete suit of Dwarven, but then moved on to better armor. I never was able to find a pair of Dwarven Boots. :D But, I did discover how to finally complete an entire suit of Daedric at only level 15 and with Luck at a mere 60.
First of all, if your Luck is not already about 95 or 100, go find or create an item with ''Jack of Trades''. As far as magic items go, it's ''not'' too uncommon. If you can't find one in random treasure hunting (see [[Daggerfall:Cheats#Getting_Better_Treasure|Getting Better Treasure]] on the [[Daggerfall:Cheats|Daggerfall Cheats]] page), sometimes they will be sold in the Mages Guild. If necessary, go visit the Mages Guild in several towns to find one, or boost your Rank in the guild until you can access the Item Maker. Luck plays a significant role in (among other things) determining the quality of items found - not just in treasure piles, but also on enemy item drops and even the stuff appearing on store shelves!
I'm assuming your character's Luck is naturally around 60 or more. Now that you have a ''Jack of Trades'' item, save your game and then equip it. Now go to the stats screen and look at your Luck. If your level is about 15 or more it should boost it by about 40 points to nearly 100. (If your level is only about 10 or so, it may only be around 80 or 90.) But if it is significantly less than this, try loading that save and then equip the item again. Every time the ''Jack of Trades'' activates, the resulting increase is randomly generated, based in part on your level. (However, do remember to unequip it before resting, traveling or otherwise not needed! Otherwise, it will become used and eventually break.)
Then, go pay a visit to the local Weaponsmiths and Armorers. If you have lots of gold in the form of ''Letters of Credit'' (at least $600k, preferably $1 million or more) you might be able to buy a suit of Daedric. (Having a personality score of 95 or 100 or equipping an item of ''Charisma'' and/or ''Enhance Skill Mercantile'' will make this much cheaper.) Or if you are into thievery, you could try burglary or shoplifting. But to get the very best stuff in a short amount of time, this is how:
Having a Ship is important. It makes resetting stores a snap so the inventory refreshes. (Otherwise, use the ''Recall'' spell or ''Levitate'' with "1" in cheat mode to exit the city fast and return.) Target the best Armorer in town. If you can not find one described as ''"you can't detect the slightest defect"'', go look in a different town. There are always one or two of these in the capitol of Daggerfall. But do not go inside the Armorer just yet!
Next, look for a building in front of this high-end Armorer. Ideally, the door of this other building will be facing the door to the Armorer. Go inside this building and turn around with the door right in your face. SAVE. Then go through the door, walk across the street and enter the Armorer for the first time. Search each shelf carefully for what you're missing or desire. If nothing strikes your fancy, immediately load that save and try again. Do this over and over. This is fast and eventually you'll hit pay dirt.
When you find what you want or need, either buy it or swipe it. But do ''not'' save just yet. (See below for why.) Immediately exit the store and then go to your ship (or leave town). Immediately come back to town and return to inside that building across the street, facing the door again. Now save. Repeat as often as necessary. After several hours of this, I was finally able to complete a full suit of Daedric. (Took me forever to find a single pair of Daedric Gauntlets...)
This is complicated, but it works. I've tried to save right in front of a store, but that does ''not'' work! If you load such a save and go inside the store, all the shelves will be '''empty'''! Even after leaving for your ship and then returning, the shelves might still be empty (verified in v1.07.213).
Another possible way to get hold of high-level weapons and armor is to use the spellmaker to create a "summon item" spell with the shortest possible duration. While the spell's description would suggest that the item disappears after the duration is over, it in fact does not - however, you cannot summon another item while the spell is still active. For this reason, it helps if you have a ship or join the fighters guild so you can sleep for 1 hour each cast to get your Magicka back and to time the effect out.
Summoned items are generally made of the lowest quality materials - about 50% of summoned cuirasses will be leather, chain or iron. However, there is a chance to get virtually any level of item quality, including Orcish and Daedric (Checked in version 213). It's also a good way to raise Mysticism relatively quickly and make a bit of extra cash if you don't believe in robbing stores.
== Not all Item Powers work ==
For serious item enchanting, I would suggest reading ''The (In)Famous Beginner's Guide to Daggerfall'' by Mark Stinson. (In particular, see the ''Enchanting Items'' section.) Even veteran players can find some of the info very useful. There are numerous tables and charts that details most item enchantment potential and details item powers, side effects, soul binding, and other info. Most importantly, it gives sound advice and '''explains''' why some item powers are '''useless''' or at least inferior to alternatives.
However, there still appears to be a '''few''' discrepancies and factual errors. In other words, players should not assume that any game charts or material is 100% accurate, particularly since using different patches can significantly alter gameplay.
=="Potent vs." Powers==
While playing around in the Item Maker and reading guides, I decided to try out the ''Potent vs.'' powers. In particular, I wanted to see if ''Potent vs. Undead, Humanoid'', or ''Daedra'' would be at all affected by the [[Daggerfall:Cheats#Multiple_Low_Damage_Vs._Side_Effects_Trick|Multiple Low Damage Vs. Side Effects Trick]]. (See section on the [[Daggerfall:Cheats|Daggerfall Cheats]] page.) So after making several tests out of Daedric Katana and Daedric Long Bows, I headed off for random graveyards and dungeons to test them out. I tried three versions of these weapons: One '''without any''' enchantment, one with ''Featherweight'', ''Potent vs. Undead'' and ''Vampiric Effect When Strikes'', and one with the multiple side effect ''Low Damage vs. Animals'', in addition to those powers.
I eventually found a Vampire Ancient and saved the game. I reloaded and tried each weapon in turn. Each time I carefully counted the number of blows it took to finish the dangerous fiend off. Result? It took between 4, 5, and 6 blows to kill it. I repeated this '''many''' dozens of times with each weapon, making well over a 100 blows in total. (There were a couple occasions where it only took 3 blows, but I assume this was a Critical Strike.) On average... each weapon took 5 blows. I could tell no significant difference.
Not convinced, I continued until finding an Ancient Lich and saved again. Again, I repeated this many dozens of times with each weapon. It took between 3, 4, and 5 blows to finish it and, on average, each weapon took 4 blows. No difference. So, I started over again with a plain Daedric Katakana and one with ''Potent vs. Undead'' as the '''only''' power or side effect. I went to a graveyard, found a Zombie and saved. It took between 3, 4, and 5 blows to finish it and, on average, each weapon took 4 blows. Both weapons fared the '''same'''!
Thinking that perhaps this was just ''Vs. Undead'', I repeated that experiment with using ''Potent vs. Humanoids'' instead. I tried them out on a Rogue. Same thing: After many dozens of blows with each I'm quite confident that each weapon took 4 blows on average. In other words, despite claims to the contrary all four of the ''Potent vs.'' powers are '''worthless''' (at least in v1.07.213)! Note that I have '''not''' been using buggy cheats, game editors, or any hacks. My game is 100% original and very stable.
==Vampiric Effect ==
I find that the ''Vampiric Effect When Strikes'' is '''extremely''' useful. (Tip: Adding ''Cast When Strikes: Energy Leech'' is also useful, particularly for characters without Athleticism or an Endurance of 100. It saves from having to rest all the time between fights.) It makes, for example, fighting Barbarians, Vampire Ancients and Ancient Liches bearable as my character recovers almost as much health as the fiends can dish out. Curious as to what ''Vampiric Effect At Range'' might do (since it costs twice as much), I made test items of two Daedric Longbows and headed for nearby graveyards. Finding some Rogues and Bards, I saved and proceeded to turn them into pincushions. After dozens of blows with each, I can safely say that while ''Vampiric Effect When Strikes'' works fine, ''Vampiric Effect At Range'' does not seem to do anything. I repeated this with two Daedric Katana with similar results.
==A Trick to raise Magic Skills==
This trick takes advantage of the people at the Mages' Guild, who kindly regenerate a sorcerer's magicka. Possibly it will work for any character who does not naturally recover magicka. Start by making some cheap cantrips [[Daggerfall:Leveling_and_Skills#Cheapest_Spells_to_Make|like these]]. Then approach any member of the guild. Cast the cheap cantrip over and over. Then ask the guild member for whatever service he performs (e.g. buy spells). He'll recharge you. You've practiced that skill enough to raise it a level. Until around 50%, casting the cantrip until your magicka is gone is enough. After that you may need to get recharged and use it up again - no worry, the guild members will recharge you any time your magicka is less than full. When you've practiced all the skills you want to raise, go sleep on it and they'll go up. Tedious? You bet, but if you haven't got or don't want to use a character editor, it's the easy way to get those spell skills to where spells are affordable.
==Looting From A Stack Of Bodies==
Especially if you are using the "cast fireball and absorb, repeat" method of killing, you can end up with a stack of bodies. Sometimes, there will be bodies with no loot stacked on top of bodies with loot, leaving you unable to get to the goodies that you just fought so hard for. To overcome this problem, simply save and reload. All of the corpses that were stacked close together will collapse into a single corpse with all of the loot. (This was done with the recently released v1.07.213 free copy of Daggerfall.)
==Bug to Avoid When Making Save Backups==
When making backups of your saved games it seems you have to make a backup of all 6 saves if you have used the 6 save slots. When I replaced one of my 6 saves they got bugged and the coordinates didn't work correctly when I opened the saves in [[Daggerfall:Files#Save_Game_Editors|DFHack]]. This was fixed when I replaced the 6 saves with a previous backup of 6 saved games.
[[Category:Daggerfall-Hints]]
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The following hints can help you start off on the right foot. You might also want to check out the Daggerfall Cheats page, which contains hints closer to cheating.
General Gameplay Tips
SAVE OFTEN: the most important tip. Save before and after quests, before entering dungeons, frequently while in dungeons, and after something "big", like a level raise, big bank deposit, etc. It's also a good idea to have a good structure to saving games: keep one slot for the regular save, like every 15-20 minutes in a dungeon; The other slots are for 'backup' positions, a time when you have no quests and are outside, and are saved just every once in a while. It's also a good idea to backup save games in case something really bad happens. The following is a list of good times to save your game.
Before and after receiving a quest
Before and after deciding to clear a new dungeon
Before and after resting
Before and after traveling
After leveling
After obtaining an item of Daedric quality
After attaining the quest objective
After any skill increases
Arriving at a new location
Traveling: travel cautiously most of the time, resting in inns, as this will allow you to be fully rested before arriving at a dungeon and lets you practice spells before leaving. Being a member of a knightly order allows you to stay in inns for free. When time is of the essence, traveling recklessly gets you there much faster, although you might have to climb over city walls at night.
Recall: take advantage of the Recall spell. Casting a Recall anchor just inside the dungeon entrance will allow for a quick exit if you find the quest item, or if you simply need to load up your wagon. Don't forget to recast the anchor if you plan to explore the dungeon some more.
Exploring dungeons: this can be a hairy experience in Daggerfall, especially if dungeon crawling is not your forte. Remember that these are just suggestions, you do not have to follow them to the letter in order to be successful (or have fun).
#Follow the right hand wall method. Begin exploring the dungeon by following the right hand wall. This method can help you explore a great deal of the dungeon. Make note of teleporters, shafts, underwater areas, and other hazards but leave them until later. (Drop a coin or item to create a "loot pile marker" so you can easily find them again.) Explore doors on either side of hallways, entering any rooms beyond them and leave the doors open, but try to stick to right hand passages.
#Following the right hand wall method will still leave many areas unexplored. After exploring as much you can with this method, switch and follow the left hand wall. Check your map often now, so that you will notice unexplored areas and secret doors.
#There may still be some shafts, water, and teleporters around your "loot pile markers" left unexplored. Do these next, following similar rules as above.
#If you still haven't found what you're looking for, start again at step 1, but check the map often for unexplored passages and secret doors.
#Dungeon crawling can be tiring. If you are frustrated after several hours of exploring, take a break.
Horse and Wagon: you should purchase one as soon as possible. A wagon is a great, if not essential, asset to have (wagons in the original release can carry 1000 kg. Early patches reduced this to 500 kg, but later patches bumped it back up to 750 kg).
Graveyard Tour: you can make easy money by doing a little grave robbing. Graveyards always have a crypt, which will contain a dungeon with only 2 to 4 rooms. In most crypts you will only encounter two or three enemies, but you will normally find two to seven loot piles as well. So start in a city of your liking, travel to the nearest graveyard, plunder the crypt, leave it (it resets) and plunder it again if it contained enough loot piles. If not, travel to the next graveyard. You can continue this until you're fully encumbered. You can easily make around 10,000 gold in about 3 in-game days. For starter characters, this is a really useful method.
Distorted Towns
Here's how to make wilderness terrain consistently affect the towns:
#Enter a town directly next to a regional border (includes sea borders).
#Run out of the town, directly across the border. Run until you have one travel map pixel between you and the border.
#Turn around and run back to the town.
Saving Screenshots
Regular Install
Every once in a while, you might say to yourself, "I wish I could save this screen of me killing a daedra lord at level 1". To be able to save Daggerfall screenshots, simply follow these steps:
# Create a directory named "PICS" in your main Daggerfall directory.
# To save a screenshot in the game, press the \, or backslash key.
# Some say you can only have 10 screenshots saved in the directory at any one time, others say it is unlimited. It may depend on the version you have installed. with patch v1.0.179, you can have more than 10 screenshots saved at once. Although if you quit the game and restart, it appears these image files will be rewritten.
#There are only certain parts of the game where this will work, mainly the main game display. Unfortunately, this method doesn't seem to work yet in the character screen.
In order to save a screenshot just about anywhere, do the following:
# On your keyboard, press the Windows button between the CTRL and ALT buttons. This should bring you to the desktop. Click anywhere on the screen to turn off the pop-up menu.
# Right-click on the Daggerfall program box on the task bar.
# Select "Properties" then the "Screen" tab.
# "Full Screen" is turned on; select "Window" instead and click "OK."
# Left-click the Daggerfall program box on the task bar and there is your game!
# While the game is actually playable to a certain extent at this point, the goal is to grab a screen shot. Expand the game window to full size (to get rid of the scroll bars) and press ALT+Print Screen, which places the active Daggerfall window into the copy buffer.
# Run your favorite paint program and paste the screen shot.
Running DOSBox
If you are running Daggerfall from DOSBox, simply press CTRL+F5. This will save an image of the current screen into the "PICS" folder (it will create the folder if needed). Open the file in your favorite image manipulation program to edit it.
Weightless Equipment
Note: this only works for items you can equip (armor, weapons, rings, bracelets, etc.).
First, you need a wagon, and a store where you can sell your stuff. Next, put any equipment that you are going to equip into your wagon. Talk to the merchant, and click on "sell". Click on the wagon tab to bring it up, and then leave. Enter your inventory, and the wagon tab should be active in the left-most column. Equip anything you want for 0 encumbrance! But remember, if you unequip anything, it will go straight back into your wagon. If you're in a dungeon, this might not be a good thing. Instead, use "remove" and then pick it up into your main inventory.
Stat Decreases
Problem: "I had my Wisdom drop from 62 to 34. I have no diseases, no "spell Icons" are on my character sheet and if I look at my Wisdom score in an editor, it shows 62 still."
Answer: "I had the same thing happen to me with my Personality. I figured it out: I was using a Personality ring and saved the game while wearing it. When I loaded, my Personality was equal to my original unmodified value. When I took off the ring...poof! My personality dropped about 20 or 30 points. I had to re-load from the previous save game (luckily I had one). You could always use the edit program to put it back..."
Answer: "Maybe you have been hit by spell? Try a "Heal Wisdom" custom spell. This option in the spellmaker seems to imply that there is a way to have a "damaged" attribute!"
Answer: "Early versions of the game had a problem with the poison / disease part. If you were hit by a nightblade and you were poisoned, a cure poison spell didn't work and several attributes dived towards 0. After 12-24 hours or so the 'poison' changed to witches pox, a deadly disease. Then a cure disease spell worked. It turns out that casting cure disease when you are poisoned in this case heals you. This is fixed in the v1.0.179 patch I believe."
Answer: "This problem was addressed in ''The (In)Famous Beginner's Guide to Daggerfall'' by Mark Stinson, on page 47. It's not clear whether this effect was a bug or a "feature". However, this problem does not seem too uncommon. Basically, an attribute may fail to return to normal after unequipping an attribute-boosting item that was worn for long periods. So consider removing such items before traveling or extended periods of sleep! Besides, this saves these items from wearing out too fast. The sudden drop in attribute may be up to half of the original value. But there are two methods of fixing this in-game. One is to get healed at a temple. The other is to create and use a custom Heal Attribute Restoration spell that's specific for the damaged attribute. (However, I've been wearing these items for long periods in v1.07.213 and I have yet to be bothered with this problem.)"
Information on Switches
One switch I found yesterday is the torch switch that is on the wall. When you click with the 'grab' icon readied the switch will slide from left to right. My switch opened a secret wall (there was a corridor with a dead end to the left of it and when I pulled the switch the wall opened). MOST of the time the switches will reveal something near it but not always. In the random dungeons a rule I use is always pull every lever and switch you find, as sometimes two switches pulled will open those floor doors you have seen. One human skull I have seen that hangs in mid air is a teleporter. Another skull with "fangs" that come out the side is a lever that I was able to pull from top to bottom. I think that most secret levers are on the wall.
More Switch Hints
Not all switches are obvious. Some are invisible and obscure. In the ''Privateer's Hold'' dungeon I found that by grabbing the podium in the middle of the room, a bookcase in the corner moved to reveal some hidden treasure piles. (See Starting Dungeon Spoilers below.)
Also, in one random dungeon I found a room with four pillars with flames. I went around grabbing each one and after grabbing the fourth one I was suddenly teleported to a secret room with treasures. And yet, in another random dungeon I tried the same thing, but nothing happened. So sometimes being curious and thorough pays off.
Hints on Thieving
If you want to get rich fast, thieving would be the way to go. The easiest way to make some quick money is to create a custom 'Open' spell with the lowest possible chance (i.e., 1 + 1/1lvl). Use this spell to open any store after closing to gain entrance. It seems that simply casting the open spell in front of a store door opens it without fail, no matter what chance the open spell has. Bug? Unfortunately, this doesn't work the same in dungeons or inside.
The best stores to rob are good quality pawn and general stores (especially if you are a low level), or at higher levels armor and weapon smiths, as dwarven, mithril, etc. weapons / armor get you a lot of cash (an ebony claymore I had sold for close to 50,000 gold). Book stores are useless to break into as you still have to attempt to steal the books once inside. Weird. Note that using this open spell method to get inside stores doesn't attract guards or affect your reputation...unless you try to open the 'private property' items inside the store. Another interesting tip on thieving is that if you completely empty a shelf and select it again, it will have restocked. Also, don't steal more than one horse or cart as you cannot get rid of them and may crash the game. Another good tip: go to a shop and loiter in there until the store closes, which is usually around midnight. After the shop closes, approach the shelves and you'll be able to remove items without being charged for them. Providing you haven't saved and reloaded your game or left and re-entered the store the shop keeper will still hang around inside and will happily buy back all of his stolen goods at market value.
[see The Loaded Tavern tip below to make millions on stealing Daedric Weapons. I find that plundering the Rusty Ogre Lodge is so fast and easy that it makes all other thieving obsolete. But instead of an Open spell, being able to cast Recall is usually needed.]
To join the Thieves' Guild, you need to pick, or attempt to pick, at least 10 pockets. The easiest way to do this is to pick monster's pockets in dungeons, as you don't have to worry about the city guards who appear to know everything you do (picking monster's pockets in dungeons is also a great way to practice the skill!). After picking 10 pockets, the guild will contact you. After joining the Thieves' Guild, the location of one in town, if there is one, will appear on your automap (it is simply a normal house). Don't try to pick the pockets of any monsters in town as this attract the guards.
Similarly, to join the Dark Brotherhood you must kill enough innocents (worth 5) or city guards (worth 1) to reach a total of 15 points; i.e., 3 innocents or 15 guards or combination of both. Innocents are defined as any of those NPCs walking around town.
If you belong to the Thieves' Guild, engage the spymaster in regular conversation; he will still be all knowing and never clam up like he usually does! If you have low lock picking skills try to get a quest from the fighters guild where you have to rid a building of monsters. If that building is a shop you will be able to enter it after it closes! Then feel free to steal away!
Several Bugs to Avoid
#The soul gem bug most definitely causes crashes. These are manifested upon scene changes (like entering cities, ships, buildings). I had to backtrack several days worth of playing because I made some "super items" with this bug. Before I made the items, there were no problems. After, I was lucky to go 5 minutes without a crash.
#The repair bug - this is triggered by any item enchanted with repair, causing error 2 upon entering a ship, or error 117 when an item repair event occurs (about every 2 minutes). It doesn't happen all the time, so there's probably some other factor involved. (Fixed in early patch)
#The $spellname cheat seems stable, but the !spellname cheat no longer works. Be aware that editing the STR or END statistics seems to cause problems with stamina "rolling over" when you sleep (goes to zero / negative). [Neither $spellname nor !spellname works in v1.07.213]
#Falling through elevators can be avoided by continually jumping while on them. Don't access your inventory / character sheet while riding one as the platform is still moving, but you will remain stationary while in the other sheet, causing you to fall when you return to the game. [Not a problem in v1.07.213]
#Many have experienced the bug known as the 'void'. This occurs when you 'fall' through the floor or walls in a dungeon. You can move around in the void by casting levitate and can actually kill monsters with spells and arrows with impunity. To return, casting recall will get you back to your recall anchor (assuming you have one). Several people have used this to circumvent various 'puzzles' in main quest dungeons. [If you want to avoid this bug, there are several locations to be wary of. When scaling a steep slope, you may get stuck near the very top. Jump when you reach this point to avoid falling through the floor. It's also a good idea not to engage in melee with any enemy on such a slope. When dropping through a hole in the floor to a level below, let go of any directional movement keys so that you don't go through the wall.]
#Attempting to cast a previously prepared spell after loading a game will cause a crash. Always prepare a new spell after loading a saved game.
#Attempting to recast a previously deleted spell will cause the game to crash. Never hit the recast key after deleting a spell.
#Upon entering a body of water in a dungeon, the swim up/down controls (same as float up/down) may fail to work at all if your character is carrying too much at the moment. This can make it impossible to exit certain bodies of water, as they require you to swim up to reach a ledge and climb out. If this happens, you can either drop some gold or equipment, cast a Levitate spell, or teleport to an already existing anchor point.
Furniture Stores
Furniture stores will show up in the "General" section of NPC dialogue. They are often inhabited by four to six Thieves Guild and/or Dark Brotherhood NPCs, one of which is usually The Crow, a high-ranking member of the Thieves Guild (has a gold frame around his portrait). The Crow will provide quests if the player is a member of the Thieves' Guild.
Examples of furniture store names are Furniture Emporium, The Champion Carpentry, and The Duchess's Furniture Shop. Known towns where furniture stores are located include Ripwych and Tuntower in Daggerfall and Merdale in Daenia.
The game code contains unimplemented furniture items (see Hacking Items).
Starting Dungeon Spoilers
Some people have a difficult time getting through small places (and getting hurled into that weird "auto-map oughta-be" tans-dimensional universe at the slightest misstep).
In the starter dungeon, in the room with the book-cases and the candle-encircled Imp, (here's the "spoiler" if you can call it that) you can activate the podium/music-stand/secret-switch to the book-case thing in front of where the Imp is, and one of the book-cases swing open.
It can be hard to slip through the gap unless you duck, slide and turn a little bit every time you start to "rise up"(climbing mode). This helps to avoid what must be representative of little protrusions and possibly books on Argonian Poetry.
So, if you can't fit through standing, the secret is to crawl. (verified in v1.07.213)
Easy Money and Experience Method
Here is a really cool way to get treasure and experience. First, enter a city or town, wander about for two minutes and then choose to rest for awhile (24 hours). You will get attacked by mostly human foes, very rarely a real monster. The humans (assassins, thieves, spellswords, etc.) usually carry very valuable treasure like daedric weapons and a good deal of gold. It is advised that you don't do this unless you are at a high level or are a mage. If you are a mage, you can cast detect enemies and easily find your prey. If you are at a low level, you will become the prey, because the monster will probably sneak up behind you. If you are a high enough level to survive the backstab then you should be ok. There's plenty of room to move around and run if needed. Some people have mentioned that the patch version 200 creates more random encounters in the wilderness (unconfirmed).
This trick also works in any dungeon with high concentrations of humanoid enemies, such as the dungeons of Castle Wayrest. During the quest that takes place in said dungeons (although you can visit them at any time) you will encounter a lot of knights, rogues, spellswords, etc. and they have a high probability of carrying the best valuables you can expect to find at your current level.
The Rusty Ogre Lodge
This method was also mentioned in ''The (In)Famous Beginner's Guide to Daggerfall'' by Mark Stinson (page 206). There are about a dozen footlockers upstairs. If you save right in front of one, then load, plunder the footlocker, save, reload, and repeat, you'll get all the Daedric weapons you can possibly carry! And while still inside, the guards still screaming "Halt!" downstairs, unload to your wagon and plunder some more. If you have an empty wagon and only save the Daedric weapons and leave the other junk, it's easy to plunder 3 million GP worth in just one trip! (That is, provided you sell at a "rusty" pawnshop - or at least described as "cobbled together." Both Holmarket and Newtower have "rusty" shops and they're both within spitting distance.)
To avoid the damage to reputation, be sure to cast a Recall spell (or use an item of Recall) and set the anchor to somewhere outside the building and make sure you have enough Magicka to cast it a second time. Then, after you're done plundering the joint, cast Recall again. Alternatively, it might be possible (if unlikely) with a high Stealth skill to sneak by the guards. Otherwise, being a vamp or being shaggy from lycanthropy should make your character immune to the guards' weapons, hence they can't try to make you surrender or hurt your rep. (verified in v1.07.213)
Note that this does not work with inns where the guest room is the same as the footlocker room, like The Crimson Dungeon in Newtower. If you save and reload in that room, you will not be able to interact with the footlockers, and will therefore not be able to reroll the contents.
Other Inns this works in
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Levitating Tricks
Horse Tricks: If you are riding a horse and cast Levitate the horse flies, and you can go much quicker than if you were levitating without the horse. (Depends on your Speed attribute and Running skill. If you have high Speed and a Running skill of 100%, it's about as fast while holding [P] down.)
Flying Chariot: Levitation also works with the cart. But, it's not quite as fast as the horse. A flying chariot?! Go 'bump' into the rooftop of a house and your chariot will be pushed upward. ''"Look, it's a guy in a red suit! It must Santa and his reindeer on the roof!" I wish the game had camera controls so as to see this from 3rd person.
Superman: Try adding "cheatmode 1" to the z.cfg file. Then press [1] and cast Levitate. Press [PgUp] to gain some altitude, then hold down [P] and [Up]. Faster than a speeding bullet...
Buggy Levitate''': When using the [PgUp] and [PgDown] keys to control elevation, the character always slides diagonally to the left, in addition to move up or down. This makes changing elevation a real pain. (verified in v1.07.213)
Jumping Tricks
If you jump while levitating you can float upwards about twice as fast as normally. You also increase your jumping skill like you wouldn't believe. (verified in v1.07.213)
Another way to increase the jumping skill is to open a door and stay in the middle of it, between the two rooms. Because the low 'ceiling' of the door blocks your head when you attempt jumping, your jumps are extremely short in time. Holding the jumping key down will make you jump a dozen times per second without moving at all. Watch your fatigue gauge.
Another somewhat odd factoid involving jumping is one privately dubbed 'roof-vaulting'. Though this may not increase any skills (though the fall endured may help), it is mildly interesting and entertaining. The average player may notice that their jump somewhat sporadically shifts from a minuscule hop to a great bounding leap, and that the seemingly inapplicable climbing skill may be used to mount buildings. however, were one to run up a steeply inclined roof, holding down the 'jump' key as they would normally pass over the point of the roof's angle, there is a chance that one may leap much higher and at a greater distance than they usually could, depending on their running skill, jumping skill, the building's height and its roof's incline. This may be used as a method of increasing the jump skill, performing improvised roof-hopping, escaping from guards, or simply enjoying the thrill of jumping really high and far. One should be cautious while aiming and jumping, though, as this is also an effective method of suicide.
Flying Without Levitation
I was playing Daggerfall v1.07.213 two nights ago and I found a useful bug; It lets you fly UP ONLY without spells or magic items etc. It may be fun or useful only for those without the Levitate spell or if you run out of magic.
#Hold the JUMP button for duration of fly time.
#Equip your Weapon (some work better than others).
#Attack the air as quickly as possibly.
#You should now float upwards one jump's height at a time. I think you can go up forever but I don't know as my hand gets tired after about 24 'steps'.
A Secret Dungeon
If you go to your ship and proceed to the middle of the deck, switch to full screen. Face northwest (the N should be on the right and the W should not be visible). Turn on the speed cheat, and hop off. Use the "running on water" cheat from this site. After a while, you should see a dungeon message appear on the screen (harpy feathers everywhere, etc.) Set an anchor or save your game and go west (the exact direction is not known, west is an approximation). You should eventually approach an island if you go the right way. There will be a stone placed on it. Look for a door. Inside is the Mantellan Crux dungeon!
The direction to travel is northwest, with the W positioned as the N is. Use the cheapest ship and position yourself to the side of the stairs going down before taking off to the northwest. Note that going straight north will not help, as the distances traveled are different with each direction. This can be accessed from the large ship as well. Traveling northwest from the prow will eventually take you to the small ship.
While this provides access to the Mantellan Crux, it cannot be used to short-circuit the Main Quest. It is a good way to practice the complex sequences of actions that are required to advance between the various sections.
Note: The only exit from this dungeon is teleportation. If you do not have an anchor set outside the Crux, you are stuck. If you are there as part of the Main Quest, Nulfaga will provide the teleportation if and when you are successful; otherwise you need to set your own anchor.
Immune to Disease Bug
In Daggerfall I have found an easy way to be immune to diseases without choosing 'immune to disease'. It must be a negative-math bug. What you do is create a custom character with critical weakness to disease. Then you choose to answer the 12 questions and 'as a child you were-' less resistant to disease. I have never been infected with any disease when I choose both of these options conjunctively. This is also a big advantage in dropping the leveling dagger in your character creation. As an added bonus, this increases the chance of being infected with lycanthropy/vampirism.
#Make a mage-type character with the 2 above options.
#Get to a sufficient level that you encounter vamps/werebeasts
#Make yourself a good regenerate health spell and a cheap heal spell
#Find a vamp or werebeast
#Cast regeneration
#Keep heal ready just in case health gets too low.
#Sit back and get pounded by werewolves and/or vampires.
Supposedly there is a 0.6% chance per hit of being infected, so just get hit 200x and you're almost sure to get the disease. You might wanna play around with this...it has worked every time for me but there are several versions of Daggerfall out there.
Get Ebony, Orcish, & Daedric items
Having a hard time completing that collection of Daedric, Orcish, or Ebony equipment? Do you feel that your current suit of mismatched armor looks like a Heinz-57 monster almost as ugly as a Flesh Atronach? Are you too impatient to wait until at least level 25 or a maxed-out Luck attribute? I know the feeling. Over time I was able to collect a nearly complete suit of Dwarven, but then moved on to better armor. I never was able to find a pair of Dwarven Boots. :D But, I did discover how to finally complete an entire suit of Daedric at only level 15 and with Luck at a mere 60.
First of all, if your Luck is not already about 95 or 100, go find or create an item with Jack of Trades. As far as magic items go, it's not too uncommon. If you can't find one in random treasure hunting (see Getting Better Treasure on the Daggerfall Cheats page), sometimes they will be sold in the Mages Guild. If necessary, go visit the Mages Guild in several towns to find one, or boost your Rank in the guild until you can access the Item Maker. Luck plays a significant role in (among other things) determining the quality of items found - not just in treasure piles, but also on enemy item drops and even the stuff appearing on store shelves!
I'm assuming your character's Luck is naturally around 60 or more. Now that you have a Jack of Trades item, save your game and then equip it. Now go to the stats screen and look at your Luck. If your level is about 15 or more it should boost it by about 40 points to nearly 100. (If your level is only about 10 or so, it may only be around 80 or 90.) But if it is significantly less than this, try loading that save and then equip the item again. Every time the Jack of Trades activates, the resulting increase is randomly generated, based in part on your level. (However, do remember to unequip it before resting, traveling or otherwise not needed! Otherwise, it will become used and eventually break.)
Then, go pay a visit to the local Weaponsmiths and Armorers. If you have lots of gold in the form of Letters of Credit (at least $600k, preferably $1 million or more) you might be able to buy a suit of Daedric. (Having a personality score of 95 or 100 or equipping an item of Charisma and/or Enhance Skill Mercantile will make this much cheaper.) Or if you are into thievery, you could try burglary or shoplifting. But to get the very best stuff in a short amount of time, this is how:
Having a Ship is important. It makes resetting stores a snap so the inventory refreshes. (Otherwise, use the Recall spell or Levitate with "1" in cheat mode to exit the city fast and return.) Target the best Armorer in town. If you can not find one described as ''"you can't detect the slightest defect"'', go look in a different town. There are always one or two of these in the capitol of Daggerfall. But do not go inside the Armorer just yet!
Next, look for a building in front of this high-end Armorer. Ideally, the door of this other building will be facing the door to the Armorer. Go inside this building and turn around with the door right in your face. SAVE. Then go through the door, walk across the street and enter the Armorer for the first time. Search each shelf carefully for what you're missing or desire. If nothing strikes your fancy, immediately load that save and try again. Do this over and over. This is fast and eventually you'll hit pay dirt.
When you find what you want or need, either buy it or swipe it. But do not save just yet. (See below for why.) Immediately exit the store and then go to your ship (or leave town). Immediately come back to town and return to inside that building across the street, facing the door again. Now save. Repeat as often as necessary. After several hours of this, I was finally able to complete a full suit of Daedric. (Took me forever to find a single pair of Daedric Gauntlets...)
This is complicated, but it works. I've tried to save right in front of a store, but that does not work! If you load such a save and go inside the store, all the shelves will be empty! Even after leaving for your ship and then returning, the shelves might still be empty (verified in v1.07.213).
Another possible way to get hold of high-level weapons and armor is to use the spellmaker to create a "summon item" spell with the shortest possible duration. While the spell's description would suggest that the item disappears after the duration is over, it in fact does not - however, you cannot summon another item while the spell is still active. For this reason, it helps if you have a ship or join the fighters guild so you can sleep for 1 hour each cast to get your Magicka back and to time the effect out.
Summoned items are generally made of the lowest quality materials - about 50% of summoned cuirasses will be leather, chain or iron. However, there is a chance to get virtually any level of item quality, including Orcish and Daedric (Checked in version 213). It's also a good way to raise Mysticism relatively quickly and make a bit of extra cash if you don't believe in robbing stores.
Not all Item Powers work
For serious item enchanting, I would suggest reading ''The (In)Famous Beginner's Guide to Daggerfall by Mark Stinson. (In particular, see the Enchanting Items section.) Even veteran players can find some of the info very useful. There are numerous tables and charts that details most item enchantment potential and details item powers, side effects, soul binding, and other info. Most importantly, it gives sound advice and explains why some item powers are useless or at least inferior to alternatives.
However, there still appears to be a few discrepancies and factual errors. In other words, players should not assume that any game charts or material is 100% accurate, particularly since using different patches can significantly alter gameplay.
"Potent vs." Powers
While playing around in the Item Maker and reading guides, I decided to try out the Potent vs. powers. In particular, I wanted to see if Potent vs. Undead, Humanoid, or Daedra would be at all affected by the Multiple Low Damage Vs. Side Effects Trick. (See section on the Daggerfall Cheats page.) So after making several tests out of Daedric Katana and Daedric Long Bows, I headed off for random graveyards and dungeons to test them out. I tried three versions of these weapons: One without any enchantment, one with Featherweight, Potent vs. Undead and Vampiric Effect When Strikes, and one with the multiple side effect Low Damage vs. Animals, in addition to those powers.
I eventually found a Vampire Ancient and saved the game. I reloaded and tried each weapon in turn. Each time I carefully counted the number of blows it took to finish the dangerous fiend off. Result? It took between 4, 5, and 6 blows to kill it. I repeated this many dozens of times with each weapon, making well over a 100 blows in total. (There were a couple occasions where it only took 3 blows, but I assume this was a Critical Strike.) On average... each weapon took 5 blows. I could tell no significant difference.
Not convinced, I continued until finding an Ancient Lich and saved again. Again, I repeated this many dozens of times with each weapon. It took between 3, 4, and 5 blows to finish it and, on average, each weapon took 4 blows. No difference. So, I started over again with a plain Daedric Katakana and one with Potent vs. Undead as the only power or side effect. I went to a graveyard, found a Zombie and saved. It took between 3, 4, and 5 blows to finish it and, on average, each weapon took 4 blows. Both weapons fared the same!
Thinking that perhaps this was just Vs. Undead, I repeated that experiment with using Potent vs. Humanoids'' instead. I tried them out on a Rogue. Same thing: After many dozens of blows with each I'm quite confident that each weapon took 4 blows on average. In other words, despite claims to the contrary all four of the Potent vs. powers are worthless (at least in v1.07.213)! Note that I have not been using buggy cheats, game editors, or any hacks. My game is 100% original and very stable.
Vampiric Effect
I find that the Vampiric Effect When Strikes is extremely useful. (Tip: Adding Cast When Strikes: Energy Leech is also useful, particularly for characters without Athleticism or an Endurance of 100. It saves from having to rest all the time between fights.) It makes, for example, fighting Barbarians, Vampire Ancients and Ancient Liches bearable as my character recovers almost as much health as the fiends can dish out. Curious as to what Vampiric Effect At Range might do (since it costs twice as much), I made test items of two Daedric Longbows and headed for nearby graveyards. Finding some Rogues and Bards, I saved and proceeded to turn them into pincushions. After dozens of blows with each, I can safely say that while Vampiric Effect When Strikes works fine, Vampiric Effect At Range does not seem to do anything. I repeated this with two Daedric Katana with similar results.
A Trick to raise Magic Skills
This trick takes advantage of the people at the Mages' Guild, who kindly regenerate a sorcerer's magicka. Possibly it will work for any character who does not naturally recover magicka. Start by making some cheap cantrips like these. Then approach any member of the guild. Cast the cheap cantrip over and over. Then ask the guild member for whatever service he performs (e.g. buy spells). He'll recharge you. You've practiced that skill enough to raise it a level. Until around 50%, casting the cantrip until your magicka is gone is enough. After that you may need to get recharged and use it up again - no worry, the guild members will recharge you any time your magicka is less than full. When you've practiced all the skills you want to raise, go sleep on it and they'll go up. Tedious? You bet, but if you haven't got or don't want to use a character editor, it's the easy way to get those spell skills to where spells are affordable.
Looting From A Stack Of Bodies
Especially if you are using the "cast fireball and absorb, repeat" method of killing, you can end up with a stack of bodies. Sometimes, there will be bodies with no loot stacked on top of bodies with loot, leaving you unable to get to the goodies that you just fought so hard for. To overcome this problem, simply save and reload. All of the corpses that were stacked close together will collapse into a single corpse with all of the loot. (This was done with the recently released v1.07.213 free copy of Daggerfall.)
Bug to Avoid When Making Save Backups
When making backups of your saved games it seems you have to make a backup of all 6 saves if you have used the 6 save slots. When I replaced one of my 6 saves they got bugged and the coordinates didn't work correctly when I opened the saves in DFHack. This was fixed when I replaced the 6 saves with a previous backup of 6 saved games.
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[[pt:Arena:Arena]][[Category:Arena]]{{protection|semi|move}}
{{Gameinfo
|Boxart1image=AR-cover-Arena CD-ROM.jpg|Boxart1name=Arena CD-ROM Version box art
|Setting=[[Lore:Tamriel|Tamriel]]
|TimePer=1st of Hearthfire,<br>{{Year|3E 389}} - {{Year|3E 399}}
|Developer=[[General:Bethesda Softworks|Bethesda Softworks]]
|RD1=25 March 1994
|RD1Type=Original
|RD2=25 March 2004
|RD2Type=10th Anniversary
|RD3=26 August 2015
|RD3Type=GOG.com
|Boxart2image=AR-cover-Deluxe Edition.jpg|Boxart2name=Arena Deluxe Edition box art
|Boxart3image=AR-cover-French Box.jpg|Boxart3name=French Arena box art
}}
'''''The Elder Scrolls: Arena''''' (also known as '''''The Elder Scrolls Chapter One: Arena''''' in some companion pieces) is the first game in the ''[[General:The Elder Scrolls|Elder Scrolls]]'' series. Emperor [[Lore:Uriel Septim VII|Uriel Septim VII]] is betrayed by Imperial Battlemage [[Arena:Jagar Tharn|Jagar Tharn]] and imprisoned in another [[Lore:Oblivion|realm]]. You alone are left to travel the vast continent of [[Lore:Tamriel|Tamriel]] in search of the legendary [[Arena:Staff of Chaos|Staff of Chaos]] that will allow you to rescue the true Emperor and restore peace to the Empire.
Although it was the first of the series and received very little initial attention, Arena became a cult classic that spread in popularity through word-of-mouth, and it secured Bethesda's place in the RPG industry.
Arena is available for free from [https://www.gog.com/ GOG.com] if you buy another game in the series. Other options for downloading the game can be found [[Arena:Files|here]].
==Quest Information==
{{Bullet Link|Main Quest|The walkthrough for the Arena's Main Quest}}
{{Bullet Link|Random Quests|A general walkthrough for all other quests in the game}}
{{Bullet Link|Artifact Quests|Information about Artifact Hunting Quests}}
{{Bullet Link|Quest Dialogue|Information about general quest dialogue}}
==Character Information==
{{Bullet Link|Attributes|Information on character statistics, and how they affect gameplay}}
{{Bullet Link|Character Creation|Everything you need to know when you make your own character}}
{{Bullet Link|Classes|A page listing all the classes that you can choose from in Arena, and what benefits they offer}}
{{Bullet Link|Races|A guide on the playable races of Arena, and what each specializes in}}
==Gameplay Information==
{{Bullet Link|Artifacts|A listing, with descriptions, of all sixteen in-game artifacts}}
{{Bullet Link|Buying and Selling Guide|A guide to getting the most from your gold piece}}
{{Bullet Link|Thievery|A simple guide to the workings of stealing and lockpicking}}
{{Bullet Link|Combat|The semi-complete guide to fighting and staying alive in the Arena}}
{{Bullet Link|Controls|A table of the various controls used to interact with the game}}
{{Bullet Link|General Hints|Hints relating to non-combat activities and general gameplay}}
{{Bullet Link|Glitches|List of in-game glitches, along with means of circumventing them}}
{{Bullet Link|Items|Directory of over eleven thousand items with location and price, divided by category}}
{{Bullet Link|The Known Spellbook|All of the pre-made spells available for purchase from the Mages Guild}}
{{Bullet Link|Magic|A guide on the use of magic in the world of Tamriel}}
{{Bullet Link|Magic Items|A list of all items with magic effects}}
{{Bullet Link|Magical Effects|A list of all the magical effects available for spellcrafting in the game}}
==World Information==
{{Bullet Link|Factions|The many shady organizations who might oppose you}}
{{Bullet Link|Maps|Maps of Tamriel and the provinces as seen in Arena}}
{{Bullet Link|Monsters|Complete bestiary with description, picture, and combat strategies}}
{{Bullet Link|People|A listing of people in Arena}}
{{Bullet Link|Places|A listing of places in Arena}}
{{Bullet Link|Holidays|A listing of holidays in Arena}}
{{Bullet Link|Services|The services you can get in the Arena}}
{{Bullet Link|Rumors|The different rumors you may hear across the Arena}}
{{Bullet Link|Greetings|The randomized greetings and professions NPCs have}}
{{Bullet Link|Directions|The potential answers and rumors from NPCs when asked about directions to a given location}}
==Guides and Secrets==
{{Bullet Link|[[Books:Arena_Player's_Guide|Arena Player's Guide]]|The official game manual}}
{{Bullet Link|[[Books:Codex Scientia|Codex Scientia]]|The official Arena strategy guide}}
{{Bullet Link|Easter Eggs|A list of some of the humorous secrets of Arena}}
{{Bullet Link|Unused Content|A recompilation of ultimately unused features in Arena}}
==Technical Information==
{{Bullet Link|[[Arena:Patch|Patches]]|Official patches for Arena}}
{{Bullet Link|[[General:Playing DOS Installments under DOSBox|Running Under DOSBox]]|A detailed guide to playing Arena on DOSBox under a modern operating system, including Windows, macOS, and Linux}}
{{Bullet Link|Running Under Windows|A detailed guide to playing Arena on Windows 95/98 operating systems}}
{{Bullet Link|Running Under Windows XP|A guide to playing Arena on Windows XP operating systems without DOSBox}}
{{Bullet Link|Unofficial FAQ|The unofficial Arena FAQ which attempts to answer the most commonly asked questions new players have}}
{{Bullet Link|Historical Unofficial FAQ|The original unofficial Arena FAQ released in 1994 as presented by UESP until 2005}}
==Mods and Modding==
{{Arena Mod:Main Page}}
==Downloads==
{{Bullet Link|Concept Art|Archive of concept art released for the game}}
{{Bullet Link|Files|Arena full game, patches, mods, utilities and other related files of a wide variety}}
{{Bullet Link|[[Arena:Screenshots|Preview Screenshots]]|Pre-release screenshots in gallery form}}
{{Bullet Link|Save Games|Save game files made available for download and use}}
==See Also==
{{Bullet Link|[http://web.archive.org/web/20070317200044/http://www.elderscrolls.com/tenth_anniv/tenth_anniv-arena.htm ''The Elder Scrolls'' 10th Anniversary Article]|A retrospective concerning Arena by its developers}}
{{Bullet Link|{{forums|Arena Subforum|subpage=viewforum.php?f=1}}|A place on the UESP [[UESPWiki:Forums|forums]] where you can discuss the game}}
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J-Giacobbi
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''The Elder Scrolls: Arena (also known as The Elder Scrolls Chapter One: Arena in some companion pieces) is the first game in the Elder Scrolls'' series. Emperor Uriel Septim VII is betrayed by Imperial Battlemage Jagar Tharn and imprisoned in another realm. You alone are left to travel the vast continent of Tamriel in search of the legendary Staff of Chaos that will allow you to rescue the true Emperor and restore peace to the Empire.
Although it was the first of the series and received very little initial attention, Arena became a cult classic that spread in popularity through word-of-mouth, and it secured Bethesda's place in the RPG industry.
Arena is available for free from GOG.com if you buy another game in the series. Other options for downloading the game can be found here.
Quest Information
Character Information
Gameplay Information
World Information
Guides and Secrets
Technical Information
Mods and Modding
Downloads
See Also
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'''Arena''' may mean several things:
* ''[[Arena:Arena|Arena]]'', the first game in the ''Elder Scrolls'' series
* [[Morrowind:Vivec Arena|Vivec Arena]], the canton in Vivec containing the Arena in ''Morrowind''
* [[Oblivion:Arena District|Arena District]], the district in the Imperial City containing the Arena in ''Oblivion''
* [[Oblivion:Arena (building)|Arena (building)]], the building in the Imperial City's Arena District in ''Oblivion''
* [[Oblivion:Arena (faction)|Arena (faction)]], a faction in ''Oblivion''
* [[Blades:Arena|Arena]], the PvP mode in ''Blades''
{{disambig}}
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Dcsg
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Arena may mean several things:
Arena, the first game in the Elder Scrolls series
Vivec Arena, the canton in Vivec containing the Arena in Morrowind
Arena District, the district in the Imperial City containing the Arena in Oblivion
Arena (building), the building in the Imperial City's Arena District in Oblivion
Arena (faction), a faction in Oblivion
Arena, the PvP mode in Blades
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Arena:Unofficial FAQ
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{{Trail}}
This is an archive of the original Arena FAQ. It is maintained here for historical interest. The original [https://en.uesp.net/text.shtml?arena/arena.faq text] version was created by R.S. Heuman and released 21 December 1994. The final version from the 2005 UESP website is still [https://en.uesp.net/arena/arenafaq.shtml available] as a word for word copy of the text file, including all typos and issues with spelling and grammar.
:''This is an archive of a historical text document and should not be edited.''
----
===1. What is the latest version?===
Version 1.06 - patch is named ARUPD6.ZIP
===2. Where can I get this update?===
It can be downloaded from the Bethesda BBS. The telephone number is 1-301-990-7552, and is in the US.
It is on BBSes in the satellite transmission system, and on CompuServe
It can be FTP'd from:
wuarchive.wustl.edu under/pub/msdos_uploads/games/patches
ftp.uwp.edu under /pub/incoming/games/patches
===3. How do I know I have the correct patch?===
A.EXE should be 174,021 bytes dated Aug. 4, 1994 @ 11.29AM.
===4. I have version 1.06, Do I also need the prior patches?===
No, 1.06 contains 1.05, 1.04, etc.
===5. Are there any things I need to watch out for when I install the patch?===
This depends on the version you are replacing. If it is 1.05 then simply copy all of the files out of the patch into the directory where you have Arena.
If it is 1.04 or earlier, first get out of the dungeon if you are in one. The requirement is covered in the readme file included in the update file. ALWAYS read it before copying the new files into the game directory.
===6. Does anyone know how well arena runs on (pick a CPU chip). I have an ISA video card and X MBytes of ram.===
To some extent, the speed of the CPU is more important than the brand or version. There is a horizontal green bar in the bottom part of the screen when you are examining your character. If you move the green to the left the game runs faster, to the right and it moves slower. This only impacts DEPTH of FIELD. While in a city during clear weather play with this and you will see more buildings at a distance when more of the green is showing, and less when less is showing. When in a dungeon, the depth makes little difference, and playing with the minimum amount of green showing should be fine. If you have a Pentium chip, version 1.06 adds a SLOW DOWN switch for the command line when starting TES: Arena, and it is needed for the faster CPU versions.
You must have 4 meg of ram, and that is a bare minimum. Unless you have 6 or more you will be tight on RAM and not be able to play at the maximum speed your video card, hard drive and CPU are capable of permitting. All three are a factor in the speed at which you can run the game.
===7. Is there a walk-through for Arena?===
No. Arena is a free form game, and can be played many different ways. At a minimum you must complete the quests that make up the storyline. There are 9 in total, one in each of the eight provinces, and a final one in Imperial City. In the provinces, each quest has two parts to it. However, you can also investigate dungeons in the countryside, break into houses in the cities and towns, and perform tasks asked of you by NPCs in Taverns and by the Kings, Queens, Dukes and Dutchesses, etc., in Palaces.
You can also search for various artifacts, which enhance your abilities in various ways.
In other words, you can do many different things, depending on your particular preferences.
===8. How many different artifacts are there?===
There are 16 different artifacts.
===9. Which artifact is the best?===
This is a matter of opinion. It depends on the type of character you have chosen, and what you want to do. If you can wear armour, then the Ebony Mail might be best. There are rings and other artifacts that improve your armour class, and one which gives you 50 points to distribute among your stats. The best answer is to find them and make your own decision.
Here is what some of the artifacts offer:
*Ring of Phynaster - Worth 6 points to your armor class.
*Necromancer's Amulet - Worth 9 points to your armor class. (And artifact rings and amulets can be worn over other rings and amulets)
===10. I have an artifact. I cannot seem to get another artifact quest. Why?===
While you are holding one artifact, you cannot get another artifact quest. Go to a shop and leave your artifact for repair. If you are told it does not need repair, use it and then immediately leave it for repair. Then go out into the street and get another artifact quest. Once the quest is noted in your log, you can go back and pick up the repaired artifact(s) and go on the quest.
===11. How do I get an artifact quest?===
By asking for a general rumor in the street. Pick a NPC and ask 10-20 times. If after 3 or 4 requests you get 'I know nothing' type replies, go to another NPC. Eventually you will get something like "X is at Inn Y trying to sell a map to find artifact Z'... Go to the Inn, click on the innkeeper and negotiate with character X. Either pay the fee asked or forget that artifact, and try for a different artifact quest out in the street. Incidently, if you do not want the particular artifact named, just keep asking the NPC that gave you this artifact seller's location. Ask until you are given the name of an artifact you really want. Eventually all of the artifacts you do not currently possess will be named, if you do not go to the named tavern to get the location of the map for one of them.
===12. When I have an artifact, do I get to keep it forever?===
Yes, if you never use it magically; for example, only use it as a regular weapon or wear it as a ring (but there is one exception). No otherwise. The higher your character's level, the more times you can use its magic/spells, but eventually you will use it up, UNLESS you get it repaired before it disappears. When you repair an item, it is restored to its original value and starts as if it were new.
===13. If I lose an artifact, can I get it back?===
It goes back into the pool of 16 artifacts, less those you already hold, and can become a quest again.
===14. I have been asked to rescue Y from X in dungeon Z. I cannot find X to kill/capture him/her. Where is he/her?===
If on a mission for a ruler, obtained in a Palace, the dungeon usually has two levels, and X is on the lower level. You may have to swim under walls, or go through a tunnel into a room, to find him/her. The only time that X is not there is if the date and time are LATER than the date and time the ruler gave you for the end of the mission. You must complete the mission before the end date you are given!
===15. I am looking for an artifact or the map to the dungeon holding an artifact. Where is it?===
If on an artifact quest, the map to the second dungeon will be in a chest somewhere on the lowest level of the dungeon, and it will be a 4 level dungeon. The item might be near the stairs down to the lowest level, or on the opposite side of the dungeon. It might be in a room or out in a hallway, in a dark corridor, etc. You may not see it until you are right on it. It will be there!
===16. Is there a hex editor, or some other way I can change my character's attributes, money, etc.===
Stats and gold are located in the saveengn.xx files, where xx is a value between 00 and 09. When you save a game the box you use determines this number. You need to edit this file to make the changes you want. The file is encrypted, so changes are not obvious. Use a editor such as Norton or Central Point's DiskEdit. You must be able to HEX edit.
To give a character 1,000,000,000 GP make the following change:
In file SAVEENGN.0x (all values in HEX)
<pre>
Offset 41E 18
Offset 41F FA
Offset 420 C4 80
Offset 421 83 F8
</pre>
Offset 041F (in the above list) is part of the field for Gold. Change it (without changing the other three) from what it is to CC to get around 65K gold pieces.
Offset 040C is part of the field for Experience. Change it from 48 to 4F to get around 1.28 x 10^11 Experience points. (This will make you in the range of 24-28th level in byte 06)
[Method to use - change 40C to 4F, win fight, distribute points, then change 40C BACK to the original value, and change 006 back too. This CAN be repeated. Each time you will have OVER 100 points to distribute. If you want LESS points, change 40B instead.]
Field covers 4 bytes - 409 to 40C (hex) 409 holds the lowest value and 40C holds the highest value.
Note that you'll get, all at once, the bonus points that comes with the level you become, including improved hitpoints, etc, but may have to fight first.
To give a character more attribute points make the following
change: (next fight gives the points)
In file SAVEENGN.0x (all values in HEX)
<pre>
Offset 006 87 (make character level 1)
</pre>
at the time of the next fight you will get a bunch of points to distribute. The number depends on the difference between level 1 and the character's current level. However, be certain NOT to go to 100 for each attribute, since that will hang the game when the character next gains a level and there is NO place to put the points. Leave at least (6*(26-current level)) points available for distribution. The value in offset 006 will then be at the correct value for the level the character should be at, and the exercise can be repeated.
You should be able to do anything you want if you do this. Someone else might have locations for each of the stats, etc. If the idea is to increase stats, use the offset 006 change until the values you want to increase are high enough. Allow for normal increases during the game, plus finding of 50 points via one of the artifacts....
Its much easier to edit the spells, since they're kept in clear hex. Use Spellmaker to create a spell that does 1-1 pts of damage, +1-1/level, then look the spell up in the SPELLS.xx file (where xx is the savegame #), and change it to 99-99, + 99-99/level, etc, etc. [see 17 below for details.]
You can also edit the % chance, plus the duration, etc. You'll also find a couple of new spell effects in here, that probably never got implemented, CAGE and DEATH SPELL. Attempting to use them generally results in disharmonious outcomes... [Advice - Do not try them]
===17. How do you patch the spells in the spellbook so that they are without cost and do more per turn?===
The following is extracted from a spellbook to demonstrate the method used to change the value of a purchased spell. [Each line below starts with its offset from the beginning of the file (in hex) and then the 16 hex bytes, followed on the right with the ASCII equivalents.] The values to change all preceed the name of the spell. Multiple spells follow on each other and follow the same pattern.
<pre>
PCTools DiskEdit
Version 9.0
+0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +A +B +C +D +E +F 0 4 8 C
000 63 00 63 00 63 00 01 00 01 00 63 00 00 00 00 00 c.c.c...c.....
^^ ^^ ^^ ** ** **
010 01 00 00 00 00 00 01 00 1E 00 01 00 01 00 00 00 ...........
&& && &&
020 00 00 00 00 00 00 05 00 00 14 0F 0C 00 00 01 00 .............
030 00 FF 01 00 72 65 67 65 6E 2F 69 6E 76 2F 68 65 ...regen/inv/he
++ ++
040 61 6C 00 00 00 00 00 00 00 00 00 00 00 00 00 00 al..............
050 00 00 00 00 00 .....
</pre>
Patching spells.....
You must use a hexidecimal editor. Examples include the DiskEdit from both Central Point's PCTools and Norton/Symantec's Norton Utilities.
The 63 over each ^^ in the first line above changes the original 01 points to 99 points.
Where the spell has wording such as 1 to 1 points, as heal does, the 63 over the ** in the first line changes it to 99 to 99 points
The values over the &&s is the number of turns between repeats. 1E is equivalent to 30 turns. Change as desired.
The 01 00 over the ++ changes the cost of the spell to 0 spell points.
This pattern using 85 bytes repeats for each spell in a spell book.
32 spells can be added to the spells book, requiring 2720 bytes, which is the size of the SPELLS.xx file, where xx is a value of between 00 and 09, and depends on the saved character's position in the list of saved games.
===18. I am in a tunnel and cannot get into a room because I keep getting hit by some monster in the room. I have to get into that room. What do I do?===
Find another way in! Passwall is a valuable spell for this purpose, and a weapon or armor can be purchased which carries this spell with it. If you are in a part of the tunnel where there is no roof, you can also levitate out. This spell too can be carried with armor or a weapon, but it can also be purchase at a Mages Guild.
===19. What is the best weapon?===
Auriel's Bow is a magical artifact, which is excellent AS A BOW! Even better is an ebony bow, if you can find one in a shop, and can afford it. The difficulty with a bow is that you cannot use a shield, but its like taking a machine gun with unlimited ammo into the dungeon. Just place the cursor on your victim, hold down the right button, and watch the fun.
Also good are an ebony di-katanna, which maximizes hit points, as well as any of the other ebony swords. If you can afford or find an ebony weapon, it is almost impossible to break, and will permit you to open chests and doors where the lock does not open easily, without breaking the sword.
===20. Repairing artifacts seems to be awful expensive. Are there any suggestions to save money?===
One person asked: "I checked my Auriel's Shield into a shop for repair. I'm quite poor right now, so I selected a repair price which gave me a 200-day repair period. Then I checked the status of the job, and the shopkeeper told me to come back in 17 days! Have I just rolled over some number in the item's record so that it doesn't read the right length of time?"
Another person answered: "The number of minutes is kept in an unsigned short, so you should always offer 13 gold to repair an artifact. This gets it done in under 15 hours." Testing shows that this rule still works under version 1.06. The normal price for a 10 day repair for a artufact is 10,000 GP so the above trick saves you a lot of money, unless Bethesda gets rid of this bug! If they do, remember that it takes quite a few days to travel around the different provinces going after the next artifact, so you can save money by leaving the artifact for a longer repair period.
===21. Spells are expensive. Are there any suggestions to save money? [See 17 above re editing spells YOU make.]===
The Spellmaker also uses (used?) unsigned shorts for spell cost. The player who suggested spending 13 gold for repairing artifacts had this to say about spells: "I got tired of monsters beaming in behind me so I made a Non-Target (with spells) plus light (lasts a little less long) plus spell reflection (the monsters still throw things at a non-target). The spell has a casting cost of zero and makes dungeon exploration much more relaxing. (Be sure to save before playing with this, though. The Spellmaker crashes if too many wraps of the NT spell cost are done. They don't seem to have debugged this feature very well. Once the spell is made it seems to work just fine.)"
He continued: "Legitimate spells can also have a casting cost of zero. For instance, a levitate spell that lasts 1 + 5 per 6 levels has a spell cost of 10, so the casting cost is 5/lev, or zero for a level 6 character. A free heal stamina spell can make swimming less tiring, and free cure spells can be recast until they work. Before I discovered the spell cost wrap, my main spell was a cheap invisible spell (casting cost 1 for a level 8 character)."
===22. What is the minimum I need to do, and which provinces, etc., are involved in each? [You must inquire to get these instructions.]===
'''1st piece:'''
:The ruler of Rihad has marked Stonekeep on your map of the province of Hammerfell...
:The ruler of Rihad has marked your map to show the dwarven mines of Fang Lair in the province of Hammerfell...
'''2nd piece:'''
:The Mages Guild of Winterhold has marked the Fortress of Ice on your map of Skyrim...
:The Mages Guild of Winterhold has inscribed your map with the location of the twisted corridors of the Labyrinthian in the province of Skyrim...
'''3rd piece:'''
:The Ruler of Eldenroot has sent you to get a gem called the Heart of Selene, and has marked your map of Valenwood with the location of Selene's Web...
:The ruler of Eldenroot has inscribed the location of the Elven forests of Elden Grove on your map of the province of Valenwood...
'''4th piece:'''
:According to your map marked by the Mages of Corinth, the Temple of Agamanus lies in Elsweyr...
:According to your continental map, the forgotten Halls of the Colossus lies in Elsweyr...
'''5th piece:'''
:The Mages of Lillandril have marked on your Summurset Isle map the location of the Temple of the Mad God...
:Marked on your continental map is the crucible of magic, known as the Crystal Tower, in the province of Summurset Isle...
'''6th piece:'''
:Camlorn's Brotherhood of Seth have marked on your High Rock map the Mines of Khuras...
:Marked on your continental map are the halls of the dead, the Crypt of Hearts, in High Rock...
'''7th piece:'''
:According to the markings the Conclave of Baal made on your map, the Vaults of Gemin lie in Black Marsh...
:According to your continental map, the dark forest of Murkwood lies in Black Marsh...
'''8th piece:'''
:The ruler of Ebonheart marked the entrance to the Black Gate on your map of Morrowind...
:Your continental map shows the entrance to the fire mountain, Dagoth-Ur, to be in Morrowind...
'''End of Game:'''
:Enter Imperial Palace in Imperial City. At lowest level, find what is needed to defeat the BattleMage and get out of palace.
===23. I have just started Arena, and am looking for the scroll the queen needs to find the location of the first staff piece. Can anyone tell me about where it is in the dungeon, or at least what it looks like?===
You need to look at the continental map, and click on Hammerfell. It looks like a molehill, and is NE of Rihad. Ride there, don't try to walk there... Then find what you are looking for in that dungeon. It will be there, and this FAQ will not tell you where it is in the dungeon.
===24. I can't figure out the answer to this ..... riddle. What is the answer?===
Thanks to Rollin Baker, who posted the following on 12 Jul 1994
{| class="wikitable" style="margin:0 auto;"
!First Line/Couplet!!Answer
|-
|Crushed beneath trampling feet
|GRAPE
|-
|Elvish Mithril and Argonian Silver, crumble I can
|TIME
|-
|From the beginning of Eternity,
|E
|-
|I am the architect of this hall
|THEODORUS
|-
|I am twice as old as three times the age of
|108
|-
|I come out of the earth, I am sold in the market
|ONION
|-
|I daily am in Elsweyr, and in Skyrim,
|SUN
|-
|I run smoother than any rhyme,
|WATER
|-
|I tie and hold, capture and bind,
|LOVE
|-
|I touch your face, I'm in your words,
|AIR/WIND
|-
|If Cell 3 holds worthless brass, Cell 2 holds the gold key
|CELL 2
|-
|In a marble Hall as white as milk,
|EGG
|-
|More beautiful than the face of your God,
|NOTHING
|-
|My second is performed by my first,
|FOOTSTEP
|-
|There is a thing, which nothing is,
|SHADOW
|-
|Two bodies have I, though both joined in one
|HOURGLASS
|-
|What flares up, and does a lot of good
|MATCH/TORCH
|-
|What force and strength cannot get through,
|KEY
|-
|What is neither fish nor flesh,
|GLOVE
|-
|What is the thing which comes in sheets,
|RAIN
|}
===25. I've completed several quests with several characters, and each time I do so, the quest description does not leave my logbook. But I know I have finished the quest because I have been rewarded but whoever gave me the quest. What's up with this.===
The logbook keeps the latest 16 entries made into it. After 16 the first scrolls out as a new on is made. If you want to save your log, print it out occasionally or copy log.0x to log.100, log.101, etc., then merge them using the DOS editor, replacing the &* characters with carriage returns and removing duplicates.
===26. What's with the monsters you find hitting you who are in walls? It's convenient because you can kill them rather easily, but it seems to me that this may be a bug, no?===
Yes, This is a bug, and it is one that Bethesda has not managed to get rid of, although they must have tried, since they suggest they did so in one of the patch read.me files. If you get at a certain angle to them, they will move out of the wall and towards you. Otherwise, they stay there, and you can kill them while they are in the wall.
===27. Any general comments on whether or not the game is any good?===
I personally enjoy the game and the freedom to approach it the way I want to. Other player have hated this freedom. On a 486DX2-66 it runs very nicely, and is NOT at all slow or clunky. On a 486DX-33 the level of detail in the distance must be reduced or it does run less smoothly.
I use an OPTICAL mouse and find that works best - no dirty or jumpy mouse ball to foul things up. I also use a trackball when NOT in a dungeon, for convenience with the notebook.
Boring is a state of mind, and depends on what you want from a computer game. I do NOT find it boring at all. There is one overall mission (see #22 above) that has a target and will feed into the sequel planned for 1995, but one can also play for random quests, etc.
It is definitely a game that can be replayed with different types of characters, again and again, to see if one CAN succeed with each of the different types. [Cheating is NOT required - one can win with each type of character, if the correct province is selected, the correct sex is selected, and the required attributes are maximized in the correct order.]
The action is satisfactory, if a bit repetitive, and I would appreciate some refinements here and there, but on the whole I rather like the game....To each his own....
===28. Has anyone gotten both sound and music to work in xxxxx mode? I've finally reverted to SoundBlaster emulation, but do the effects really sound that BAD? I have NO IDEA what sound the wolf is actually using! Also, the music keeps hanging in some places and then shuts off completely!===
You need more free lower RAM - at least 610K out of the lower 640K - the more the better. If using QEMM or something similar, you should be able to get this much. I have over 636,000 bytes free when I start the game.
There is a sample config.cpy=config.sys and bootauto.cpy=autoexec.bat in the arena directory - add your soundboard driver(s) loaded high into this, make sure your mouse driver is there and put on a boot disk for drive A unless you have MSDos 6.22 and can include a specific configuration for this.
Increase the EMS to 2.5 meg or more. It WILL help
Get ARUPD6.ZIP if you are not running version 1.06. When you exit the game it tells you the exact version if you are running one of the newer versions.
===29. After the crystal tower, I had to go to the Brotherhood of Seth, but couldn't find them, ditto the next piece. Should you go to another town?===
This was a bug in one of two issued versions of patch 1.04. The buggy version results in the failure to find the Brotherhood of Seth. Version 1.04 was fixed and reissued under the same version number. Then version 1.05 was issued, which fixed a bunch of other problems as well. It also eliminated the bug that permitted the return to a location to get an additional staff piece from it. If you are asked to go to the Brotherhood of Seth and cannot find it, get the current version, 1.06
===30. After I got the first piece of the staff and got the dream telling me where the next piece was, I couldn't see the entire message. Part of the message appeared, but nothing I tried brought up the rest of the message. What key do I have to hit to see the whole message?===
Just left click your mouse.
===31. Right at the beginning, it says to go west, then south to find the shift gate. What and where is it?===
Its the way OUT of the dungeon, it is a shimmering blue hole that you need to enter to get out, and you will know you have found it when you get to it. It IS in the south-western corner of the dungeon. This is also the location for the doc check. I recommend searching the entire dungeon, however, since it gives you a rapid way to advance in levels, and find artifacts to use or sell once you are out of the dungeon. Incidently, the city you exit to depends on the province you chose for your character. You will be in his/her home province.
===32. I just purchased Arena version 4 last week and I'm hooked. I am wondering if it is necessary to "run errands" for the various townspeople or if I should just stick to getting the staff pieces and defeating Fusil. I have been running off to do errands at least one per town. A friend has been playing and he found some parchment that gave him 50 points to distribute any way he wanted! I wish I could find that one!===
You need to raise money to get better weapons, armour, potions, etc.
You do not need to run errands to do this. You can wander the countryside outside of the city walls, finding dungeons in the wilderness, and make money that way, by finding it and weapons, armor, etc., and sell these back in the city. Your friend completed an artifact quest. Ask general rumors in the street until someone mentions one of the 16 artifacts, and tells you who to find and where to find him/her. Then go for it, but have enough money to buy the map. If you keep asking for general rumors after the mention of an artifact, eventually a different one will be mentioned. If you do not have any artifacts, and want a specific one, keep asking until it is named. It will NOT be named in at least one province, no matter what you do. Just hope you are not in that province.
If the version in the box is NOT version 1.06, GET THE UPDATE.
The CD version, issued in November 1994, may be a higher version, incidently. As I do not have it, I do not know.
===33. I can't find the xxxxx.===
If a staff piece, there are two searches - first for the map, and then for the artifact. The map is always in the first dungeon, and the artifact is always in the second. Both are in the same province.
If searching for an artifact, there are two searches. The log will show you where the NPC in the tavern wants you to go to find the map. It will be on the lowest level of the dungeon in whatever province you are sent to. Then your log will show you what the map held, and you will need to go to a different province to find the artifact. It too will be in the lowest level of the dungeon you are told to go to.
===34a. I was told to go to a place called Y to get this artifact, but my friend was told to go to a place called X. Is this correct?===
34b. I was told to defeat mage X in dungeon Y, but my friend was told the mage's name was Z and the dungeon's name was W. Is this possible?
The names for every dungeon except those involved in the search for the staff are randomly generated, and the dungeons themselves are also randomly generated. Dungeons are constructed out of pieces which match up for openings and therefore its a little like a construction set, and you can have very different layouts, or the same layout repeated on a floor. Certain levels never have some patterns, however, so that eventually you will figure out what might be the pattern for dungeon level 3 or 1 or 4... The next time you play the game, it will be with different dungeon names, and with the artifacts found in different provinces. The same applies to missions assigned by rulers. The dungeon names change, and the names of the monsters, crooks, Mages, etc., are also randomly generated.
===35. How do I get out of the original dungeon? I can't answer the question I get asked.===
You need the User's Guide, which comes with the Game when you purchase it.
===36. What are the differences between the different types of characters that can be chosen.===
All explained in the User's Guide, which comes with the Game when you purchase it.
===37. What are the differences between the different weapons, and the different materials they are made out of?===
All explained in the User's Guide, which comes with the Game when you purchase it.
===38. What are the differences between the different spells?===
All explained in the User's Guide, which comes with the Game when you purchase it.
===39. What dates are holidays?===
All listed in the User's Guide, which comes with the Game when you purchase it.
===40. Does the province I pick for my character make a difference to the character type I pick?===
All explained in the User's Guide, which comes with the Game when you purchase it.
===41. How do I use my sword?===
Move the mouse in different directions to get different strokes.
===42. Which is east and west? It seems to be reversed!===
You are not on Earth! Why should the compass be the same as Earth's?
===43. Sometimes I sell an item in a store, and can buy it back for far less than I got for selling it. Is this right?===
Yes, it is. It is also, in my view, a bug. Do not count on it, however, since it only happens with a small group of items.
===44. End of the game:===
One player said: "I feel quite proud of my bug-beating achievement of getting to the final part of Arena, but now that has got me stumped! After getting the 8th staff piece, you have to fight the evil BattleMage bloke (I cant remember his name), under the Imperial City. However, none of my weapons damage him, and to make matters worse, once you enter his domain, you cant get out. Does anyone know what it takes to kill this guy? Has anyone out there finished this game?
The simple answer is that you do NOT need to fight the BattleMage. There are four cells around the space he occupies. You need to get into two of them to succeed. You also have to get out of one of them, and the BattleMage will make it difficult. If you do not have the required spells on hand, he might make it impossible! However, the important point is that you do NOT have to fight him. If you are successful, you will exit the Imperial Palace and can save your character for the sequel, due out in 1995.
===45. My inventory is filled. Where can I store excess items, so that I can retrieve and use them later?===
While you are in a dungeon and remain on one level you can drop items and go back and retrieve them. That is the only situation in which you can 'store' items. Otherwise, you can NOT store excess items. If you drop an item and then go to a different level in a dungeon, or leave a building, etc. the items disappear. You can leave, go to a store, and sell the items you don't want to keep, but the limit on the number of items you can carry is fixed and you cannot exceed it. If your inventory is full, you must drop items you do not want to keep if you want to pick up other items. Generally, drop the items worth the least and pick up the items you want to inspect, look them over, drop those that are worthless, pick up from the first group dropped, and then continue on.
| 2,509,221
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2021-11-09T13:53:50Z
| null |
This is an archive of the original Arena FAQ. It is maintained here for historical interest. The original text version was created by R.S. Heuman and released 21 December 1994. The final version from the 2005 UESP website is still available as a word for word copy of the text file, including all typos and issues with spelling and grammar.
:This is an archive of a historical text document and should not be edited.
----
1. What is the latest version?
Version 1.06 - patch is named ARUPD6.ZIP
2. Where can I get this update?
It can be downloaded from the Bethesda BBS. The telephone number is 1-301-990-7552, and is in the US.
It is on BBSes in the satellite transmission system, and on CompuServe
It can be FTP'd from:
wuarchive.wustl.edu under/pub/msdos_uploads/games/patches
ftp.uwp.edu under /pub/incoming/games/patches
3. How do I know I have the correct patch?
A.EXE should be 174,021 bytes dated Aug. 4, 1994 @ 11.29AM.
4. I have version 1.06, Do I also need the prior patches?
No, 1.06 contains 1.05, 1.04, etc.
5. Are there any things I need to watch out for when I install the patch?
This depends on the version you are replacing. If it is 1.05 then simply copy all of the files out of the patch into the directory where you have Arena.
If it is 1.04 or earlier, first get out of the dungeon if you are in one. The requirement is covered in the readme file included in the update file. ALWAYS read it before copying the new files into the game directory.
6. Does anyone know how well arena runs on (pick a CPU chip). I have an ISA video card and X MBytes of ram.
To some extent, the speed of the CPU is more important than the brand or version. There is a horizontal green bar in the bottom part of the screen when you are examining your character. If you move the green to the left the game runs faster, to the right and it moves slower. This only impacts DEPTH of FIELD. While in a city during clear weather play with this and you will see more buildings at a distance when more of the green is showing, and less when less is showing. When in a dungeon, the depth makes little difference, and playing with the minimum amount of green showing should be fine. If you have a Pentium chip, version 1.06 adds a SLOW DOWN switch for the command line when starting TES: Arena, and it is needed for the faster CPU versions.
You must have 4 meg of ram, and that is a bare minimum. Unless you have 6 or more you will be tight on RAM and not be able to play at the maximum speed your video card, hard drive and CPU are capable of permitting. All three are a factor in the speed at which you can run the game.
7. Is there a walk-through for Arena?
No. Arena is a free form game, and can be played many different ways. At a minimum you must complete the quests that make up the storyline. There are 9 in total, one in each of the eight provinces, and a final one in Imperial City. In the provinces, each quest has two parts to it. However, you can also investigate dungeons in the countryside, break into houses in the cities and towns, and perform tasks asked of you by NPCs in Taverns and by the Kings, Queens, Dukes and Dutchesses, etc., in Palaces.
You can also search for various artifacts, which enhance your abilities in various ways.
In other words, you can do many different things, depending on your particular preferences.
8. How many different artifacts are there?
There are 16 different artifacts.
9. Which artifact is the best?
This is a matter of opinion. It depends on the type of character you have chosen, and what you want to do. If you can wear armour, then the Ebony Mail might be best. There are rings and other artifacts that improve your armour class, and one which gives you 50 points to distribute among your stats. The best answer is to find them and make your own decision.
Here is what some of the artifacts offer:
Ring of Phynaster - Worth 6 points to your armor class.
Necromancer's Amulet - Worth 9 points to your armor class. (And artifact rings and amulets can be worn over other rings and amulets)
10. I have an artifact. I cannot seem to get another artifact quest. Why?
While you are holding one artifact, you cannot get another artifact quest. Go to a shop and leave your artifact for repair. If you are told it does not need repair, use it and then immediately leave it for repair. Then go out into the street and get another artifact quest. Once the quest is noted in your log, you can go back and pick up the repaired artifact(s) and go on the quest.
11. How do I get an artifact quest?
By asking for a general rumor in the street. Pick a NPC and ask 10-20 times. If after 3 or 4 requests you get 'I know nothing' type replies, go to another NPC. Eventually you will get something like "X is at Inn Y trying to sell a map to find artifact Z'... Go to the Inn, click on the innkeeper and negotiate with character X. Either pay the fee asked or forget that artifact, and try for a different artifact quest out in the street. Incidently, if you do not want the particular artifact named, just keep asking the NPC that gave you this artifact seller's location. Ask until you are given the name of an artifact you really want. Eventually all of the artifacts you do not currently possess will be named, if you do not go to the named tavern to get the location of the map for one of them.
12. When I have an artifact, do I get to keep it forever?
Yes, if you never use it magically; for example, only use it as a regular weapon or wear it as a ring (but there is one exception). No otherwise. The higher your character's level, the more times you can use its magic/spells, but eventually you will use it up, UNLESS you get it repaired before it disappears. When you repair an item, it is restored to its original value and starts as if it were new.
13. If I lose an artifact, can I get it back?
It goes back into the pool of 16 artifacts, less those you already hold, and can become a quest again.
14. I have been asked to rescue Y from X in dungeon Z. I cannot find X to kill/capture him/her. Where is he/her?
If on a mission for a ruler, obtained in a Palace, the dungeon usually has two levels, and X is on the lower level. You may have to swim under walls, or go through a tunnel into a room, to find him/her. The only time that X is not there is if the date and time are LATER than the date and time the ruler gave you for the end of the mission. You must complete the mission before the end date you are given!
15. I am looking for an artifact or the map to the dungeon holding an artifact. Where is it?
If on an artifact quest, the map to the second dungeon will be in a chest somewhere on the lowest level of the dungeon, and it will be a 4 level dungeon. The item might be near the stairs down to the lowest level, or on the opposite side of the dungeon. It might be in a room or out in a hallway, in a dark corridor, etc. You may not see it until you are right on it. It will be there!
16. Is there a hex editor, or some other way I can change my character's attributes, money, etc.
Stats and gold are located in the saveengn.xx files, where xx is a value between 00 and 09. When you save a game the box you use determines this number. You need to edit this file to make the changes you want. The file is encrypted, so changes are not obvious. Use a editor such as Norton or Central Point's DiskEdit. You must be able to HEX edit.
To give a character 1,000,000,000 GP make the following change:
In file SAVEENGN.0x (all values in HEX)
Offset 041F (in the above list) is part of the field for Gold. Change it (without changing the other three) from what it is to CC to get around 65K gold pieces.
Offset 040C is part of the field for Experience. Change it from 48 to 4F to get around 1.28 x 10^11 Experience points. (This will make you in the range of 24-28th level in byte 06)
[Method to use - change 40C to 4F, win fight, distribute points, then change 40C BACK to the original value, and change 006 back too. This CAN be repeated. Each time you will have OVER 100 points to distribute. If you want LESS points, change 40B instead.]
Field covers 4 bytes - 409 to 40C (hex) 409 holds the lowest value and 40C holds the highest value.
Note that you'll get, all at once, the bonus points that comes with the level you become, including improved hitpoints, etc, but may have to fight first.
To give a character more attribute points make the following
change: (next fight gives the points)
In file SAVEENGN.0x (all values in HEX)
at the time of the next fight you will get a bunch of points to distribute. The number depends on the difference between level 1 and the character's current level. However, be certain NOT to go to 100 for each attribute, since that will hang the game when the character next gains a level and there is NO place to put the points. Leave at least (6*(26-current level)) points available for distribution. The value in offset 006 will then be at the correct value for the level the character should be at, and the exercise can be repeated.
You should be able to do anything you want if you do this. Someone else might have locations for each of the stats, etc. If the idea is to increase stats, use the offset 006 change until the values you want to increase are high enough. Allow for normal increases during the game, plus finding of 50 points via one of the artifacts....
Its much easier to edit the spells, since they're kept in clear hex. Use Spellmaker to create a spell that does 1-1 pts of damage, +1-1/level, then look the spell up in the SPELLS.xx file (where xx is the savegame #), and change it to 99-99, + 99-99/level, etc, etc. [see 17 below for details.]
You can also edit the % chance, plus the duration, etc. You'll also find a couple of new spell effects in here, that probably never got implemented, CAGE and DEATH SPELL. Attempting to use them generally results in disharmonious outcomes... [Advice - Do not try them]
17. How do you patch the spells in the spellbook so that they are without cost and do more per turn?
The following is extracted from a spellbook to demonstrate the method used to change the value of a purchased spell. [Each line below starts with its offset from the beginning of the file (in hex) and then the 16 hex bytes, followed on the right with the ASCII equivalents.] The values to change all preceed the name of the spell. Multiple spells follow on each other and follow the same pattern.
Patching spells.....
You must use a hexidecimal editor. Examples include the DiskEdit from both Central Point's PCTools and Norton/Symantec's Norton Utilities.
The 63 over each ^^ in the first line above changes the original 01 points to 99 points.
Where the spell has wording such as 1 to 1 points, as heal does, the 63 over the ** in the first line changes it to 99 to 99 points
The values over the &&s is the number of turns between repeats. 1E is equivalent to 30 turns. Change as desired.
The 01 00 over the ++ changes the cost of the spell to 0 spell points.
This pattern using 85 bytes repeats for each spell in a spell book.
32 spells can be added to the spells book, requiring 2720 bytes, which is the size of the SPELLS.xx file, where xx is a value of between 00 and 09, and depends on the saved character's position in the list of saved games.
18. I am in a tunnel and cannot get into a room because I keep getting hit by some monster in the room. I have to get into that room. What do I do?
Find another way in! Passwall is a valuable spell for this purpose, and a weapon or armor can be purchased which carries this spell with it. If you are in a part of the tunnel where there is no roof, you can also levitate out. This spell too can be carried with armor or a weapon, but it can also be purchase at a Mages Guild.
19. What is the best weapon?
Auriel's Bow is a magical artifact, which is excellent AS A BOW! Even better is an ebony bow, if you can find one in a shop, and can afford it. The difficulty with a bow is that you cannot use a shield, but its like taking a machine gun with unlimited ammo into the dungeon. Just place the cursor on your victim, hold down the right button, and watch the fun.
Also good are an ebony di-katanna, which maximizes hit points, as well as any of the other ebony swords. If you can afford or find an ebony weapon, it is almost impossible to break, and will permit you to open chests and doors where the lock does not open easily, without breaking the sword.
20. Repairing artifacts seems to be awful expensive. Are there any suggestions to save money?
One person asked: "I checked my Auriel's Shield into a shop for repair. I'm quite poor right now, so I selected a repair price which gave me a 200-day repair period. Then I checked the status of the job, and the shopkeeper told me to come back in 17 days! Have I just rolled over some number in the item's record so that it doesn't read the right length of time?"
Another person answered: "The number of minutes is kept in an unsigned short, so you should always offer 13 gold to repair an artifact. This gets it done in under 15 hours." Testing shows that this rule still works under version 1.06. The normal price for a 10 day repair for a artufact is 10,000 GP so the above trick saves you a lot of money, unless Bethesda gets rid of this bug! If they do, remember that it takes quite a few days to travel around the different provinces going after the next artifact, so you can save money by leaving the artifact for a longer repair period.
21. Spells are expensive. Are there any suggestions to save money? [See 17 above re editing spells YOU make.]
The Spellmaker also uses (used?) unsigned shorts for spell cost. The player who suggested spending 13 gold for repairing artifacts had this to say about spells: "I got tired of monsters beaming in behind me so I made a Non-Target (with spells) plus light (lasts a little less long) plus spell reflection (the monsters still throw things at a non-target). The spell has a casting cost of zero and makes dungeon exploration much more relaxing. (Be sure to save before playing with this, though. The Spellmaker crashes if too many wraps of the NT spell cost are done. They don't seem to have debugged this feature very well. Once the spell is made it seems to work just fine.)"
He continued: "Legitimate spells can also have a casting cost of zero. For instance, a levitate spell that lasts 1 + 5 per 6 levels has a spell cost of 10, so the casting cost is 5/lev, or zero for a level 6 character. A free heal stamina spell can make swimming less tiring, and free cure spells can be recast until they work. Before I discovered the spell cost wrap, my main spell was a cheap invisible spell (casting cost 1 for a level 8 character)."
22. What is the minimum I need to do, and which provinces, etc., are involved in each? [You must inquire to get these instructions.]
1st piece:
:The ruler of Rihad has marked Stonekeep on your map of the province of Hammerfell...
:The ruler of Rihad has marked your map to show the dwarven mines of Fang Lair in the province of Hammerfell...
2nd piece:
:The Mages Guild of Winterhold has marked the Fortress of Ice on your map of Skyrim...
:The Mages Guild of Winterhold has inscribed your map with the location of the twisted corridors of the Labyrinthian in the province of Skyrim...
3rd piece:
:The Ruler of Eldenroot has sent you to get a gem called the Heart of Selene, and has marked your map of Valenwood with the location of Selene's Web...
:The ruler of Eldenroot has inscribed the location of the Elven forests of Elden Grove on your map of the province of Valenwood...
4th piece:
:According to your map marked by the Mages of Corinth, the Temple of Agamanus lies in Elsweyr...
:According to your continental map, the forgotten Halls of the Colossus lies in Elsweyr...
5th piece:
:The Mages of Lillandril have marked on your Summurset Isle map the location of the Temple of the Mad God...
:Marked on your continental map is the crucible of magic, known as the Crystal Tower, in the province of Summurset Isle...
6th piece:
:Camlorn's Brotherhood of Seth have marked on your High Rock map the Mines of Khuras...
:Marked on your continental map are the halls of the dead, the Crypt of Hearts, in High Rock...
7th piece:
:According to the markings the Conclave of Baal made on your map, the Vaults of Gemin lie in Black Marsh...
:According to your continental map, the dark forest of Murkwood lies in Black Marsh...
8th piece:
:The ruler of Ebonheart marked the entrance to the Black Gate on your map of Morrowind...
:Your continental map shows the entrance to the fire mountain, Dagoth-Ur, to be in Morrowind...
End of Game:
:Enter Imperial Palace in Imperial City. At lowest level, find what is needed to defeat the BattleMage and get out of palace.
23. I have just started Arena, and am looking for the scroll the queen needs to find the location of the first staff piece. Can anyone tell me about where it is in the dungeon, or at least what it looks like?
You need to look at the continental map, and click on Hammerfell. It looks like a molehill, and is NE of Rihad. Ride there, don't try to walk there... Then find what you are looking for in that dungeon. It will be there, and this FAQ will not tell you where it is in the dungeon.
24. I can't figure out the answer to this ..... riddle. What is the answer?
Thanks to Rollin Baker, who posted the following on 12 Jul 1994
25. I've completed several quests with several characters, and each time I do so, the quest description does not leave my logbook. But I know I have finished the quest because I have been rewarded but whoever gave me the quest. What's up with this.
The logbook keeps the latest 16 entries made into it. After 16 the first scrolls out as a new on is made. If you want to save your log, print it out occasionally or copy log.0x to log.100, log.101, etc., then merge them using the DOS editor, replacing the &* characters with carriage returns and removing duplicates.
26. What's with the monsters you find hitting you who are in walls? It's convenient because you can kill them rather easily, but it seems to me that this may be a bug, no?
Yes, This is a bug, and it is one that Bethesda has not managed to get rid of, although they must have tried, since they suggest they did so in one of the patch read.me files. If you get at a certain angle to them, they will move out of the wall and towards you. Otherwise, they stay there, and you can kill them while they are in the wall.
27. Any general comments on whether or not the game is any good?
I personally enjoy the game and the freedom to approach it the way I want to. Other player have hated this freedom. On a 486DX2-66 it runs very nicely, and is NOT at all slow or clunky. On a 486DX-33 the level of detail in the distance must be reduced or it does run less smoothly.
I use an OPTICAL mouse and find that works best - no dirty or jumpy mouse ball to foul things up. I also use a trackball when NOT in a dungeon, for convenience with the notebook.
Boring is a state of mind, and depends on what you want from a computer game. I do NOT find it boring at all. There is one overall mission (see #22 above) that has a target and will feed into the sequel planned for 1995, but one can also play for random quests, etc.
It is definitely a game that can be replayed with different types of characters, again and again, to see if one CAN succeed with each of the different types. [Cheating is NOT required - one can win with each type of character, if the correct province is selected, the correct sex is selected, and the required attributes are maximized in the correct order.]
The action is satisfactory, if a bit repetitive, and I would appreciate some refinements here and there, but on the whole I rather like the game....To each his own....
28. Has anyone gotten both sound and music to work in xxxxx mode? I've finally reverted to SoundBlaster emulation, but do the effects really sound that BAD? I have NO IDEA what sound the wolf is actually using! Also, the music keeps hanging in some places and then shuts off completely!
You need more free lower RAM - at least 610K out of the lower 640K - the more the better. If using QEMM or something similar, you should be able to get this much. I have over 636,000 bytes free when I start the game.
There is a sample config.cpy=config.sys and bootauto.cpy=autoexec.bat in the arena directory - add your soundboard driver(s) loaded high into this, make sure your mouse driver is there and put on a boot disk for drive A unless you have MSDos 6.22 and can include a specific configuration for this.
Increase the EMS to 2.5 meg or more. It WILL help
Get ARUPD6.ZIP if you are not running version 1.06. When you exit the game it tells you the exact version if you are running one of the newer versions.
29. After the crystal tower, I had to go to the Brotherhood of Seth, but couldn't find them, ditto the next piece. Should you go to another town?
This was a bug in one of two issued versions of patch 1.04. The buggy version results in the failure to find the Brotherhood of Seth. Version 1.04 was fixed and reissued under the same version number. Then version 1.05 was issued, which fixed a bunch of other problems as well. It also eliminated the bug that permitted the return to a location to get an additional staff piece from it. If you are asked to go to the Brotherhood of Seth and cannot find it, get the current version, 1.06
30. After I got the first piece of the staff and got the dream telling me where the next piece was, I couldn't see the entire message. Part of the message appeared, but nothing I tried brought up the rest of the message. What key do I have to hit to see the whole message?
Just left click your mouse.
31. Right at the beginning, it says to go west, then south to find the shift gate. What and where is it?
Its the way OUT of the dungeon, it is a shimmering blue hole that you need to enter to get out, and you will know you have found it when you get to it. It IS in the south-western corner of the dungeon. This is also the location for the doc check. I recommend searching the entire dungeon, however, since it gives you a rapid way to advance in levels, and find artifacts to use or sell once you are out of the dungeon. Incidently, the city you exit to depends on the province you chose for your character. You will be in his/her home province.
32. I just purchased Arena version 4 last week and I'm hooked. I am wondering if it is necessary to "run errands" for the various townspeople or if I should just stick to getting the staff pieces and defeating Fusil. I have been running off to do errands at least one per town. A friend has been playing and he found some parchment that gave him 50 points to distribute any way he wanted! I wish I could find that one!
You need to raise money to get better weapons, armour, potions, etc.
You do not need to run errands to do this. You can wander the countryside outside of the city walls, finding dungeons in the wilderness, and make money that way, by finding it and weapons, armor, etc., and sell these back in the city. Your friend completed an artifact quest. Ask general rumors in the street until someone mentions one of the 16 artifacts, and tells you who to find and where to find him/her. Then go for it, but have enough money to buy the map. If you keep asking for general rumors after the mention of an artifact, eventually a different one will be mentioned. If you do not have any artifacts, and want a specific one, keep asking until it is named. It will NOT be named in at least one province, no matter what you do. Just hope you are not in that province.
If the version in the box is NOT version 1.06, GET THE UPDATE.
The CD version, issued in November 1994, may be a higher version, incidently. As I do not have it, I do not know.
33. I can't find the xxxxx.
If a staff piece, there are two searches - first for the map, and then for the artifact. The map is always in the first dungeon, and the artifact is always in the second. Both are in the same province.
If searching for an artifact, there are two searches. The log will show you where the NPC in the tavern wants you to go to find the map. It will be on the lowest level of the dungeon in whatever province you are sent to. Then your log will show you what the map held, and you will need to go to a different province to find the artifact. It too will be in the lowest level of the dungeon you are told to go to.
34a. I was told to go to a place called Y to get this artifact, but my friend was told to go to a place called X. Is this correct?
34b. I was told to defeat mage X in dungeon Y, but my friend was told the mage's name was Z and the dungeon's name was W. Is this possible?
The names for every dungeon except those involved in the search for the staff are randomly generated, and the dungeons themselves are also randomly generated. Dungeons are constructed out of pieces which match up for openings and therefore its a little like a construction set, and you can have very different layouts, or the same layout repeated on a floor. Certain levels never have some patterns, however, so that eventually you will figure out what might be the pattern for dungeon level 3 or 1 or 4... The next time you play the game, it will be with different dungeon names, and with the artifacts found in different provinces. The same applies to missions assigned by rulers. The dungeon names change, and the names of the monsters, crooks, Mages, etc., are also randomly generated.
35. How do I get out of the original dungeon? I can't answer the question I get asked.
You need the User's Guide, which comes with the Game when you purchase it.
36. What are the differences between the different types of characters that can be chosen.
All explained in the User's Guide, which comes with the Game when you purchase it.
37. What are the differences between the different weapons, and the different materials they are made out of?
All explained in the User's Guide, which comes with the Game when you purchase it.
38. What are the differences between the different spells?
All explained in the User's Guide, which comes with the Game when you purchase it.
39. What dates are holidays?
All listed in the User's Guide, which comes with the Game when you purchase it.
40. Does the province I pick for my character make a difference to the character type I pick?
All explained in the User's Guide, which comes with the Game when you purchase it.
41. How do I use my sword?
Move the mouse in different directions to get different strokes.
42. Which is east and west? It seems to be reversed!
You are not on Earth! Why should the compass be the same as Earth's?
43. Sometimes I sell an item in a store, and can buy it back for far less than I got for selling it. Is this right?
Yes, it is. It is also, in my view, a bug. Do not count on it, however, since it only happens with a small group of items.
44. End of the game:
One player said: "I feel quite proud of my bug-beating achievement of getting to the final part of Arena, but now that has got me stumped! After getting the 8th staff piece, you have to fight the evil BattleMage bloke (I cant remember his name), under the Imperial City. However, none of my weapons damage him, and to make matters worse, once you enter his domain, you cant get out. Does anyone know what it takes to kill this guy? Has anyone out there finished this game?
The simple answer is that you do NOT need to fight the BattleMage. There are four cells around the space he occupies. You need to get into two of them to succeed. You also have to get out of one of them, and the BattleMage will make it difficult. If you do not have the required spells on hand, he might make it impossible! However, the important point is that you do NOT have to fight him. If you are successful, you will exit the Imperial Palace and can save your character for the sequel, due out in 1995.
45. My inventory is filled. Where can I store excess items, so that I can retrieve and use them later?
While you are in a dungeon and remain on one level you can drop items and go back and retrieve them. That is the only situation in which you can 'store' items. Otherwise, you can NOT store excess items. If you drop an item and then go to a different level in a dungeon, or leave a building, etc. the items disappear. You can leave, go to a store, and sell the items you don't want to keep, but the limit on the number of items you can carry is fixed and you cannot exceed it. If your inventory is full, you must drop items you do not want to keep if you want to pick up other items. Generally, drop the items worth the least and pick up the items you want to inspect, look them over, drop those that are worthless, pick up from the first group dropped, and then continue on.
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Dataset Card for "uesp-wiki-content"
This dataset contains the content of the pages from the Unofficial Elder Scrolls Pages.
License: The contents of this dataset are licensed under the Creative Commons by-sa 2.5 License.
Source:
- The content of this dataset was taken from the dumps subdomain of uesp.net
- The contents of this dataset come from the file named "
uespwiki-2022-02-09-current.xml.bz2", as that was the most recent version available at the time of dataset creation. - The archive file was processed by mediawiki-dump
- Using my own fork to fix a bug with cleaning the text.
Caveats:
- The
content_cleanedcolumn has some known issues.- Words may occasionally be missing if they were a special link type in the original content.
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