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SubscribeMatting by Generation
This paper introduces an innovative approach for image matting that redefines the traditional regression-based task as a generative modeling challenge. Our method harnesses the capabilities of latent diffusion models, enriched with extensive pre-trained knowledge, to regularize the matting process. We present novel architectural innovations that empower our model to produce mattes with superior resolution and detail. The proposed method is versatile and can perform both guidance-free and guidance-based image matting, accommodating a variety of additional cues. Our comprehensive evaluation across three benchmark datasets demonstrates the superior performance of our approach, both quantitatively and qualitatively. The results not only reflect our method's robust effectiveness but also highlight its ability to generate visually compelling mattes that approach photorealistic quality. The project page for this paper is available at https://lightchaserx.github.io/matting-by-generation/
Towards Natural Image Matting in the Wild via Real-Scenario Prior
Recent approaches attempt to adapt powerful interactive segmentation models, such as SAM, to interactive matting and fine-tune the models based on synthetic matting datasets. However, models trained on synthetic data fail to generalize to complex and occlusion scenes. We address this challenge by proposing a new matting dataset based on the COCO dataset, namely COCO-Matting. Specifically, the construction of our COCO-Matting includes accessory fusion and mask-to-matte, which selects real-world complex images from COCO and converts semantic segmentation masks to matting labels. The built COCO-Matting comprises an extensive collection of 38,251 human instance-level alpha mattes in complex natural scenarios. Furthermore, existing SAM-based matting methods extract intermediate features and masks from a frozen SAM and only train a lightweight matting decoder by end-to-end matting losses, which do not fully exploit the potential of the pre-trained SAM. Thus, we propose SEMat which revamps the network architecture and training objectives. For network architecture, the proposed feature-aligned transformer learns to extract fine-grained edge and transparency features. The proposed matte-aligned decoder aims to segment matting-specific objects and convert coarse masks into high-precision mattes. For training objectives, the proposed regularization and trimap loss aim to retain the prior from the pre-trained model and push the matting logits extracted from the mask decoder to contain trimap-based semantic information. Extensive experiments across seven diverse datasets demonstrate the superior performance of our method, proving its efficacy in interactive natural image matting. We open-source our code, models, and dataset at https://github.com/XiaRho/SEMat.
Deep Image Matting
Image matting is a fundamental computer vision problem and has many applications. Previous algorithms have poor performance when an image has similar foreground and background colors or complicated textures. The main reasons are prior methods 1) only use low-level features and 2) lack high-level context. In this paper, we propose a novel deep learning based algorithm that can tackle both these problems. Our deep model has two parts. The first part is a deep convolutional encoder-decoder network that takes an image and the corresponding trimap as inputs and predict the alpha matte of the image. The second part is a small convolutional network that refines the alpha matte predictions of the first network to have more accurate alpha values and sharper edges. In addition, we also create a large-scale image matting dataset including 49300 training images and 1000 testing images. We evaluate our algorithm on the image matting benchmark, our testing set, and a wide variety of real images. Experimental results clearly demonstrate the superiority of our algorithm over previous methods.
Real-Time High-Resolution Background Matting
We introduce a real-time, high-resolution background replacement technique which operates at 30fps in 4K resolution, and 60fps for HD on a modern GPU. Our technique is based on background matting, where an additional frame of the background is captured and used in recovering the alpha matte and the foreground layer. The main challenge is to compute a high-quality alpha matte, preserving strand-level hair details, while processing high-resolution images in real-time. To achieve this goal, we employ two neural networks; a base network computes a low-resolution result which is refined by a second network operating at high-resolution on selective patches. We introduce two largescale video and image matting datasets: VideoMatte240K and PhotoMatte13K/85. Our approach yields higher quality results compared to the previous state-of-the-art in background matting, while simultaneously yielding a dramatic boost in both speed and resolution.
MODNet: Real-Time Trimap-Free Portrait Matting via Objective Decomposition
Existing portrait matting methods either require auxiliary inputs that are costly to obtain or involve multiple stages that are computationally expensive, making them less suitable for real-time applications. In this work, we present a light-weight matting objective decomposition network (MODNet) for portrait matting in real-time with a single input image. The key idea behind our efficient design is by optimizing a series of sub-objectives simultaneously via explicit constraints. In addition, MODNet includes two novel techniques for improving model efficiency and robustness. First, an Efficient Atrous Spatial Pyramid Pooling (e-ASPP) module is introduced to fuse multi-scale features for semantic estimation. Second, a self-supervised sub-objectives consistency (SOC) strategy is proposed to adapt MODNet to real-world data to address the domain shift problem common to trimap-free methods. MODNet is easy to be trained in an end-to-end manner. It is much faster than contemporaneous methods and runs at 67 frames per second on a 1080Ti GPU. Experiments show that MODNet outperforms prior trimap-free methods by a large margin on both Adobe Matting Dataset and a carefully designed photographic portrait matting (PPM-100) benchmark proposed by us. Further, MODNet achieves remarkable results on daily photos and videos. Our code and models are available at https://github.com/ZHKKKe/MODNet, and the PPM-100 benchmark is released at https://github.com/ZHKKKe/PPM.
Adaptive Human Matting for Dynamic Videos
The most recent efforts in video matting have focused on eliminating trimap dependency since trimap annotations are expensive and trimap-based methods are less adaptable for real-time applications. Despite the latest tripmap-free methods showing promising results, their performance often degrades when dealing with highly diverse and unstructured videos. We address this limitation by introducing Adaptive Matting for Dynamic Videos, termed AdaM, which is a framework designed for simultaneously differentiating foregrounds from backgrounds and capturing alpha matte details of human subjects in the foreground. Two interconnected network designs are employed to achieve this goal: (1) an encoder-decoder network that produces alpha mattes and intermediate masks which are used to guide the transformer in adaptively decoding foregrounds and backgrounds, and (2) a transformer network in which long- and short-term attention combine to retain spatial and temporal contexts, facilitating the decoding of foreground details. We benchmark and study our methods on recently introduced datasets, showing that our model notably improves matting realism and temporal coherence in complex real-world videos and achieves new best-in-class generalizability. Further details and examples are available at https://github.com/microsoft/AdaM.
Dual-Context Aggregation for Universal Image Matting
Natural image matting aims to estimate the alpha matte of the foreground from a given image. Various approaches have been explored to address this problem, such as interactive matting methods that use guidance such as click or trimap, and automatic matting methods tailored to specific objects. However, existing matting methods are designed for specific objects or guidance, neglecting the common requirement of aggregating global and local contexts in image matting. As a result, these methods often encounter challenges in accurately identifying the foreground and generating precise boundaries, which limits their effectiveness in unforeseen scenarios. In this paper, we propose a simple and universal matting framework, named Dual-Context Aggregation Matting (DCAM), which enables robust image matting with arbitrary guidance or without guidance. Specifically, DCAM first adopts a semantic backbone network to extract low-level features and context features from the input image and guidance. Then, we introduce a dual-context aggregation network that incorporates global object aggregators and local appearance aggregators to iteratively refine the extracted context features. By performing both global contour segmentation and local boundary refinement, DCAM exhibits robustness to diverse types of guidance and objects. Finally, we adopt a matting decoder network to fuse the low-level features and the refined context features for alpha matte estimation. Experimental results on five matting datasets demonstrate that the proposed DCAM outperforms state-of-the-art matting methods in both automatic matting and interactive matting tasks, which highlights the strong universality and high performance of DCAM. The source code is available at https://github.com/Windaway/DCAM.
Matte Anything: Interactive Natural Image Matting with Segment Anything Models
Natural image matting algorithms aim to predict the transparency map (alpha-matte) with the trimap guidance. However, the production of trimaps often requires significant labor, which limits the widespread application of matting algorithms on a large scale. To address the issue, we propose Matte Anything model (MatAny), an interactive natural image matting model which could produce high-quality alpha-matte with various simple hints. The key insight of MatAny is to generate pseudo trimap automatically with contour and transparency prediction. We leverage task-specific vision models to enhance the performance of natural image matting. Specifically, we use the segment anything model (SAM) to predict high-quality contour with user interaction and an open-vocabulary (OV) detector to predict the transparency of any object. Subsequently, a pretrained image matting model generates alpha mattes with pseudo trimaps. MatAny is the interactive matting algorithm with the most supported interaction methods and the best performance to date. It consists of orthogonal vision models without any additional training. We evaluate the performance of MatAny against several current image matting algorithms, and the results demonstrate the significant potential of our approach.
TransMatting: Tri-token Equipped Transformer Model for Image Matting
Image matting aims to predict alpha values of elaborate uncertainty areas of natural images, like hairs, smoke, and spider web. However, existing methods perform poorly when faced with highly transparent foreground objects due to the large area of uncertainty to predict and the small receptive field of convolutional networks. To address this issue, we propose a Transformer-based network (TransMatting) to model transparent objects with long-range features and collect a high-resolution matting dataset of transparent objects (Transparent-460) for performance evaluation. Specifically, to utilize semantic information in the trimap flexibly and effectively, we also redesign the trimap as three learnable tokens, named tri-token. Both Transformer and convolution matting models could benefit from our proposed tri-token design. By replacing the traditional trimap concatenation strategy with our tri-token, existing matting methods could achieve about 10% improvement in SAD and 20% in MSE. Equipped with the new tri-token design, our proposed TransMatting outperforms current state-of-the-art methods on several popular matting benchmarks and our newly collected Transparent-460.
Robust High-Resolution Video Matting with Temporal Guidance
We introduce a robust, real-time, high-resolution human video matting method that achieves new state-of-the-art performance. Our method is much lighter than previous approaches and can process 4K at 76 FPS and HD at 104 FPS on an Nvidia GTX 1080Ti GPU. Unlike most existing methods that perform video matting frame-by-frame as independent images, our method uses a recurrent architecture to exploit temporal information in videos and achieves significant improvements in temporal coherence and matting quality. Furthermore, we propose a novel training strategy that enforces our network on both matting and segmentation objectives. This significantly improves our model's robustness. Our method does not require any auxiliary inputs such as a trimap or a pre-captured background image, so it can be widely applied to existing human matting applications.
SDMatte: Grafting Diffusion Models for Interactive Matting
Recent interactive matting methods have shown satisfactory performance in capturing the primary regions of objects, but they fall short in extracting fine-grained details in edge regions. Diffusion models trained on billions of image-text pairs, demonstrate exceptional capability in modeling highly complex data distributions and synthesizing realistic texture details, while exhibiting robust text-driven interaction capabilities, making them an attractive solution for interactive matting. To this end, we propose SDMatte, a diffusion-driven interactive matting model, with three key contributions. First, we exploit the powerful priors of diffusion models and transform the text-driven interaction capability into visual prompt-driven interaction capability to enable interactive matting. Second, we integrate coordinate embeddings of visual prompts and opacity embeddings of target objects into U-Net, enhancing SDMatte's sensitivity to spatial position information and opacity information. Third, we propose a masked self-attention mechanism that enables the model to focus on areas specified by visual prompts, leading to better performance. Extensive experiments on multiple datasets demonstrate the superior performance of our method, validating its effectiveness in interactive matting. Our code and model are available at https://github.com/vivoCameraResearch/SDMatte.
TransMatting: Enhancing Transparent Objects Matting with Transformers
Image matting refers to predicting the alpha values of unknown foreground areas from natural images. Prior methods have focused on propagating alpha values from known to unknown regions. However, not all natural images have a specifically known foreground. Images of transparent objects, like glass, smoke, web, etc., have less or no known foreground. In this paper, we propose a Transformer-based network, TransMatting, to model transparent objects with a big receptive field. Specifically, we redesign the trimap as three learnable tri-tokens for introducing advanced semantic features into the self-attention mechanism. A small convolutional network is proposed to utilize the global feature and non-background mask to guide the multi-scale feature propagation from encoder to decoder for maintaining the contexture of transparent objects. In addition, we create a high-resolution matting dataset of transparent objects with small known foreground areas. Experiments on several matting benchmarks demonstrate the superiority of our proposed method over the current state-of-the-art methods.
MaGGIe: Masked Guided Gradual Human Instance Matting
Human matting is a foundation task in image and video processing, where human foreground pixels are extracted from the input. Prior works either improve the accuracy by additional guidance or improve the temporal consistency of a single instance across frames. We propose a new framework MaGGIe, Masked Guided Gradual Human Instance Matting, which predicts alpha mattes progressively for each human instances while maintaining the computational cost, precision, and consistency. Our method leverages modern architectures, including transformer attention and sparse convolution, to output all instance mattes simultaneously without exploding memory and latency. Although keeping constant inference costs in the multiple-instance scenario, our framework achieves robust and versatile performance on our proposed synthesized benchmarks. With the higher quality image and video matting benchmarks, the novel multi-instance synthesis approach from publicly available sources is introduced to increase the generalization of models in real-world scenarios.
MatAnyone: Stable Video Matting with Consistent Memory Propagation
Auxiliary-free human video matting methods, which rely solely on input frames, often struggle with complex or ambiguous backgrounds. To address this, we propose MatAnyone, a robust framework tailored for target-assigned video matting. Specifically, building on a memory-based paradigm, we introduce a consistent memory propagation module via region-adaptive memory fusion, which adaptively integrates memory from the previous frame. This ensures semantic stability in core regions while preserving fine-grained details along object boundaries. For robust training, we present a larger, high-quality, and diverse dataset for video matting. Additionally, we incorporate a novel training strategy that efficiently leverages large-scale segmentation data, boosting matting stability. With this new network design, dataset, and training strategy, MatAnyone delivers robust and accurate video matting results in diverse real-world scenarios, outperforming existing methods.
Matting Anything
In this paper, we propose the Matting Anything Model (MAM), an efficient and versatile framework for estimating the alpha matte of any instance in an image with flexible and interactive visual or linguistic user prompt guidance. MAM offers several significant advantages over previous specialized image matting networks: (i) MAM is capable of dealing with various types of image matting, including semantic, instance, and referring image matting with only a single model; (ii) MAM leverages the feature maps from the Segment Anything Model (SAM) and adopts a lightweight Mask-to-Matte (M2M) module to predict the alpha matte through iterative refinement, which has only 2.7 million trainable parameters. (iii) By incorporating SAM, MAM simplifies the user intervention required for the interactive use of image matting from the trimap to the box, point, or text prompt. We evaluate the performance of MAM on various image matting benchmarks, and the experimental results demonstrate that MAM achieves comparable performance to the state-of-the-art specialized image matting models under different metrics on each benchmark. Overall, MAM shows superior generalization ability and can effectively handle various image matting tasks with fewer parameters, making it a practical solution for unified image matting. Our code and models are open-sourced at https://github.com/SHI-Labs/Matting-Anything.
BEN: Using Confidence-Guided Matting for Dichotomous Image Segmentation
Current approaches to dichotomous image segmentation (DIS) treat image matting and object segmentation as fundamentally different tasks. As improvements in image segmentation become increasingly challenging to achieve, combining image matting and grayscale segmentation techniques offers promising new directions for architectural innovation. Inspired by the possibility of aligning these two model tasks, we propose a new architectural approach for DIS called Confidence-Guided Matting (CGM). We created the first CGM model called Background Erase Network (BEN). BEN is comprised of two components: BEN Base for initial segmentation and BEN Refiner for confidence refinement. Our approach achieves substantial improvements over current state-of-the-art methods on the DIS5K validation dataset, demonstrating that matting-based refinement can significantly enhance segmentation quality. This work opens new possibilities for cross-pollination between matting and segmentation techniques in computer vision.
Towards Label-Efficient Human Matting: A Simple Baseline for Weakly Semi-Supervised Trimap-Free Human Matting
This paper presents a new practical training method for human matting, which demands delicate pixel-level human region identification and significantly laborious annotations. To reduce the annotation cost, most existing matting approaches often rely on image synthesis to augment the dataset. However, the unnaturalness of synthesized training images brings in a new domain generalization challenge for natural images. To address this challenge, we introduce a new learning paradigm, weakly semi-supervised human matting (WSSHM), which leverages a small amount of expensive matte labels and a large amount of budget-friendly segmentation labels, to save the annotation cost and resolve the domain generalization problem. To achieve the goal of WSSHM, we propose a simple and effective training method, named Matte Label Blending (MLB), that selectively guides only the beneficial knowledge of the segmentation and matte data to the matting model. Extensive experiments with our detailed analysis demonstrate our method can substantially improve the robustness of the matting model using a few matte data and numerous segmentation data. Our training method is also easily applicable to real-time models, achieving competitive accuracy with breakneck inference speed (328 FPS on NVIDIA V100 GPU). The implementation code is available at https://github.com/clovaai/WSSHM.
PSGAN: Pose and Expression Robust Spatial-Aware GAN for Customizable Makeup Transfer
In this paper, we address the makeup transfer task, which aims to transfer the makeup from a reference image to a source image. Existing methods have achieved promising progress in constrained scenarios, but transferring between images with large pose and expression differences is still challenging. Besides, they cannot realize customizable transfer that allows a controllable shade of makeup or specifies the part to transfer, which limits their applications. To address these issues, we propose Pose and expression robust Spatial-aware GAN (PSGAN). It first utilizes Makeup Distill Network to disentangle the makeup of the reference image as two spatial-aware makeup matrices. Then, Attentive Makeup Morphing module is introduced to specify how the makeup of a pixel in the source image is morphed from the reference image. With the makeup matrices and the source image, Makeup Apply Network is used to perform makeup transfer. Our PSGAN not only achieves state-of-the-art results even when large pose and expression differences exist but also is able to perform partial and shade-controllable makeup transfer. We also collected a dataset containing facial images with various poses and expressions for evaluations.
POBEVM: Real-time Video Matting via Progressively Optimize the Target Body and Edge
Deep convolutional neural networks (CNNs) based approaches have achieved great performance in video matting. Many of these methods can produce accurate alpha estimation for the target body but typically yield fuzzy or incorrect target edges. This is usually caused by the following reasons: 1) The current methods always treat the target body and edge indiscriminately; 2) Target body dominates the whole target with only a tiny proportion target edge. For the first problem, we propose a CNN-based module that separately optimizes the matting target body and edge (SOBE). And on this basis, we introduce a real-time, trimap-free video matting method via progressively optimizing the matting target body and edge (POBEVM) that is much lighter than previous approaches and achieves significant improvements in the predicted target edge. For the second problem, we propose an Edge-L1-Loss (ELL) function that enforces our network on the matting target edge. Experiments demonstrate our method outperforms prior trimap-free matting methods on both Distinctions-646 (D646) and VideoMatte240K(VM) dataset, especially in edge optimization.
ViTMatte: Boosting Image Matting with Pretrained Plain Vision Transformers
Recently, plain vision Transformers (ViTs) have shown impressive performance on various computer vision tasks, thanks to their strong modeling capacity and large-scale pretraining. However, they have not yet conquered the problem of image matting. We hypothesize that image matting could also be boosted by ViTs and present a new efficient and robust ViT-based matting system, named ViTMatte. Our method utilizes (i) a hybrid attention mechanism combined with a convolution neck to help ViTs achieve an excellent performance-computation trade-off in matting tasks. (ii) Additionally, we introduce the detail capture module, which just consists of simple lightweight convolutions to complement the detailed information required by matting. To the best of our knowledge, ViTMatte is the first work to unleash the potential of ViT on image matting with concise adaptation. It inherits many superior properties from ViT to matting, including various pretraining strategies, concise architecture design, and flexible inference strategies. We evaluate ViTMatte on Composition-1k and Distinctions-646, the most commonly used benchmark for image matting, our method achieves state-of-the-art performance and outperforms prior matting works by a large margin.
Automated Material Properties Extraction For Enhanced Beauty Product Discovery and Makeup Virtual Try-on
The multitude of makeup products available can make it challenging to find the ideal match for desired attributes. An intelligent approach for product discovery is required to enhance the makeup shopping experience to make it more convenient and satisfying. However, enabling accurate and efficient product discovery requires extracting detailed attributes like color and finish type. Our work introduces an automated pipeline that utilizes multiple customized machine learning models to extract essential material attributes from makeup product images. Our pipeline is versatile and capable of handling various makeup products. To showcase the efficacy of our pipeline, we conduct extensive experiments on eyeshadow products (both single and multi-shade ones), a challenging makeup product known for its diverse range of shapes, colors, and finish types. Furthermore, we demonstrate the applicability of our approach by successfully extending it to other makeup categories like lipstick and foundation, showcasing its adaptability and effectiveness across different beauty products. Additionally, we conduct ablation experiments to demonstrate the superiority of our machine learning pipeline over human labeling methods in terms of reliability. Our proposed method showcases its effectiveness in cross-category product discovery, specifically in recommending makeup products that perfectly match a specified outfit. Lastly, we also demonstrate the application of these material attributes in enabling virtual-try-on experiences which makes makeup shopping experience significantly more engaging.
VRMDiff: Text-Guided Video Referring Matting Generation of Diffusion
We propose a new task, video referring matting, which obtains the alpha matte of a specified instance by inputting a referring caption. We treat the dense prediction task of matting as video generation, leveraging the text-to-video alignment prior of video diffusion models to generate alpha mattes that are temporally coherent and closely related to the corresponding semantic instances. Moreover, we propose a new Latent-Constructive loss to further distinguish different instances, enabling more controllable interactive matting. Additionally, we introduce a large-scale video referring matting dataset with 10,000 videos. To the best of our knowledge, this is the first dataset that concurrently contains captions, videos, and instance-level alpha mattes. Extensive experiments demonstrate the effectiveness of our method. The dataset and code are available at https://github.com/Hansxsourse/VRMDiff.
VMFormer: End-to-End Video Matting with Transformer
Video matting aims to predict the alpha mattes for each frame from a given input video sequence. Recent solutions to video matting have been dominated by deep convolutional neural networks (CNN) for the past few years, which have become the de-facto standard for both academia and industry. However, they have inbuilt inductive bias of locality and do not capture global characteristics of an image due to the CNN-based architectures. They also lack long-range temporal modeling considering computational costs when dealing with feature maps of multiple frames. In this paper, we propose VMFormer: a transformer-based end-to-end method for video matting. It makes predictions on alpha mattes of each frame from learnable queries given a video input sequence. Specifically, it leverages self-attention layers to build global integration of feature sequences with short-range temporal modeling on successive frames. We further apply queries to learn global representations through cross-attention in the transformer decoder with long-range temporal modeling upon all queries. In the prediction stage, both queries and corresponding feature maps are used to make the final prediction of alpha matte. Experiments show that VMFormer outperforms previous CNN-based video matting methods on the composited benchmarks. To our best knowledge, it is the first end-to-end video matting solution built upon a full vision transformer with predictions on the learnable queries. The project is open-sourced at https://chrisjuniorli.github.io/project/VMFormer/
ZIM: Zero-Shot Image Matting for Anything
The recent segmentation foundation model, Segment Anything Model (SAM), exhibits strong zero-shot segmentation capabilities, but it falls short in generating fine-grained precise masks. To address this limitation, we propose a novel zero-shot image matting model, called ZIM, with two key contributions: First, we develop a label converter that transforms segmentation labels into detailed matte labels, constructing the new SA1B-Matte dataset without costly manual annotations. Training SAM with this dataset enables it to generate precise matte masks while maintaining its zero-shot capability. Second, we design the zero-shot matting model equipped with a hierarchical pixel decoder to enhance mask representation, along with a prompt-aware masked attention mechanism to improve performance by enabling the model to focus on regions specified by visual prompts. We evaluate ZIM using the newly introduced MicroMat-3K test set, which contains high-quality micro-level matte labels. Experimental results show that ZIM outperforms existing methods in fine-grained mask generation and zero-shot generalization. Furthermore, we demonstrate the versatility of ZIM in various downstream tasks requiring precise masks, such as image inpainting and 3D NeRF. Our contributions provide a robust foundation for advancing zero-shot matting and its downstream applications across a wide range of computer vision tasks. The code is available at https://github.com/naver-ai/ZIM.
Single Image BRDF Parameter Estimation with a Conditional Adversarial Network
Creating plausible surfaces is an essential component in achieving a high degree of realism in rendering. To relieve artists, who create these surfaces in a time-consuming, manual process, automated retrieval of the spatially-varying Bidirectional Reflectance Distribution Function (SVBRDF) from a single mobile phone image is desirable. By leveraging a deep neural network, this casual capturing method can be achieved. The trained network can estimate per pixel normal, base color, metallic and roughness parameters from the Disney BRDF. The input image is taken with a mobile phone lit by the camera flash. The network is trained to compensate for environment lighting and thus learned to reduce artifacts introduced by other light sources. These losses contain a multi-scale discriminator with an additional perceptual loss, a rendering loss using a differentiable renderer, and a parameter loss. Besides the local precision, this loss formulation generates material texture maps which are globally more consistent. The network is set up as a generator network trained in an adversarial fashion to ensure that only plausible maps are produced. The estimated parameters not only reproduce the material faithfully in rendering but capture the style of hand-authored materials due to the more global loss terms compared to previous works without requiring additional post-processing. Both the resolution and the quality is improved.
FLUX-Makeup: High-Fidelity, Identity-Consistent, and Robust Makeup Transfer via Diffusion Transformer
Makeup transfer aims to apply the makeup style from a reference face to a target face and has been increasingly adopted in practical applications. Existing GAN-based approaches typically rely on carefully designed loss functions to balance transfer quality and facial identity consistency, while diffusion-based methods often depend on additional face-control modules or algorithms to preserve identity. However, these auxiliary components tend to introduce extra errors, leading to suboptimal transfer results. To overcome these limitations, we propose FLUX-Makeup, a high-fidelity, identity-consistent, and robust makeup transfer framework that eliminates the need for any auxiliary face-control components. Instead, our method directly leverages source-reference image pairs to achieve superior transfer performance. Specifically, we build our framework upon FLUX-Kontext, using the source image as its native conditional input. Furthermore, we introduce RefLoRAInjector, a lightweight makeup feature injector that decouples the reference pathway from the backbone, enabling efficient and comprehensive extraction of makeup-related information. In parallel, we design a robust and scalable data generation pipeline to provide more accurate supervision during training. The paired makeup datasets produced by this pipeline significantly surpass the quality of all existing datasets. Extensive experiments demonstrate that FLUX-Makeup achieves state-of-the-art performance, exhibiting strong robustness across diverse scenarios.
Generative Video Matting
Video matting has traditionally been limited by the lack of high-quality ground-truth data. Most existing video matting datasets provide only human-annotated imperfect alpha and foreground annotations, which must be composited to background images or videos during the training stage. Thus, the generalization capability of previous methods in real-world scenarios is typically poor. In this work, we propose to solve the problem from two perspectives. First, we emphasize the importance of large-scale pre-training by pursuing diverse synthetic and pseudo-labeled segmentation datasets. We also develop a scalable synthetic data generation pipeline that can render diverse human bodies and fine-grained hairs, yielding around 200 video clips with a 3-second duration for fine-tuning. Second, we introduce a novel video matting approach that can effectively leverage the rich priors from pre-trained video diffusion models. This architecture offers two key advantages. First, strong priors play a critical role in bridging the domain gap between synthetic and real-world scenes. Second, unlike most existing methods that process video matting frame-by-frame and use an independent decoder to aggregate temporal information, our model is inherently designed for video, ensuring strong temporal consistency. We provide a comprehensive quantitative evaluation across three benchmark datasets, demonstrating our approach's superior performance, and present comprehensive qualitative results in diverse real-world scenes, illustrating the strong generalization capability of our method. The code is available at https://github.com/aim-uofa/GVM.
One-Trimap Video Matting
Recent studies made great progress in video matting by extending the success of trimap-based image matting to the video domain. In this paper, we push this task toward a more practical setting and propose One-Trimap Video Matting network (OTVM) that performs video matting robustly using only one user-annotated trimap. A key of OTVM is the joint modeling of trimap propagation and alpha prediction. Starting from baseline trimap propagation and alpha prediction networks, our OTVM combines the two networks with an alpha-trimap refinement module to facilitate information flow. We also present an end-to-end training strategy to take full advantage of the joint model. Our joint modeling greatly improves the temporal stability of trimap propagation compared to the previous decoupled methods. We evaluate our model on two latest video matting benchmarks, Deep Video Matting and VideoMatting108, and outperform state-of-the-art by significant margins (MSE improvements of 56.4% and 56.7%, respectively). The source code and model are available online: https://github.com/Hongje/OTVM.
Towards Aligned Layout Generation via Diffusion Model with Aesthetic Constraints
Controllable layout generation refers to the process of creating a plausible visual arrangement of elements within a graphic design (e.g., document and web designs) with constraints representing design intentions. Although recent diffusion-based models have achieved state-of-the-art FID scores, they tend to exhibit more pronounced misalignment compared to earlier transformer-based models. In this work, we propose the LAyout Constraint diffusion modEl (LACE), a unified model to handle a broad range of layout generation tasks, such as arranging elements with specified attributes and refining or completing a coarse layout design. The model is based on continuous diffusion models. Compared with existing methods that use discrete diffusion models, continuous state-space design can enable the incorporation of differentiable aesthetic constraint functions in training. For conditional generation, we introduce conditions via masked input. Extensive experiment results show that LACE produces high-quality layouts and outperforms existing state-of-the-art baselines.
Video Instance Matting
Conventional video matting outputs one alpha matte for all instances appearing in a video frame so that individual instances are not distinguished. While video instance segmentation provides time-consistent instance masks, results are unsatisfactory for matting applications, especially due to applied binarization. To remedy this deficiency, we propose Video Instance Matting~(VIM), that is, estimating alpha mattes of each instance at each frame of a video sequence. To tackle this challenging problem, we present MSG-VIM, a Mask Sequence Guided Video Instance Matting neural network, as a novel baseline model for VIM. MSG-VIM leverages a mixture of mask augmentations to make predictions robust to inaccurate and inconsistent mask guidance. It incorporates temporal mask and temporal feature guidance to improve the temporal consistency of alpha matte predictions. Furthermore, we build a new benchmark for VIM, called VIM50, which comprises 50 video clips with multiple human instances as foreground objects. To evaluate performances on the VIM task, we introduce a suitable metric called Video Instance-aware Matting Quality~(VIMQ). Our proposed model MSG-VIM sets a strong baseline on the VIM50 benchmark and outperforms existing methods by a large margin. The project is open-sourced at https://github.com/SHI-Labs/VIM.
Context Canvas: Enhancing Text-to-Image Diffusion Models with Knowledge Graph-Based RAG
We introduce a novel approach to enhance the capabilities of text-to-image models by incorporating a graph-based RAG. Our system dynamically retrieves detailed character information and relational data from the knowledge graph, enabling the generation of visually accurate and contextually rich images. This capability significantly improves upon the limitations of existing T2I models, which often struggle with the accurate depiction of complex or culturally specific subjects due to dataset constraints. Furthermore, we propose a novel self-correcting mechanism for text-to-image models to ensure consistency and fidelity in visual outputs, leveraging the rich context from the graph to guide corrections. Our qualitative and quantitative experiments demonstrate that Context Canvas significantly enhances the capabilities of popular models such as Flux, Stable Diffusion, and DALL-E, and improves the functionality of ControlNet for fine-grained image editing tasks. To our knowledge, Context Canvas represents the first application of graph-based RAG in enhancing T2I models, representing a significant advancement for producing high-fidelity, context-aware multi-faceted images.
Scene relighting with illumination estimation in the latent space on an encoder-decoder scheme
The image relighting task of transferring illumination conditions between two images offers an interesting and difficult challenge with potential applications in photography, cinematography and computer graphics. In this report we present methods that we tried to achieve that goal. Our models are trained on a rendered dataset of artificial locations with varied scene content, light source location and color temperature. With this dataset, we used a network with illumination estimation component aiming to infer and replace light conditions in the latent space representation of the concerned scenes.
OmnimatteRF: Robust Omnimatte with 3D Background Modeling
Video matting has broad applications, from adding interesting effects to casually captured movies to assisting video production professionals. Matting with associated effects such as shadows and reflections has also attracted increasing research activity, and methods like Omnimatte have been proposed to separate dynamic foreground objects of interest into their own layers. However, prior works represent video backgrounds as 2D image layers, limiting their capacity to express more complicated scenes, thus hindering application to real-world videos. In this paper, we propose a novel video matting method, OmnimatteRF, that combines dynamic 2D foreground layers and a 3D background model. The 2D layers preserve the details of the subjects, while the 3D background robustly reconstructs scenes in real-world videos. Extensive experiments demonstrate that our method reconstructs scenes with better quality on various videos.
MODNet-V: Improving Portrait Video Matting via Background Restoration
To address the challenging portrait video matting problem more precisely, existing works typically apply some matting priors that require additional user efforts to obtain, such as annotated trimaps or background images. In this work, we observe that instead of asking the user to explicitly provide a background image, we may recover it from the input video itself. To this end, we first propose a novel background restoration module (BRM) to recover the background image dynamically from the input video. BRM is extremely lightweight and can be easily integrated into existing matting models. By combining BRM with a recent image matting model, MODNet, we then present MODNet-V for portrait video matting. Benefited from the strong background prior provided by BRM, MODNet-V has only 1/3 of the parameters of MODNet but achieves comparable or even better performances. Our design allows MODNet-V to be trained in an end-to-end manner on a single NVIDIA 3090 GPU. Finally, we introduce a new patch refinement module (PRM) to adapt MODNet-V for high-resolution videos while keeping MODNet-V lightweight and fast.
Meta Pruning via Graph Metanetworks : A Meta Learning Framework for Network Pruning
Network pruning, aimed at reducing network size while preserving accuracy, has attracted significant research interest. Numerous pruning techniques have been proposed over time. They are becoming increasingly effective, but more complex and harder to interpret as well. Given the inherent complexity of neural networks, we argue that manually designing pruning criteria has reached a bottleneck. To address this, we propose a novel approach in which we "use a neural network to prune neural networks". More specifically, we introduce the newly developed idea of metanetwork from meta-learning into pruning. A metanetwork is a network that takes another network as input and produces a modified network as output. In this paper, we first establish a bijective mapping between neural networks and graphs, and then employ a graph neural network as our metanetwork. We train a metanetwork that learns the pruning strategy automatically which can transform a network that is hard to prune into another network that is much easier to prune. Once the metanetwork is trained, our pruning needs nothing more than a feedforward through the metanetwork and the standard finetuning to prune at state-of-the-art. Our method achieved outstanding results on many popular and representative pruning tasks (including ResNet56 on CIFAR10, VGG19 on CIFAR100, ResNet50 on ImageNet). Our code is available at https://github.com/Yewei-Liu/MetaPruning
dugMatting: Decomposed-Uncertainty-Guided Matting
Cutting out an object and estimating its opacity mask, known as image matting, is a key task in image and video editing. Due to the highly ill-posed issue, additional inputs, typically user-defined trimaps or scribbles, are usually needed to reduce the uncertainty. Although effective, it is either time consuming or only suitable for experienced users who know where to place the strokes. In this work, we propose a decomposed-uncertainty-guided matting (dugMatting) algorithm, which explores the explicitly decomposed uncertainties to efficiently and effectively improve the results. Basing on the characteristic of these uncertainties, the epistemic uncertainty is reduced in the process of guiding interaction (which introduces prior knowledge), while the aleatoric uncertainty is reduced in modeling data distribution (which introduces statistics for both data and possible noise). The proposed matting framework relieves the requirement for users to determine the interaction areas by using simple and efficient labeling. Extensively quantitative and qualitative results validate that the proposed method significantly improves the original matting algorithms in terms of both efficiency and efficacy.
FlashTex: Fast Relightable Mesh Texturing with LightControlNet
Manually creating textures for 3D meshes is time-consuming, even for expert visual content creators. We propose a fast approach for automatically texturing an input 3D mesh based on a user-provided text prompt. Importantly, our approach disentangles lighting from surface material/reflectance in the resulting texture so that the mesh can be properly relit and rendered in any lighting environment. We introduce LightControlNet, a new text-to-image model based on the ControlNet architecture, which allows the specification of the desired lighting as a conditioning image to the model. Our text-to-texture pipeline then constructs the texture in two stages. The first stage produces a sparse set of visually consistent reference views of the mesh using LightControlNet. The second stage applies a texture optimization based on Score Distillation Sampling (SDS) that works with LightControlNet to increase the texture quality while disentangling surface material from lighting. Our pipeline is significantly faster than previous text-to-texture methods, while producing high-quality and relightable textures.
Instant 3D Human Avatar Generation using Image Diffusion Models
We present AvatarPopUp, a method for fast, high quality 3D human avatar generation from different input modalities, such as images and text prompts and with control over the generated pose and shape. The common theme is the use of diffusion-based image generation networks that are specialized for each particular task, followed by a 3D lifting network. We purposefully decouple the generation from the 3D modeling which allow us to leverage powerful image synthesis priors, trained on billions of text-image pairs. We fine-tune latent diffusion networks with additional image conditioning to solve tasks such as image generation and back-view prediction, and to support qualitatively different multiple 3D hypotheses. Our partial fine-tuning approach allows to adapt the networks for each task without inducing catastrophic forgetting. In our experiments, we demonstrate that our method produces accurate, high-quality 3D avatars with diverse appearance that respect the multimodal text, image, and body control signals. Our approach can produce a 3D model in as few as 2 seconds, a four orders of magnitude speedup w.r.t. the vast majority of existing methods, most of which solve only a subset of our tasks, and with fewer controls, thus enabling applications that require the controlled 3D generation of human avatars at scale. The project website can be found at https://www.nikoskolot.com/avatarpopup/.
X-Mesh: Towards Fast and Accurate Text-driven 3D Stylization via Dynamic Textual Guidance
Text-driven 3D stylization is a complex and crucial task in the fields of computer vision (CV) and computer graphics (CG), aimed at transforming a bare mesh to fit a target text. Prior methods adopt text-independent multilayer perceptrons (MLPs) to predict the attributes of the target mesh with the supervision of CLIP loss. However, such text-independent architecture lacks textual guidance during predicting attributes, thus leading to unsatisfactory stylization and slow convergence. To address these limitations, we present X-Mesh, an innovative text-driven 3D stylization framework that incorporates a novel Text-guided Dynamic Attention Module (TDAM). The TDAM dynamically integrates the guidance of the target text by utilizing text-relevant spatial and channel-wise attentions during vertex feature extraction, resulting in more accurate attribute prediction and faster convergence speed. Furthermore, existing works lack standard benchmarks and automated metrics for evaluation, often relying on subjective and non-reproducible user studies to assess the quality of stylized 3D assets. To overcome this limitation, we introduce a new standard text-mesh benchmark, namely MIT-30, and two automated metrics, which will enable future research to achieve fair and objective comparisons. Our extensive qualitative and quantitative experiments demonstrate that X-Mesh outperforms previous state-of-the-art methods.
UMat: Uncertainty-Aware Single Image High Resolution Material Capture
We propose a learning-based method to recover normals, specularity, and roughness from a single diffuse image of a material, using microgeometry appearance as our primary cue. Previous methods that work on single images tend to produce over-smooth outputs with artifacts, operate at limited resolution, or train one model per class with little room for generalization. Previous methods that work on single images tend to produce over-smooth outputs with artifacts, operate at limited resolution, or train one model per class with little room for generalization. In contrast, in this work, we propose a novel capture approach that leverages a generative network with attention and a U-Net discriminator, which shows outstanding performance integrating global information at reduced computational complexity. We showcase the performance of our method with a real dataset of digitized textile materials and show that a commodity flatbed scanner can produce the type of diffuse illumination required as input to our method. Additionally, because the problem might be illposed -more than a single diffuse image might be needed to disambiguate the specular reflection- or because the training dataset is not representative enough of the real distribution, we propose a novel framework to quantify the model's confidence about its prediction at test time. Our method is the first one to deal with the problem of modeling uncertainty in material digitization, increasing the trustworthiness of the process and enabling more intelligent strategies for dataset creation, as we demonstrate with an active learning experiment.
StyleSculptor: Zero-Shot Style-Controllable 3D Asset Generation with Texture-Geometry Dual Guidance
Creating 3D assets that follow the texture and geometry style of existing ones is often desirable or even inevitable in practical applications like video gaming and virtual reality. While impressive progress has been made in generating 3D objects from text or images, creating style-controllable 3D assets remains a complex and challenging problem. In this work, we propose StyleSculptor, a novel training-free approach for generating style-guided 3D assets from a content image and one or more style images. Unlike previous works, StyleSculptor achieves style-guided 3D generation in a zero-shot manner, enabling fine-grained 3D style control that captures the texture, geometry, or both styles of user-provided style images. At the core of StyleSculptor is a novel Style Disentangled Attention (SD-Attn) module, which establishes a dynamic interaction between the input content image and style image for style-guided 3D asset generation via a cross-3D attention mechanism, enabling stable feature fusion and effective style-guided generation. To alleviate semantic content leakage, we also introduce a style-disentangled feature selection strategy within the SD-Attn module, which leverages the variance of 3D feature patches to disentangle style- and content-significant channels, allowing selective feature injection within the attention framework. With SD-Attn, the network can dynamically compute texture-, geometry-, or both-guided features to steer the 3D generation process. Built upon this, we further propose the Style Guided Control (SGC) mechanism, which enables exclusive geometry- or texture-only stylization, as well as adjustable style intensity control. Extensive experiments demonstrate that StyleSculptor outperforms existing baseline methods in producing high-fidelity 3D assets.
Stable-Makeup: When Real-World Makeup Transfer Meets Diffusion Model
Current makeup transfer methods are limited to simple makeup styles, making them difficult to apply in real-world scenarios. In this paper, we introduce Stable-Makeup, a novel diffusion-based makeup transfer method capable of robustly transferring a wide range of real-world makeup, onto user-provided faces. Stable-Makeup is based on a pre-trained diffusion model and utilizes a Detail-Preserving (D-P) makeup encoder to encode makeup details. It also employs content and structural control modules to preserve the content and structural information of the source image. With the aid of our newly added makeup cross-attention layers in U-Net, we can accurately transfer the detailed makeup to the corresponding position in the source image. After content-structure decoupling training, Stable-Makeup can maintain content and the facial structure of the source image. Moreover, our method has demonstrated strong robustness and generalizability, making it applicable to varioustasks such as cross-domain makeup transfer, makeup-guided text-to-image generation and so on. Extensive experiments have demonstrated that our approach delivers state-of-the-art (SOTA) results among existing makeup transfer methods and exhibits a highly promising with broad potential applications in various related fields. Code released: https://github.com/Xiaojiu-z/Stable-Makeup
TryOffAnyone: Tiled Cloth Generation from a Dressed Person
The fashion industry is increasingly leveraging computer vision and deep learning technologies to enhance online shopping experiences and operational efficiencies. In this paper, we address the challenge of generating high-fidelity tiled garment images essential for personalized recommendations, outfit composition, and virtual try-on systems from photos of garments worn by models. Inspired by the success of Latent Diffusion Models (LDMs) in image-to-image translation, we propose a novel approach utilizing a fine-tuned StableDiffusion model. Our method features a streamlined single-stage network design, which integrates garmentspecific masks to isolate and process target clothing items effectively. By simplifying the network architecture through selective training of transformer blocks and removing unnecessary crossattention layers, we significantly reduce computational complexity while achieving state-of-the-art performance on benchmark datasets like VITON-HD. Experimental results demonstrate the effectiveness of our approach in producing high-quality tiled garment images for both full-body and half-body inputs. Code and model are available at: https://github.com/ixarchakos/try-off-anyone
Sheaf Neural Networks for Graph-based Recommender Systems
Recent progress in Graph Neural Networks has resulted in wide adoption by many applications, including recommendation systems. The reason for Graph Neural Networks' superiority over other approaches is that many problems in recommendation systems can be naturally modeled as graphs, where nodes can be either users or items and edges represent preference relationships. In current Graph Neural Network approaches, nodes are represented with a static vector learned at training time. This static vector might only be suitable to capture some of the nuances of users or items they define. To overcome this limitation, we propose using a recently proposed model inspired by category theory: Sheaf Neural Networks. Sheaf Neural Networks, and its connected Laplacian, can address the previous problem by associating every node (and edge) with a vector space instead than a single vector. The vector space representation is richer and allows picking the proper representation at inference time. This approach can be generalized for different related tasks on graphs and achieves state-of-the-art performance in terms of F1-Score@N in collaborative filtering and Hits@20 in link prediction. For collaborative filtering, the approach is evaluated on the MovieLens 100K with a 5.1% improvement, on MovieLens 1M with a 5.4% improvement and on Book-Crossing with a 2.8% improvement, while for link prediction on the ogbl-ddi dataset with a 1.6% refinement with respect to the respective baselines.
BeautyBank: Encoding Facial Makeup in Latent Space
The advancement of makeup transfer, editing, and image encoding has demonstrated their effectiveness and superior quality. However, existing makeup works primarily focus on low-dimensional features such as color distributions and patterns, limiting their versatillity across a wide range of makeup applications. Futhermore, existing high-dimensional latent encoding methods mainly target global features such as structure and style, and are less effective for tasks that require detailed attention to local color and pattern features of makeup. To overcome these limitations, we propose BeautyBank, a novel makeup encoder that disentangles pattern features of bare and makeup faces. Our method encodes makeup features into a high-dimensional space, preserving essential details necessary for makeup reconstruction and broadening the scope of potential makeup research applications. We also propose a Progressive Makeup Tuning (PMT) strategy, specifically designed to enhance the preservation of detailed makeup features while preventing the inclusion of irrelevant attributes. We further explore novel makeup applications, including facial image generation with makeup injection and makeup similarity measure. Extensive empirical experiments validate that our method offers superior task adaptability and holds significant potential for widespread application in various makeup-related fields. Furthermore, to address the lack of large-scale, high-quality paired makeup datasets in the field, we constructed the Bare-Makeup Synthesis Dataset (BMS), comprising 324,000 pairs of 512x512 pixel images of bare and makeup-enhanced faces.
