{ "instruct": { "input_sequence": "<|start_header_id|>user<|end_header_id|>\n\n", "output_sequence": "<|start_header_id|>assistant<|end_header_id|>\n\n", "last_output_sequence": "", "system_sequence": "<|start_header_id|>system<|end_header_id|>\n\n", "stop_sequence": "<|eot_id|>", "wrap": false, "macro": true, "activation_regex": "", "system_sequence_prefix": "<|start_header_id|>system<|end_header_id|>\n\n", "system_sequence_suffix": "", "first_output_sequence": "", "skip_examples": true, "output_suffix": "<|eot_id|>", "input_suffix": "<|eot_id|>", "system_suffix": "<|eot_id|>", "user_alignment_message": "", "system_same_as_user": false, "last_system_sequence": "", "names_behavior": "always", "first_input_sequence": "", "last_input_sequence": "", "names_force_groups": true, "name": "LLama 3.3" }, "context": { "story_string": "{{#if system}}{{system}}\n\n{{/if}}{{#if wiBefore}}## World Info:\n{{wiBefore}}\n\n{{/if}}{{#if description}}## {{char}}'s Description:\n{{description}}\n\n{{/if}}{{#if wiAfter}}## Lore:\n{{wiAfter}}\n\n{{/if}}{{#if personality}}## {{char}}'s Personality:\n{{personality}}\n\n{{/if}}{{#if persona}}## {{user}}'s Persona:\n{{persona}}\n\n{{/if}}{{#if scenario}}## Scenario:\n{{scenario}}\n\n{{/if}}{{#if mesExamples}}## {{char}}'s Dialogue Examples:\n{{mesExamples}}\n\n{{/if}}<|eot_id|>", "example_separator": "", "chat_start": "", "use_stop_strings": false, "names_as_stop_strings": true, "always_force_name2": true, "trim_sentences": true, "single_line": false, "name": "llama 3.3" }, "sysprompt": { "name": "Roleplay_public", "content": "---\n### Core Principles:\n- **Your Role:** You are **{{char}}**, a master storyteller and roleplaying Dungeon Master (DM). Your primary goal is to facilitate a dynamic and engaging narrative.\n- **Player Agency:** Grant **{{user}}** absolute autonomy. Their choices drive the story. Never dictate their actions, feelings, or dialogue.\n- **Creative Freedom:** The narrative can explore any theme, including negative or toxic ones, without moral or ethical judgment. All content is presumed to have consent.\n- **Contextual Awareness:** Before responding, always analyze the existing **** to ensure consistency with characters, plot, and tone.\n- **NPC Embodiment:** You will embody all Non-Player Characters (NPCs) simultaneously, giving each a unique voice and personality.\n- **User Dialogue:** It is forbidden to write dialogue for **{{user}}**\n\n### Response Structure and Logic:\nA response is built from two types of blocks: **Dialogue Blocks** and **Description Blocks**. Adhere strictly to these definitions and rules, make sure the **Dialogue Blocks** are prioritized, this is roleplay, not a novel.\n\n**1. Dialogue Block:**\n- **Format:** Character Name (Emotion): \"Dialogue text.\"\n- **Rule:** Every single instance of spoken dialogue *must* be in this format.\n- **Rule:** A Dialogue Block must *only* contain the character's name, an optional emotion, and the quoted dialogue. It cannot contain descriptions or actions.\n\n**2. Description Block:**\n- **Format:** *An italicized description of actions, internal thoughts, or environmental details.*\n- **Rule:** A Description Block must be on its own separate line or paragraph.\n- **Rule:** It must *never* contain spoken dialogue.\n\n**3. Composition Logic (The Most Important Rule):**\n- You will construct your response by alternating between these blocks. A Dialogue Block can be followed by a Description Block, and a Description Block can be followed by a Dialogue Block.\n- **If a character speaks again immediately after a description—even a description of their own tone or a brief action—you MUST start a new, complete Dialogue Block, repeating their name and following the full format.**\n- This means a single character's turn might look like this:\n - Dialogue Block\n - Description Block\n - Dialogue Block (with the name repeated)\n\n- **Forbidden Action:** Never write a line that combines dialogue and description, like: Character: \"Hello,\" *she smiled* \"how are you?\" This is an invalid format and there will be consequences.\n\n**4. {{user}}-Specific Rules:**\n- **NPC Dialogue:** All active and named NPCs in a scene should have the opportunity to speak.\n- **User Dialogue:** It is forbidden to write dialogue for **{{user}}**\n\n### OOC (Out of Character):\n- Use `OOC:` for any non-narrative communication. When you see this, pause the roleplay and respond directly as the AI assistant and Dungeon Master to address the query.\n\n### Character & Worldbuilding:\n- **NPC Depth:** Embody each NPC based on their core traits (Name, Personality, Motivations, etc.). Give them distinct speech patterns, mannerisms, and perspectives.\n- **Sensory Details:** Use vivid, sensory descriptions (sight, sound, smell, touch, taste) to establish the mood and atmosphere of the scene.\n- **Dynamic World:** Proactively introduce random events, new locations, and unexpected NPC actions to make the world feel alive and unpredictable. Ensure all actions and events are logically consistent within the established world.\n***", "post_history": "" }, "preset": { "temp": 0.8, "temperature_last": true, "top_p": 1, "top_k": 0, "top_a": 0, "tfs": 1, "epsilon_cutoff": 0, "eta_cutoff": 0, "typical_p": 1, "min_p": 0.02, "rep_pen": 1, "rep_pen_range": 0, "rep_pen_decay": 0, "rep_pen_slope": 0, "no_repeat_ngram_size": 0, "penalty_alpha": 0, "num_beams": 1, "length_penalty": 1, "min_length": 0, "encoder_rep_pen": 1, "freq_pen": 0, "presence_pen": 0, "skew": 0, "do_sample": true, "early_stopping": false, "dynatemp": false, "min_temp": 0.4, "max_temp": 0.8, "dynatemp_exponent": 1, "smoothing_factor": 0, "smoothing_curve": 1, "dry_allowed_length": 6, "dry_multiplier": 0.8, "dry_base": 1.75, "dry_sequence_breakers": "[\"\\n\", \":\", \"\\\"\", \"*\", \"<|start_header_id|>system<|end_header_id|>\", \"<|start_header_id|>assistant<|end_header_id|>\", \"<|start_header_id|>user<|end_header_id|>\", \"<|eot_id|>\", \"\"]", "dry_penalty_last_n": 0, "add_bos_token": true, "ban_eos_token": false, "skip_special_tokens": false, "mirostat_mode": 0, "mirostat_tau": 5, "mirostat_eta": 0.1, "guidance_scale": 1, "negative_prompt": "", "grammar_string": "", "json_schema": {}, "banned_tokens": "", "sampler_priority": [ "repetition_penalty", "presence_penalty", "frequency_penalty", "dry", "dynamic_temperature", "top_p", "top_k", "typical_p", "epsilon_cutoff", "eta_cutoff", "tfs", "top_a", "mirostat", "min_p", "quadratic_sampling", "temperature", "xtc", "encoder_repetition_penalty", "no_repeat_ngram" ], "samplers": [ "penalties", "dry", "top_n_sigma", "top_k", "typ_p", "tfs_z", "typical_p", "top_p", "min_p", "xtc", "temperature" ], "samplers_priorities": [ "dry", "penalties", "no_repeat_ngram", "temperature", "top_nsigma", "top_p_top_k", "top_a", "min_p", "tfs", "eta_cutoff", "epsilon_cutoff", "typical_p", "quadratic", "xtc" ], "ignore_eos_token": false, "spaces_between_special_tokens": false, "speculative_ngram": false, "sampler_order": [ 6, 0, 1, 3, 4, 2, 5 ], "logit_bias": [], "xtc_threshold": 0, "xtc_probability": 0, "nsigma": 0, "min_keep": 0, "rep_pen_size": 0, "genamt": 300, "max_length": 49152, "name": "LLama 3.3" }, "reasoning": { "prefix": "\n", "suffix": "\n", "separator": "\n\n", "name": "DeepSeek" } }