voxandgltf / app.py
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import gradio as gr
import numpy as np
import trimesh
import tempfile
import os
from pathlib import Path
import logging
from typing import Tuple, Optional
import struct
# Configure logging
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)
class VoxParser:
"""Parse MagicaVoxel .vox files"""
def __init__(self, file_path):
self.file_path = file_path
self.voxels = []
self.palette = []
self.size = {}
def parse(self) -> dict:
"""Parse the .vox file and extract voxel data"""
try:
with open(self.file_path, 'rb') as f:
# Read header
header = f.read(4).decode('ascii')
if header != 'VOX ':
raise ValueError("Invalid VOX file header")
version = struct.unpack('<I', f.read(4))[0]
# Parse chunks
while True:
chunk_data = f.read(8)
if len(chunk_data) < 8:
break
chunk_id = chunk_data[:4].decode('ascii')
chunk_size, child_size = struct.unpack('<II', chunk_data[4:])
chunk_content = f.read(chunk_size)
if chunk_id == 'SIZE':
self.parse_size(chunk_content)
elif chunk_id == 'XYZI':
self.parse_voxels(chunk_content)
elif chunk_id == 'RGBA':
self.parse_palette(chunk_content)
else:
# Skip unknown chunks
if chunk_size > 0:
f.seek(chunk_size, 1)
return {
'voxels': self.voxels,
'palette': self.palette or self._default_palette(),
'size': self.size
}
except Exception as e:
logger.error(f"Error parsing VOX file: {e}")
raise
def parse_size(self, data: bytes):
"""Parse size chunk"""
self.size = {
'x': struct.unpack('<I', data[:4])[0],
'y': struct.unpack('<I', data[4:8])[0],
'z': struct.unpack('<I', data[8:12])[0]
}
def parse_voxels(self, data: bytes):
"""Parse voxel data"""
num_voxels = struct.unpack('<I', data[:4])[0]
offset = 4
for i in range(num_voxels):
if offset + 4 <= len(data):
x, y, z, color_index = struct.unpack('BBBB', data[offset:offset+4])
self.voxels.append({
'x': x,
'y': y,
'z': z,
'color_index': color_index
})
offset += 4
def parse_palette(self, data: bytes):
"""Parse palette data"""
offset = 0
for i in range(256):
if offset + 4 <= len(data):
r, g, b, a = struct.unpack('BBBB', data[offset:offset+4])
self.palette.append({
'r': r,
'g': g,
'b': b,
'a': a
})
offset += 4
def _default_palette(self) -> list:
"""Default MagicaVoxel palette if none found"""
colors = []
# Create a simple gradient palette
for i in range(256):
intensity = i / 255.0
colors.append({
'r': int(intensity * 255),
'g': int(intensity * 255),
'b': int(intensity * 255),
'a': 255
})
return colors
class VoxToGlbConverter:
"""Convert MagicaVoxel files to GLB format"""
def __init__(self):
self.voxel_size = 1.0
def vox_to_glb(self, vox_file_path: str) -> Tuple[str, str]:
"""
Convert .vox file to .glb file
Args:
vox_file_path: Path to the .vox file
Returns:
Tuple of (glb_file_path, status_message)
"""
try:
# Parse the .vox file
parser = VoxParser(vox_file_path)
voxel_data = parser.parse()
if not voxel_data['voxels']:
return "", "No voxels found in the file"
# Create mesh from voxels
mesh = self.create_mesh_from_voxels(voxel_data)
# Save as GLB
output_path = str(Path(vox_file_path).with_suffix('.glb'))
mesh.export(output_path)
return output_path, f"Successfully converted {len(voxel_data['voxels'])} voxels to GLB format"
except Exception as e:
logger.error(f"Conversion error: {e}")
return "", f"Error converting file: {str(e)}"
def create_mesh_from_voxels(self, voxel_data: dict) -> trimesh.Trimesh:
"""Create a trimesh from voxel data"""
voxels = voxel_data['voxels']
palette = voxel_data['palette']
# Group voxels by color for better performance
color_groups = {}
for voxel in voxels:
color_idx = voxel['color_index']
if color_idx not in color_groups:
color_groups[color_idx] = []
color_groups[color_idx].append(voxel)
# Create meshes for each color group
meshes = []
for color_idx, voxels in color_groups.items():
color = palette[color_idx] if color_idx < len(palette) else {'r': 255, 'g': 255, 'b': 255, 'a': 255}
# Create instanced cubes for this color
cube = trimesh.creation.box(extents=[self.voxel_size, self.voxel_size, self.voxel_size])
for voxel in voxels:
# Position the cube
translation = trimesh.transformations.translation_matrix([
voxel['x'] * self.voxel_size,
voxel['z'] * self.voxel_size, # Swap Y and Z for proper orientation
voxel['y'] * self.voxel_size
])
transformed_cube = cube.copy()
transformed_cube.apply_transform(translation)
# Set vertex colors
vertex_colors = np.tile([color['r']/255, color['g']/255, color['b']/255, color['a']/255],
(len(transformed_cube.vertices), 1))
transformed_cube.visual.vertex_colors = vertex_colors
meshes.append(transformed_cube)
# Combine all meshes
if meshes:
combined = trimesh.util.concatenate(meshes)
return combined
else:
# Fallback: create a simple cube
return trimesh.creation.box(extents=[self.voxel_size, self.voxel_size, self.voxel_size])
def process_vox_file(vox_file) -> Tuple[str, str]:
"""Process uploaded .vox file and convert to .glb"""
if vox_file is None:
return "", "Please upload a .vox file"
try:
converter = VoxToGlbConverter()
glb_path, message = converter.vox_to_glb(vox_file.name)
return glb_path, message
except Exception as e:
return "", f"Error: {str(e)}"
def create_gradio_interface():
"""Create the Gradio interface"""
with gr.Blocks(title="VOX to GLB Converter", theme=gr.themes.Soft()) as app:
gr.Markdown("""
# 🧊 MagicaVoxel to GLB Converter
Convert your MagicaVoxel `.vox` files to `.glb` format for preview and use in 3D applications.
**Features:**
- βœ… Preserves voxel colors and structure
- βœ… Optimized for 3D preview
- βœ… Handles legacy VOX formats (2019-2020)
- βœ… Downloads as GLB file
""")
with gr.Row():
with gr.Column():
vox_input = gr.File(
label="Upload VOX File",
file_types=[".vox"],
file_count="single"
)
convert_btn = gr.Button("Convert to GLB", variant="primary")
status_output = gr.Textbox(
label="Status",
interactive=False,
placeholder="Ready to convert..."
)
with gr.Column():
glb_output = gr.File(
label="Download GLB File",
file_types=[".glb"],
interactive=False
)
preview_info = gr.Markdown("""
**Preview Info:**
- Download the GLB file
- Drag into any 3D viewer
- Compatible with Three.js, Babylon.js, Unity, Blender
""")
# Event handlers
convert_btn.click(
fn=process_vox_file,
inputs=[vox_input],
outputs=[glb_output, status_output]
)
# Examples
gr.Markdown("### πŸ“ Example Usage")
gr.Markdown("""
**How to use:**
1. Click "Upload VOX File" and select your `.vox` file
2. Click "Convert to GLB"
3. Download the converted `.glb` file
4. Preview in any 3D viewer or use in your projects
**Supported formats:**
- MagicaVoxel .vox files (all versions)
- Preserves colors and voxel positions
- Optimized mesh output
""")
return app
if __name__ == "__main__":
app = create_gradio_interface()
app.launch(
server_name="0.0.0.0",
server_port=7860,
share=True,
show_error=True
)