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SubscribeAgentStudio: A Toolkit for Building General Virtual Agents
Creating autonomous virtual agents capable of using arbitrary software on any digital device remains a major challenge for artificial intelligence. Two key obstacles hinder progress: insufficient infrastructure for building virtual agents in real-world environments, and the need for in-the-wild evaluation of fundamental agent abilities. To address this, we introduce AgentStudio, an online, realistic, and multimodal toolkit that covers the entire lifecycle of agent development. This includes environment setups, data collection, agent evaluation, and visualization. The observation and action spaces are highly generic, supporting both function calling and human-computer interfaces. This versatility is further enhanced by AgentStudio's graphical user interfaces, which allow efficient development of datasets and benchmarks in real-world settings. To illustrate, we introduce a visual grounding dataset and a real-world benchmark suite, both created with our graphical interfaces. Furthermore, we present several actionable insights derived from AgentStudio, e.g., general visual grounding, open-ended tool creation, learning from videos, etc. We have open-sourced the environments, datasets, benchmarks, and interfaces to promote research towards developing general virtual agents for the future.
DOGE: Towards Versatile Visual Document Grounding and Referring
In recent years, Multimodal Large Language Models (MLLMs) have increasingly emphasized grounding and referring capabilities to achieve detailed understanding and flexible user interaction. However, in the realm of visual document understanding, these capabilities lag behind due to the scarcity of fine-grained datasets and comprehensive benchmarks. To fill this gap, we propose the DOcument Grounding and Eferring data engine (DOGE-Engine), which produces two types of high-quality fine-grained document data: multi-granular parsing data for enhancing fundamental text localization and recognition capabilities; and instruction-tuning data to activate MLLM's grounding and referring capabilities during dialogue and reasoning. Additionally, using our engine, we construct DOGE-Bench, which encompasses 7 grounding and referring tasks across 3 document types (chart, poster, PDF document), providing comprehensive evaluations for fine-grained document understanding. Furthermore, leveraging the data generated by our engine, we develop a strong baseline model, DOGE. This pioneering MLLM is capable of accurately referring and grounding texts at multiple granularities within document images. Our code, data, and model will be open-sourced for community development.
Grounding or Guessing? Visual Signals for Detecting Hallucinations in Sign Language Translation
Hallucination, where models generate fluent text unsupported by visual evidence, remains a major flaw in vision-language models and is particularly critical in sign language translation (SLT). In SLT, meaning depends on precise grounding in video, and gloss-free models are especially vulnerable because they map continuous signer movements directly into natural language without intermediate gloss supervision that serves as alignment. We argue that hallucinations arise when models rely on language priors rather than visual input. To capture this, we propose a token-level reliability measure that quantifies how much the decoder uses visual information. Our method combines feature-based sensitivity, which measures internal changes when video is masked, with counterfactual signals, which capture probability differences between clean and altered video inputs. These signals are aggregated into a sentence-level reliability score, providing a compact and interpretable measure of visual grounding. We evaluate the proposed measure on two SLT benchmarks (PHOENIX-2014T and CSL-Daily) with both gloss-based and gloss-free models. Our results show that reliability predicts hallucination rates, generalizes across datasets and architectures, and decreases under visual degradations. Beyond these quantitative trends, we also find that reliability distinguishes grounded tokens from guessed ones, allowing risk estimation without references; when combined with text-based signals (confidence, perplexity, or entropy), it further improves hallucination risk estimation. Qualitative analysis highlights why gloss-free models are more susceptible to hallucinations. Taken together, our findings establish reliability as a practical and reusable tool for diagnosing hallucinations in SLT, and lay the groundwork for more robust hallucination detection in multimodal generation.
GROOViST: A Metric for Grounding Objects in Visual Storytelling
A proper evaluation of stories generated for a sequence of images -- the task commonly referred to as visual storytelling -- must consider multiple aspects, such as coherence, grammatical correctness, and visual grounding. In this work, we focus on evaluating the degree of grounding, that is, the extent to which a story is about the entities shown in the images. We analyze current metrics, both designed for this purpose and for general vision-text alignment. Given their observed shortcomings, we propose a novel evaluation tool, GROOViST, that accounts for cross-modal dependencies, temporal misalignments (the fact that the order in which entities appear in the story and the image sequence may not match), and human intuitions on visual grounding. An additional advantage of GROOViST is its modular design, where the contribution of each component can be assessed and interpreted individually.
VTimeCoT: Thinking by Drawing for Video Temporal Grounding and Reasoning
In recent years, video question answering based on multimodal large language models (MLLM) has garnered considerable attention, due to the benefits from the substantial advancements in LLMs. However, these models have a notable deficiency in the domains of video temporal grounding and reasoning, posing challenges to the development of effective real-world video understanding systems. Inspired by how humans use video players to interact with the progress bar for video comprehension, we introduce VTimeCoT, a simple yet effective training-free framework, designed for high-performance video grounding and reasoning. The proposed framework incorporates two novel visual tools of the progress bar: a plug-and-play progress bar integration tool and a high-efficiency highlighting tool. In addition, to address the limitations of conventional text-based chain-of-thought (CoT) approaches, we introduce a visuotemporal CoT process that integrates cross-modality reasoning across both video and text. Our approach demonstrates significant performance improvements on both Qwen2VL-7B and GPT4o baselines in tasks of video temporal grounding and reasoning-based question answering. Finally, we showcase that the proposed framework achieves a compositional and interpretable reasoning process. Project page: https://vtimecot.github.io
Plug-and-Play Grounding of Reasoning in Multimodal Large Language Models
The surge of Multimodal Large Language Models (MLLMs), given their prominent emergent capabilities in instruction following and reasoning, has greatly advanced the field of visual reasoning. However, constrained by their non-lossless image tokenization, most MLLMs fall short of comprehensively capturing details of text and objects, especially in high-resolution images. To address this, we propose P2G, a novel framework for plug-and-play grounding of reasoning in MLLMs. Specifically, P2G exploits the tool-usage potential of MLLMs to employ expert agents to achieve on-the-fly grounding to critical visual and textual objects of image, thus achieving deliberate reasoning via multimodal prompting. We further create P2GB, a benchmark aimed at assessing MLLMs' ability to understand inter-object relationships and text in challenging high-resolution images. Comprehensive experiments on visual reasoning tasks demonstrate the superiority of P2G. Noteworthy, P2G achieved comparable performance with GPT-4V on P2GB, with a 7B backbone. Our work highlights the potential of plug-and-play grounding of reasoning and opens up a promising alternative beyond model scaling.
Thinking With Videos: Multimodal Tool-Augmented Reinforcement Learning for Long Video Reasoning
The video reasoning ability of multimodal large language models (MLLMs) is crucial for downstream tasks like video question answering and temporal grounding. While recent approaches have explored text-based chain-of-thought (CoT) reasoning for MLLMs, these methods often suffer from limited cross-modal interaction and increased hallucination, especially with longer videos or reasoning chains. To address these challenges, we propose Video Intelligence via Tool-Augmented Learning (VITAL), a novel end-to-end agentic video reasoning framework. With a visual toolbox, the model can densely sample new video frames on demand and generate multimodal CoT for precise long video reasoning. We observe that temporal grounding and question answering are mutually beneficial for video understanding tasks. Therefore, we construct two high-quality multi-task video reasoning datasets MTVR-CoT-72k for supervised fine-tuning and MTVR-RL-110k for reinforcement learning. Moreover, we propose a Difficulty-aware Group Relative Policy Optimization algorithm (DGRPO) to mitigate difficulty imbalance in multi-task reinforcement learning. Extensive experiments on 11 challenging video understanding benchmarks demonstrate the advanced reasoning ability of VITAL, outperforming existing methods in video question answering and temporal grounding tasks, especially in long video scenarios. All code, data and model weight will be made publicly available.
PixelCraft: A Multi-Agent System for High-Fidelity Visual Reasoning on Structured Images
Structured images (e.g., charts and geometric diagrams) remain challenging for multimodal large language models (MLLMs), as perceptual slips can cascade into erroneous conclusions. Intermediate visual cues can steer reasoning; however, existing cue-based methods are constrained with low-fidelity image processing and linear, rigid reasoning patterns, limiting their effectiveness on complex structured-image tasks. In this paper, we propose PixelCraft, a novel multi-agent system for high-fidelity image processing and flexible visual reasoning on structured images. The system comprises a dispatcher, a planner, a reasoner, critics, and a set of visual tool agents. To achieve high-fidelity processing, we construct a high-quality corpus and fine-tune an MLLM into a grounding model, whose pixel-level localizations are integrated with traditional computer vision (CV) algorithms in tool agents. Building on this foundation, PixelCraft facilitates flexible visual reasoning through a dynamic three-stage workflow of tool selection, agent discussion, and self-criticism. Moreover, unlike prior linear reasoning patterns that simply append historical images, PixelCraft maintains an image memory to allow the planner to adaptively revisit earlier visual steps, explore alternative reasoning branches, and dynamically adjust the reasoning trajectory during discussion. Extensive experiments on challenging chart and geometry benchmarks demonstrate that PixelCraft significantly improves visual reasoning performance for advanced MLLMs, setting a new standard for structured image reasoning. Our code will be available at https://github.com/microsoft/PixelCraft.
GroundVLP: Harnessing Zero-shot Visual Grounding from Vision-Language Pre-training and Open-Vocabulary Object Detection
Visual grounding, a crucial vision-language task involving the understanding of the visual context based on the query expression, necessitates the model to capture the interactions between objects, as well as various spatial and attribute information. However, the annotation data of visual grounding task is limited due to its time-consuming and labor-intensive annotation process, resulting in the trained models being constrained from generalizing its capability to a broader domain. To address this challenge, we propose GroundVLP, a simple yet effective zero-shot method that harnesses visual grounding ability from the existing models trained from image-text pairs and pure object detection data, both of which are more conveniently obtainable and offer a broader domain compared to visual grounding annotation data. GroundVLP proposes a fusion mechanism that combines the heatmap from GradCAM and the object proposals of open-vocabulary detectors. We demonstrate that the proposed method significantly outperforms other zero-shot methods on RefCOCO/+/g datasets, surpassing prior zero-shot state-of-the-art by approximately 28\% on the test split of RefCOCO and RefCOCO+. Furthermore, GroundVLP performs comparably to or even better than some non-VLP-based supervised models on the Flickr30k entities dataset. Our code is available at https://github.com/om-ai-lab/GroundVLP.
Sentence Attention Blocks for Answer Grounding
Answer grounding is the task of locating relevant visual evidence for the Visual Question Answering task. While a wide variety of attention methods have been introduced for this task, they suffer from the following three problems: designs that do not allow the usage of pre-trained networks and do not benefit from large data pre-training, custom designs that are not based on well-grounded previous designs, therefore limiting the learning power of the network, or complicated designs that make it challenging to re-implement or improve them. In this paper, we propose a novel architectural block, which we term Sentence Attention Block, to solve these problems. The proposed block re-calibrates channel-wise image feature-maps by explicitly modeling inter-dependencies between the image feature-maps and sentence embedding. We visually demonstrate how this block filters out irrelevant feature-maps channels based on sentence embedding. We start our design with a well-known attention method, and by making minor modifications, we improve the results to achieve state-of-the-art accuracy. The flexibility of our method makes it easy to use different pre-trained backbone networks, and its simplicity makes it easy to understand and be re-implemented. We demonstrate the effectiveness of our method on the TextVQA-X, VQS, VQA-X, and VizWiz-VQA-Grounding datasets. We perform multiple ablation studies to show the effectiveness of our design choices.
Improved GUI Grounding via Iterative Narrowing
GUI grounding, the task of identifying a precise location on an interface image from a natural language query, plays a crucial role in enhancing the capabilities of Vision-Language Model (VLM) agents. While general VLMs, such as GPT-4V, demonstrate strong performance across various tasks, their proficiency in GUI grounding remains suboptimal. Recent studies have focused on fine-tuning these models specifically for one-shot GUI grounding, yielding significant improvements over baseline performance. We introduce a visual prompting framework called Iterative Narrowing (IN) to further enhance the performance of both general and fine-tuned models in GUI grounding. For evaluation, we tested our method on a comprehensive benchmark comprising different UI platforms.
Towards Visual Grounding: A Survey
Visual Grounding is also known as Referring Expression Comprehension and Phrase Grounding. It involves localizing a natural number of specific regions within an image based on a given textual description. The objective of this task is to emulate the prevalent referential relationships in social conversations, equipping machines with human-like multimodal comprehension capabilities. Consequently, it has extensive applications in various domains. However, since 2021, visual grounding has witnessed significant advancements, with emerging new concepts such as grounded pre-training, grounding multimodal LLMs, generalized visual grounding, and giga-pixel grounding, which have brought numerous new challenges. In this survey, we initially examine the developmental history of visual grounding and provide an overview of essential background knowledge. We systematically track and summarize the advancements and meticulously organize the various settings in visual grounding, thereby establishing precise definitions of these settings to standardize future research and ensure a fair comparison. Additionally, we delve into several advanced topics and highlight numerous applications of visual grounding. Finally, we outline the challenges confronting visual grounding and propose valuable directions for future research, which may serve as inspiration for subsequent researchers. By extracting common technical details, this survey encompasses the representative works in each subtopic over the past decade. To the best, this paper presents the most comprehensive overview currently available in the field of grounding. This survey is designed to be suitable for both beginners and experienced researchers, serving as an invaluable resource for understanding key concepts and tracking the latest research developments. We keep tracing related works at https://github.com/linhuixiao/Awesome-Visual-Grounding.
UniVG-R1: Reasoning Guided Universal Visual Grounding with Reinforcement Learning
Traditional visual grounding methods primarily focus on single-image scenarios with simple textual references. However, extending these methods to real-world scenarios that involve implicit and complex instructions, particularly in conjunction with multiple images, poses significant challenges, which is mainly due to the lack of advanced reasoning ability across diverse multi-modal contexts. In this work, we aim to address the more practical universal grounding task, and propose UniVG-R1, a reasoning guided multimodal large language model (MLLM) for universal visual grounding, which enhances reasoning capabilities through reinforcement learning (RL) combined with cold-start data. Specifically, we first construct a high-quality Chain-of-Thought (CoT) grounding dataset, annotated with detailed reasoning chains, to guide the model towards correct reasoning paths via supervised fine-tuning. Subsequently, we perform rule-based reinforcement learning to encourage the model to identify correct reasoning chains, thereby incentivizing its reasoning capabilities. In addition, we identify a difficulty bias arising from the prevalence of easy samples as RL training progresses, and we propose a difficulty-aware weight adjustment strategy to further strengthen the performance. Experimental results demonstrate the effectiveness of UniVG-R1, which achieves state-of-the-art performance on MIG-Bench with a 9.1% improvement over the previous method. Furthermore, our model exhibits strong generalizability, achieving an average improvement of 23.4% in zero-shot performance across four image and video reasoning grounding benchmarks. The project page can be accessed at https://amap-ml.github.io/UniVG-R1-page/.
Zero-Shot 3D Visual Grounding from Vision-Language Models
3D Visual Grounding (3DVG) seeks to locate target objects in 3D scenes using natural language descriptions, enabling downstream applications such as augmented reality and robotics. Existing approaches typically rely on labeled 3D data and predefined categories, limiting scalability to open-world settings. We present SeeGround, a zero-shot 3DVG framework that leverages 2D Vision-Language Models (VLMs) to bypass the need for 3D-specific training. To bridge the modality gap, we introduce a hybrid input format that pairs query-aligned rendered views with spatially enriched textual descriptions. Our framework incorporates two core components: a Perspective Adaptation Module that dynamically selects optimal viewpoints based on the query, and a Fusion Alignment Module that integrates visual and spatial signals to enhance localization precision. Extensive evaluations on ScanRefer and Nr3D confirm that SeeGround achieves substantial improvements over existing zero-shot baselines -- outperforming them by 7.7% and 7.1%, respectively -- and even rivals fully supervised alternatives, demonstrating strong generalization under challenging conditions.
CoT3DRef: Chain-of-Thoughts Data-Efficient 3D Visual Grounding
3D visual grounding is the ability to localize objects in 3D scenes conditioned by utterances. Most existing methods devote the referring head to localize the referred object directly, causing failure in complex scenarios. In addition, it does not illustrate how and why the network reaches the final decision. In this paper, we address this question Can we design an interpretable 3D visual grounding framework that has the potential to mimic the human perception system?. To this end, we formulate the 3D visual grounding problem as a sequence-to-sequence task by first predicting a chain of anchors and then the final target. Interpretability not only improves the overall performance but also helps us identify failure cases. Following the chain of thoughts approach enables us to decompose the referring task into interpretable intermediate steps, boosting the performance and making our framework extremely data-efficient. Moreover, our proposed framework can be easily integrated into any existing architecture. We validate our approach through comprehensive experiments on the Nr3D, Sr3D, and Scanrefer benchmarks and show consistent performance gains compared to existing methods without requiring manually annotated data. Furthermore, our proposed framework, dubbed CoT3DRef, is significantly data-efficient, whereas on the Sr3D dataset, when trained only on 10% of the data, we match the SOTA performance that trained on the entire data.
HiVG: Hierarchical Multimodal Fine-grained Modulation for Visual Grounding
Visual grounding, which aims to ground a visual region via natural language, is a task that heavily relies on cross-modal alignment. Existing works utilized uni-modal pre-trained models to transfer visual/linguistic knowledge separately while ignoring the multimodal corresponding information. Motivated by recent advancements in contrastive language-image pre-training and low-rank adaptation (LoRA) methods, we aim to solve the grounding task based on multimodal pre-training. However, there exists significant task gaps between pre-training and grounding. Therefore, to address these gaps, we propose a concise and efficient hierarchical multimodal fine-grained modulation framework, namely HiVG. Specifically, HiVG consists of a multi-layer adaptive cross-modal bridge and a hierarchical multimodal low-rank adaptation (Hi LoRA) paradigm. The cross-modal bridge can address the inconsistency between visual features and those required for grounding, and establish a connection between multi-level visual and text features. Hi LoRA prevents the accumulation of perceptual errors by adapting the cross-modal features from shallow to deep layers in a hierarchical manner. Experimental results on five datasets demonstrate the effectiveness of our approach and showcase the significant grounding capabilities as well as promising energy efficiency advantages. The project page: https://github.com/linhuixiao/HiVG.
A Coarse-to-Fine Approach to Multi-Modality 3D Occupancy Grounding
Visual grounding aims to identify objects or regions in a scene based on natural language descriptions, essential for spatially aware perception in autonomous driving. However, existing visual grounding tasks typically depend on bounding boxes that often fail to capture fine-grained details. Not all voxels within a bounding box are occupied, resulting in inaccurate object representations. To address this, we introduce a benchmark for 3D occupancy grounding in challenging outdoor scenes. Built on the nuScenes dataset, it integrates natural language with voxel-level occupancy annotations, offering more precise object perception compared to the traditional grounding task. Moreover, we propose GroundingOcc, an end-to-end model designed for 3D occupancy grounding through multi-modal learning. It combines visual, textual, and point cloud features to predict object location and occupancy information from coarse to fine. Specifically, GroundingOcc comprises a multimodal encoder for feature extraction, an occupancy head for voxel-wise predictions, and a grounding head to refine localization. Additionally, a 2D grounding module and a depth estimation module enhance geometric understanding, thereby boosting model performance. Extensive experiments on the benchmark demonstrate that our method outperforms existing baselines on 3D occupancy grounding. The dataset is available at https://github.com/RONINGOD/GroundingOcc.
Pseudo-Q: Generating Pseudo Language Queries for Visual Grounding
Visual grounding, i.e., localizing objects in images according to natural language queries, is an important topic in visual language understanding. The most effective approaches for this task are based on deep learning, which generally require expensive manually labeled image-query or patch-query pairs. To eliminate the heavy dependence on human annotations, we present a novel method, named Pseudo-Q, to automatically generate pseudo language queries for supervised training. Our method leverages an off-the-shelf object detector to identify visual objects from unlabeled images, and then language queries for these objects are obtained in an unsupervised fashion with a pseudo-query generation module. Then, we design a task-related query prompt module to specifically tailor generated pseudo language queries for visual grounding tasks. Further, in order to fully capture the contextual relationships between images and language queries, we develop a visual-language model equipped with multi-level cross-modality attention mechanism. Extensive experimental results demonstrate that our method has two notable benefits: (1) it can reduce human annotation costs significantly, e.g., 31% on RefCOCO without degrading original model's performance under the fully supervised setting, and (2) without bells and whistles, it achieves superior or comparable performance compared to state-of-the-art weakly-supervised visual grounding methods on all the five datasets we have experimented. Code is available at https://github.com/LeapLabTHU/Pseudo-Q.
NAVER: A Neuro-Symbolic Compositional Automaton for Visual Grounding with Explicit Logic Reasoning
Visual Grounding (VG) tasks, such as referring expression detection and segmentation tasks are important for linking visual entities to context, especially in complex reasoning tasks that require detailed query interpretation. This paper explores VG beyond basic perception, highlighting challenges for methods that require reasoning like human cognition. Recent advances in large language methods (LLMs) and Vision-Language methods (VLMs) have improved abilities for visual comprehension, contextual understanding, and reasoning. These methods are mainly split into end-to-end and compositional methods, with the latter offering more flexibility. Compositional approaches that integrate LLMs and foundation models show promising performance but still struggle with complex reasoning with language-based logical representations. To address these limitations, we propose NAVER, a compositional visual grounding method that integrates explicit probabilistic logic reasoning within a finite-state automaton, equipped with a self-correcting mechanism. This design improves robustness and interpretability in inference through explicit logic reasoning. Our results show that NAVER achieves SoTA performance comparing to recent end-to-end and compositional baselines. The code is available at https://github.com/ControlNet/NAVER .
SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding
3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on textual descriptions, which is essential for applications like augmented reality and robotics. Traditional 3DVG approaches rely on annotated 3D datasets and predefined object categories, limiting scalability and adaptability. To overcome these limitations, we introduce SeeGround, a zero-shot 3DVG framework leveraging 2D Vision-Language Models (VLMs) trained on large-scale 2D data. We propose to represent 3D scenes as a hybrid of query-aligned rendered images and spatially enriched text descriptions, bridging the gap between 3D data and 2D-VLMs input formats. We propose two modules: the Perspective Adaptation Module, which dynamically selects viewpoints for query-relevant image rendering, and the Fusion Alignment Module, which integrates 2D images with 3D spatial descriptions to enhance object localization. Extensive experiments on ScanRefer and Nr3D demonstrate that our approach outperforms existing zero-shot methods by large margins. Notably, we exceed weakly supervised methods and rival some fully supervised ones, outperforming previous SOTA by 7.7% on ScanRefer and 7.1% on Nr3D, showcasing its effectiveness.
A Simple and Better Baseline for Visual Grounding
Visual grounding aims to predict the locations of target objects specified by textual descriptions. For this task with linguistic and visual modalities, there is a latest research line that focuses on only selecting the linguistic-relevant visual regions for object localization to reduce the computational overhead. Albeit achieving impressive performance, it is iteratively performed on different image scales, and at every iteration, linguistic features and visual features need to be stored in a cache, incurring extra overhead. To facilitate the implementation, in this paper, we propose a feature selection-based simple yet effective baseline for visual grounding, called FSVG. Specifically, we directly encapsulate the linguistic and visual modalities into an overall network architecture without complicated iterative procedures, and utilize the language in parallel as guidance to facilitate the interaction between linguistic modal and visual modal for extracting effective visual features. Furthermore, to reduce the computational cost, during the visual feature learning, we introduce a similarity-based feature selection mechanism to only exploit language-related visual features for faster prediction. Extensive experiments conducted on several benchmark datasets comprehensively substantiate that the proposed FSVG achieves a better balance between accuracy and efficiency beyond the current state-of-the-art methods. Code is available at https://github.com/jcwang0602/FSVG.
Three Ways to Improve Verbo-visual Fusion for Dense 3D Visual Grounding
3D visual grounding is the task of localizing the object in a 3D scene which is referred by a description in natural language. With a wide range of applications ranging from autonomous indoor robotics to AR/VR, the task has recently risen in popularity. A common formulation to tackle 3D visual grounding is grounding-by-detection, where localization is done via bounding boxes. However, for real-life applications that require physical interactions, a bounding box insufficiently describes the geometry of an object. We therefore tackle the problem of dense 3D visual grounding, i.e. referral-based 3D instance segmentation. We propose a dense 3D grounding network ConcreteNet, featuring three novel stand-alone modules which aim to improve grounding performance for challenging repetitive instances, i.e. instances with distractors of the same semantic class. First, we introduce a bottom-up attentive fusion module that aims to disambiguate inter-instance relational cues, next we construct a contrastive training scheme to induce separation in the latent space, and finally we resolve view-dependent utterances via a learned global camera token. ConcreteNet ranks 1st on the challenging ScanRefer online benchmark by a considerable +9.43% accuracy at 50% IoU and has won the ICCV 3rd Workshop on Language for 3D Scenes "3D Object Localization" challenge.
SwimVG: Step-wise Multimodal Fusion and Adaption for Visual Grounding
Visual grounding aims to ground an image region through natural language, which heavily relies on cross-modal alignment. Most existing methods transfer visual/linguistic knowledge separately by fully fine-tuning uni-modal pre-trained models, followed by a simple stack of visual-language transformers for multimodal fusion. However, these approaches not only limit adequate interaction between visual and linguistic contexts, but also incur significant computational costs. Therefore, to address these issues, we explore a step-wise multimodal fusion and adaption framework, namely SwimVG. Specifically, SwimVG proposes step-wise multimodal prompts (Swip) and cross-modal interactive adapters (CIA) for visual grounding, replacing the cumbersome transformer stacks for multimodal fusion. Swip can improve {the} alignment between the vision and language representations step by step, in a token-level fusion manner. In addition, weight-level CIA further promotes multimodal fusion by cross-modal interaction. Swip and CIA are both parameter-efficient paradigms, and they fuse the cross-modal features from shallow to deep layers gradually. Experimental results on four widely-used benchmarks demonstrate that SwimVG achieves remarkable abilities and considerable benefits in terms of efficiency. Our code is available at https://github.com/liuting20/SwimVG.
RefChartQA: Grounding Visual Answer on Chart Images through Instruction Tuning
Recently, Vision Language Models (VLMs) have increasingly emphasized document visual grounding to achieve better human-computer interaction, accessibility, and detailed understanding. However, its application to visualizations such as charts remains under-explored due to the inherent complexity of interleaved visual-numerical relationships in chart images. Existing chart understanding methods primarily focus on answering questions without explicitly identifying the visual elements that support their predictions. To bridge this gap, we introduce RefChartQA, a novel benchmark that integrates Chart Question Answering (ChartQA) with visual grounding, enabling models to refer elements at multiple granularities within chart images. Furthermore, we conduct a comprehensive evaluation by instruction-tuning 5 state-of-the-art VLMs across different categories. Our experiments demonstrate that incorporating spatial awareness via grounding improves response accuracy by over 15%, reducing hallucinations, and improving model reliability. Additionally, we identify key factors influencing text-spatial alignment, such as architectural improvements in TinyChart, which leverages a token-merging module for enhanced feature fusion. Our dataset is open-sourced for community development and further advancements. All models and code will be publicly available at https://github.com/moured/RefChartQA.
SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents
Graphical User Interface (GUI) agents are designed to automate complex tasks on digital devices, such as smartphones and desktops. Most existing GUI agents interact with the environment through extracted structured data, which can be notably lengthy (e.g., HTML) and occasionally inaccessible (e.g., on desktops). To alleviate this issue, we propose a visual GUI agent -- SeeClick, which only relies on screenshots for task automation. In our preliminary study, we have discovered a key challenge in developing visual GUI agents: GUI grounding -- the capacity to accurately locate screen elements based on instructions. To tackle this challenge, we propose to enhance SeeClick with GUI grounding pre-training and devise a method to automate the curation of GUI grounding data. Along with the efforts above, we have also created ScreenSpot, the first realistic GUI grounding dataset that encompasses mobile, desktop, and web environments. After pre-training, SeeClick demonstrates significant improvement in ScreenSpot over various baselines. Moreover, comprehensive evaluations on three widely used benchmarks consistently support our finding that advancements in GUI grounding directly correlate with enhanced performance in downstream GUI agent tasks. The model, data and code are available at https://github.com/njucckevin/SeeClick.
Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents
Multimodal large language models (MLLMs) are transforming the capabilities of graphical user interface (GUI) agents, facilitating their transition from controlled simulations to complex, real-world applications across various platforms. However, the effectiveness of these agents hinges on the robustness of their grounding capability. Current GUI agents predominantly utilize text-based representations such as HTML or accessibility trees, which, despite their utility, often introduce noise, incompleteness, and increased computational overhead. In this paper, we advocate a human-like embodiment for GUI agents that perceive the environment entirely visually and directly take pixel-level operations on the GUI. The key is visual grounding models that can accurately map diverse referring expressions of GUI elements to their coordinates on the GUI across different platforms. We show that a simple recipe, which includes web-based synthetic data and slight adaptation of the LLaVA architecture, is surprisingly effective for training such visual grounding models. We collect the largest dataset for GUI visual grounding so far, containing 10M GUI elements and their referring expressions over 1.3M screenshots, and use it to train UGround, a strong universal visual grounding model for GUI agents. Empirical results on six benchmarks spanning three categories (grounding, offline agent, and online agent) show that 1) UGround substantially outperforms existing visual grounding models for GUI agents, by up to 20% absolute, and 2) agents with UGround outperform state-of-the-art agents, despite the fact that existing agents use additional text-based input while ours only uses visual perception. These results provide strong support for the feasibility and promises of GUI agents that navigate the digital world as humans do.
CLIP-VG: Self-paced Curriculum Adapting of CLIP for Visual Grounding
Visual Grounding (VG) is a crucial topic in the field of vision and language, which involves locating a specific region described by expressions within an image. To reduce the reliance on manually labeled data, unsupervised visual grounding have been developed to locate regions using pseudo-labels. However, the performance of existing unsupervised methods is highly dependent on the quality of pseudo-labels and these methods always encounter issues with limited diversity. In order to utilize vision and language pre-trained models to address the grounding problem, and reasonably take advantage of pseudo-labels, we propose CLIP-VG, a novel method that can conduct self-paced curriculum adapting of CLIP with pseudo-language labels. We propose a simple yet efficient end-to-end network architecture to realize the transfer of CLIP to the visual grounding. Based on the CLIP-based architecture, we further propose single-source and multi-source curriculum adapting algorithms, which can progressively find more reliable pseudo-labels to learn an optimal model, thereby achieving a balance between reliability and diversity for the pseudo-language labels. Our method outperforms the current state-of-the-art unsupervised method by a significant margin on RefCOCO/+/g datasets in both single-source and multi-source scenarios, with improvements ranging from 6.78% to 10.67% and 11.39% to 14.87%, respectively. The results even outperform existing weakly supervised visual grounding methods. Furthermore, our method is also competitive in fully supervised setting. The code and models are available at https://github.com/linhuixiao/CLIP-VG.
GUI-AIMA: Aligning Intrinsic Multimodal Attention with a Context Anchor for GUI Grounding
Graphical user interface (GUI) grounding is a key function of computer-use agents, which maps natural-language instructions to actionable screen regions. Existing approaches based on Multimodal Large Language Models (MLLMs) typically formulate it as a text-based coordinate generation task, yet directly generating precise coordinates from visual inputs remains challenging and computationally intensive. An intuitive way to implement GUI grounding is to first select visual patches relevant to the instructions and then determine the precise click location within those patches. Based on the observations that general MLLMs have some native grounding capability, nested within their attentions, we propose GUI-AIMA, an attention-based and coordinate-free supervised fine-tuning framework for efficient GUI grounding. GUI-AIMA aligns the intrinsic multimodal attention of MLLMs with patch-wise grounding signals. These signals are calculated adaptively for diverse user instructions by multi-head aggregation on simplified query-visual attention matrices. Besides, its coordinate-free manner can easily integrate a plug-and-play zoom-in stage. GUI-AIMA-3B was trained with only 85k screenshots, demonstrating exceptional data efficiency and verifying that light training can trigger the native grounding capability of MLLMs. It achieves state-of-the-art performance among 3B models, attaining an average accuracy of 58.6% on ScreenSpot-Pro and 62.2% on OSWorld-G. Project page: https://github.com/sjz5202/GUI-AIMA
ACTRESS: Active Retraining for Semi-supervised Visual Grounding
Semi-Supervised Visual Grounding (SSVG) is a new challenge for its sparse labeled data with the need for multimodel understanding. A previous study, RefTeacher, makes the first attempt to tackle this task by adopting the teacher-student framework to provide pseudo confidence supervision and attention-based supervision. However, this approach is incompatible with current state-of-the-art visual grounding models, which follow the Transformer-based pipeline. These pipelines directly regress results without region proposals or foreground binary classification, rendering them unsuitable for fitting in RefTeacher due to the absence of confidence scores. Furthermore, the geometric difference in teacher and student inputs, stemming from different data augmentations, induces natural misalignment in attention-based constraints. To establish a compatible SSVG framework, our paper proposes the ACTive REtraining approach for Semi-Supervised Visual Grounding, abbreviated as ACTRESS. Initially, the model is enhanced by incorporating an additional quantized detection head to expose its detection confidence. Building upon this, ACTRESS consists of an active sampling strategy and a selective retraining strategy. The active sampling strategy iteratively selects high-quality pseudo labels by evaluating three crucial aspects: Faithfulness, Robustness, and Confidence, optimizing the utilization of unlabeled data. The selective retraining strategy retrains the model with periodic re-initialization of specific parameters, facilitating the model's escape from local minima. Extensive experiments demonstrates our superior performance on widely-used benchmark datasets.
VQA Therapy: Exploring Answer Differences by Visually Grounding Answers
Visual question answering is a task of predicting the answer to a question about an image. Given that different people can provide different answers to a visual question, we aim to better understand why with answer groundings. We introduce the first dataset that visually grounds each unique answer to each visual question, which we call VQAAnswerTherapy. We then propose two novel problems of predicting whether a visual question has a single answer grounding and localizing all answer groundings. We benchmark modern algorithms for these novel problems to show where they succeed and struggle. The dataset and evaluation server can be found publicly at https://vizwiz.org/tasks-and-datasets/vqa-answer-therapy/.
Visual Programming for Zero-shot Open-Vocabulary 3D Visual Grounding
3D Visual Grounding (3DVG) aims at localizing 3D object based on textual descriptions. Conventional supervised methods for 3DVG often necessitate extensive annotations and a predefined vocabulary, which can be restrictive. To address this issue, we propose a novel visual programming approach for zero-shot open-vocabulary 3DVG, leveraging the capabilities of large language models (LLMs). Our approach begins with a unique dialog-based method, engaging with LLMs to establish a foundational understanding of zero-shot 3DVG. Building on this, we design a visual program that consists of three types of modules, i.e., view-independent, view-dependent, and functional modules. These modules, specifically tailored for 3D scenarios, work collaboratively to perform complex reasoning and inference. Furthermore, we develop an innovative language-object correlation module to extend the scope of existing 3D object detectors into open-vocabulary scenarios. Extensive experiments demonstrate that our zero-shot approach can outperform some supervised baselines, marking a significant stride towards effective 3DVG.
GeoGround: A Unified Large Vision-Language Model. for Remote Sensing Visual Grounding
Remote sensing (RS) visual grounding aims to use natural language expression to locate specific objects (in the form of the bounding box or segmentation mask) in RS images, enhancing human interaction with intelligent RS interpretation systems. Early research in this area was primarily based on horizontal bounding boxes (HBBs), but as more diverse RS datasets have become available, tasks involving oriented bounding boxes (OBBs) and segmentation masks have emerged. In practical applications, different targets require different grounding types: HBB can localize an object's position, OBB provides its orientation, and mask depicts its shape. However, existing specialized methods are typically tailored to a single type of RS visual grounding task and are hard to generalize across tasks. In contrast, large vision-language models (VLMs) exhibit powerful multi-task learning capabilities but struggle to handle dense prediction tasks like segmentation. This paper proposes GeoGround, a novel framework that unifies support for HBB, OBB, and mask RS visual grounding tasks, allowing flexible output selection. Rather than customizing the architecture of VLM, our work aims to elegantly support pixel-level visual grounding output through the Text-Mask technique. We define prompt-assisted and geometry-guided learning to enhance consistency across different signals. To support model training, we present refGeo, a large-scale RS visual instruction-following dataset containing 161k image-text pairs. Experimental results show that GeoGround demonstrates strong performance across four RS visual grounding tasks, matching or surpassing the performance of specialized methods on multiple benchmarks. Code available at https://github.com/zytx121/GeoGround
ChartAB: A Benchmark for Chart Grounding & Dense Alignment
Charts play an important role in visualization, reasoning, data analysis, and the exchange of ideas among humans. However, existing vision-language models (VLMs) still lack accurate perception of details and struggle to extract fine-grained structures from charts. Such limitations in chart grounding also hinder their ability to compare multiple charts and reason over them. In this paper, we introduce a novel "ChartAlign Benchmark (ChartAB)" to provide a comprehensive evaluation of VLMs in chart grounding tasks, i.e., extracting tabular data, localizing visualization elements, and recognizing various attributes from charts of diverse types and complexities. We design a JSON template to facilitate the calculation of evaluation metrics specifically tailored for each grounding task. By incorporating a novel two-stage inference workflow, the benchmark can further evaluate VLMs' capability to align and compare elements/attributes across two charts. Our analysis of evaluations on several recent VLMs reveals new insights into their perception biases, weaknesses, robustness, and hallucinations in chart understanding. These findings highlight the fine-grained discrepancies among VLMs in chart understanding tasks and point to specific skills that need to be strengthened in current models.
GroundingBooth: Grounding Text-to-Image Customization
Recent studies in text-to-image customization show great success in generating personalized object variants given several images of a subject. While existing methods focus more on preserving the identity of the subject, they often fall short of controlling the spatial relationship between objects. In this work, we introduce GroundingBooth, a framework that achieves zero-shot instance-level spatial grounding on both foreground subjects and background objects in the text-to-image customization task. Our proposed text-image grounding module and masked cross-attention layer allow us to generate personalized images with both accurate layout alignment and identity preservation while maintaining text-image coherence. With such layout control, our model inherently enables the customization of multiple subjects at once. Our model is evaluated on both layout-guided image synthesis and reference-based customization tasks, showing strong results compared to existing methods. Our work is the first work to achieve a joint grounding on both subject-driven foreground generation and text-driven background generation.
LLM4VG: Large Language Models Evaluation for Video Grounding
Recently, researchers have attempted to investigate the capability of LLMs in handling videos and proposed several video LLM models. However, the ability of LLMs to handle video grounding (VG), which is an important time-related video task requiring the model to precisely locate the start and end timestamps of temporal moments in videos that match the given textual queries, still remains unclear and unexplored in literature. To fill the gap, in this paper, we propose the LLM4VG benchmark, which systematically evaluates the performance of different LLMs on video grounding tasks. Based on our proposed LLM4VG, we design extensive experiments to examine two groups of video LLM models on video grounding: (i) the video LLMs trained on the text-video pairs (denoted as VidLLM), and (ii) the LLMs combined with pretrained visual description models such as the video/image captioning model. We propose prompt methods to integrate the instruction of VG and description from different kinds of generators, including caption-based generators for direct visual description and VQA-based generators for information enhancement. We also provide comprehensive comparisons of various VidLLMs and explore the influence of different choices of visual models, LLMs, prompt designs, etc, as well. Our experimental evaluations lead to two conclusions: (i) the existing VidLLMs are still far away from achieving satisfactory video grounding performance, and more time-related video tasks should be included to further fine-tune these models, and (ii) the combination of LLMs and visual models shows preliminary abilities for video grounding with considerable potential for improvement by resorting to more reliable models and further guidance of prompt instructions.
Beyond Logit Lens: Contextual Embeddings for Robust Hallucination Detection & Grounding in VLMs
The rapid development of Large Multimodal Models (LMMs) has significantly advanced multimodal understanding by harnessing the language abilities of Large Language Models (LLMs) and integrating modality-specific encoders. However, LMMs are plagued by hallucinations that limit their reliability and adoption. While traditional methods to detect and mitigate these hallucinations often involve costly training or rely heavily on external models, recent approaches utilizing internal model features present a promising alternative. In this paper, we critically assess the limitations of the state-of-the-art training-free technique, the logit lens, in handling generalized visual hallucinations. We introduce a refined method that leverages contextual token embeddings from middle layers of LMMs. This approach significantly improves hallucination detection and grounding across diverse categories, including actions and OCR, while also excelling in tasks requiring contextual understanding, such as spatial relations and attribute comparison. Our novel grounding technique yields highly precise bounding boxes, facilitating a transition from Zero-Shot Object Segmentation to Grounded Visual Question Answering. Our contributions pave the way for more reliable and interpretable multimodal models.
DeepEyes: Incentivizing "Thinking with Images" via Reinforcement Learning
Large Vision-Language Models (VLMs) have shown strong capabilities in multimodal understanding and reasoning, yet they are primarily constrained by text-based reasoning processes. However, achieving seamless integration of visual and textual reasoning which mirrors human cognitive processes remains a significant challenge. In particular, effectively incorporating advanced visual input processing into reasoning mechanisms is still an open question. Thus, in this paper, we explore the interleaved multimodal reasoning paradigm and introduce DeepEyes, a model with "thinking with images" capabilities incentivized through end-to-end reinforcement learning without the need for cold-start SFT. Notably, this ability emerges natively within the model itself, leveraging its inherent grounding ability as a tool instead of depending on separate specialized models. Specifically, we propose a tool-use-oriented data selection mechanism and a reward strategy to encourage successful tool-assisted reasoning trajectories. DeepEyes achieves significant performance gains on fine-grained perception and reasoning benchmarks and also demonstrates improvement in grounding, hallucination, and mathematical reasoning tasks. Interestingly, we observe the distinct evolution of tool-calling behavior from initial exploration to efficient and accurate exploitation, and diverse thinking patterns that closely mirror human visual reasoning processes. Code is available at https://github.com/Visual-Agent/DeepEyes.
UI-E2I-Synth: Advancing GUI Grounding with Large-Scale Instruction Synthesis
Recent advancements in Large Vision-Language Models are accelerating the development of Graphical User Interface (GUI) agents that utilize human-like vision perception capabilities to enhance productivity on digital devices. Compared to approaches predicated on GUI metadata, which are platform-dependent and vulnerable to implementation variations, vision-based approaches offer broader applicability. In this vision-based paradigm, the GUI instruction grounding, which maps user instruction to the location of corresponding element on the given screenshot, remains a critical challenge, particularly due to limited public training dataset and resource-intensive manual instruction data annotation. In this paper, we delve into unexplored challenges in this task including element-to-screen ratio, unbalanced element type, and implicit instruction. To address these challenges, we introduce a large-scale data synthesis pipeline UI-E2I-Synth for generating varying complex instruction datasets using GPT-4o instead of human annotators. Furthermore, we propose a new GUI instruction grounding benchmark UI-I2E-Bench, which is designed to address the limitations of existing benchmarks by incorporating diverse annotation aspects. Our model, trained on the synthesized data, achieves superior performance in GUI instruction grounding, demonstrating the advancements of proposed data synthesis pipeline. The proposed benchmark, accompanied by extensive analyses, provides practical insights for future research in GUI grounding. We will release corresponding artifacts at https://colmon46.github.io/i2e-bench-leaderboard/ .
Migician: Revealing the Magic of Free-Form Multi-Image Grounding in Multimodal Large Language Models
The recent advancement of Multimodal Large Language Models (MLLMs) has significantly improved their fine-grained perception of single images and general comprehension across multiple images. However, existing MLLMs still face challenges in achieving precise grounding in complex multi-image scenarios. To address this, we first explore a Chain-of-Thought (CoT) framework that integrates single-image grounding with multi-image comprehension. While partially effective, it remains unstable and struggles to capture abstract visual information due to its non-end-to-end nature. Therefore, we introduce Migician, the first multi-image grounding model capable of performing free-form and accurate grounding across multiple images. To support this, we present the MGrounding-630k dataset, which comprises data for several multi-image grounding tasks derived from existing datasets, along with newly generated free-form grounding instruction-following data. Furthermore, we propose MIG-Bench, a comprehensive benchmark specifically designed for evaluating multi-image grounding capabilities. Experimental results demonstrate that our model achieves significantly superior multi-image grounding capabilities, outperforming the best existing MLLMs by 21.61% and even surpassing much larger 70B models. Our code, model, dataset, and benchmark are fully open-sourced.
Evolving Symbolic 3D Visual Grounder with Weakly Supervised Reflection
3D visual grounding (3DVG) is challenging because of the requirement of understanding on visual information, language and spatial relationships. While supervised approaches have achieved superior performance, they are constrained by the scarcity and high cost of 3D vision-language datasets. On the other hand, LLM/VLM based agents are proposed for 3DVG, eliminating the need for training data. However, these methods incur prohibitive time and token costs during inference. To address the challenges, we introduce a novel training-free symbolic framework for 3D visual grounding, namely Evolvable Symbolic Visual Grounder, that offers significantly reduced inference costs compared to previous agent-based methods while maintaining comparable performance. EaSe uses LLM generated codes to compute on spatial relationships. EaSe also implements an automatic pipeline to evaluate and optimize the quality of these codes and integrate VLMs to assist in the grounding process. Experimental results demonstrate that EaSe achieves 52.9% accuracy on Nr3D dataset and 49.2% [email protected] on ScanRefer, which is top-tier among training-free methods. Moreover, it substantially reduces the inference time and cost, offering a balanced trade-off between performance and efficiency. Codes are available at https://github.com/OpenRobotLab/EaSe.
CLEVR-Dialog: A Diagnostic Dataset for Multi-Round Reasoning in Visual Dialog
Visual Dialog is a multimodal task of answering a sequence of questions grounded in an image, using the conversation history as context. It entails challenges in vision, language, reasoning, and grounding. However, studying these subtasks in isolation on large, real datasets is infeasible as it requires prohibitively-expensive complete annotation of the 'state' of all images and dialogs. We develop CLEVR-Dialog, a large diagnostic dataset for studying multi-round reasoning in visual dialog. Specifically, we construct a dialog grammar that is grounded in the scene graphs of the images from the CLEVR dataset. This combination results in a dataset where all aspects of the visual dialog are fully annotated. In total, CLEVR-Dialog contains 5 instances of 10-round dialogs for about 85k CLEVR images, totaling to 4.25M question-answer pairs. We use CLEVR-Dialog to benchmark performance of standard visual dialog models; in particular, on visual coreference resolution (as a function of the coreference distance). This is the first analysis of its kind for visual dialog models that was not possible without this dataset. We hope the findings from CLEVR-Dialog will help inform the development of future models for visual dialog. Our dataset and code are publicly available.
AffordanceLLM: Grounding Affordance from Vision Language Models
Affordance grounding refers to the task of finding the area of an object with which one can interact. It is a fundamental but challenging task, as a successful solution requires the comprehensive understanding of a scene in multiple aspects including detection, localization, and recognition of objects with their parts, of geo-spatial configuration/layout of the scene, of 3D shapes and physics, as well as of the functionality and potential interaction of the objects and humans. Much of the knowledge is hidden and beyond the image content with the supervised labels from a limited training set. In this paper, we make an attempt to improve the generalization capability of the current affordance grounding by taking the advantage of the rich world, abstract, and human-object-interaction knowledge from pretrained large-scale vision language models. Under the AGD20K benchmark, our proposed model demonstrates a significant performance gain over the competing methods for in-the-wild object affordance grounding. We further demonstrate it can ground affordance for objects from random Internet images, even if both objects and actions are unseen during training. Project site: https://jasonqsy.github.io/AffordanceLLM/
TriCLIP-3D: A Unified Parameter-Efficient Framework for Tri-Modal 3D Visual Grounding based on CLIP
3D visual grounding allows an embodied agent to understand visual information in real-world 3D environments based on human instructions, which is crucial for embodied intelligence. Existing 3D visual grounding methods typically rely on separate encoders for different modalities (e.g., RGB images, text, and 3D point clouds), resulting in large and complex models that are inefficient to train. While some approaches use pre-trained 2D multi-modal models like CLIP for 3D tasks, they still struggle with aligning point cloud data to 2D encoders. As a result, these methods continue to depend on 3D encoders for feature extraction, further increasing model complexity and training inefficiency. In this paper, we propose a unified 2D pre-trained multi-modal network to process all three modalities (RGB images, text, and point clouds), significantly simplifying the architecture. By leveraging a 2D CLIP bi-modal model with adapter-based fine-tuning, this framework effectively adapts to the tri-modal setting, improving both adaptability and performance across modalities. Our Geometric-Aware 2D-3D Feature Recovery and Fusion (GARF) module is designed to fuse geometric multi-scale features from point clouds and images. We then integrate textual features for final modality fusion and introduce a multi-modal decoder to facilitate deep cross-modal understanding. Together, our method achieves unified feature extraction and fusion across the three modalities, enabling an end-to-end 3D visual grounding model. Compared to the baseline, our method reduces the number of trainable parameters by approximately 58\%, while achieving a 6.52\% improvement in the 3D detection task and a 6.25\% improvement in the 3D visual grounding task.
Unified Representation Space for 3D Visual Grounding
3D visual grounding (3DVG) is a critical task in scene understanding that aims to identify objects in 3D scenes based on text descriptions. However, existing methods rely on separately pre-trained vision and text encoders, resulting in a significant gap between the two modalities in terms of spatial geometry and semantic categories. This discrepancy often causes errors in object positioning and classification. The paper proposes UniSpace-3D, which innovatively introduces a unified representation space for 3DVG, effectively bridging the gap between visual and textual features. Specifically, UniSpace-3D incorporates three innovative designs: i) a unified representation encoder that leverages the pre-trained CLIP model to map visual and textual features into a unified representation space, effectively bridging the gap between the two modalities; ii) a multi-modal contrastive learning module that further reduces the modality gap; iii) a language-guided query selection module that utilizes the positional and semantic information to identify object candidate points aligned with textual descriptions. Extensive experiments demonstrate that UniSpace-3D outperforms baseline models by at least 2.24% on the ScanRefer and Nr3D/Sr3D datasets. The code will be made available upon acceptance of the paper.
GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents
One of the principal challenges in building VLM-powered GUI agents is visual grounding, i.e., localizing the appropriate screen region for action execution based on both the visual content and the textual plans. Most existing work formulates this as a text-based coordinate generation task. However, these approaches suffer from several limitations: weak spatial-semantic alignment, inability to handle ambiguous supervision targets, and a mismatch between the dense nature of screen coordinates and the coarse, patch-level granularity of visual features extracted by models like Vision Transformers. In this paper, we propose GUI-Actor, a VLM-based method for coordinate-free GUI grounding. At its core, GUI-Actor introduces an attention-based action head that learns to align a dedicated <ACTOR> token with all relevant visual patch tokens, enabling the model to propose one or more action regions in a single forward pass. In line with this, we further design a grounding verifier to evaluate and select the most plausible action region from the candidates proposed for action execution. Extensive experiments show that GUI-Actor outperforms prior state-of-the-art methods on multiple GUI action grounding benchmarks, with improved generalization to unseen screen resolutions and layouts. Notably, GUI-Actor-7B even surpasses UI-TARS-72B (38.1) on ScreenSpot-Pro, achieving scores of 40.7 with Qwen2-VL and 44.6 with Qwen2.5-VL as backbones. Furthermore, by incorporating the verifier, we find that fine-tuning only the newly introduced action head (~100M parameters for 7B model) while keeping the VLM backbone frozen is sufficient to achieve performance comparable to previous state-of-the-art models, highlighting that GUI-Actor can endow the underlying VLM with effective grounding capabilities without compromising its general-purpose strengths.
ScanReason: Empowering 3D Visual Grounding with Reasoning Capabilities
Although great progress has been made in 3D visual grounding, current models still rely on explicit textual descriptions for grounding and lack the ability to reason human intentions from implicit instructions. We propose a new task called 3D reasoning grounding and introduce a new benchmark ScanReason which provides over 10K question-answer-location pairs from five reasoning types that require the synerization of reasoning and grounding. We further design our approach, ReGround3D, composed of the visual-centric reasoning module empowered by Multi-modal Large Language Model (MLLM) and the 3D grounding module to obtain accurate object locations by looking back to the enhanced geometry and fine-grained details from the 3D scenes. A chain-of-grounding mechanism is proposed to further boost the performance with interleaved reasoning and grounding steps during inference. Extensive experiments on the proposed benchmark validate the effectiveness of our proposed approach.
SegVG: Transferring Object Bounding Box to Segmentation for Visual Grounding
Different from Object Detection, Visual Grounding deals with detecting a bounding box for each text-image pair. This one box for each text-image data provides sparse supervision signals. Although previous works achieve impressive results, their passive utilization of annotation, i.e. the sole use of the box annotation as regression ground truth, results in a suboptimal performance. In this paper, we present SegVG, a novel method transfers the box-level annotation as Segmentation signals to provide an additional pixel-level supervision for Visual Grounding. Specifically, we propose the Multi-layer Multi-task Encoder-Decoder as the target grounding stage, where we learn a regression query and multiple segmentation queries to ground the target by regression and segmentation of the box in each decoding layer, respectively. This approach allows us to iteratively exploit the annotation as signals for both box-level regression and pixel-level segmentation. Moreover, as the backbones are typically initialized by pretrained parameters learned from unimodal tasks and the queries for both regression and segmentation are static learnable embeddings, a domain discrepancy remains among these three types of features, which impairs subsequent target grounding. To mitigate this discrepancy, we introduce the Triple Alignment module, where the query, text, and vision tokens are triangularly updated to share the same space by triple attention mechanism. Extensive experiments on five widely used datasets validate our state-of-the-art (SOTA) performance.
Language with Vision: a Study on Grounded Word and Sentence Embeddings
Language grounding to vision is an active field of research aiming to enrich text-based representations of word meanings by leveraging perceptual knowledge from vision. Despite many attempts at language grounding, it is still unclear how to effectively inject visual knowledge into the word embeddings of a language in such a way that a proper balance of textual and visual knowledge is maintained. Some common concerns are the following. Is visual grounding beneficial for abstract words or is its contribution only limited to concrete words? What is the optimal way of bridging the gap between text and vision? How much do we gain by visually grounding textual embeddings? The present study addresses these questions by proposing a simple yet very effective grounding approach for pre-trained word embeddings. Our model aligns textual embeddings with vision while largely preserving the distributional statistics that characterize word use in text corpora. By applying a learned alignment, we are able to generate visually grounded embeddings for unseen words, including abstract words. A series of evaluations on word similarity benchmarks shows that visual grounding is beneficial not only for concrete words, but also for abstract words. We also show that our method for visual grounding offers advantages for contextualized embeddings, but only when these are trained on corpora of relatively modest size. Code and grounded embeddings for English are available at https://github.com/Hazel1994/Visually_Grounded_Word_Embeddings_2.
Grounded Reinforcement Learning for Visual Reasoning
While reinforcement learning (RL) over chains of thought has significantly advanced language models in tasks such as mathematics and coding, visual reasoning introduces added complexity by requiring models to direct visual attention, interpret perceptual inputs, and ground abstract reasoning in spatial evidence. We introduce ViGoRL (Visually Grounded Reinforcement Learning), a vision-language model trained with RL to explicitly anchor each reasoning step to specific visual coordinates. Inspired by human visual decision-making, ViGoRL learns to produce spatially grounded reasoning traces, guiding visual attention to task-relevant regions at each step. When fine-grained exploration is required, our novel multi-turn RL framework enables the model to dynamically zoom into predicted coordinates as reasoning unfolds. Across a diverse set of visual reasoning benchmarks--including SAT-2 and BLINK for spatial reasoning, V*bench for visual search, and ScreenSpot and VisualWebArena for web-based grounding--ViGoRL consistently outperforms both supervised fine-tuning and conventional RL baselines that lack explicit grounding mechanisms. Incorporating multi-turn RL with zoomed-in visual feedback significantly improves ViGoRL's performance on localizing small GUI elements and visual search, achieving 86.4% on V*Bench. Additionally, we find that grounding amplifies other visual behaviors such as region exploration, grounded subgoal setting, and visual verification. Finally, human evaluations show that the model's visual references are not only spatially accurate but also helpful for understanding model reasoning steps. Our results show that visually grounded RL is a strong paradigm for imbuing models with general-purpose visual reasoning.
Parallel Vertex Diffusion for Unified Visual Grounding
Unified visual grounding pursues a simple and generic technical route to leverage multi-task data with less task-specific design. The most advanced methods typically present boxes and masks as vertex sequences to model referring detection and segmentation as an autoregressive sequential vertex generation paradigm. However, generating high-dimensional vertex sequences sequentially is error-prone because the upstream of the sequence remains static and cannot be refined based on downstream vertex information, even if there is a significant location gap. Besides, with limited vertexes, the inferior fitting of objects with complex contours restricts the performance upper bound. To deal with this dilemma, we propose a parallel vertex generation paradigm for superior high-dimension scalability with a diffusion model by simply modifying the noise dimension. An intuitive materialization of our paradigm is Parallel Vertex Diffusion (PVD) to directly set vertex coordinates as the generation target and use a diffusion model to train and infer. We claim that it has two flaws: (1) unnormalized coordinate caused a high variance of loss value; (2) the original training objective of PVD only considers point consistency but ignores geometry consistency. To solve the first flaw, Center Anchor Mechanism (CAM) is designed to convert coordinates as normalized offset values to stabilize the training loss value. For the second flaw, Angle summation loss (ASL) is designed to constrain the geometry difference of prediction and ground truth vertexes for geometry-level consistency. Empirical results show that our PVD achieves state-of-the-art in both referring detection and segmentation, and our paradigm is more scalable and efficient than sequential vertex generation with high-dimension data.
Learning GUI Grounding with Spatial Reasoning from Visual Feedback
Graphical User Interface (GUI) grounding is commonly framed as a coordinate prediction task -- given a natural language instruction, generate on-screen coordinates for actions such as clicks and keystrokes. However, recent Vision Language Models (VLMs) often fail to predict accurate numeric coordinates when processing high-resolution GUI images with complex layouts. To address this issue, we reframe GUI grounding as an interactive search task, where the VLM generates actions to move a cursor in the GUI to locate UI elements. At each step, the model determines the target object, evaluates the spatial relations between the cursor and the target, and moves the cursor closer to the target conditioned on the movement history. In this interactive process, the rendered cursor provides visual feedback to help the model align its predictions with the corresponding on-screen locations. We train our GUI grounding model, GUI-Cursor, using multi-step online reinforcement learning with a dense trajectory-based reward function. Our experimental results show that GUI-Cursor, based on Qwen2.5-VL-7B, improves the GUI grounding accuracy and achieves state-of-the-art results on ScreenSpot-v2 (88.8% rightarrow 93.9%) and ScreenSpot-Pro (26.8% rightarrow 56.5%). Moreover, we observe that GUI-Cursor learns to solve the problem within two steps for 95\% of instances and can adaptively conduct more steps on more difficult examples.
Cambrian-1: A Fully Open, Vision-Centric Exploration of Multimodal LLMs
We introduce Cambrian-1, a family of multimodal LLMs (MLLMs) designed with a vision-centric approach. While stronger language models can enhance multimodal capabilities, the design choices for vision components are often insufficiently explored and disconnected from visual representation learning research. This gap hinders accurate sensory grounding in real-world scenarios. Our study uses LLMs and visual instruction tuning as an interface to evaluate various visual representations, offering new insights into different models and architectures -- self-supervised, strongly supervised, or combinations thereof -- based on experiments with over 20 vision encoders. We critically examine existing MLLM benchmarks, addressing the difficulties involved in consolidating and interpreting results from various tasks, and introduce a new vision-centric benchmark, CV-Bench. To further improve visual grounding, we propose the Spatial Vision Aggregator (SVA), a dynamic and spatially-aware connector that integrates high-resolution vision features with LLMs while reducing the number of tokens. Additionally, we discuss the curation of high-quality visual instruction-tuning data from publicly available sources, emphasizing the importance of data source balancing and distribution ratio. Collectively, Cambrian-1 not only achieves state-of-the-art performance but also serves as a comprehensive, open cookbook for instruction-tuned MLLMs. We provide model weights, code, supporting tools, datasets, and detailed instruction-tuning and evaluation recipes. We hope our release will inspire and accelerate advancements in multimodal systems and visual representation learning.
BuboGPT: Enabling Visual Grounding in Multi-Modal LLMs
LLMs have demonstrated remarkable abilities at interacting with humans through language, especially with the usage of instruction-following data. Recent advancements in LLMs, such as MiniGPT-4, LLaVA, and X-LLM, further enlarge their abilities by incorporating multi-modal inputs, including image, video, and speech. Despite their effectiveness at generating precise and detailed language understanding of the given modality signal, these LLMs give up the ability to ground specific parts of inputs, thus only constructing a coarse-grained mapping. However, explicit and informative correspondence between text and other modalities will not only improve the user experience but also help to expand the application scenario of multi-modal LLMs. Therefore, we propose BuboGPT, a multi-modal LLM with visual grounding that can perform cross-modal interaction between vision, audio and language, providing fine-grained understanding of visual objects and other given modalities. As a result, BuboGPT is able to point out the specific location of an object in the image, when it is generating response or description for that object. Our contributions are two-fold: 1) An off-the-shelf visual grounding module based on SAM that extracts entities in a sentence and find corresponding masks in the image. 2) A two-stage training scheme and instruction dataset to endow joint text-image-audio understanding. Our experiments show that BuboGPT achieves impressive multi-modality understanding and visual grounding abilities during the interaction with human. It performs consistently well when provided by arbitrary modality combinations (either aligned or unaligned). Our code, model and dataset are available at https://bubo-gpt.github.io .
AugRefer: Advancing 3D Visual Grounding via Cross-Modal Augmentation and Spatial Relation-based Referring
3D visual grounding (3DVG), which aims to correlate a natural language description with the target object within a 3D scene, is a significant yet challenging task. Despite recent advancements in this domain, existing approaches commonly encounter a shortage: a limited amount and diversity of text3D pairs available for training. Moreover, they fall short in effectively leveraging different contextual clues (e.g., rich spatial relations within the 3D visual space) for grounding. To address these limitations, we propose AugRefer, a novel approach for advancing 3D visual grounding. AugRefer introduces cross-modal augmentation designed to extensively generate diverse text-3D pairs by placing objects into 3D scenes and creating accurate and semantically rich descriptions using foundation models. Notably, the resulting pairs can be utilized by any existing 3DVG methods for enriching their training data. Additionally, AugRefer presents a language-spatial adaptive decoder that effectively adapts the potential referring objects based on the language description and various 3D spatial relations. Extensive experiments on three benchmark datasets clearly validate the effectiveness of AugRefer.
CPT: Colorful Prompt Tuning for Pre-trained Vision-Language Models
Pre-Trained Vision-Language Models (VL-PTMs) have shown promising capabilities in grounding natural language in image data, facilitating a broad variety of cross-modal tasks. However, we note that there exists a significant gap between the objective forms of model pre-training and fine-tuning, resulting in a need for large amounts of labeled data to stimulate the visual grounding capability of VL-PTMs for downstream tasks. To address the challenge, we present Cross-modal Prompt Tuning (CPT, alternatively, Colorful Prompt Tuning), a novel paradigm for tuning VL-PTMs, which reformulates visual grounding into a fill-in-the-blank problem with color-based co-referential markers in image and text, maximally mitigating the gap. In this way, CPT enables strong few-shot and even zero-shot visual grounding capabilities of VL-PTMs. Comprehensive experimental results show that the prompt-tuned VL-PTMs outperform their fine-tuned counterparts by a large margin (e.g., 17.3% absolute accuracy improvement, and 73.8% relative standard deviation reduction on average with one shot in RefCOCO evaluation). We make the data and code for this paper publicly available at https://github.com/thunlp/CPT.
GLaMM: Pixel Grounding Large Multimodal Model
Large Multimodal Models (LMMs) extend Large Language Models to the vision domain. Initial efforts towards LMMs used holistic images and text prompts to generate ungrounded textual responses. Very recently, region-level LMMs have been used to generate visually grounded responses. However, they are limited to only referring a single object category at a time, require users to specify the regions in inputs, or cannot offer dense pixel-wise object grounding. In this work, we present Grounding LMM (GLaMM), the first model that can generate natural language responses seamlessly intertwined with corresponding object segmentation masks. GLaMM not only grounds objects appearing in the conversations but is flexible enough to accept both textual and optional visual prompts (region of interest) as input. This empowers users to interact with the model at various levels of granularity, both in textual and visual domains. Due to the lack of standard benchmarks for the novel setting of generating visually grounded detailed conversations, we introduce a comprehensive evaluation protocol with our curated grounded conversations. Our proposed Grounded Conversation Generation (GCG) task requires densely grounded concepts in natural scenes at a large-scale. To this end, we propose a densely annotated Grounding-anything Dataset (GranD) using our proposed automated annotation pipeline that encompasses 7.5M unique concepts grounded in a total of 810M regions available with segmentation masks. Besides GCG, GLaMM also performs effectively on several downstream tasks e.g., referring expression segmentation, image and region-level captioning and vision-language conversations. Project Page: https://mbzuai-oryx.github.io/groundingLMM.
Think Twice, Click Once: Enhancing GUI Grounding via Fast and Slow Systems
Humans can flexibly switch between different modes of thinking based on task complexity: from rapid intuitive judgments to in-depth analytical understanding. However, current Graphical User Interface (GUI) grounding systems which locate interface elements based on natural language instructions rely solely on immediate prediction without reasoning, struggling to understand complex interface layouts with nested structures and hierarchical relationships, limiting their effectiveness on complex interfaces. Inspired by human dual-system cognition, we present Focus, a novel GUI grounding framework that combines fast prediction with systematic analysis. The framework dynamically switches between rapid and deliberate processing through an adaptive system switching based on task complexity, optimizing both efficiency and accuracy. Focus decomposes grounding into progressive stages: interface summarization, visual focused analysis, and precise coordinate prediction. This structured decomposition enables systematic understanding of both interface layouts and visual relationships. Extensive experiments show that Focus achieves state-of-the-art performance using only 300K of the training data with a 2B parameter model compared to existing approaches. Focus demonstrates superior performance particularly in complex GUI scenarios, achieving 77.4% average accuracy on ScreenSpot and 13.3% on the more challenging ScreenSpot-Pro. Our analysis reveals the effectiveness of this dual-system approach while demonstrating its potential for improving complex GUI interaction scenarios.
Task-oriented Sequential Grounding in 3D Scenes
Grounding natural language in physical 3D environments is essential for the advancement of embodied artificial intelligence. Current datasets and models for 3D visual grounding predominantly focus on identifying and localizing objects from static, object-centric descriptions. These approaches do not adequately address the dynamic and sequential nature of task-oriented grounding necessary for practical applications. In this work, we propose a new task: Task-oriented Sequential Grounding in 3D scenes, wherein an agent must follow detailed step-by-step instructions to complete daily activities by locating a sequence of target objects in indoor scenes. To facilitate this task, we introduce SG3D, a large-scale dataset containing 22,346 tasks with 112,236 steps across 4,895 real-world 3D scenes. The dataset is constructed using a combination of RGB-D scans from various 3D scene datasets and an automated task generation pipeline, followed by human verification for quality assurance. We adapted three state-of-the-art 3D visual grounding models to the sequential grounding task and evaluated their performance on SG3D. Our results reveal that while these models perform well on traditional benchmarks, they face significant challenges with task-oriented sequential grounding, underscoring the need for further research in this area.
Emergent Visual Grounding in Large Multimodal Models Without Grounding Supervision
Current large multimodal models (LMMs) face challenges in grounding, which requires the model to relate language components to visual entities. Contrary to the common practice that fine-tunes LMMs with additional grounding supervision, we find that the grounding ability can in fact emerge in LMMs trained without explicit grounding supervision. To reveal this emerging grounding, we introduce an "attend-and-segment" method which leverages attention maps from standard LMMs to perform pixel-level segmentation. Furthermore, to enhance the grounding ability, we propose DIFFLMM, an LMM utilizing a diffusion-based visual encoder, as opposed to the standard CLIP visual encoder, and trained with the same weak supervision. Without being constrained by the biases and limited scale of grounding-specific supervision data, our approach is more generalizable and scalable. We achieve competitive performance on both grounding-specific and general visual question answering benchmarks, compared with grounding LMMs and generalist LMMs, respectively. Notably, we achieve a 44.2 grounding mask recall on grounded conversation generation without any grounding supervision, outperforming the extensively supervised model GLaMM. Project page: https://GroundLMM-ICCV.github.io.
Visual Grounding with Attention-Driven Constraint Balancing
Unlike Object Detection, Visual Grounding task necessitates the detection of an object described by complex free-form language. To simultaneously model such complex semantic and visual representations, recent state-of-the-art studies adopt transformer-based models to fuse features from both modalities, further introducing various modules that modulate visual features to align with the language expressions and eliminate the irrelevant redundant information. However, their loss function, still adopting common Object Detection losses, solely governs the bounding box regression output, failing to fully optimize for the above objectives. To tackle this problem, in this paper, we first analyze the attention mechanisms of transformer-based models. Building upon this, we further propose a novel framework named Attention-Driven Constraint Balancing (AttBalance) to optimize the behavior of visual features within language-relevant regions. Extensive experimental results show that our method brings impressive improvements. Specifically, we achieve constant improvements over five different models evaluated on four different benchmarks. Moreover, we attain a new state-of-the-art performance by integrating our method into QRNet.
GPT-4V(ision) is a Generalist Web Agent, if Grounded
The recent development on large multimodal models (LMMs), especially GPT-4V(ision) and Gemini, has been quickly expanding the capability boundaries of multimodal models beyond traditional tasks like image captioning and visual question answering. In this work, we explore the potential of LMMs like GPT-4V as a generalist web agent that can follow natural language instructions to complete tasks on any given website. We propose SEEACT, a generalist web agent that harnesses the power of LMMs for integrated visual understanding and acting on the web. We evaluate on the recent MIND2WEB benchmark. In addition to standard offline evaluation on cached websites, we enable a new online evaluation setting by developing a tool that allows running web agents on live websites. We show that GPT-4V presents a great potential for web agents - it can successfully complete 50% of the tasks on live websites if we manually ground its textual plans into actions on the websites. This substantially outperforms text-only LLMs like GPT-4 or smaller models (FLAN-T5 and BLIP-2) specifically fine-tuned for web agents. However, grounding still remains a major challenge. Existing LMM grounding strategies like set-of-mark prompting turns out not effective for web agents, and the best grounding strategy we develop in this paper leverages both the HTML text and visuals. Yet, there is still a substantial gap with oracle grounding, leaving ample room for further improvement.
UGround: Towards Unified Visual Grounding with Unrolled Transformers
We present UGround, a Unified visual Grounding paradigm that dynamically selects intermediate layers across Unrolled transformers as ``mask as prompt'', diverging from the prevailing pipeline that leverages the fixed last hidden layer as ``<SEG> as prompt''. UGround addresses two primary challenges posed by the prevailing paradigm: (1) its reliance on the fixed last hidden layer, which sequentially amplifies cumulative errors arising from layer-by-layer propagation without intermediate correction, and (2) its use of <SEG> as a prompt, which implicitly projects textual embeddings into visual space without explicit spatial cues (\eg, coordinates). Central to UGround is Policy-Prompted Masking, which comprises two key components: Stochastic Skip Connection (SSC) and Mask as Prompt (MasP). SSC is a reinforcement learning policy that, via stochastic sampling, allows each <SEG> token to slide across unrolled transformer layers, enabling dynamic layer selection at which it connects to the vision model (\eg, SAM) in a skip-connection fashion. Given the selected hidden layer, MasP uses the similarity map derived from the <SEG> token and image tokens as a soft logit mask to prompt SAM for mask generation, offering explicit spatial cues through its activation regions. To validate the effectiveness of UGround, we, for the first time, have unified visual grounding within a single framework from an attribute perspective, spanning from traditional refer expression segmentation to newly proposed reasoning segmentation, single-target to multi-target, positive query to false premise (empty target). All codes and models are publicly available at https://github.com/rui-qian/UGround{https://github.com/rui-qian/UGround}.
Reasoning in Space via Grounding in the World
In this paper, we claim that 3D visual grounding is the cornerstone of spatial reasoning and introduce the Grounded-Spatial Reasoner (GS-Reasoner) to explore the effective spatial representations that bridge the gap between them. Existing 3D LLMs suffer from the absence of a unified 3D representation capable of jointly capturing semantic and geometric information. This deficiency is manifested either in poor performance on grounding or in an excessive reliance on external modules, ultimately hindering the seamless integration of grounding and spatial reasoning. To address this, we propose a simple yet effective dual-path pooling mechanism that tightly aligns geometric features with both semantic and positional cues, constructing a unified image patch-based 3D representation that encapsulates all essential information without increasing the number of input tokens. Leveraging this holistic representation, GS-Reasoner is the first 3D LLM that achieves autoregressive grounding entirely without external modules while delivering performance comparable to state-of-the-art models, establishing a unified and self-contained framework for 3D spatial reasoning. To further bridge grounding and spatial reasoning, we introduce the Grounded Chain-of-Thought (GCoT) dataset. This dataset is meticulously curated to include both 3D bounding box annotations for objects referenced in reasoning questions and step-by-step reasoning paths that integrate grounding as a core component of the problem-solving process. Extensive experiments demonstrate that GS-Reasoner achieves impressive results on 3D visual grounding, which in turn significantly enhances its spatial reasoning capabilities, leading to state-of-the-art performance.
R-VLM: Region-Aware Vision Language Model for Precise GUI Grounding
Visual agent models for automating human activities on Graphical User Interfaces (GUIs) have emerged as a promising research direction, driven by advances in large Vision Language Models (VLMs). A critical challenge in GUI automation is the precise grounding of interface elements across diverse platforms. Existing vision-only GUI agents directly ground elements from large and cluttered screenshots, requiring them to process substantial irrelevant information that compromises their accuracy. In addition, these approaches typically employ basic cross-entropy loss for learning grounding objectives, which fails to effectively capture grounding quality compared to established object detection metrics like Intersection-over-Union (IoU). To address these issues, we introduce R-VLM, a novel GUI grounding approach that leverages zoomed-in region proposals for precise element localization. We also propose an IoU-aware objective function that facilitates model convergence toward high IoU predictions. Our approach bridges the gap between VLMs and conventional object detection techniques, improving the state-of-the-art grounding accuracy by 13% across diverse GUI platforms on the GUI grounding benchmarks ScreenSpot and AgentStudio. In addition, our R-VLM approach shows 3.2-9.7% absolute accuracy improvements in GUI navigation tasks on the AITW and Mind2Web benchmarks.
Can I Trust Your Answer? Visually Grounded Video Question Answering
We study visually grounded VideoQA in response to the emerging trends of utilizing pretraining techniques for video-language understanding. Specifically, by forcing vision-language models (VLMs) to answer questions and simultaneously provide visual evidence, we seek to ascertain the extent to which the predictions of such techniques are genuinely anchored in relevant video content, versus spurious correlations from language or irrelevant visual context. Towards this, we construct NExT-GQA -- an extension of NExT-QA with 10.5K temporal grounding (or location) labels tied to the original QA pairs. With NExT-GQA, we scrutinize a series of state-of-the-art VLMs. Through post-hoc attention analysis, we find that these models are extremely weak in substantiating the answers despite their strong QA performance. This exposes the limitation of current VLMs in making reliable predictions. As a remedy, we further explore and propose a grounded-QA method via Gaussian mask optimization and cross-modal learning. Experiments with different backbones demonstrate that this grounding mechanism improves both grounding and QA. With these efforts, we aim to push towards trustworthy VLMs in VQA systems. Our dataset and code are available at https://github.com/doc-doc/NExT-GQA.
Ground-R1: Incentivizing Grounded Visual Reasoning via Reinforcement Learning
Large Vision-Language Models (LVLMs) have demonstrated impressive general capabilities across a wide range of multi-modal tasks. However, the reasoning processes of LVLMs often suffer from unreliable outputs and limited interpretability. To address this, grounded visual reasoning has emerged as a promising paradigm that enforces responses anchored on salient visual evidence regions. However, existing approaches typically rely on costly supervision such as bounding box annotations, chain-of-thought rationale or external tool calls, limiting their scalability. In this work, we propose Ground-R1, a reinforcement learning framework that enables grounded visual reasoning without requiring explicit evidence or rationale annotations. Ground-R1 consists of a grounding phase that generates evidence region rollouts based on format constraints, and an answering phase that produces responses guided by both answer correctness and format adherence rewards. Extensive experiments across multiple visual reasoning benchmarks manifest that Ground-R1 achieves superior performance and exhibits emergent cognitive behaviors such as uncertainty awareness, spatial perception, and iterative refinement, offering a scalable and interpretable alternative to existing approaches.
Multi3DRefer: Grounding Text Description to Multiple 3D Objects
We introduce the task of localizing a flexible number of objects in real-world 3D scenes using natural language descriptions. Existing 3D visual grounding tasks focus on localizing a unique object given a text description. However, such a strict setting is unnatural as localizing potentially multiple objects is a common need in real-world scenarios and robotic tasks (e.g., visual navigation and object rearrangement). To address this setting we propose Multi3DRefer, generalizing the ScanRefer dataset and task. Our dataset contains 61926 descriptions of 11609 objects, where zero, single or multiple target objects are referenced by each description. We also introduce a new evaluation metric and benchmark methods from prior work to enable further investigation of multi-modal 3D scene understanding. Furthermore, we develop a better baseline leveraging 2D features from CLIP by rendering object proposals online with contrastive learning, which outperforms the state of the art on the ScanRefer benchmark.
Aria-UI: Visual Grounding for GUI Instructions
Digital agents for automating tasks across different platforms by directly manipulating the GUIs are increasingly important. For these agents, grounding from language instructions to target elements remains a significant challenge due to reliance on HTML or AXTree inputs. In this paper, we introduce Aria-UI, a large multimodal model specifically designed for GUI grounding. Aria-UI adopts a pure-vision approach, eschewing reliance on auxiliary inputs. To adapt to heterogeneous planning instructions, we propose a scalable data pipeline that synthesizes diverse and high-quality instruction samples for grounding. To handle dynamic contexts in task performing, Aria-UI incorporates textual and text-image interleaved action histories, enabling robust context-aware reasoning for grounding. Aria-UI sets new state-of-the-art results across offline and online agent benchmarks, outperforming both vision-only and AXTree-reliant baselines. We release all training data and model checkpoints to foster further research at https://ariaui.github.io.
Mapping Natural Language Instructions to Mobile UI Action Sequences
We present a new problem: grounding natural language instructions to mobile user interface actions, and create three new datasets for it. For full task evaluation, we create PIXELHELP, a corpus that pairs English instructions with actions performed by people on a mobile UI emulator. To scale training, we decouple the language and action data by (a) annotating action phrase spans in HowTo instructions and (b) synthesizing grounded descriptions of actions for mobile user interfaces. We use a Transformer to extract action phrase tuples from long-range natural language instructions. A grounding Transformer then contextually represents UI objects using both their content and screen position and connects them to object descriptions. Given a starting screen and instruction, our model achieves 70.59% accuracy on predicting complete ground-truth action sequences in PIXELHELP.
Argus: Vision-Centric Reasoning with Grounded Chain-of-Thought
Recent advances in multimodal large language models (MLLMs) have demonstrated remarkable capabilities in vision-language tasks, yet they often struggle with vision-centric scenarios where precise visual focus is needed for accurate reasoning. In this paper, we introduce Argus to address these limitations with a new visual attention grounding mechanism. Our approach employs object-centric grounding as visual chain-of-thought signals, enabling more effective goal-conditioned visual attention during multimodal reasoning tasks. Evaluations on diverse benchmarks demonstrate that Argus excels in both multimodal reasoning tasks and referring object grounding tasks. Extensive analysis further validates various design choices of Argus, and reveals the effectiveness of explicit language-guided visual region-of-interest engagement in MLLMs, highlighting the importance of advancing multimodal intelligence from a visual-centric perspective. Project page: https://yunzeman.github.io/argus/
WinClick: GUI Grounding with Multimodal Large Language Models
Graphical User Interface (GUI) tasks are vital for automating workflows such as software testing, user interface navigation. For users, the GUI is the most intuitive platform for interacting with a computer. Previous work identified a key challenge in developing visual GUI agents: GUI grounding - the ability to accurately locate screen elements based on instructions. However, most existing GUI agents rely on structured data formats like DOM or HTML files in training or inferencing, which are inaccessible across all applications, particular in a general desktop environments such as Windows OS. To address this, we introduce WinClick, a novel visual GUI agent developed in Windows platform. WinClick leverages screenshots to detect actionable regions. To overcome the challenge of GUI grounding, we enhance WinClick with GUI grounding pre-training and propose an LLM-based method for aligning GUI grounding data. Additionally, we introduce WinSpot, the first comprehensive benchmark for GUI grounding on Windows. Our experiments demonstrate that WinClick, combined with GUI grounding pre-training, significantly outperforms existing baselines, offering a scalable solution for GUI automation in desktop environments. WinSpot is publicly available at https://github.com/zackhuiiiii/WinSpot.
DeepPerception: Advancing R1-like Cognitive Visual Perception in MLLMs for Knowledge-Intensive Visual Grounding
Human experts excel at fine-grained visual discrimination by leveraging domain knowledge to refine perceptual features, a capability that remains underdeveloped in current Multimodal Large Language Models (MLLMs). Despite possessing vast expert-level knowledge, MLLMs struggle to integrate reasoning into visual perception, often generating direct responses without deeper analysis. To bridge this gap, we introduce knowledge-intensive visual grounding (KVG), a novel visual grounding task that requires both fine-grained perception and domain-specific knowledge integration. To address the challenges of KVG, we propose DeepPerception, an MLLM enhanced with cognitive visual perception capabilities. Our approach consists of (1) an automated data synthesis pipeline that generates high-quality, knowledge-aligned training samples, and (2) a two-stage training framework combining supervised fine-tuning for cognitive reasoning scaffolding and reinforcement learning to optimize perception-cognition synergy. To benchmark performance, we introduce KVG-Bench a comprehensive dataset spanning 10 domains with 1.3K manually curated test cases. Experimental results demonstrate that DeepPerception significantly outperforms direct fine-tuning, achieving +8.08\% accuracy improvements on KVG-Bench and exhibiting +4.60\% superior cross-domain generalization over baseline approaches. Our findings highlight the importance of integrating cognitive processes into MLLMs for human-like visual perception and open new directions for multimodal reasoning research. The data, codes, and models are released at https://github.com/thunlp/DeepPerception.
Open Eyes, Then Reason: Fine-grained Visual Mathematical Understanding in MLLMs
Current multimodal large language models (MLLMs) often underperform on mathematical problem-solving tasks that require fine-grained visual understanding. The limitation is largely attributable to inadequate perception of geometric primitives during image-level contrastive pre-training (e.g., CLIP). While recent efforts to improve math MLLMs have focused on scaling up mathematical visual instruction datasets and employing stronger LLM backbones, they often overlook persistent errors in visual recognition. In this paper, we systematically evaluate the visual grounding capabilities of state-of-the-art MLLMs and reveal a significant negative correlation between visual grounding accuracy and problem-solving performance, underscoring the critical role of fine-grained visual understanding. Notably, advanced models like GPT-4o exhibit a 70% error rate when identifying geometric entities, highlighting that this remains a key bottleneck in visual mathematical reasoning. To address this, we propose a novel approach, SVE-Math (Selective Vision-Enhanced Mathematical MLLM), featuring a geometric-grounded vision encoder and a feature router that dynamically adjusts the contribution of hierarchical visual feature maps. Our model recognizes accurate visual primitives and generates precise visual prompts tailored to the language model's reasoning needs. In experiments, SVE-Math-Qwen2.5-7B outperforms other 7B models by 15% on MathVerse and is compatible with GPT-4V on MathVista. Despite being trained on smaller datasets, SVE-Math-7B achieves competitive performance on GeoQA, rivaling models trained on significantly larger datasets. Our findings emphasize the importance of incorporating fine-grained visual understanding into MLLMs and provide a promising direction for future research.
Improving GUI Grounding with Explicit Position-to-Coordinate Mapping
GUI grounding, the task of mapping natural-language instructions to pixel coordinates, is crucial for autonomous agents, yet remains difficult for current VLMs. The core bottleneck is reliable patch-to-pixel mapping, which breaks when extrapolating to high-resolution displays unseen during training. Current approaches generate coordinates as text tokens directly from visual features, forcing the model to infer complex position-to-pixel mappings implicitly; as a result, accuracy degrades and failures proliferate on new resolutions. We address this with two complementary innovations. First, RULER tokens serve as explicit coordinate markers, letting the model reference positions similar to gridlines on a map and adjust rather than generate coordinates from scratch. Second, Interleaved MRoPE (I-MRoPE) improves spatial encoding by ensuring that width and height dimensions are represented equally, addressing the asymmetry of standard positional schemes. Experiments on ScreenSpot, ScreenSpot-V2, and ScreenSpot-Pro show consistent gains in grounding accuracy, with the largest improvements on high-resolution interfaces. By providing explicit spatial guidance rather than relying on implicit learning, our approach enables more reliable GUI automation across diverse resolutions and platforms.
MedSG-Bench: A Benchmark for Medical Image Sequences Grounding
Visual grounding is essential for precise perception and reasoning in multimodal large language models (MLLMs), especially in medical imaging domains. While existing medical visual grounding benchmarks primarily focus on single-image scenarios, real-world clinical applications often involve sequential images, where accurate lesion localization across different modalities and temporal tracking of disease progression (e.g., pre- vs. post-treatment comparison) require fine-grained cross-image semantic alignment and context-aware reasoning. To remedy the underrepresentation of image sequences in existing medical visual grounding benchmarks, we propose MedSG-Bench, the first benchmark tailored for Medical Image Sequences Grounding. It comprises eight VQA-style tasks, formulated into two paradigms of the grounding tasks, including 1) Image Difference Grounding, which focuses on detecting change regions across images, and 2) Image Consistency Grounding, which emphasizes detection of consistent or shared semantics across sequential images. MedSG-Bench covers 76 public datasets, 10 medical imaging modalities, and a wide spectrum of anatomical structures and diseases, totaling 9,630 question-answer pairs. We benchmark both general-purpose MLLMs (e.g., Qwen2.5-VL) and medical-domain specialized MLLMs (e.g., HuatuoGPT-vision), observing that even the advanced models exhibit substantial limitations in medical sequential grounding tasks. To advance this field, we construct MedSG-188K, a large-scale instruction-tuning dataset tailored for sequential visual grounding, and further develop MedSeq-Grounder, an MLLM designed to facilitate future research on fine-grained understanding across medical sequential images. The benchmark, dataset, and model are available at https://huggingface.co/MedSG-Bench
ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use
Recent advancements in Multi-modal Large Language Models (MLLMs) have led to significant progress in developing GUI agents for general tasks such as web browsing and mobile phone use. However, their application in professional domains remains under-explored. These specialized workflows introduce unique challenges for GUI perception models, including high-resolution displays, smaller target sizes, and complex environments. In this paper, we introduce ScreenSpot-Pro, a new benchmark designed to rigorously evaluate the grounding capabilities of MLLMs in high-resolution professional settings. The benchmark comprises authentic high-resolution images from a variety of professional domains with expert annotations. It spans 23 applications across five industries and three operating systems. Existing GUI grounding models perform poorly on this dataset, with the best model achieving only 18.9%. Our experiments reveal that strategically reducing the search area enhances accuracy. Based on this insight, we propose ScreenSeekeR, a visual search method that utilizes the GUI knowledge of a strong planner to guide a cascaded search, achieving state-of-the-art performance with 48.1% without any additional training. We hope that our benchmark and findings will advance the development of GUI agents for professional applications. Code, data and leaderboard can be found at https://gui-agent.github.io/grounding-leaderboard.
Set-of-Mark Prompting Unleashes Extraordinary Visual Grounding in GPT-4V
We present Set-of-Mark (SoM), a new visual prompting method, to unleash the visual grounding abilities of large multimodal models (LMMs), such as GPT-4V. As illustrated in Fig. 1 (right), we employ off-the-shelf interactive segmentation models, such as SAM, to partition an image into regions at different levels of granularity, and overlay these regions with a set of marks e.g., alphanumerics, masks, boxes. Using the marked image as input, GPT-4V can answer the questions that require visual grounding. We perform a comprehensive empirical study to validate the effectiveness of SoM on a wide range of fine-grained vision and multimodal tasks. For example, our experiments show that GPT-4V with SoM outperforms the state-of-the-art fully-finetuned referring segmentation model on RefCOCOg in a zero-shot setting.
Progressive Language-guided Visual Learning for Multi-Task Visual Grounding
Multi-task visual grounding (MTVG) includes two sub-tasks, i.e., Referring Expression Comprehension (REC) and Referring Expression Segmentation (RES). The existing representative approaches generally follow the research pipeline which mainly consists of three core procedures, including independent feature extraction for visual and linguistic modalities, respectively, cross-modal interaction module, and independent prediction heads for different sub-tasks. Albeit achieving remarkable performance, this research line has two limitations: 1) The linguistic content has not been fully injected into the entire visual backbone for boosting more effective visual feature extraction and it needs an extra cross-modal interaction module; 2) The relationship between REC and RES tasks is not effectively exploited to help the collaborative prediction for more accurate output. To deal with these problems, in this paper, we propose a Progressive Language-guided Visual Learning framework for multi-task visual grounding, called PLVL, which not only finely mine the inherent feature expression of the visual modality itself but also progressively inject the language information to help learn linguistic-related visual features. In this manner, our PLVL does not need additional cross-modal fusion module while fully introducing the language guidance. Furthermore, we analyze that the localization center for REC would help identify the to-be-segmented object region for RES to some extent. Inspired by this investigation, we design a multi-task head to accomplish collaborative predictions for these two sub-tasks. Extensive experiments conducted on several benchmark datasets comprehensively substantiate that our PLVL obviously outperforms the representative methods in both REC and RES tasks. https://github.com/jcwang0602/PLVL
Joint Visual Grounding and Tracking with Natural Language Specification
Tracking by natural language specification aims to locate the referred target in a sequence based on the natural language description. Existing algorithms solve this issue in two steps, visual grounding and tracking, and accordingly deploy the separated grounding model and tracking model to implement these two steps, respectively. Such a separated framework overlooks the link between visual grounding and tracking, which is that the natural language descriptions provide global semantic cues for localizing the target for both two steps. Besides, the separated framework can hardly be trained end-to-end. To handle these issues, we propose a joint visual grounding and tracking framework, which reformulates grounding and tracking as a unified task: localizing the referred target based on the given visual-language references. Specifically, we propose a multi-source relation modeling module to effectively build the relation between the visual-language references and the test image. In addition, we design a temporal modeling module to provide a temporal clue with the guidance of the global semantic information for our model, which effectively improves the adaptability to the appearance variations of the target. Extensive experimental results on TNL2K, LaSOT, OTB99, and RefCOCOg demonstrate that our method performs favorably against state-of-the-art algorithms for both tracking and grounding. Code is available at https://github.com/lizhou-cs/JointNLT.
MC-Bench: A Benchmark for Multi-Context Visual Grounding in the Era of MLLMs
While multimodal large language models (MLLMs) have demonstrated extraordinary vision-language understanding capabilities and shown potential to serve as general-purpose assistants, their abilities to solve instance-level visual-language problems beyond a single image warrant further exploration. In order to assess these unproven abilities of MLLMs, this paper proposes a new visual grounding task called multi-context visual grounding, which aims to localize instances of interest across multiple images based on open-ended text prompts. To facilitate this research, we meticulously construct a new dataset MC-Bench for benchmarking the visual grounding capabilities of MLLMs. MC-Bench features 2K high-quality and manually annotated samples, consisting of instance-level labeled image pairs and corresponding text prompts that indicate the target instances in the images. In total, there are three distinct styles of text prompts, covering 20 practical skills. We benchmark over 20 state-of-the-art MLLMs and foundation models with potential multi-context visual grounding capabilities. Our evaluation reveals a non-trivial performance gap between existing MLLMs and humans across all metrics. We also observe that existing MLLMs typically outperform foundation models without LLMs only on image-level metrics, and the specialist MLLMs trained on single images often struggle to generalize to multi-image scenarios. Moreover, a simple stepwise baseline integrating advanced MLLM and a detector can significantly surpass prior end-to-end MLLMs. We hope our MC-Bench and empirical findings can encourage the research community to further explore and enhance the untapped potentials of MLLMs in instance-level tasks, particularly in multi-image contexts. Project page: https://xuyunqiu.github.io/MC-Bench/.
Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis
Graphical user interface (GUI) grounding, the ability to map natural language instructions to specific actions on graphical user interfaces, remains a critical bottleneck in computer use agent development. Current benchmarks oversimplify grounding tasks as short referring expressions, failing to capture the complexity of real-world interactions that require software commonsense, layout understanding, and fine-grained manipulation capabilities. To address these limitations, we introduce OSWorld-G, a comprehensive benchmark comprising 564 finely annotated samples across diverse task types including text matching, element recognition, layout understanding, and precise manipulation. Additionally, we synthesize and release the largest computer use grounding dataset Jedi, which contains 4 million examples through multi-perspective decoupling of tasks. Our multi-scale models trained on Jedi demonstrate its effectiveness by outperforming existing approaches on ScreenSpot-v2, ScreenSpot-Pro, and our OSWorld-G. Furthermore, we demonstrate that improved grounding with Jedi directly enhances agentic capabilities of general foundation models on complex computer tasks, improving from 5% to 27% on OSWorld. Through detailed ablation studies, we identify key factors contributing to grounding performance and verify that combining specialized data for different interface elements enables compositional generalization to novel interfaces. All benchmark, data, checkpoints, and code are open-sourced and available at https://osworld-grounding.github.io.
Selective Contrastive Learning for Weakly Supervised Affordance Grounding
Facilitating an entity's interaction with objects requires accurately identifying parts that afford specific actions. Weakly supervised affordance grounding (WSAG) seeks to imitate human learning from third-person demonstrations, where humans intuitively grasp functional parts without needing pixel-level annotations. To achieve this, grounding is typically learned using a shared classifier across images from different perspectives, along with distillation strategies incorporating part discovery process. However, since affordance-relevant parts are not always easily distinguishable, models primarily rely on classification, often focusing on common class-specific patterns that are unrelated to affordance. To address this limitation, we move beyond isolated part-level learning by introducing selective prototypical and pixel contrastive objectives that adaptively learn affordance-relevant cues at both the part and object levels, depending on the granularity of the available information. Initially, we find the action-associated objects in both egocentric (object-focused) and exocentric (third-person example) images by leveraging CLIP. Then, by cross-referencing the discovered objects of complementary views, we excavate the precise part-level affordance clues in each perspective. By consistently learning to distinguish affordance-relevant regions from affordance-irrelevant background context, our approach effectively shifts activation from irrelevant areas toward meaningful affordance cues. Experimental results demonstrate the effectiveness of our method. Codes are available at github.com/hynnsk/SelectiveCL.
VideoGLaMM: A Large Multimodal Model for Pixel-Level Visual Grounding in Videos
Fine-grained alignment between videos and text is challenging due to complex spatial and temporal dynamics in videos. Existing video-based Large Multimodal Models (LMMs) handle basic conversations but struggle with precise pixel-level grounding in videos. To address this, we introduce VideoGLaMM, a LMM designed for fine-grained pixel-level grounding in videos based on user-provided textual inputs. Our design seamlessly connects three key components: a Large Language Model, a dual vision encoder that emphasizes both spatial and temporal details, and a spatio-temporal decoder for accurate mask generation. This connection is facilitated via tunable V-L and L-V adapters that enable close Vision-Language (VL) alignment. The architecture is trained to synchronize both spatial and temporal elements of video content with textual instructions. To enable fine-grained grounding, we curate a multimodal dataset featuring detailed visually-grounded conversations using a semiautomatic annotation pipeline, resulting in a diverse set of 38k video-QA triplets along with 83k objects and 671k masks. We evaluate VideoGLaMM on three challenging tasks: Grounded Conversation Generation, Visual Grounding, and Referring Video Segmentation. Experimental results show that our model consistently outperforms existing approaches across all three tasks.
PG-Video-LLaVA: Pixel Grounding Large Video-Language Models
Extending image-based Large Multimodal Models (LMM) to videos is challenging due to the inherent complexity of video data. The recent approaches extending image-based LMM to videos either lack the grounding capabilities (e.g., VideoChat, Video-ChatGPT, Video-LLaMA) or do not utilize the audio-signals for better video understanding (e.g., Video-ChatGPT). Addressing these gaps, we propose Video-LLaVA, the first LMM with pixel-level grounding capability, integrating audio cues by transcribing them into text to enrich video-context understanding. Our framework uses an off-the-shelf tracker and a novel grounding module, enabling it to spatially and temporally localize objects in videos following user instructions. We evaluate Video-LLaVA using video-based generative and question-answering benchmarks and introduce new benchmarks specifically designed to measure prompt-based object grounding performance in videos. Further, we propose the use of Vicuna over GPT-3.5, as utilized in Video-ChatGPT, for video-based conversation benchmarking, ensuring reproducibility of results which is a concern with the proprietary nature of GPT-3.5. Our framework builds on SoTA image-based LLaVA model and extends its advantages to the video domain, delivering promising gains on video-based conversation and grounding tasks. Project Page: https://github.com/mbzuai-oryx/Video-LLaVA
LLaVA-Grounding: Grounded Visual Chat with Large Multimodal Models
With the recent significant advancements in large multi-modal models (LMMs), the importance of their grounding capability in visual chat is increasingly recognized. Despite recent efforts to enable LMMs to support grounding, their capabilities for grounding and chat are usually separate, and their chat performance drops dramatically when asked to ground. The problem is the lack of a dataset for grounded visual chat (GVC). Existing grounding datasets only contain short captions. To address this issue, we have created GVC data that allows for the combination of grounding and chat capabilities. To better evaluate the GVC capabilities, we have introduced a benchmark called Grounding-Bench. Additionally, we have proposed a model design that can support GVC and various types of visual prompts by connecting segmentation models with language models. Experimental results demonstrate that our model outperforms other LMMs on Grounding-Bench. Furthermore, our model achieves competitive performance on classic grounding benchmarks like RefCOCO/+/g and Flickr30K Entities. Our code will be released at https://github.com/UX-Decoder/LLaVA-Grounding .
Position-guided Text Prompt for Vision-Language Pre-training
Vision-Language Pre-Training (VLP) has shown promising capabilities to align image and text pairs, facilitating a broad variety of cross-modal learning tasks. However, we observe that VLP models often lack the visual grounding/localization capability which is critical for many downstream tasks such as visual reasoning. In this work, we propose a novel Position-guided Text Prompt (PTP) paradigm to enhance the visual grounding ability of cross-modal models trained with VLP. Specifically, in the VLP phase, PTP divides the image into Ntimes N blocks, and identifies the objects in each block through the widely used object detector in VLP. It then reformulates the visual grounding task into a fill-in-the-blank problem given a PTP by encouraging the model to predict the objects in the given blocks or regress the blocks of a given object, e.g. filling `P" or ``O" in aPTP ``The block P has a O". This mechanism improves the visual grounding capability of VLP models and thus helps them better handle various downstream tasks. By introducing PTP into several state-of-the-art VLP frameworks, we observe consistently significant improvements across representative cross-modal learning model architectures and several benchmarks, e.g. zero-shot Flickr30K Retrieval (+4.8 in average recall@1) for ViLT vilt baseline, and COCO Captioning (+5.3 in CIDEr) for SOTA BLIP blip baseline. Moreover, PTP achieves comparable results with object-detector based methods, and much faster inference speed since PTP discards its object detector for inference while the later cannot. Our code and pre-trained weight will be released at https://github.com/sail-sg/ptp.
GROUNDHOG: Grounding Large Language Models to Holistic Segmentation
Most multimodal large language models (MLLMs) learn language-to-object grounding through causal language modeling where grounded objects are captured by bounding boxes as sequences of location tokens. This paradigm lacks pixel-level representations that are important for fine-grained visual understanding and diagnosis. In this work, we introduce GROUNDHOG, an MLLM developed by grounding Large Language Models to holistic segmentation. GROUNDHOG incorporates a masked feature extractor and converts extracted features into visual entity tokens for the MLLM backbone, which then connects groundable phrases to unified grounding masks by retrieving and merging the entity masks. To train GROUNDHOG, we carefully curated M3G2, a grounded visual instruction tuning dataset with Multi-Modal Multi-Grained Grounding, by harvesting a collection of segmentation-grounded datasets with rich annotations. Our experimental results show that GROUNDHOG achieves superior performance on various language grounding tasks without task-specific fine-tuning, and significantly reduces object hallucination. GROUNDHOG also demonstrates better grounding towards complex forms of visual input and provides easy-to-understand diagnosis in failure cases.
3EED: Ground Everything Everywhere in 3D
Visual grounding in 3D is the key for embodied agents to localize language-referred objects in open-world environments. However, existing benchmarks are limited to indoor focus, single-platform constraints, and small scale. We introduce 3EED, a multi-platform, multi-modal 3D grounding benchmark featuring RGB and LiDAR data from vehicle, drone, and quadruped platforms. We provide over 128,000 objects and 22,000 validated referring expressions across diverse outdoor scenes -- 10x larger than existing datasets. We develop a scalable annotation pipeline combining vision-language model prompting with human verification to ensure high-quality spatial grounding. To support cross-platform learning, we propose platform-aware normalization and cross-modal alignment techniques, and establish benchmark protocols for in-domain and cross-platform evaluations. Our findings reveal significant performance gaps, highlighting the challenges and opportunities of generalizable 3D grounding. The 3EED dataset and benchmark toolkit are released to advance future research in language-driven 3D embodied perception.
Understand, Think, and Answer: Advancing Visual Reasoning with Large Multimodal Models
Large Multimodal Models (LMMs) have recently demonstrated remarkable visual understanding performance on both vision-language and vision-centric tasks. However, they often fall short in integrating advanced, task-specific capabilities for compositional reasoning, which hinders their progress toward truly competent general vision models. To address this, we present a unified visual reasoning mechanism that enables LMMs to solve complicated compositional problems by leveraging their intrinsic capabilities (e.g. grounding and visual understanding capabilities). Different from the previous shortcut learning mechanism, our approach introduces a human-like understanding-thinking-answering process, allowing the model to complete all steps in a single pass forwarding without the need for multiple inferences or external tools. This design bridges the gap between foundational visual capabilities and general question answering, encouraging LMMs to generate faithful and traceable responses for complex visual reasoning. Meanwhile, we curate 334K visual instruction samples covering both general scenes and text-rich scenes and involving multiple foundational visual capabilities. Our trained model, Griffon-R, has the ability of end-to-end automatic understanding, self-thinking, and reasoning answers. Comprehensive experiments show that Griffon-R not only achieves advancing performance on complex visual reasoning benchmarks including VSR and CLEVR, but also enhances multimodal capabilities across various benchmarks like MMBench and ScienceQA. Data, models, and codes will be release at https://github.com/jefferyZhan/Griffon/tree/master/Griffon-R soon.
Don't Look Only Once: Towards Multimodal Interactive Reasoning with Selective Visual Revisitation
We present v1, a lightweight extension to Multimodal Large Language Models (MLLMs) that enables selective visual revisitation during inference. While current MLLMs typically consume visual input only once and reason purely over internal memory, v1 introduces a simple point-and-copy mechanism that allows the model to dynamically retrieve relevant image regions throughout the reasoning process. This mechanism augments existing architectures with minimal modifications, enabling contextual access to visual tokens based on the model's evolving hypotheses. To train this capability, we construct v1g, a dataset of 300K multimodal reasoning traces with interleaved visual grounding annotations. Experiments on three multimodal mathematical reasoning benchmarks -- MathVista, MathVision, and MathVerse -- demonstrate that v1 consistently improves performance over comparable baselines, particularly on tasks requiring fine-grained visual reference and multi-step reasoning. Our results suggest that dynamic visual access is a promising direction for enhancing grounded multimodal reasoning. Code, models, and data will be released to support future research.
Dual Attribute-Spatial Relation Alignment for 3D Visual Grounding
3D visual grounding is an emerging research area dedicated to making connections between the 3D physical world and natural language, which is crucial for achieving embodied intelligence. In this paper, we propose DASANet, a Dual Attribute-Spatial relation Alignment Network that separately models and aligns object attributes and spatial relation features between language and 3D vision modalities. We decompose both the language and 3D point cloud input into two separate parts and design a dual-branch attention module to separately model the decomposed inputs while preserving global context in attribute-spatial feature fusion by cross attentions. Our DASANet achieves the highest grounding accuracy 65.1% on the Nr3D dataset, 1.3% higher than the best competitor. Besides, the visualization of the two branches proves that our method is efficient and highly interpretable.
OV-VG: A Benchmark for Open-Vocabulary Visual Grounding
Open-vocabulary learning has emerged as a cutting-edge research area, particularly in light of the widespread adoption of vision-based foundational models. Its primary objective is to comprehend novel concepts that are not encompassed within a predefined vocabulary. One key facet of this endeavor is Visual Grounding, which entails locating a specific region within an image based on a corresponding language description. While current foundational models excel at various visual language tasks, there's a noticeable absence of models specifically tailored for open-vocabulary visual grounding. This research endeavor introduces novel and challenging OV tasks, namely Open-Vocabulary Visual Grounding and Open-Vocabulary Phrase Localization. The overarching aim is to establish connections between language descriptions and the localization of novel objects. To facilitate this, we have curated a comprehensive annotated benchmark, encompassing 7,272 OV-VG images and 1,000 OV-PL images. In our pursuit of addressing these challenges, we delved into various baseline methodologies rooted in existing open-vocabulary object detection, VG, and phrase localization frameworks. Surprisingly, we discovered that state-of-the-art methods often falter in diverse scenarios. Consequently, we developed a novel framework that integrates two critical components: Text-Image Query Selection and Language-Guided Feature Attention. These modules are designed to bolster the recognition of novel categories and enhance the alignment between visual and linguistic information. Extensive experiments demonstrate the efficacy of our proposed framework, which consistently attains SOTA performance across the OV-VG task. Additionally, ablation studies provide further evidence of the effectiveness of our innovative models. Codes and datasets will be made publicly available at https://github.com/cv516Buaa/OV-VG.
Generating Descriptions with Grounded and Co-Referenced People
Learning how to generate descriptions of images or videos received major interest both in the Computer Vision and Natural Language Processing communities. While a few works have proposed to learn a grounding during the generation process in an unsupervised way (via an attention mechanism), it remains unclear how good the quality of the grounding is and whether it benefits the description quality. In this work we propose a movie description model which learns to generate description and jointly ground (localize) the mentioned characters as well as do visual co-reference resolution between pairs of consecutive sentences/clips. We also propose to use weak localization supervision through character mentions provided in movie descriptions to learn the character grounding. At training time, we first learn how to localize characters by relating their visual appearance to mentions in the descriptions via a semi-supervised approach. We then provide this (noisy) supervision into our description model which greatly improves its performance. Our proposed description model improves over prior work w.r.t. generated description quality and additionally provides grounding and local co-reference resolution. We evaluate it on the MPII Movie Description dataset using automatic and human evaluation measures and using our newly collected grounding and co-reference data for characters.
VDGD: Mitigating LVLM Hallucinations in Cognitive Prompts by Bridging the Visual Perception Gap
Recent interest in Large Vision-Language Models (LVLMs) for practical applications is moderated by the significant challenge of hallucination or the inconsistency between the factual information and the generated text. In this paper, we first perform an in-depth analysis of hallucinations and discover several novel insights about how and when LVLMs hallucinate. From our analysis, we show that: (1) The community's efforts have been primarily targeted towards reducing hallucinations related to visual recognition (VR) prompts (e.g., prompts that only require describing the image), thereby ignoring hallucinations for cognitive prompts (e.g., prompts that require additional skills like reasoning on contents of the image). (2) LVLMs lack visual perception, i.e., they can see but not necessarily understand or perceive the input image. We analyze responses to cognitive prompts and show that LVLMs hallucinate due to a perception gap: although LVLMs accurately recognize visual elements in the input image and possess sufficient cognitive skills, they struggle to respond accurately and hallucinate. To overcome this shortcoming, we propose Visual Description Grounded Decoding (VDGD), a simple, robust, and training-free method for alleviating hallucinations. Specifically, we first describe the image and add it as a prefix to the instruction. Next, during auto-regressive decoding, we sample from the plausible candidates according to their KL-Divergence (KLD) to the description, where lower KLD is given higher preference. Experimental results on several benchmarks and LVLMs show that VDGD improves significantly over other baselines in reducing hallucinations. We also propose VaLLu, a benchmark for the comprehensive evaluation of the cognitive capabilities of LVLMs.
Ground-A-Video: Zero-shot Grounded Video Editing using Text-to-image Diffusion Models
Recent endeavors in video editing have showcased promising results in single-attribute editing or style transfer tasks, either by training text-to-video (T2V) models on text-video data or adopting training-free methods. However, when confronted with the complexities of multi-attribute editing scenarios, they exhibit shortcomings such as omitting or overlooking intended attribute changes, modifying the wrong elements of the input video, and failing to preserve regions of the input video that should remain intact. To address this, here we present a novel grounding-guided video-to-video translation framework called Ground-A-Video for multi-attribute video editing. Ground-A-Video attains temporally consistent multi-attribute editing of input videos in a training-free manner without aforementioned shortcomings. Central to our method is the introduction of Cross-Frame Gated Attention which incorporates groundings information into the latent representations in a temporally consistent fashion, along with Modulated Cross-Attention and optical flow guided inverted latents smoothing. Extensive experiments and applications demonstrate that Ground-A-Video's zero-shot capacity outperforms other baseline methods in terms of edit-accuracy and frame consistency. Further results and codes are provided at our project page (http://ground-a-video.github.io).
Multi-modal Instruction Tuned LLMs with Fine-grained Visual Perception
Multimodal Large Language Model (MLLMs) leverages Large Language Models as a cognitive framework for diverse visual-language tasks. Recent efforts have been made to equip MLLMs with visual perceiving and grounding capabilities. However, there still remains a gap in providing fine-grained pixel-level perceptions and extending interactions beyond text-specific inputs. In this work, we propose {AnyRef}, a general MLLM model that can generate pixel-wise object perceptions and natural language descriptions from multi-modality references, such as texts, boxes, images, or audio. This innovation empowers users with greater flexibility to engage with the model beyond textual and regional prompts, without modality-specific designs. Through our proposed refocusing mechanism, the generated grounding output is guided to better focus on the referenced object, implicitly incorporating additional pixel-level supervision. This simple modification utilizes attention scores generated during the inference of LLM, eliminating the need for extra computations while exhibiting performance enhancements in both grounding masks and referring expressions. With only publicly available training data, our model achieves state-of-the-art results across multiple benchmarks, including diverse modality referring segmentation and region-level referring expression generation.
STVGFormer: Spatio-Temporal Video Grounding with Static-Dynamic Cross-Modal Understanding
In this technical report, we introduce our solution to human-centric spatio-temporal video grounding task. We propose a concise and effective framework named STVGFormer, which models spatiotemporal visual-linguistic dependencies with a static branch and a dynamic branch. The static branch performs cross-modal understanding in a single frame and learns to localize the target object spatially according to intra-frame visual cues like object appearances. The dynamic branch performs cross-modal understanding across multiple frames. It learns to predict the starting and ending time of the target moment according to dynamic visual cues like motions. Both the static and dynamic branches are designed as cross-modal transformers. We further design a novel static-dynamic interaction block to enable the static and dynamic branches to transfer useful and complementary information from each other, which is shown to be effective to improve the prediction on hard cases. Our proposed method achieved 39.6% vIoU and won the first place in the HC-STVG track of the 4th Person in Context Challenge.
Visual Test-time Scaling for GUI Agent Grounding
We introduce RegionFocus, a visual test-time scaling approach for Vision Language Model Agents. Understanding webpages is challenging due to the visual complexity of GUI images and the large number of interface elements, making accurate action selection difficult. Our approach dynamically zooms in on relevant regions, reducing background clutter and improving grounding accuracy. To support this process, we propose an image-as-map mechanism that visualizes key landmarks at each step, providing a transparent action record and enables the agent to effectively choose among action candidates. Even with a simple region selection strategy, we observe significant performance gains of 28+\% on Screenspot-pro and 24+\% on WebVoyager benchmarks on top of two state-of-the-art open vision language model agents, UI-TARS and Qwen2.5-VL, highlighting the effectiveness of visual test-time scaling in interactive settings. We achieve a new state-of-the-art grounding performance of 61.6\% on the ScreenSpot-Pro benchmark by applying RegionFocus to a Qwen2.5-VL-72B model. Our code will be released publicly at https://github.com/tiangeluo/RegionFocus.
Eyes Wide Shut? Exploring the Visual Shortcomings of Multimodal LLMs
Is vision good enough for language? Recent advancements in multimodal models primarily stem from the powerful reasoning abilities of large language models (LLMs). However, the visual component typically depends only on the instance-level contrastive language-image pre-training (CLIP). Our research reveals that the visual capabilities in recent multimodal LLMs (MLLMs) still exhibit systematic shortcomings. To understand the roots of these errors, we explore the gap between the visual embedding space of CLIP and vision-only self-supervised learning. We identify ''CLIP-blind pairs'' - images that CLIP perceives as similar despite their clear visual differences. With these pairs, we construct the Multimodal Visual Patterns (MMVP) benchmark. MMVP exposes areas where state-of-the-art systems, including GPT-4V, struggle with straightforward questions across nine basic visual patterns, often providing incorrect answers and hallucinated explanations. We further evaluate various CLIP-based vision-and-language models and found a notable correlation between visual patterns that challenge CLIP models and those problematic for multimodal LLMs. As an initial effort to address these issues, we propose a Mixture of Features (MoF) approach, demonstrating that integrating vision self-supervised learning features with MLLMs can significantly enhance their visual grounding capabilities. Together, our research suggests visual representation learning remains an open challenge, and accurate visual grounding is crucial for future successful multimodal systems.
Improving Vision-and-Language Navigation with Image-Text Pairs from the Web
Following a navigation instruction such as 'Walk down the stairs and stop at the brown sofa' requires embodied AI agents to ground scene elements referenced via language (e.g. 'stairs') to visual content in the environment (pixels corresponding to 'stairs'). We ask the following question -- can we leverage abundant 'disembodied' web-scraped vision-and-language corpora (e.g. Conceptual Captions) to learn visual groundings (what do 'stairs' look like?) that improve performance on a relatively data-starved embodied perception task (Vision-and-Language Navigation)? Specifically, we develop VLN-BERT, a visiolinguistic transformer-based model for scoring the compatibility between an instruction ('...stop at the brown sofa') and a sequence of panoramic RGB images captured by the agent. We demonstrate that pretraining VLN-BERT on image-text pairs from the web before fine-tuning on embodied path-instruction data significantly improves performance on VLN -- outperforming the prior state-of-the-art in the fully-observed setting by 4 absolute percentage points on success rate. Ablations of our pretraining curriculum show each stage to be impactful -- with their combination resulting in further positive synergistic effects.
Traceable Evidence Enhanced Visual Grounded Reasoning: Evaluation and Methodology
Models like OpenAI-o3 pioneer visual grounded reasoning by dynamically referencing visual regions, just like human "thinking with images". However, no benchmark exists to evaluate these capabilities holistically. To bridge this gap, we propose TreeBench (Traceable Evidence Evaluation Benchmark), a diagnostic benchmark built on three principles: (1) focused visual perception of subtle targets in complex scenes, (2) traceable evidence via bounding box evaluation, and (3) second-order reasoning to test object interactions and spatial hierarchies beyond simple object localization. Prioritizing images with dense objects, we initially sample 1K high-quality images from SA-1B, and incorporate eight LMM experts to manually annotate questions, candidate options, and answers for each image. After three stages of quality control, TreeBench consists of 405 challenging visual question-answering pairs, even the most advanced models struggle with this benchmark, where none of them reach 60% accuracy, e.g., OpenAI-o3 scores only 54.87. Furthermore, we introduce TreeVGR (Traceable Evidence Enhanced Visual Grounded Reasoning), a training paradigm to supervise localization and reasoning jointly with reinforcement learning, enabling accurate localizations and explainable reasoning pathways. Initialized from Qwen2.5-VL-7B, it improves V* Bench (+16.8), MME-RealWorld (+12.6), and TreeBench (+13.4), proving traceability is key to advancing vision-grounded reasoning. The code is available at https://github.com/Haochen-Wang409/TreeVGR.
Phi-Ground Tech Report: Advancing Perception in GUI Grounding
With the development of multimodal reasoning models, Computer Use Agents (CUAs), akin to Jarvis from "Iron Man", are becoming a reality. GUI grounding is a core component for CUAs to execute actual actions, similar to mechanical control in robotics, and it directly leads to the success or failure of the system. It determines actions such as clicking and typing, as well as related parameters like the coordinates for clicks. Current end-to-end grounding models still achieve less than 65\% accuracy on challenging benchmarks like ScreenSpot-pro and UI-Vision, indicating they are far from being ready for deployment. % , as a single misclick can result in unacceptable consequences. In this work, we conduct an empirical study on the training of grounding models, examining details from data collection to model training. Ultimately, we developed the Phi-Ground model family, which achieves state-of-the-art performance across all five grounding benchmarks for models under 10B parameters in agent settings. In the end-to-end model setting, our model still achieves SOTA results with scores of \textbf{43.2} on ScreenSpot-pro and \textbf{27.2} on UI-Vision. We believe that the various details discussed in this paper, along with our successes and failures, not only clarify the construction of grounding models but also benefit other perception tasks. Project homepage: https://zhangmiaosen2000.github.io/Phi-Ground/{https://zhangmiaosen2000.github.io/Phi-Ground/}
UI-AGILE: Advancing GUI Agents with Effective Reinforcement Learning and Precise Inference-Time Grounding
The emergence of Multimodal Large Language Models (MLLMs) has driven significant advances in Graphical User Interface (GUI) agent capabilities. Nevertheless, existing GUI agent training and inference techniques still suffer from a dilemma for reasoning designs, ineffective reward, and visual noise. To address these issues, we introduce UI-AGILE, a comprehensive framework enhancing GUI agents at both the training and inference stages. For training, we propose a suite of improvements to the Supervised Fine-Tuning (SFT) process: 1) a Continuous Reward function to incentivize high-precision grounding; 2) a "Simple Thinking" reward to balance planning with speed and grounding accuracy; and 3) a Cropping-based Resampling strategy to mitigate the sparse reward problem and improve learning on complex tasks. For inference, we present Decomposed Grounding with Selection, a novel method that dramatically improves grounding accuracy on high-resolution displays by breaking the image into smaller, manageable parts. Experiments show that UI-AGILE achieves the state-of-the-art performance on two benchmarks ScreenSpot-Pro and ScreenSpot-v2. For instance, using both our proposed training and inference enhancement methods brings 23% grounding accuracy improvement over the best baseline on ScreenSpot-Pro.
GeoPixel: Pixel Grounding Large Multimodal Model in Remote Sensing
Recent advances in large multimodal models (LMMs) have recognized fine-grained grounding as an imperative factor of visual understanding and dialogue. However, the benefits of such representation in LMMs are limited to the natural image domain, and these models perform poorly for remote sensing (RS). The distinct overhead viewpoint, scale variation, and presence of small objects in high-resolution RS imagery present a unique challenge in region-level comprehension. Moreover, the development of the grounding conversation capability of LMMs within RS is hindered by the lack of granular, RS domain-specific grounded data. Addressing these limitations, we propose GeoPixel - the first end-to-end high resolution RS-LMM that supports pixel-level grounding. This capability allows fine-grained visual perception by generating interleaved masks in conversation. GeoPixel supports up to 4K HD resolution in any aspect ratio, ideal for high-precision RS image analysis. To support the grounded conversation generation (GCG) in RS imagery, we curate a visually grounded dataset GeoPixelD through a semi-automated pipeline that utilizes set-of-marks prompting and spatial priors tailored for RS data to methodically control the data generation process. GeoPixel demonstrates superior performance in pixel-level comprehension, surpassing existing LMMs in both single-target and multi-target segmentation tasks. Our methodological ablation studies validate the effectiveness of each component in the overall architecture. Our code and data will be publicly released.
PropVG: End-to-End Proposal-Driven Visual Grounding with Multi-Granularity Discrimination
Recent advances in visual grounding have largely shifted away from traditional proposal-based two-stage frameworks due to their inefficiency and high computational complexity, favoring end-to-end direct reference paradigms. However, these methods rely exclusively on the referred target for supervision, overlooking the potential benefits of prominent prospective targets. Moreover, existing approaches often fail to incorporate multi-granularity discrimination, which is crucial for robust object identification in complex scenarios. To address these limitations, we propose PropVG, an end-to-end proposal-based framework that, to the best of our knowledge, is the first to seamlessly integrate foreground object proposal generation with referential object comprehension without requiring additional detectors. Furthermore, we introduce a Contrastive-based Refer Scoring (CRS) module, which employs contrastive learning at both sentence and word levels to enhance the capability in understanding and distinguishing referred objects. Additionally, we design a Multi-granularity Target Discrimination (MTD) module that fuses object- and semantic-level information to improve the recognition of absent targets. Extensive experiments on gRefCOCO (GREC/GRES), Ref-ZOM, R-RefCOCO, and RefCOCO (REC/RES) benchmarks demonstrate the effectiveness of PropVG. The codes and models are available at https://github.com/Dmmm1997/PropVG.
Jack of All Tasks, Master of Many: Designing General-purpose Coarse-to-Fine Vision-Language Model
The ability of large language models (LLMs) to process visual inputs has given rise to general-purpose vision systems, unifying various vision-language (VL) tasks by instruction tuning. However, due to the enormous diversity in input-output formats in the vision domain, existing general-purpose models fail to successfully integrate segmentation and multi-image inputs with coarse-level tasks into a single framework. In this work, we introduce VistaLLM, a powerful visual system that addresses coarse- and fine-grained VL tasks over single and multiple input images using a unified framework. VistaLLM utilizes an instruction-guided image tokenizer that filters global embeddings using task descriptions to extract compressed and refined features from numerous images. Moreover, VistaLLM employs a gradient-aware adaptive sampling technique to represent binary segmentation masks as sequences, significantly improving over previously used uniform sampling. To bolster the desired capability of VistaLLM, we curate CoinIt, a comprehensive coarse-to-fine instruction tuning dataset with 6.8M samples. We also address the lack of multi-image grounding datasets by introducing a novel task, AttCoSeg (Attribute-level Co-Segmentation), which boosts the model's reasoning and grounding capability over multiple input images. Extensive experiments on a wide range of V- and VL tasks demonstrate the effectiveness of VistaLLM by achieving consistent state-of-the-art performance over strong baselines across all downstream tasks. Our project page can be found at https://shramanpramanick.github.io/VistaLLM/.
Datasets and Recipes for Video Temporal Grounding via Reinforcement Learning
Video Temporal Grounding (VTG) aims to localize relevant temporal segments in videos given natural language queries. Despite recent progress with large vision-language models (LVLMs) and instruction-tuning, existing approaches often suffer from limited temporal awareness and poor generalization. In this work, we introduce a two-stage training framework that integrates supervised fine-tuning with reinforcement learning (RL) to improve both the accuracy and robustness of VTG models. Our approach first leverages high-quality curated cold start data for SFT initialization, followed by difficulty-controlled RL to further enhance temporal localization and reasoning abilities. Comprehensive experiments on multiple VTG benchmarks demonstrate that our method consistently outperforms existing models, particularly in challenging and open-domain scenarios. We conduct an in-depth analysis of training strategies and dataset curation, highlighting the importance of both high-quality cold start data and difficulty-controlled RL. To facilitate further research and industrial adoption, we release all intermediate datasets, models, and code to the community.
F-LMM: Grounding Frozen Large Multimodal Models
Endowing Large Multimodal Models (LMMs) with visual grounding capability can significantly enhance AIs' understanding of the visual world and their interaction with humans. However, existing methods typically fine-tune the parameters of LMMs to learn additional segmentation tokens and overfit grounding and segmentation datasets. Such a design would inevitably cause a catastrophic diminution in the indispensable conversational capability of general AI assistants. In this paper, we comprehensively evaluate state-of-the-art grounding LMMs across a suite of multimodal question-answering benchmarks, observing pronounced performance drops that indicate vanishing general knowledge comprehension and weakened instruction following ability. To address this issue, we present F-LMM -- grounding frozen off-the-shelf LMMs in human-AI conversations -- a straightforward yet effective design based on the fact that word-pixel correspondences conducive to visual grounding inherently exist in the attention weights of well-trained LMMs. Using only a few trainable CNN layers, we can translate word-pixel attention weights to mask logits, which a SAM-based mask refiner can further optimise. Our F-LMM neither learns special segmentation tokens nor utilises high-quality grounded instruction-tuning data, but achieves competitive performance on referring expression segmentation and panoptic narrative grounding benchmarks while completely preserving LMMs' original conversational ability. Additionally, with instruction-following ability preserved and grounding ability obtained, our F-LMM can perform visual chain-of-thought reasoning and better resist object hallucinations.
DetermiNet: A Large-Scale Diagnostic Dataset for Complex Visually-Grounded Referencing using Determiners
State-of-the-art visual grounding models can achieve high detection accuracy, but they are not designed to distinguish between all objects versus only certain objects of interest. In natural language, in order to specify a particular object or set of objects of interest, humans use determiners such as "my", "either" and "those". Determiners, as an important word class, are a type of schema in natural language about the reference or quantity of the noun. Existing grounded referencing datasets place much less emphasis on determiners, compared to other word classes such as nouns, verbs and adjectives. This makes it difficult to develop models that understand the full variety and complexity of object referencing. Thus, we have developed and released the DetermiNet dataset , which comprises 250,000 synthetically generated images and captions based on 25 determiners. The task is to predict bounding boxes to identify objects of interest, constrained by the semantics of the given determiner. We find that current state-of-the-art visual grounding models do not perform well on the dataset, highlighting the limitations of existing models on reference and quantification tasks.
Transformer-based Spatial Grounding: A Comprehensive Survey
Spatial grounding, the process of associating natural language expressions with corresponding image regions, has rapidly advanced due to the introduction of transformer-based models, significantly enhancing multimodal representation and cross-modal alignment. Despite this progress, the field lacks a comprehensive synthesis of current methodologies, dataset usage, evaluation metrics, and industrial applicability. This paper presents a systematic literature review of transformer-based spatial grounding approaches from 2018 to 2025. Our analysis identifies dominant model architectures, prevalent datasets, and widely adopted evaluation metrics, alongside highlighting key methodological trends and best practices. This study provides essential insights and structured guidance for researchers and practitioners, facilitating the development of robust, reliable, and industry-ready transformer-based spatial grounding models.
MoDA: Modulation Adapter for Fine-Grained Visual Grounding in Instructional MLLMs
Recently, Multimodal Large Language Models (MLLMs) have demonstrated impressive performance on instruction-following tasks by integrating pretrained visual encoders with large language models (LLMs). However, existing approaches often struggle to ground fine-grained visual concepts in complex scenes. In this paper, we propose MoDA (Modulation Adapter), a lightweight yet effective module designed to refine pre-aligned visual features through instruction-guided modulation. Our approach follows the standard LLaVA training protocol, consisting of a two-stage process: (1) aligning image features to the LLMs input space via a frozen vision encoder and adapter layers, and (2) refining those features using the MoDA adapter during the instructional tuning stage. MoDA employs a Transformer-based cross-attention mechanism to generate a modulation mask over the aligned visual tokens, thereby emphasizing semantically relevant embedding dimensions based on the language instruction. The modulated features are then passed to the LLM for autoregressive language generation. Our experimental evaluation shows that MoDA improves visual grounding and generates more contextually appropriate responses, demonstrating its effectiveness as a general-purpose enhancement for image-based MLLMs.
Who's Waldo? Linking People Across Text and Images
We present a task and benchmark dataset for person-centric visual grounding, the problem of linking between people named in a caption and people pictured in an image. In contrast to prior work in visual grounding, which is predominantly object-based, our new task masks out the names of people in captions in order to encourage methods trained on such image-caption pairs to focus on contextual cues (such as rich interactions between multiple people), rather than learning associations between names and appearances. To facilitate this task, we introduce a new dataset, Who's Waldo, mined automatically from image-caption data on Wikimedia Commons. We propose a Transformer-based method that outperforms several strong baselines on this task, and are releasing our data to the research community to spur work on contextual models that consider both vision and language.
HalluSegBench: Counterfactual Visual Reasoning for Segmentation Hallucination Evaluation
Recent progress in vision-language segmentation has significantly advanced grounded visual understanding. However, these models often exhibit hallucinations by producing segmentation masks for objects not grounded in the image content or by incorrectly labeling irrelevant regions. Existing evaluation protocols for segmentation hallucination primarily focus on label or textual hallucinations without manipulating the visual context, limiting their capacity to diagnose critical failures. In response, we introduce HalluSegBench, the first benchmark specifically designed to evaluate hallucinations in visual grounding through the lens of counterfactual visual reasoning. Our benchmark consists of a novel dataset of 1340 counterfactual instance pairs spanning 281 unique object classes, and a set of newly introduced metrics that quantify hallucination sensitivity under visually coherent scene edits. Experiments on HalluSegBench with state-of-the-art vision-language segmentation models reveal that vision-driven hallucinations are significantly more prevalent than label-driven ones, with models often persisting in false segmentation, highlighting the need for counterfactual reasoning to diagnose grounding fidelity.
GRIT: Teaching MLLMs to Think with Images
Recent studies have demonstrated the efficacy of using Reinforcement Learning (RL) in building reasoning models that articulate chains of thoughts prior to producing final answers. However, despite ongoing advances that aim at enabling reasoning for vision-language tasks, existing open-source visual reasoning models typically generate reasoning content with pure natural language, lacking explicit integration of visual information. This limits their ability to produce clearly articulated and visually grounded reasoning chains. To this end, we propose Grounded Reasoning with Images and Texts (GRIT), a novel method for training MLLMs to think with images. GRIT introduces a grounded reasoning paradigm, in which models generate reasoning chains that interleave natural language and explicit bounding box coordinates. These coordinates point to regions of the input image that the model consults during its reasoning process. Additionally, GRIT is equipped with a reinforcement learning approach, GRPO-GR, built upon the GRPO algorithm. GRPO-GR employs robust rewards focused on the final answer accuracy and format of the grounded reasoning output, which eliminates the need for data with reasoning chain annotations or explicit bounding box labels. As a result, GRIT achieves exceptional data efficiency, requiring as few as 20 image-question-answer triplets from existing datasets. Comprehensive evaluations demonstrate that GRIT effectively trains MLLMs to produce coherent and visually grounded reasoning chains, showing a successful unification of reasoning and grounding abilities.
MAIRA-2: Grounded Radiology Report Generation
Radiology reporting is a complex task that requires detailed image understanding, integration of multiple inputs, including comparison with prior imaging, and precise language generation. This makes it ideal for the development and use of generative multimodal models. Here, we extend report generation to include the localisation of individual findings on the image - a task we call grounded report generation. Prior work indicates that grounding is important for clarifying image understanding and interpreting AI-generated text. Therefore, grounded reporting stands to improve the utility and transparency of automated report drafting. To enable evaluation of grounded reporting, we propose a novel evaluation framework - RadFact - leveraging the reasoning capabilities of large language models (LLMs). RadFact assesses the factuality of individual generated sentences, as well as correctness of generated spatial localisations when present. We introduce MAIRA-2, a large multimodal model combining a radiology-specific image encoder with a LLM, and trained for the new task of grounded report generation on chest X-rays. MAIRA-2 uses more comprehensive inputs than explored previously: the current frontal image, the current lateral image, the prior frontal image and prior report, as well as the Indication, Technique and Comparison sections of the current report. We demonstrate that these additions significantly improve report quality and reduce hallucinations, establishing a new state of the art on findings generation (without grounding) on MIMIC-CXR while demonstrating the feasibility of grounded reporting as a novel and richer task.
Reinforced UI Instruction Grounding: Towards a Generic UI Task Automation API
Recent popularity of Large Language Models (LLMs) has opened countless possibilities in automating numerous AI tasks by connecting LLMs to various domain-specific models or APIs, where LLMs serve as dispatchers while domain-specific models or APIs are action executors. Despite the vast numbers of domain-specific models/APIs, they still struggle to comprehensively cover super diverse automation demands in the interaction between human and User Interfaces (UIs). In this work, we build a multimodal model to ground natural language instructions in given UI screenshots as a generic UI task automation executor. This metadata-free grounding model, consisting of a visual encoder and a language decoder, is first pretrained on well studied document understanding tasks and then learns to decode spatial information from UI screenshots in a promptable way. To facilitate the exploitation of image-to-text pretrained knowledge, we follow the pixel-to-sequence paradigm to predict geometric coordinates in a sequence of tokens using a language decoder. We further propose an innovative Reinforcement Learning (RL) based algorithm to supervise the tokens in such sequence jointly with visually semantic metrics, which effectively strengthens the spatial decoding capability of the pixel-to-sequence paradigm. Extensive experiments demonstrate our proposed reinforced UI instruction grounding model outperforms the state-of-the-art methods by a clear margin and shows the potential as a generic UI task automation API.
Connecting Vision and Language with Localized Narratives
We propose Localized Narratives, a new form of multimodal image annotations connecting vision and language. We ask annotators to describe an image with their voice while simultaneously hovering their mouse over the region they are describing. Since the voice and the mouse pointer are synchronized, we can localize every single word in the description. This dense visual grounding takes the form of a mouse trace segment per word and is unique to our data. We annotated 849k images with Localized Narratives: the whole COCO, Flickr30k, and ADE20K datasets, and 671k images of Open Images, all of which we make publicly available. We provide an extensive analysis of these annotations showing they are diverse, accurate, and efficient to produce. We also demonstrate their utility on the application of controlled image captioning.
ViGoR: Improving Visual Grounding of Large Vision Language Models with Fine-Grained Reward Modeling
By combining natural language understanding and the generation capabilities and breadth of knowledge of large language models with image perception, recent large vision language models (LVLMs) have shown unprecedented reasoning capabilities in the real world. However, the generated text often suffers from inaccurate grounding in the visual input, resulting in errors such as hallucinating nonexistent scene elements, missing significant parts of the scene, and inferring incorrect attributes and relationships between objects. To address these issues, we introduce a novel framework, ViGoR (Visual Grounding Through Fine-Grained Reward Modeling) that utilizes fine-grained reward modeling to significantly enhance the visual grounding of LVLMs over pre-trained baselines. This improvement is efficiently achieved using much cheaper human evaluations instead of full supervisions, as well as automated methods. We show the effectiveness of our approach through numerous metrics on several benchmarks. Additionally, we construct a comprehensive and challenging dataset specifically designed to validate the visual grounding capabilities of LVLMs. Finally, we plan to release our human annotation comprising approximately 16,000 images and generated text pairs with fine-grained evaluations to contribute to related research in the community.
mPLUG: Effective and Efficient Vision-Language Learning by Cross-modal Skip-connections
Large-scale pretrained foundation models have been an emerging paradigm for building artificial intelligence (AI) systems, which can be quickly adapted to a wide range of downstream tasks. This paper presents mPLUG, a new vision-language foundation model for both cross-modal understanding and generation. Most existing pre-trained models suffer from the problems of low computational efficiency and information asymmetry brought by the long visual sequence in cross-modal alignment. To address these problems, mPLUG introduces an effective and efficient vision-language architecture with novel cross-modal skip-connections, which creates inter-layer shortcuts that skip a certain number of layers for time-consuming full self-attention on the vision side. mPLUG is pre-trained end-to-end on large-scale image-text pairs with both discriminative and generative objectives. It achieves state-of-the-art results on a wide range of vision-language downstream tasks, such as image captioning, image-text retrieval, visual grounding and visual question answering. mPLUG also demonstrates strong zero-shot transferability when directly transferred to multiple video-language tasks.
An Open and Comprehensive Pipeline for Unified Object Grounding and Detection
Grounding-DINO is a state-of-the-art open-set detection model that tackles multiple vision tasks including Open-Vocabulary Detection (OVD), Phrase Grounding (PG), and Referring Expression Comprehension (REC). Its effectiveness has led to its widespread adoption as a mainstream architecture for various downstream applications. However, despite its significance, the original Grounding-DINO model lacks comprehensive public technical details due to the unavailability of its training code. To bridge this gap, we present MM-Grounding-DINO, an open-source, comprehensive, and user-friendly baseline, which is built with the MMDetection toolbox. It adopts abundant vision datasets for pre-training and various detection and grounding datasets for fine-tuning. We give a comprehensive analysis of each reported result and detailed settings for reproduction. The extensive experiments on the benchmarks mentioned demonstrate that our MM-Grounding-DINO-Tiny outperforms the Grounding-DINO-Tiny baseline. We release all our models to the research community. Codes and trained models are released at https://github.com/open-mmlab/mmdetection/tree/main/configs/mm_grounding_dino.
Distilling Coarse-to-Fine Semantic Matching Knowledge for Weakly Supervised 3D Visual Grounding
3D visual grounding involves finding a target object in a 3D scene that corresponds to a given sentence query. Although many approaches have been proposed and achieved impressive performance, they all require dense object-sentence pair annotations in 3D point clouds, which are both time-consuming and expensive. To address the problem that fine-grained annotated data is difficult to obtain, we propose to leverage weakly supervised annotations to learn the 3D visual grounding model, i.e., only coarse scene-sentence correspondences are used to learn object-sentence links. To accomplish this, we design a novel semantic matching model that analyzes the semantic similarity between object proposals and sentences in a coarse-to-fine manner. Specifically, we first extract object proposals and coarsely select the top-K candidates based on feature and class similarity matrices. Next, we reconstruct the masked keywords of the sentence using each candidate one by one, and the reconstructed accuracy finely reflects the semantic similarity of each candidate to the query. Additionally, we distill the coarse-to-fine semantic matching knowledge into a typical two-stage 3D visual grounding model, which reduces inference costs and improves performance by taking full advantage of the well-studied structure of the existing architectures. We conduct extensive experiments on ScanRefer, Nr3D, and Sr3D, which demonstrate the effectiveness of our proposed method.
SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding
3D vision-language grounding, which focuses on aligning language with the 3D physical environment, stands as a cornerstone in the development of embodied agents. In comparison to recent advancements in the 2D domain, grounding language in 3D scenes faces several significant challenges: (i) the inherent complexity of 3D scenes due to the diverse object configurations, their rich attributes, and intricate relationships; (ii) the scarcity of paired 3D vision-language data to support grounded learning; and (iii) the absence of a unified learning framework to distill knowledge from grounded 3D data. In this work, we aim to address these three major challenges in 3D vision-language by examining the potential of systematically upscaling 3D vision-language learning in indoor environments. We introduce the first million-scale 3D vision-language dataset, SceneVerse, encompassing about 68K 3D indoor scenes and comprising 2.5M vision-language pairs derived from both human annotations and our scalable scene-graph-based generation approach. We demonstrate that this scaling allows for a unified pre-training framework, Grounded Pre-training for Scenes (GPS), for 3D vision-language learning. Through extensive experiments, we showcase the effectiveness of GPS by achieving state-of-the-art performance on all existing 3D visual grounding benchmarks. The vast potential of SceneVerse and GPS is unveiled through zero-shot transfer experiments in the challenging 3D vision-language tasks. Project website: https://scene-verse.github.io .
Grounding 3D Object Affordance from 2D Interactions in Images
Grounding 3D object affordance seeks to locate objects' ''action possibilities'' regions in the 3D space, which serves as a link between perception and operation for embodied agents. Existing studies primarily focus on connecting visual affordances with geometry structures, e.g. relying on annotations to declare interactive regions of interest on the object and establishing a mapping between the regions and affordances. However, the essence of learning object affordance is to understand how to use it, and the manner that detaches interactions is limited in generalization. Normally, humans possess the ability to perceive object affordances in the physical world through demonstration images or videos. Motivated by this, we introduce a novel task setting: grounding 3D object affordance from 2D interactions in images, which faces the challenge of anticipating affordance through interactions of different sources. To address this problem, we devise a novel Interaction-driven 3D Affordance Grounding Network (IAG), which aligns the region feature of objects from different sources and models the interactive contexts for 3D object affordance grounding. Besides, we collect a Point-Image Affordance Dataset (PIAD) to support the proposed task. Comprehensive experiments on PIAD demonstrate the reliability of the proposed task and the superiority of our method. The project is available at https://github.com/yyvhang/IAGNet.
MiniGPT-v2: large language model as a unified interface for vision-language multi-task learning
Large language models have shown their remarkable capabilities as a general interface for various language-related applications. Motivated by this, we target to build a unified interface for completing many vision-language tasks including image description, visual question answering, and visual grounding, among others. The challenge is to use a single model for performing diverse vision-language tasks effectively with simple multi-modal instructions. Towards this objective, we introduce MiniGPT-v2, a model that can be treated as a unified interface for better handling various vision-language tasks. We propose using unique identifiers for different tasks when training the model. These identifiers enable our model to better distinguish each task instruction effortlessly and also improve the model learning efficiency for each task. After the three-stage training, the experimental results show that MiniGPT-v2 achieves strong performance on many visual question-answering and visual grounding benchmarks compared to other vision-language generalist models. Our model and codes are available at https://minigpt-v2.github.io/
Visual Position Prompt for MLLM based Visual Grounding
Although Multimodal Large Language Models (MLLMs) excel at various image-related tasks, they encounter challenges in precisely aligning coordinates with spatial information within images, particularly in position-aware tasks such as visual grounding. This limitation arises from two key factors. First, MLLMs lack explicit spatial references, making it difficult to associate textual descriptions with precise image locations. Second, their feature extraction processes prioritize global context over fine-grained spatial details, leading to weak localization capability. To address this issue, we introduce VPP-LLaVA, an MLLM equipped with Visual Position Prompt (VPP) to improve its grounding capability. VPP-LLaVA integrates two complementary mechanisms. The global VPP overlays learnable, axis-like embeddings onto the input image to provide structured spatial cues. The local VPP focuses on fine-grained localization by incorporating position-aware queries, which suggests probable object locations. We also introduce a VPP-SFT dataset with 0.6M samples, consolidating high-quality visual grounding data into a compact format for efficient model training. Training on this dataset with VPP enhances the model's performance, achieving state-of-the-art results on standard grounding benchmarks despite using fewer training samples compared to other MLLMs like MiniGPT-v2, which rely on much larger datasets (sim21M samples). The code and VPP-SFT dataset will be available at https://github.com/WayneTomas/VPP-LLaVA upon acceptance.
ToolVQA: A Dataset for Multi-step Reasoning VQA with External Tools
Integrating external tools into Large Foundation Models (LFMs) has emerged as a promising approach to enhance their problem-solving capabilities. While existing studies have demonstrated strong performance in tool-augmented Visual Question Answering (VQA), recent benchmarks reveal significant gaps in real-world tool-use proficiency, particularly in functionally diverse multimodal settings requiring multi-step reasoning. In this work, we introduce ToolVQA, a large-scale multimodal dataset comprising 23K instances, designed to bridge this gap. Unlike previous datasets that rely on synthetic scenarios and simplified queries, ToolVQA features real-world visual contexts and challenging implicit multi-step reasoning tasks, better aligning with real user interactions. To construct this dataset, we propose ToolEngine, a novel data generation pipeline that employs Depth-First Search (DFS) with a dynamic in-context example matching mechanism to simulate human-like tool-use reasoning. ToolVQA encompasses 10 multimodal tools across 7 diverse task domains, with an average inference length of 2.78 reasoning steps per instance. The fine-tuned 7B LFMs on ToolVQA not only achieve impressive performance on our test set but also surpass the large close-sourced model GPT-3.5-turbo on various out-of-distribution (OOD) datasets, demonstrating strong generalizability to real-world tool-use scenarios.
TRISHUL: Towards Region Identification and Screen Hierarchy Understanding for Large VLM based GUI Agents
Recent advancements in Large Vision Language Models (LVLMs) have enabled the development of LVLM-based Graphical User Interface (GUI) agents under various paradigms. Training-based approaches, such as CogAgent and SeeClick, struggle with cross-dataset and cross-platform generalization due to their reliance on dataset-specific training. Generalist LVLMs, such as GPT-4V, employ Set-of-Marks (SoM) for action grounding, but obtaining SoM labels requires metadata like HTML source, which is not consistently available across platforms. Moreover, existing methods often specialize in singular GUI tasks rather than achieving comprehensive GUI understanding. To address these limitations, we introduce TRISHUL, a novel, training-free agentic framework that enhances generalist LVLMs for holistic GUI comprehension. Unlike prior works that focus on either action grounding (mapping instructions to GUI elements) or GUI referring (describing GUI elements given a location), TRISHUL seamlessly integrates both. At its core, TRISHUL employs Hierarchical Screen Parsing (HSP) and the Spatially Enhanced Element Description (SEED) module, which work synergistically to provide multi-granular, spatially, and semantically enriched representations of GUI elements. Our results demonstrate TRISHUL's superior performance in action grounding across the ScreenSpot, VisualWebBench, AITW, and Mind2Web datasets. Additionally, for GUI referring, TRISHUL surpasses the ToL agent on the ScreenPR benchmark, setting a new standard for robust and adaptable GUI comprehension.
BlenderAlchemy: Editing 3D Graphics with Vision-Language Models
Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software like Blender, in which they might need to interleave and repeat operations, such as connecting material nodes, hundreds of times. Moreover, slightly different design goals may require completely different sequences, making automation difficult. In this paper, we propose a system that leverages Vision-Language Models (VLMs), like GPT-4V, to intelligently search the design action space to arrive at an answer that can satisfy a user's intent. Specifically, we design a vision-based edit generator and state evaluator to work together to find the correct sequence of actions to achieve the goal. Inspired by the role of visual imagination in the human design process, we supplement the visual reasoning capabilities of VLMs with "imagined" reference images from image-generation models, providing visual grounding of abstract language descriptions. In this paper, we provide empirical evidence suggesting our system can produce simple but tedious Blender editing sequences for tasks such as editing procedural materials from text and/or reference images, as well as adjusting lighting configurations for product renderings in complex scenes.
VisualSphinx: Large-Scale Synthetic Vision Logic Puzzles for RL
Vision language models (VLMs) are expected to perform effective multimodal reasoning and make logically coherent decisions, which is critical to tasks such as diagram understanding and spatial problem solving. However, current VLM reasoning lacks large-scale and well-structured training datasets. To bridge this gap, we propose VisualSphinx, a first-of-its-kind large-scale synthetic visual logical reasoning training data. To tackle the challenge of image synthesis with grounding answers, we propose a rule-to-image synthesis pipeline, which extracts and expands puzzle rules from seed questions and generates the code of grounding synthesis image synthesis for puzzle sample assembly. Experiments demonstrate that VLM trained using GRPO on VisualSphinx benefit from logical coherence and readability of our dataset and exhibit improved performance on logical reasoning tasks. The enhanced reasoning capabilities developed from VisualSphinx also benefit other reasoning tasks such as algebraic reasoning, arithmetic reasoning and geometry reasoning.
Scene-R1: Video-Grounded Large Language Models for 3D Scene Reasoning without 3D Annotations
Currently, utilizing large language models to understand the 3D world is becoming popular. Yet existing 3D-aware LLMs act as black boxes: they output bounding boxes or textual answers without revealing how those decisions are made, and they still rely on pre-trained 3D detectors to supply object proposals. We introduce Scene-R1, a video-grounded framework that learns to reason about 3D scenes without any point-wise 3D instance supervision by pairing reinforcement-learning-driven reasoning with a two-stage grounding pipeline. In the temporal grounding stage, we explicitly reason about the video and select the video snippets most relevant to an open-ended query. In the subsequent image grounding stage, we analyze the image and predict the 2D bounding box. After that, we track the object using SAM2 to produce pixel-accurate masks in RGB frames, and project them back into 3D, thereby eliminating the need for 3D detector-based proposals while capturing fine geometry and material cues. Scene-R1 can also adapt to the 3D visual question answering task to answer free-form questions directly from video. Our training pipeline only needs task-level 2D boxes or textual labels without dense 3D point-wise labels. Scene-R1 surpasses existing open-vocabulary baselines on multiple datasets, while delivering transparent, step-by-step rationales. These results show that reinforcement-learning-based reasoning combined with RGB-D video alone offers a practical, annotation-efficient route to trustworthy 3D scene understanding.
X-SAM: From Segment Anything to Any Segmentation
Large Language Models (LLMs) demonstrate strong capabilities in broad knowledge representation, yet they are inherently deficient in pixel-level perceptual understanding. Although the Segment Anything Model (SAM) represents a significant advancement in visual-prompt-driven image segmentation, it exhibits notable limitations in multi-mask prediction and category-specific segmentation tasks, and it cannot integrate all segmentation tasks within a unified model architecture. To address these limitations, we present X-SAM, a streamlined Multimodal Large Language Model (MLLM) framework that extends the segmentation paradigm from segment anything to any segmentation. Specifically, we introduce a novel unified framework that enables more advanced pixel-level perceptual comprehension for MLLMs. Furthermore, we propose a new segmentation task, termed Visual GrounDed (VGD) segmentation, which segments all instance objects with interactive visual prompts and empowers MLLMs with visual grounded, pixel-wise interpretative capabilities. To enable effective training on diverse data sources, we present a unified training strategy that supports co-training across multiple datasets. Experimental results demonstrate that X-SAM achieves state-of-the-art performance on a wide range of image segmentation benchmarks, highlighting its efficiency for multimodal, pixel-level visual understanding. Code is available at https://github.com/wanghao9610/X-SAM.
Retrieving Multimodal Information for Augmented Generation: A Survey
In this survey, we review methods that retrieve multimodal knowledge to assist and augment generative models. This group of works focuses on retrieving grounding contexts from external sources, including images, codes, tables, graphs, and audio. As multimodal learning and generative AI have become more and more impactful, such retrieval augmentation offers a promising solution to important concerns such as factuality, reasoning, interpretability, and robustness. We provide an in-depth review of retrieval-augmented generation in different modalities and discuss potential future directions. As this is an emerging field, we continue to add new papers and methods.
Interpreting Object-level Foundation Models via Visual Precision Search
Advances in multimodal pre-training have propelled object-level foundation models, such as Grounding DINO and Florence-2, in tasks like visual grounding and object detection. However, interpreting these models\' decisions has grown increasingly challenging. Existing interpretable attribution methods for object-level task interpretation have notable limitations: (1) gradient-based methods lack precise localization due to visual-textual fusion in foundation models, and (2) perturbation-based methods produce noisy saliency maps, limiting fine-grained interpretability. To address these, we propose a Visual Precision Search method that generates accurate attribution maps with fewer regions. Our method bypasses internal model parameters to overcome attribution issues from multimodal fusion, dividing inputs into sparse sub-regions and using consistency and collaboration scores to accurately identify critical decision-making regions. We also conducted a theoretical analysis of the boundary guarantees and scope of applicability of our method. Experiments on RefCOCO, MS COCO, and LVIS show our approach enhances object-level task interpretability over SOTA for Grounding DINO and Florence-2 across various evaluation metrics, with faithfulness gains of 23.7\%, 31.6\%, and 20.1\% on MS COCO, LVIS, and RefCOCO for Grounding DINO, and 102.9\% and 66.9\% on MS COCO and RefCOCO for Florence-2. Additionally, our method can interpret failures in visual grounding and object detection tasks, surpassing existing methods across multiple evaluation metrics. The code will be released at https://github.com/RuoyuChen10/VPS.
Grounded Chain-of-Thought for Multimodal Large Language Models
Despite great progress, existing multimodal large language models (MLLMs) are prone to visual hallucination, greatly impeding their trustworthy applications. In this paper, we study this problem from the perspective of visual-spatial reasoning, and propose a new learning task for MLLMs, termed Grounded Chain-of-Thought (GCoT). Different from recent visual CoT studies, which focus more on visual knowledge reasoning, GCoT is keen to helping MLLMs to recognize and ground the relevant visual cues step by step, thereby predicting the correct answer with grounding coordinates as the intuitive basis. To facilitate this task, we also carefully design and construct a dataset called multimodal grounded chain-of-thought (MM-GCoT) consisting of 24,022 GCoT examples for 5,033 images. Besides, a comprehensive consistency evaluation system is also introduced, including the metrics of answer accuracy, grounding accuracy and answer-grounding consistency. We further design and conduct a bunch of experiments on 12 advanced MLLMs, and reveal some notable findings: i. most MLLMs performs poorly on the consistency evaluation, indicating obvious visual hallucination; ii. visual hallucination is not directly related to the parameter size and general multimodal performance, i.e., a larger and stronger MLLM is not less affected by this issue. Lastly, we also demonstrate that the proposed dataset can help existing MLLMs to well cultivate their GCoT capability and reduce the inconsistent answering significantly. Moreover, their GCoT can be also generalized to exiting multimodal tasks, such as open-world QA and REC.
Towards Visual Text Grounding of Multimodal Large Language Model
Despite the existing evolution of Multimodal Large Language Models (MLLMs), a non-neglectable limitation remains in their struggle with visual text grounding, especially in text-rich images of documents. Document images, such as scanned forms and infographics, highlight critical challenges due to their complex layouts and textual content. However, current benchmarks do not fully address these challenges, as they mostly focus on visual grounding on natural images, rather than text-rich document images. Thus, to bridge this gap, we introduce TRIG, a novel task with a newly designed instruction dataset for benchmarking and improving the Text-Rich Image Grounding capabilities of MLLMs in document question-answering. Specifically, we propose an OCR-LLM-human interaction pipeline to create 800 manually annotated question-answer pairs as a benchmark and a large-scale training set of 90$ synthetic data based on four diverse datasets. A comprehensive evaluation of various MLLMs on our proposed benchmark exposes substantial limitations in their grounding capability on text-rich images. In addition, we propose two simple and effective TRIG methods based on general instruction tuning and plug-and-play efficient embedding, respectively. By finetuning MLLMs on our synthetic dataset, they promisingly improve spatial reasoning and grounding capabilities.
Efficient Adaptation For Remote Sensing Visual Grounding
Foundation models have revolutionized artificial intelligence (AI), offering remarkable capabilities across multi-modal domains. Their ability to precisely locate objects in complex aerial and satellite images, using rich contextual information and detailed object descriptions, is essential for remote sensing (RS). These models can associate textual descriptions with object positions through the Visual Grounding (VG) task, but due to domain-specific challenges, their direct application to RS produces sub-optimal results. To address this, we applied Parameter Efficient Fine Tuning (PEFT) techniques to adapt these models for RS-specific VG tasks. Specifically, we evaluated LoRA placement across different modules in Grounding DINO and used BitFit and adapters to fine-tune the OFA foundation model pre-trained on general-purpose VG datasets. This approach achieved performance comparable to or surpassing current State Of The Art (SOTA) models while significantly reducing computational costs. This study highlights the potential of PEFT techniques to advance efficient and precise multi-modal analysis in RS, offering a practical and cost-effective alternative to full model training.
ScreenCoder: Advancing Visual-to-Code Generation for Front-End Automation via Modular Multimodal Agents
Automating the transformation of user interface (UI) designs into front-end code holds significant promise for accelerating software development and democratizing design workflows. While recent large language models (LLMs) have demonstrated progress in text-to-code generation, many existing approaches rely solely on natural language prompts, limiting their effectiveness in capturing spatial layout and visual design intent. In contrast, UI development in practice is inherently multimodal, often starting from visual sketches or mockups. To address this gap, we introduce a modular multi-agent framework that performs UI-to-code generation in three interpretable stages: grounding, planning, and generation. The grounding agent uses a vision-language model to detect and label UI components, the planning agent constructs a hierarchical layout using front-end engineering priors, and the generation agent produces HTML/CSS code via adaptive prompt-based synthesis. This design improves robustness, interpretability, and fidelity over end-to-end black-box methods. Furthermore, we extend the framework into a scalable data engine that automatically produces large-scale image-code pairs. Using these synthetic examples, we fine-tune and reinforce an open-source VLM, yielding notable gains in UI understanding and code quality. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in layout accuracy, structural coherence, and code correctness. Our code is made publicly available at https://github.com/leigest519/ScreenCoder.
ViewRefer: Grasp the Multi-view Knowledge for 3D Visual Grounding with GPT and Prototype Guidance
Understanding 3D scenes from multi-view inputs has been proven to alleviate the view discrepancy issue in 3D visual grounding. However, existing methods normally neglect the view cues embedded in the text modality and fail to weigh the relative importance of different views. In this paper, we propose ViewRefer, a multi-view framework for 3D visual grounding exploring how to grasp the view knowledge from both text and 3D modalities. For the text branch, ViewRefer leverages the diverse linguistic knowledge of large-scale language models, e.g., GPT, to expand a single grounding text to multiple geometry-consistent descriptions. Meanwhile, in the 3D modality, a transformer fusion module with inter-view attention is introduced to boost the interaction of objects across views. On top of that, we further present a set of learnable multi-view prototypes, which memorize scene-agnostic knowledge for different views, and enhance the framework from two perspectives: a view-guided attention module for more robust text features, and a view-guided scoring strategy during the final prediction. With our designed paradigm, ViewRefer achieves superior performance on three benchmarks and surpasses the second-best by +2.8%, +1.5%, and +1.35% on Sr3D, Nr3D, and ScanRefer.
UniVTG: Towards Unified Video-Language Temporal Grounding
Video Temporal Grounding (VTG), which aims to ground target clips from videos (such as consecutive intervals or disjoint shots) according to custom language queries (e.g., sentences or words), is key for video browsing on social media. Most methods in this direction develop taskspecific models that are trained with type-specific labels, such as moment retrieval (time interval) and highlight detection (worthiness curve), which limits their abilities to generalize to various VTG tasks and labels. In this paper, we propose to Unify the diverse VTG labels and tasks, dubbed UniVTG, along three directions: Firstly, we revisit a wide range of VTG labels and tasks and define a unified formulation. Based on this, we develop data annotation schemes to create scalable pseudo supervision. Secondly, we develop an effective and flexible grounding model capable of addressing each task and making full use of each label. Lastly, thanks to the unified framework, we are able to unlock temporal grounding pretraining from large-scale diverse labels and develop stronger grounding abilities e.g., zero-shot grounding. Extensive experiments on three tasks (moment retrieval, highlight detection and video summarization) across seven datasets (QVHighlights, Charades-STA, TACoS, Ego4D, YouTube Highlights, TVSum, and QFVS) demonstrate the effectiveness and flexibility of our proposed framework. The codes are available at https://github.com/showlab/UniVTG.
Context-Informed Grounding Supervision
Large language models (LLMs) are often supplemented with external knowledge to provide information not encoded in their parameters or to reduce hallucination. In such cases, we expect the model to generate responses by grounding its response in the provided external context. However, prior work has shown that simply appending context at inference time does not ensure grounded generation. To address this, we propose Context-INformed Grounding Supervision (CINGS), a post-training supervision in which the model is trained with relevant context prepended to the response, while computing the loss only over the response tokens and masking out the context. Our experiments demonstrate that models trained with CINGS exhibit stronger grounding in both textual and visual domains compared to standard instruction-tuned models. In the text domain, CINGS outperforms other training methods across 11 information-seeking datasets and is complementary to inference-time grounding techniques. In the vision-language domain, replacing a vision-language model's LLM backbone with a CINGS-trained model reduces hallucinations across four benchmarks and maintains factual consistency throughout the generated response. This improved grounding comes without degradation in general downstream performance. Finally, we analyze the mechanism underlying the enhanced grounding in CINGS and find that it induces a shift in the model's prior knowledge and behavior, implicitly encouraging greater reliance on the external context.
MB-ORES: A Multi-Branch Object Reasoner for Visual Grounding in Remote Sensing
We propose a unified framework that integrates object detection (OD) and visual grounding (VG) for remote sensing (RS) imagery. To support conventional OD and establish an intuitive prior for VG task, we fine-tune an open-set object detector using referring expression data, framing it as a partially supervised OD task. In the first stage, we construct a graph representation of each image, comprising object queries, class embeddings, and proposal locations. Then, our task-aware architecture processes this graph to perform the VG task. The model consists of: (i) a multi-branch network that integrates spatial, visual, and categorical features to generate task-aware proposals, and (ii) an object reasoning network that assigns probabilities across proposals, followed by a soft selection mechanism for final referring object localization. Our model demonstrates superior performance on the OPT-RSVG and DIOR-RSVG datasets, achieving significant improvements over state-of-the-art methods while retaining classical OD capabilities. The code will be available in our repository: https://github.com/rd20karim/MB-ORES.
Language-free Training for Zero-shot Video Grounding
Given an untrimmed video and a language query depicting a specific temporal moment in the video, video grounding aims to localize the time interval by understanding the text and video simultaneously. One of the most challenging issues is an extremely time- and cost-consuming annotation collection, including video captions in a natural language form and their corresponding temporal regions. In this paper, we present a simple yet novel training framework for video grounding in the zero-shot setting, which learns a network with only video data without any annotation. Inspired by the recent language-free paradigm, i.e. training without language data, we train the network without compelling the generation of fake (pseudo) text queries into a natural language form. Specifically, we propose a method for learning a video grounding model by selecting a temporal interval as a hypothetical correct answer and considering the visual feature selected by our method in the interval as a language feature, with the help of the well-aligned visual-language space of CLIP. Extensive experiments demonstrate the prominence of our language-free training framework, outperforming the existing zero-shot video grounding method and even several weakly-supervised approaches with large margins on two standard datasets.
Contextual Self-paced Learning for Weakly Supervised Spatio-Temporal Video Grounding
In this work, we focus on Weakly Supervised Spatio-Temporal Video Grounding (WSTVG). It is a multimodal task aimed at localizing specific subjects spatio-temporally based on textual queries without bounding box supervision. Motivated by recent advancements in multi-modal foundation models for grounding tasks, we first explore the potential of state-of-the-art object detection models for WSTVG. Despite their robust zero-shot capabilities, our adaptation reveals significant limitations, including inconsistent temporal predictions, inadequate understanding of complex queries, and challenges in adapting to difficult scenarios. We propose CoSPaL (Contextual Self-Paced Learning), a novel approach which is designed to overcome these limitations. CoSPaL integrates three core components: (1) Tubelet Phrase Grounding (TPG), which introduces spatio-temporal prediction by linking textual queries to tubelets; (2) Contextual Referral Grounding (CRG), which improves comprehension of complex queries by extracting contextual information to refine object identification over time; and (3) Self-Paced Scene Understanding (SPS), a training paradigm that progressively increases task difficulty, enabling the model to adapt to complex scenarios by transitioning from coarse to fine-grained understanding.
Improving the Reasoning of Multi-Image Grounding in MLLMs via Reinforcement Learning
Recently, Multimodal Large Language Models (MLLMs) excel at visual grounding in single-image scenarios with textual references. However, their performance degrades when handling real-world applications that involve complex multi-image compositions and multi-modal instructions, revealing limitations in cross-image reasoning and generalization. To address these challenges, we adopt a Reinforcement Learning (RL) based post-training strategy to improve the reasoning of MLLMs in multi-image grounding tasks. Our approach begins with synthesizing high-quality chain-of-thought (CoT) data for cold-start initialization, followed by supervised fine-tuning (SFT) using low-rank adaptation (LoRA). The cold-start training stage enables the model to identify correct solutions. Subsequently, we perform rejection sampling using the merged SFT model to curate high-quality RL data and leverage rule-based RL to guide the model toward optimal reasoning paths. Extensive experimental results demonstrate the effectiveness of our approach, yielding improvements of +9.04% on MIG-Bench, +6.37% on MC-Bench, and +4.98% on several out-of-domain reasoning grounding benchmarks compared to the SFT baseline. Furthermore, our method exhibits strong generalization in multi-image perception, with gains of +3.1% and +2.4% over the base model on BLINK and MMIU benchmarks, respectively.
ChangingGrounding: 3D Visual Grounding in Changing Scenes
Real-world robots localize objects from natural-language instructions while scenes around them keep changing. Yet most of the existing 3D visual grounding (3DVG) method still assumes a reconstructed and up-to-date point cloud, an assumption that forces costly re-scans and hinders deployment. We argue that 3DVG should be formulated as an active, memory-driven problem, and we introduce ChangingGrounding, the first benchmark that explicitly measures how well an agent can exploit past observations, explore only where needed, and still deliver precise 3D boxes in changing scenes. To set a strong reference point, we also propose Mem-ChangingGrounder, a zero-shot method for this task that marries cross-modal retrieval with lightweight multi-view fusion: it identifies the object type implied by the query, retrieves relevant memories to guide actions, then explores the target efficiently in the scene, falls back when previous operations are invalid, performs multi-view scanning of the target, and projects the fused evidence from multi-view scans to get accurate object bounding boxes. We evaluate different baselines on ChangingGrounding, and our Mem-ChangingGrounder achieves the highest localization accuracy while greatly reducing exploration cost. We hope this benchmark and method catalyze a shift toward practical, memory-centric 3DVG research for real-world applications. Project page: https://hm123450.github.io/CGB/ .
EDA: Explicit Text-Decoupling and Dense Alignment for 3D Visual Grounding
3D visual grounding aims to find the object within point clouds mentioned by free-form natural language descriptions with rich semantic cues. However, existing methods either extract the sentence-level features coupling all words or focus more on object names, which would lose the word-level information or neglect other attributes. To alleviate these issues, we present EDA that Explicitly Decouples the textual attributes in a sentence and conducts Dense Alignment between such fine-grained language and point cloud objects. Specifically, we first propose a text decoupling module to produce textual features for every semantic component. Then, we design two losses to supervise the dense matching between two modalities: position alignment loss and semantic alignment loss. On top of that, we further introduce a new visual grounding task, locating objects without object names, which can thoroughly evaluate the model's dense alignment capacity. Through experiments, we achieve state-of-the-art performance on two widely-adopted 3D visual grounding datasets, ScanRefer and SR3D/NR3D, and obtain absolute leadership on our newly-proposed task. The source code is available at https://github.com/yanmin-wu/EDA.
GroundingSuite: Measuring Complex Multi-Granular Pixel Grounding
Pixel grounding, encompassing tasks such as Referring Expression Segmentation (RES), has garnered considerable attention due to its immense potential for bridging the gap between vision and language modalities. However, advancements in this domain are currently constrained by limitations inherent in existing datasets, including limited object categories, insufficient textual diversity, and a scarcity of high-quality annotations. To mitigate these limitations, we introduce GroundingSuite, which comprises: (1) an automated data annotation framework leveraging multiple Vision-Language Model (VLM) agents; (2) a large-scale training dataset encompassing 9.56 million diverse referring expressions and their corresponding segmentations; and (3) a meticulously curated evaluation benchmark consisting of 3,800 images. The GroundingSuite training dataset facilitates substantial performance improvements, enabling models trained on it to achieve state-of-the-art results. Specifically, a cIoU of 68.9 on gRefCOCO and a gIoU of 55.3 on RefCOCOm. Moreover, the GroundingSuite annotation framework demonstrates superior efficiency compared to the current leading data annotation method, i.e., 4.5 times faster than the GLaMM.
WildRefer: 3D Object Localization in Large-scale Dynamic Scenes with Multi-modal Visual Data and Natural Language
We introduce the task of 3D visual grounding in large-scale dynamic scenes based on natural linguistic descriptions and online captured multi-modal visual data, including 2D images and 3D LiDAR point clouds. We present a novel method, dubbed WildRefer, for this task by fully utilizing the rich appearance information in images, the position and geometric clues in point cloud as well as the semantic knowledge of language descriptions. Besides, we propose two novel datasets, i.e., STRefer and LifeRefer, which focus on large-scale human-centric daily-life scenarios accompanied with abundant 3D object and natural language annotations. Our datasets are significant for the research of 3D visual grounding in the wild and has huge potential to boost the development of autonomous driving and service robots. Extensive experiments and ablation studies demonstrate that our method achieves state-of-the-art performance on the proposed benchmarks. The code is provided in https://github.com/4DVLab/WildRefer.
PixFoundation: Are We Heading in the Right Direction with Pixel-level Vision Foundation Models?
Multiple works have emerged to push the boundaries on multi-modal large language models (MLLMs) towards pixel-level understanding. Such approaches have shown strong performance on benchmarks for referring expression segmentation and grounded conversation generation. The current trend in pixel-level MLLMs is to train with pixel-level grounding supervision on large-scale labelled data. However, we show that such MLLMs when evaluated on recent challenging vision centric benchmarks, exhibit a weak ability in visual question answering. Surprisingly, some of these methods even downgrade the grounding ability of MLLMs that were never trained with such supervision. In this work, we propose two novel challenging benchmarks and show that MLLMs without pixel-level grounding supervision can outperform the state of the art in such tasks when evaluating both the pixel-level grounding and visual question answering. We propose simple baselines to extract the grounding information that can be plugged into any MLLM, which we call as PixFoundation. More importantly, we study the research question of "When does grounding emerge in MLLMs that are not trained with pixel-level grounding supervision?" We show that grounding can coincide with object parts or location/appearance information. Code repository is at https://github.com/MSiam/PixFoundation/.
Revisit What You See: Disclose Language Prior in Vision Tokens for Efficient Guided Decoding of LVLMs
Large Vision-Language Models (LVLMs) have demonstrated remarkable performance across various multimodal tasks by integrating visual perception with language understanding. However, conventional decoding strategies of LVLMs often fail to successfully utilize visual information, leading to visually ungrounded responses. While various approaches have been proposed to address this limitation, they typically require additional training, multi-step inference procedures, or external model dependencies. This paper introduces ReVisiT, a simple yet effective decoding method that references vision tokens to guide the text generation process in LVLMs. Our approach leverages the semantic information embedded within vision tokens by projecting them into the text token distribution space, and dynamically selecting the most relevant vision token at each decoding step through constrained divergence minimization. This selected vision token is then used to refine the output distribution to better incorporate visual semantics. Experiments on three LVLM hallucination benchmarks with two recent LVLMs demonstrate that ReVisiT consistently enhances visual grounding with minimal computational overhead. Moreover, our method achieves competitive or superior results relative to state-of-the-art baselines while reducing computational costs for up to 2times.
