68 Diffuse to Choose: Enriching Image Conditioned Inpainting in Latent Diffusion Models for Virtual Try-All As online shopping is growing, the ability for buyers to virtually visualize products in their settings-a phenomenon we define as "Virtual Try-All"-has become crucial. Recent diffusion models inherently contain a world model, rendering them suitable for this task within an inpainting context. However, traditional image-conditioned diffusion models often fail to capture the fine-grained details of products. In contrast, personalization-driven models such as DreamPaint are good at preserving the item's details but they are not optimized for real-time applications. We present "Diffuse to Choose," a novel diffusion-based image-conditioned inpainting model that efficiently balances fast inference with the retention of high-fidelity details in a given reference item while ensuring accurate semantic manipulations in the given scene content. Our approach is based on incorporating fine-grained features from the reference image directly into the latent feature maps of the main diffusion model, alongside with a perceptual loss to further preserve the reference item's details. We conduct extensive testing on both in-house and publicly available datasets, and show that Diffuse to Choose is superior to existing zero-shot diffusion inpainting methods as well as few-shot diffusion personalization algorithms like DreamPaint. 5 authors · Jan 24, 2024 2
- Ada-adapter:Fast Few-shot Style Personlization of Diffusion Model with Pre-trained Image Encoder Fine-tuning advanced diffusion models for high-quality image stylization usually requires large training datasets and substantial computational resources, hindering their practical applicability. We propose Ada-Adapter, a novel framework for few-shot style personalization of diffusion models. Ada-Adapter leverages off-the-shelf diffusion models and pre-trained image feature encoders to learn a compact style representation from a limited set of source images. Our method enables efficient zero-shot style transfer utilizing a single reference image. Furthermore, with a small number of source images (three to five are sufficient) and a few minutes of fine-tuning, our method can capture intricate style details and conceptual characteristics, generating high-fidelity stylized images that align well with the provided text prompts. We demonstrate the effectiveness of our approach on various artistic styles, including flat art, 3D rendering, and logo design. Our experimental results show that Ada-Adapter outperforms existing zero-shot and few-shot stylization methods in terms of output quality, diversity, and training efficiency. 8 authors · Jul 7, 2024
1 An h-space Based Adversarial Attack for Protection Against Few-shot Personalization The versatility of diffusion models in generating customized images from few samples raises significant privacy concerns, particularly regarding unauthorized modifications of private content. This concerning issue has renewed the efforts in developing protection mechanisms based on adversarial attacks, which generate effective perturbations to poison diffusion models. Our work is motivated by the observation that these models exhibit a high degree of abstraction within their semantic latent space (`h-space'), which encodes critical high-level features for generating coherent and meaningful content. In this paper, we propose a novel anti-customization approach, called HAAD (h-space based Adversarial Attack for Diffusion models), that leverages adversarial attacks to craft perturbations based on the h-space that can efficiently degrade the image generation process. Building upon HAAD, we further introduce a more efficient variant, HAAD-KV, that constructs perturbations solely based on the KV parameters of the h-space. This strategy offers a stronger protection, that is computationally less expensive. Despite their simplicity, our methods outperform state-of-the-art adversarial attacks, highlighting their effectiveness. 4 authors · Jul 23 1
- Articulate That Object Part (ATOP): 3D Part Articulation via Text and Motion Personalization We present ATOP (Articulate That Object Part), a novel few-shot method based on motion personalization to articulate a static 3D object with respect to a part and its motion as prescribed in a text prompt. Given the scarcity of available datasets with motion attribute annotations, existing methods struggle to generalize well in this task. In our work, the text input allows us to tap into the power of modern-day diffusion models to generate plausible motion samples for the right object category and part. In turn, the input 3D object provides image prompting to personalize the generated video to that very object we wish to articulate. Our method starts with a few-shot finetuning for category-specific motion generation, a key first step to compensate for the lack of articulation awareness by current diffusion models. For this, we finetune a pre-trained multi-view image generation model for controllable multi-view video generation, using a small collection of video samples obtained for the target object category. This is followed by motion video personalization that is realized by multi-view rendered images of the target 3D object. At last, we transfer the personalized video motion to the target 3D object via differentiable rendering to optimize part motion parameters by a score distillation sampling loss. Experimental results on PartNet-Sapien and ACD datasets show that our method is capable of generating realistic motion videos and predicting 3D motion parameters in a more accurate and generalizable way, compared to prior works in the few-shot setting. 3 authors · Feb 11