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SubscribeDocLayout-YOLO: Enhancing Document Layout Analysis through Diverse Synthetic Data and Global-to-Local Adaptive Perception
Document Layout Analysis is crucial for real-world document understanding systems, but it encounters a challenging trade-off between speed and accuracy: multimodal methods leveraging both text and visual features achieve higher accuracy but suffer from significant latency, whereas unimodal methods relying solely on visual features offer faster processing speeds at the expense of accuracy. To address this dilemma, we introduce DocLayout-YOLO, a novel approach that enhances accuracy while maintaining speed advantages through document-specific optimizations in both pre-training and model design. For robust document pre-training, we introduce the Mesh-candidate BestFit algorithm, which frames document synthesis as a two-dimensional bin packing problem, generating the large-scale, diverse DocSynth-300K dataset. Pre-training on the resulting DocSynth-300K dataset significantly improves fine-tuning performance across various document types. In terms of model optimization, we propose a Global-to-Local Controllable Receptive Module that is capable of better handling multi-scale variations of document elements. Furthermore, to validate performance across different document types, we introduce a complex and challenging benchmark named DocStructBench. Extensive experiments on downstream datasets demonstrate that DocLayout-YOLO excels in both speed and accuracy. Code, data, and models are available at https://github.com/opendatalab/DocLayout-YOLO.
R-ACP: Real-Time Adaptive Collaborative Perception Leveraging Robust Task-Oriented Communications
Collaborative perception enhances sensing in multirobot and vehicular networks by fusing information from multiple agents, improving perception accuracy and sensing range. However, mobility and non-rigid sensor mounts introduce extrinsic calibration errors, necessitating online calibration, further complicated by limited overlap in sensing regions. Moreover, maintaining fresh information is crucial for timely and accurate sensing. To address calibration errors and ensure timely and accurate perception, we propose a robust task-oriented communication strategy to optimize online self-calibration and efficient feature sharing for Real-time Adaptive Collaborative Perception (R-ACP). Specifically, we first formulate an Age of Perceived Targets (AoPT) minimization problem to capture data timeliness of multi-view streaming. Then, in the calibration phase, we introduce a channel-aware self-calibration technique based on reidentification (Re-ID), which adaptively compresses key features according to channel capacities, effectively addressing calibration issues via spatial and temporal cross-camera correlations. In the streaming phase, we tackle the trade-off between bandwidth and inference accuracy by leveraging an Information Bottleneck (IB) based encoding method to adjust video compression rates based on task relevance, thereby reducing communication overhead and latency. Finally, we design a priority-aware network to filter corrupted features to mitigate performance degradation from packet corruption. Extensive studies demonstrate that our framework outperforms five baselines, improving multiple object detection accuracy (MODA) by 25.49% and reducing communication costs by 51.36% under severely poor channel conditions. Code will be made publicly available: github.com/fangzr/R-ACP.
YOLOv13: Real-Time Object Detection with Hypergraph-Enhanced Adaptive Visual Perception
The YOLO series models reign supreme in real-time object detection due to their superior accuracy and computational efficiency. However, both the convolutional architectures of YOLO11 and earlier versions and the area-based self-attention mechanism introduced in YOLOv12 are limited to local information aggregation and pairwise correlation modeling, lacking the capability to capture global multi-to-multi high-order correlations, which limits detection performance in complex scenarios. In this paper, we propose YOLOv13, an accurate and lightweight object detector. To address the above-mentioned challenges, we propose a Hypergraph-based Adaptive Correlation Enhancement (HyperACE) mechanism that adaptively exploits latent high-order correlations and overcomes the limitation of previous methods that are restricted to pairwise correlation modeling based on hypergraph computation, achieving efficient global cross-location and cross-scale feature fusion and enhancement. Subsequently, we propose a Full-Pipeline Aggregation-and-Distribution (FullPAD) paradigm based on HyperACE, which effectively achieves fine-grained information flow and representation synergy within the entire network by distributing correlation-enhanced features to the full pipeline. Finally, we propose to leverage depthwise separable convolutions to replace vanilla large-kernel convolutions, and design a series of blocks that significantly reduce parameters and computational complexity without sacrificing performance. We conduct extensive experiments on the widely used MS COCO benchmark, and the experimental results demonstrate that our method achieves state-of-the-art performance with fewer parameters and FLOPs. Specifically, our YOLOv13-N improves mAP by 3.0\% over YOLO11-N and by 1.5\% over YOLOv12-N. The code and models of our YOLOv13 model are available at: https://github.com/iMoonLab/yolov13.
What You Perceive Is What You Conceive: A Cognition-Inspired Framework for Open Vocabulary Image Segmentation
Open vocabulary image segmentation tackles the challenge of recognizing dynamically adjustable, predefined novel categories at inference time by leveraging vision-language alignment. However, existing paradigms typically perform class-agnostic region segmentation followed by category matching, which deviates from the human visual system's process of recognizing objects based on semantic concepts, leading to poor alignment between region segmentation and target concepts. To bridge this gap, we propose a novel Cognition-Inspired Framework for open vocabulary image segmentation that emulates the human visual recognition process: first forming a conceptual understanding of an object, then perceiving its spatial extent. The framework consists of three core components: (1) A Generative Vision-Language Model (G-VLM) that mimics human cognition by generating object concepts to provide semantic guidance for region segmentation. (2) A Concept-Aware Visual Enhancer Module that fuses textual concept features with global visual representations, enabling adaptive visual perception based on target concepts. (3) A Cognition-Inspired Decoder that integrates local instance features with G-VLM-provided semantic cues, allowing selective classification over a subset of relevant categories. Extensive experiments demonstrate that our framework achieves significant improvements, reaching 27.2 PQ, 17.0 mAP, and 35.3 mIoU on A-150. It further attains 56.2, 28.2, 15.4, 59.2, 18.7, and 95.8 mIoU on Cityscapes, Mapillary Vistas, A-847, PC-59, PC-459, and PAS-20, respectively. In addition, our framework supports vocabulary-free segmentation, offering enhanced flexibility in recognizing unseen categories. Code will be public.
MagicComp: Training-free Dual-Phase Refinement for Compositional Video Generation
Text-to-video (T2V) generation has made significant strides with diffusion models. However, existing methods still struggle with accurately binding attributes, determining spatial relationships, and capturing complex action interactions between multiple subjects. To address these limitations, we propose MagicComp, a training-free method that enhances compositional T2V generation through dual-phase refinement. Specifically, (1) During the Conditioning Stage: We introduce the Semantic Anchor Disambiguation to reinforces subject-specific semantics and resolve inter-subject ambiguity by progressively injecting the directional vectors of semantic anchors into original text embedding; (2) During the Denoising Stage: We propose Dynamic Layout Fusion Attention, which integrates grounding priors and model-adaptive spatial perception to flexibly bind subjects to their spatiotemporal regions through masked attention modulation. Furthermore, MagicComp is a model-agnostic and versatile approach, which can be seamlessly integrated into existing T2V architectures. Extensive experiments on T2V-CompBench and VBench demonstrate that MagicComp outperforms state-of-the-art methods, highlighting its potential for applications such as complex prompt-based and trajectory-controllable video generation. Project page: https://hong-yu-zhang.github.io/MagicComp-Page/.
DSPNet: Dual-vision Scene Perception for Robust 3D Question Answering
3D Question Answering (3D QA) requires the model to comprehensively understand its situated 3D scene described by the text, then reason about its surrounding environment and answer a question under that situation. However, existing methods usually rely on global scene perception from pure 3D point clouds and overlook the importance of rich local texture details from multi-view images. Moreover, due to the inherent noise in camera poses and complex occlusions, there exists significant feature degradation and reduced feature robustness problems when aligning 3D point cloud with multi-view images. In this paper, we propose a Dual-vision Scene Perception Network (DSPNet), to comprehensively integrate multi-view and point cloud features to improve robustness in 3D QA. Our Text-guided Multi-view Fusion (TGMF) module prioritizes image views that closely match the semantic content of the text. To adaptively fuse back-projected multi-view images with point cloud features, we design the Adaptive Dual-vision Perception (ADVP) module, enhancing 3D scene comprehension. Additionally, our Multimodal Context-guided Reasoning (MCGR) module facilitates robust reasoning by integrating contextual information across visual and linguistic modalities. Experimental results on SQA3D and ScanQA datasets demonstrate the superiority of our DSPNet. Codes will be available at https://github.com/LZ-CH/DSPNet.
OSC: Cognitive Orchestration through Dynamic Knowledge Alignment in Multi-Agent LLM Collaboration
This paper introduces OSC (Orchestrating Cognitive Synergy), a knowledge-aware adaptive collaboration framework designed to enhance cognitive synergy in multi-agent systems with large language models. While prior work has advanced agent selection and result aggregation, efficient linguistic interactions for deep collaboration among expert agents remain a critical bottleneck. OSC addresses this gap as a pivotal intermediate layer between selection and aggregation, introducing Collaborator Knowledge Models (CKM) to enable each agent to dynamically perceive its collaborators' cognitive states. Through real-time cognitive gap analysis, agents adaptively adjust communication behaviors, including content focus, detail level, and expression style, using learned strategies. Experiments on complex reasoning and problem-solving benchmarks demonstrate that OSC significantly improves task performance and communication efficiency, transforming "parallel-working individuals'' into a "deeply collaborative cognitive team.'' This framework not only optimizes multi-agent collaboration but also offers new insights into LLM agent interaction behaviors.
Ferret-UI 2: Mastering Universal User Interface Understanding Across Platforms
Building a generalist model for user interface (UI) understanding is challenging due to various foundational issues, such as platform diversity, resolution variation, and data limitation. In this paper, we introduce Ferret-UI 2, a multimodal large language model (MLLM) designed for universal UI understanding across a wide range of platforms, including iPhone, Android, iPad, Webpage, and AppleTV. Building on the foundation of Ferret-UI, Ferret-UI 2 introduces three key innovations: support for multiple platform types, high-resolution perception through adaptive scaling, and advanced task training data generation powered by GPT-4o with set-of-mark visual prompting. These advancements enable Ferret-UI 2 to perform complex, user-centered interactions, making it highly versatile and adaptable for the expanding diversity of platform ecosystems. Extensive empirical experiments on referring, grounding, user-centric advanced tasks (comprising 9 subtasks times 5 platforms), GUIDE next-action prediction dataset, and GUI-World multi-platform benchmark demonstrate that Ferret-UI 2 significantly outperforms Ferret-UI, and also shows strong cross-platform transfer capabilities.
Beyond Confidence: Adaptive Abstention in Dual-Threshold Conformal Prediction for Autonomous System Perception
Safety-critical perception systems require both reliable uncertainty quantification and principled abstention mechanisms to maintain safety under diverse operational conditions. We present a novel dual-threshold conformalization framework that provides statistically-guaranteed uncertainty estimates while enabling selective prediction in high-risk scenarios. Our approach uniquely combines a conformal threshold ensuring valid prediction sets with an abstention threshold optimized through ROC analysis, providing distribution-free coverage guarantees (\ge 1 - \alpha) while identifying unreliable predictions. Through comprehensive evaluation on CIFAR-100, ImageNet1K, and ModelNet40 datasets, we demonstrate superior robustness across camera and LiDAR modalities under varying environmental perturbations. The framework achieves exceptional detection performance (AUC: 0.993\to0.995) under severe conditions while maintaining high coverage (>90.0\%) and enabling adaptive abstention (13.5\%\to63.4\%\pm0.5) as environmental severity increases. For LiDAR-based perception, our approach demonstrates particularly strong performance, maintaining robust coverage (>84.5\%) while appropriately abstaining from unreliable predictions. Notably, the framework shows remarkable stability under heavy perturbations, with detection performance (AUC: 0.995\pm0.001) significantly outperforming existing methods across all modalities. Our unified approach bridges the gap between theoretical guarantees and practical deployment needs, offering a robust solution for safety-critical autonomous systems operating in challenging real-world conditions.
Adaptive Camera Sensor for Vision Models
Domain shift remains a persistent challenge in deep-learning-based computer vision, often requiring extensive model modifications or large labeled datasets to address. Inspired by human visual perception, which adjusts input quality through corrective lenses rather than over-training the brain, we propose Lens, a novel camera sensor control method that enhances model performance by capturing high-quality images from the model's perspective rather than relying on traditional human-centric sensor control. Lens is lightweight and adapts sensor parameters to specific models and scenes in real-time. At its core, Lens utilizes VisiT, a training-free, model-specific quality indicator that evaluates individual unlabeled samples at test time using confidence scores without additional adaptation costs. To validate Lens, we introduce ImageNet-ES Diverse, a new benchmark dataset capturing natural perturbations from varying sensor and lighting conditions. Extensive experiments on both ImageNet-ES and our new ImageNet-ES Diverse show that Lens significantly improves model accuracy across various baseline schemes for sensor control and model modification while maintaining low latency in image captures. Lens effectively compensates for large model size differences and integrates synergistically with model improvement techniques. Our code and dataset are available at github.com/Edw2n/Lens.git.
Sample-adaptive Augmentation for Point Cloud Recognition Against Real-world Corruptions
Robust 3D perception under corruption has become an essential task for the realm of 3D vision. While current data augmentation techniques usually perform random transformations on all point cloud objects in an offline way and ignore the structure of the samples, resulting in over-or-under enhancement. In this work, we propose an alternative to make sample-adaptive transformations based on the structure of the sample to cope with potential corruption via an auto-augmentation framework, named as AdaptPoint. Specially, we leverage a imitator, consisting of a Deformation Controller and a Mask Controller, respectively in charge of predicting deformation parameters and producing a per-point mask, based on the intrinsic structural information of the input point cloud, and then conduct corruption simulations on top. Then a discriminator is utilized to prevent the generation of excessive corruption that deviates from the original data distribution. In addition, a perception-guidance feedback mechanism is incorporated to guide the generation of samples with appropriate difficulty level. Furthermore, to address the paucity of real-world corrupted point cloud, we also introduce a new dataset ScanObjectNN-C, that exhibits greater similarity to actual data in real-world environments, especially when contrasted with preceding CAD datasets. Experiments show that our method achieves state-of-the-art results on multiple corruption benchmarks, including ModelNet-C, our ScanObjectNN-C, and ShapeNet-C.
PAIF: Perception-Aware Infrared-Visible Image Fusion for Attack-Tolerant Semantic Segmentation
Infrared and visible image fusion is a powerful technique that combines complementary information from different modalities for downstream semantic perception tasks. Existing learning-based methods show remarkable performance, but are suffering from the inherent vulnerability of adversarial attacks, causing a significant decrease in accuracy. In this work, a perception-aware fusion framework is proposed to promote segmentation robustness in adversarial scenes. We first conduct systematic analyses about the components of image fusion, investigating the correlation with segmentation robustness under adversarial perturbations. Based on these analyses, we propose a harmonized architecture search with a decomposition-based structure to balance standard accuracy and robustness. We also propose an adaptive learning strategy to improve the parameter robustness of image fusion, which can learn effective feature extraction under diverse adversarial perturbations. Thus, the goals of image fusion (i.e., extracting complementary features from source modalities and defending attack) can be realized from the perspectives of architectural and learning strategies. Extensive experimental results demonstrate that our scheme substantially enhances the robustness, with gains of 15.3% mIOU of segmentation in the adversarial scene, compared with advanced competitors. The source codes are available at https://github.com/LiuZhu-CV/PAIF.
SPEGNet: Synergistic Perception-Guided Network for Camouflaged Object Detection
Camouflaged object detection segments objects with intrinsic similarity and edge disruption. Current detection methods rely on accumulated complex components. Each approach adds components such as boundary modules, attention mechanisms, and multi-scale processors independently. This accumulation creates a computational burden without proportional gains. To manage this complexity, they process at reduced resolutions, eliminating fine details essential for camouflage. We present SPEGNet, addressing fragmentation through a unified design. The architecture integrates multi-scale features via channel calibration and spatial enhancement. Boundaries emerge directly from context-rich representations, maintaining semantic-spatial alignment. Progressive refinement implements scale-adaptive edge modulation with peak influence at intermediate resolutions. This design strikes a balance between boundary precision and regional consistency. SPEGNet achieves 0.887 S_alpha on CAMO, 0.890 on COD10K, and 0.895 on NC4K, with real-time inference speed. Our approach excels across scales, from tiny, intricate objects to large, pattern-similar ones, while handling occlusion and ambiguous boundaries. Code, model weights, and results are available on https://github.com/Baber-Jan/SPEGNet{https://github.com/Baber-Jan/SPEGNet}.
Adaptive Dual Uncertainty Optimization: Boosting Monocular 3D Object Detection under Test-Time Shifts
Accurate monocular 3D object detection (M3OD) is pivotal for safety-critical applications like autonomous driving, yet its reliability deteriorates significantly under real-world domain shifts caused by environmental or sensor variations. To address these shifts, Test-Time Adaptation (TTA) methods have emerged, enabling models to adapt to target distributions during inference. While prior TTA approaches recognize the positive correlation between low uncertainty and high generalization ability, they fail to address the dual uncertainty inherent to M3OD: semantic uncertainty (ambiguous class predictions) and geometric uncertainty (unstable spatial localization). To bridge this gap, we propose Dual Uncertainty Optimization (DUO), the first TTA framework designed to jointly minimize both uncertainties for robust M3OD. Through a convex optimization lens, we introduce an innovative convex structure of the focal loss and further derive a novel unsupervised version, enabling label-agnostic uncertainty weighting and balanced learning for high-uncertainty objects. In parallel, we design a semantic-aware normal field constraint that preserves geometric coherence in regions with clear semantic cues, reducing uncertainty from the unstable 3D representation. This dual-branch mechanism forms a complementary loop: enhanced spatial perception improves semantic classification, and robust semantic predictions further refine spatial understanding. Extensive experiments demonstrate the superiority of DUO over existing methods across various datasets and domain shift types.
CATP: Contextually Adaptive Token Pruning for Efficient and Enhanced Multimodal In-Context Learning
Modern large vision-language models (LVLMs) convert each input image into a large set of tokens, far outnumbering the text tokens. Although this improves visual perception, it introduces severe image token redundancy. Because image tokens carry sparse information, many add little to reasoning, yet greatly increase inference cost. The emerging image token pruning methods tackle this issue by identifying the most important tokens and discarding the rest. These methods can raise efficiency with only modest performance loss. However, most of them only consider single-image tasks and overlook multimodal in-context learning (ICL), where redundancy is greater and efficiency is more critical. Redundant tokens weaken the advantage of multimodal ICL for rapid domain adaptation and cause unstable performance. Applying existing pruning methods in this setting leads to large accuracy drops, exposing a clear gap and the need for new techniques. Thus, we propose Contextually Adaptive Token Pruning (CATP), a training-free pruning method targeted at multimodal ICL. CATP consists of two stages that perform progressive pruning to fully account for the complex cross-modal interactions in the input sequence. After removing 77.8\% of the image tokens, CATP produces an average performance gain of 0.6\% over the vanilla model on four LVLMs and eight benchmarks, exceeding all baselines remarkably. Meanwhile, it effectively improves efficiency by achieving an average reduction of 10.78\% in inference latency. CATP enhances the practical value of multimodal ICL and lays the groundwork for future progress in interleaved image-text scenarios.
Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis. However, existing methods struggle to adaptively optimize the distribution of Gaussian primitives based on scene characteristics, making it challenging to balance reconstruction quality and efficiency. Inspired by human perception, we propose scene-adaptive perceptual densification for Gaussian Splatting (Perceptual-GS), a novel framework that integrates perceptual sensitivity into the 3DGS training process to address this challenge. We first introduce a perception-aware representation that models human visual sensitivity while constraining the number of Gaussian primitives. Building on this foundation, we develop a perceptual sensitivity-adaptive distribution to allocate finer Gaussian granularity to visually critical regions, enhancing reconstruction quality and robustness. Extensive evaluations on multiple datasets, including BungeeNeRF for large-scale scenes, demonstrate that Perceptual-GS achieves state-of-the-art performance in reconstruction quality, efficiency, and robustness. The code is publicly available at: https://github.com/eezkni/Perceptual-GS
PedDet: Adaptive Spectral Optimization for Multimodal Pedestrian Detection
Pedestrian detection in intelligent transportation systems has made significant progress but faces two critical challenges: (1) insufficient fusion of complementary information between visible and infrared spectra, particularly in complex scenarios, and (2) sensitivity to illumination changes, such as low-light or overexposed conditions, leading to degraded performance. To address these issues, we propose PedDet, an adaptive spectral optimization complementarity framework specifically enhanced and optimized for multispectral pedestrian detection. PedDet introduces the Multi-scale Spectral Feature Perception Module (MSFPM) to adaptively fuse visible and infrared features, enhancing robustness and flexibility in feature extraction. Additionally, the Illumination Robustness Feature Decoupling Module (IRFDM) improves detection stability under varying lighting by decoupling pedestrian and background features. We further design a contrastive alignment to enhance intermodal feature discrimination. Experiments on LLVIP and MSDS datasets demonstrate that PedDet achieves state-of-the-art performance, improving the mAP by 6.6% with superior detection accuracy even in low-light conditions, marking a significant step forward for road safety. Code will be available at https://github.com/AIGeeksGroup/PedDet.
VINet: Visual and Inertial-based Terrain Classification and Adaptive Navigation over Unknown Terrain
We present a visual and inertial-based terrain classification network (VINet) for robotic navigation over different traversable surfaces. We use a novel navigation-based labeling scheme for terrain classification and generalization on unknown surfaces. Our proposed perception method and adaptive scheduling control framework can make predictions according to terrain navigation properties and lead to better performance on both terrain classification and navigation control on known and unknown surfaces. Our VINet can achieve 98.37% in terms of accuracy under supervised setting on known terrains and improve the accuracy by 8.51% on unknown terrains compared to previous methods. We deploy VINet on a mobile tracked robot for trajectory following and navigation on different terrains, and we demonstrate an improvement of 10.3% compared to a baseline controller in terms of RMSE.
Adaptive Markup Language Generation for Contextually-Grounded Visual Document Understanding
Visual Document Understanding has become essential with the increase of text-rich visual content. This field poses significant challenges due to the need for effective integration of visual perception and textual comprehension, particularly across diverse document types with complex layouts. Moreover, existing fine-tuning datasets for this domain often fall short in providing the detailed contextual information for robust understanding, leading to hallucinations and limited comprehension of spatial relationships among visual elements. To address these challenges, we propose an innovative pipeline that utilizes adaptive generation of markup languages, such as Markdown, JSON, HTML, and TiKZ, to build highly structured document representations and deliver contextually-grounded responses. We introduce two fine-grained structured datasets: DocMark-Pile, comprising approximately 3.8M pretraining data pairs for document parsing, and DocMark-Instruct, featuring 624k fine-tuning data annotations for grounded instruction following. Extensive experiments demonstrate that our proposed model significantly outperforms existing state-of-theart MLLMs across a range of visual document understanding benchmarks, facilitating advanced reasoning and comprehension capabilities in complex visual scenarios. Our code and models are released at https://github. com/Euphoria16/DocMark.
EDAPS: Enhanced Domain-Adaptive Panoptic Segmentation
With autonomous industries on the rise, domain adaptation of the visual perception stack is an important research direction due to the cost savings promise. Much prior art was dedicated to domain-adaptive semantic segmentation in the synthetic-to-real context. Despite being a crucial output of the perception stack, panoptic segmentation has been largely overlooked by the domain adaptation community. Therefore, we revisit well-performing domain adaptation strategies from other fields, adapt them to panoptic segmentation, and show that they can effectively enhance panoptic domain adaptation. Further, we study the panoptic network design and propose a novel architecture (EDAPS) designed explicitly for domain-adaptive panoptic segmentation. It uses a shared, domain-robust transformer encoder to facilitate the joint adaptation of semantic and instance features, but task-specific decoders tailored for the specific requirements of both domain-adaptive semantic and instance segmentation. As a result, the performance gap seen in challenging panoptic benchmarks is substantially narrowed. EDAPS significantly improves the state-of-the-art performance for panoptic segmentation UDA by a large margin of 25% on SYNTHIA-to-Cityscapes and even 72% on the more challenging SYNTHIA-to-Mapillary Vistas. The implementation is available at https://github.com/susaha/edaps.
OASim: an Open and Adaptive Simulator based on Neural Rendering for Autonomous Driving
With deep learning and computer vision technology development, autonomous driving provides new solutions to improve traffic safety and efficiency. The importance of building high-quality datasets is self-evident, especially with the rise of end-to-end autonomous driving algorithms in recent years. Data plays a core role in the algorithm closed-loop system. However, collecting real-world data is expensive, time-consuming, and unsafe. With the development of implicit rendering technology and in-depth research on using generative models to produce data at scale, we propose OASim, an open and adaptive simulator and autonomous driving data generator based on implicit neural rendering. It has the following characteristics: (1) High-quality scene reconstruction through neural implicit surface reconstruction technology. (2) Trajectory editing of the ego vehicle and participating vehicles. (3) Rich vehicle model library that can be freely selected and inserted into the scene. (4) Rich sensors model library where you can select specified sensors to generate data. (5) A highly customizable data generation system can generate data according to user needs. We demonstrate the high quality and fidelity of the generated data through perception performance evaluation on the Carla simulator and real-world data acquisition. Code is available at https://github.com/PJLab-ADG/OASim.
Time is on my sight: scene graph filtering for dynamic environment perception in an LLM-driven robot
Robots are increasingly being used in dynamic environments like workplaces, hospitals, and homes. As a result, interactions with robots must be simple and intuitive, with robots perception adapting efficiently to human-induced changes. This paper presents a robot control architecture that addresses key challenges in human-robot interaction, with a particular focus on the dynamic creation and continuous update of the robot state representation. The architecture uses Large Language Models to integrate diverse information sources, including natural language commands, robotic skills representation, real-time dynamic semantic mapping of the perceived scene. This enables flexible and adaptive robotic behavior in complex, dynamic environments. Traditional robotic systems often rely on static, pre-programmed instructions and settings, limiting their adaptability to dynamic environments and real-time collaboration. In contrast, this architecture uses LLMs to interpret complex, high-level instructions and generate actionable plans that enhance human-robot collaboration. At its core, the system Perception Module generates and continuously updates a semantic scene graph using RGB-D sensor data, providing a detailed and structured representation of the environment. A particle filter is employed to ensure accurate object localization in dynamic, real-world settings. The Planner Module leverages this up-to-date semantic map to break down high-level tasks into sub-tasks and link them to robotic skills such as navigation, object manipulation (e.g., PICK and PLACE), and movement (e.g., GOTO). By combining real-time perception, state tracking, and LLM-driven communication and task planning, the architecture enhances adaptability, task efficiency, and human-robot collaboration in dynamic environments.
GPSFormer: A Global Perception and Local Structure Fitting-based Transformer for Point Cloud Understanding
Despite the significant advancements in pre-training methods for point cloud understanding, directly capturing intricate shape information from irregular point clouds without reliance on external data remains a formidable challenge. To address this problem, we propose GPSFormer, an innovative Global Perception and Local Structure Fitting-based Transformer, which learns detailed shape information from point clouds with remarkable precision. The core of GPSFormer is the Global Perception Module (GPM) and the Local Structure Fitting Convolution (LSFConv). Specifically, GPM utilizes Adaptive Deformable Graph Convolution (ADGConv) to identify short-range dependencies among similar features in the feature space and employs Multi-Head Attention (MHA) to learn long-range dependencies across all positions within the feature space, ultimately enabling flexible learning of contextual representations. Inspired by Taylor series, we design LSFConv, which learns both low-order fundamental and high-order refinement information from explicitly encoded local geometric structures. Integrating the GPM and LSFConv as fundamental components, we construct GPSFormer, a cutting-edge Transformer that effectively captures global and local structures of point clouds. Extensive experiments validate GPSFormer's effectiveness in three point cloud tasks: shape classification, part segmentation, and few-shot learning. The code of GPSFormer is available at https://github.com/changshuowang/GPSFormer.
Region-Adaptive Deformable Network for Image Quality Assessment
Image quality assessment (IQA) aims to assess the perceptual quality of images. The outputs of the IQA algorithms are expected to be consistent with human subjective perception. In image restoration and enhancement tasks, images generated by generative adversarial networks (GAN) can achieve better visual performance than traditional CNN-generated images, although they have spatial shift and texture noise. Unfortunately, the existing IQA methods have unsatisfactory performance on the GAN-based distortion partially because of their low tolerance to spatial misalignment. To this end, we propose the reference-oriented deformable convolution, which can improve the performance of an IQA network on GAN-based distortion by adaptively considering this misalignment. We further propose a patch-level attention module to enhance the interaction among different patch regions, which are processed independently in previous patch-based methods. The modified residual block is also proposed by applying modifications to the classic residual block to construct a patch-region-based baseline called WResNet. Equipping this baseline with the two proposed modules, we further propose Region-Adaptive Deformable Network (RADN). The experiment results on the NTIRE 2021 Perceptual Image Quality Assessment Challenge dataset show the superior performance of RADN, and the ensemble approach won fourth place in the final testing phase of the challenge. Code is available at https://github.com/IIGROUP/RADN.
Adaptive Deep Learning for Efficient Visual Pose Estimation aboard Ultra-low-power Nano-drones
Sub-10cm diameter nano-drones are gaining momentum thanks to their applicability in scenarios prevented to bigger flying drones, such as in narrow environments and close to humans. However, their tiny form factor also brings their major drawback: ultra-constrained memory and processors for the onboard execution of their perception pipelines. Therefore, lightweight deep learning-based approaches are becoming increasingly popular, stressing how computational efficiency and energy-saving are paramount as they can make the difference between a fully working closed-loop system and a failing one. In this work, to maximize the exploitation of the ultra-limited resources aboard nano-drones, we present a novel adaptive deep learning-based mechanism for the efficient execution of a vision-based human pose estimation task. We leverage two State-of-the-Art (SoA) convolutional neural networks (CNNs) with different regression performance vs. computational costs trade-offs. By combining these CNNs with three novel adaptation strategies based on the output's temporal consistency and on auxiliary tasks to swap the CNN being executed proactively, we present six different systems. On a real-world dataset and the actual nano-drone hardware, our best-performing system, compared to executing only the bigger and most accurate SoA model, shows 28% latency reduction while keeping the same mean absolute error (MAE), 3% MAE reduction while being iso-latency, and the absolute peak performance, i.e., 6% better than SoA model.
Breaking the Pre-Planning Barrier: Adaptive Real-Time Coordination of Heterogeneous UAVs
Unmanned Aerial Vehicles (UAVs) offer significant potential in dynamic, perception-intensive tasks such as search and rescue and environmental monitoring; however, their effectiveness is severely restricted by conventional pre-planned routing methods, which lack the flexibility to respond in real-time to evolving task demands, unexpected disturbances, and localized view limitations in real-world scenarios. To address this fundamental limitation, we introduce a novel multi-agent reinforcement learning framework named Heterogeneous Graph Attention Multi-agent Deep Deterministic Policy Gradient (HGAM), uniquely designed to enable adaptive real-time coordination between mission UAVs (MUAVs) and charging UAVs (CUAVs). HGAM specifically addresses the previously unsolved challenge of enabling precise, decentralized continuous-action coordination solely based on local, heterogeneous graph-based observations. Extensive simulations demonstrate that HGAM substantially surpasses existing methods, achieving, for example, a 30\% improvement in data collection coverage and a 20\% increase in charging efficiency, providing crucial insights and foundations for the future deployment of intelligent, flexible UAV networks in complex, dynamic environments.
iTeach: Interactive Teaching for Robot Perception using Mixed Reality
We introduce iTeach, a human-in-the-loop Mixed Reality (MR) system that enhances robot perception through interactive teaching. Our system enables users to visualize robot perception outputs such as object detection and segmentation results using a MR device. Therefore, users can inspect failures of perception models using the system on real robots. Moreover, iTeach facilitates real-time, informed data collection and annotation, where users can use hand gesture, eye gaze and voice commands to annotate images collected from robots. The annotated images can be used to fine-tune perception models to improve their accuracy and adaptability. The system continually improves perception models by collecting annotations of failed examples from users. When applied to object detection and unseen object instance segmentation (UOIS) tasks, iTeach demonstrates encouraging results in improving pre-trained vision models for these two tasks. These results highlight the potential of MR to make robotic perception systems more capable and adaptive in real-world environments. Project page at https://irvlutd.github.io/iTeach.
RoboNinja: Learning an Adaptive Cutting Policy for Multi-Material Objects
We introduce RoboNinja, a learning-based cutting system for multi-material objects (i.e., soft objects with rigid cores such as avocados or mangos). In contrast to prior works using open-loop cutting actions to cut through single-material objects (e.g., slicing a cucumber), RoboNinja aims to remove the soft part of an object while preserving the rigid core, thereby maximizing the yield. To achieve this, our system closes the perception-action loop by utilizing an interactive state estimator and an adaptive cutting policy. The system first employs sparse collision information to iteratively estimate the position and geometry of an object's core and then generates closed-loop cutting actions based on the estimated state and a tolerance value. The "adaptiveness" of the policy is achieved through the tolerance value, which modulates the policy's conservativeness when encountering collisions, maintaining an adaptive safety distance from the estimated core. Learning such cutting skills directly on a real-world robot is challenging. Yet, existing simulators are limited in simulating multi-material objects or computing the energy consumption during the cutting process. To address this issue, we develop a differentiable cutting simulator that supports multi-material coupling and allows for the generation of optimized trajectories as demonstrations for policy learning. Furthermore, by using a low-cost force sensor to capture collision feedback, we were able to successfully deploy the learned model in real-world scenarios, including objects with diverse core geometries and soft materials.
Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Models
Reasoning lies at the heart of intelligence, shaping the ability to make decisions, draw conclusions, and generalize across domains. In artificial intelligence, as systems increasingly operate in open, uncertain, and multimodal environments, reasoning becomes essential for enabling robust and adaptive behavior. Large Multimodal Reasoning Models (LMRMs) have emerged as a promising paradigm, integrating modalities such as text, images, audio, and video to support complex reasoning capabilities and aiming to achieve comprehensive perception, precise understanding, and deep reasoning. As research advances, multimodal reasoning has rapidly evolved from modular, perception-driven pipelines to unified, language-centric frameworks that offer more coherent cross-modal understanding. While instruction tuning and reinforcement learning have improved model reasoning, significant challenges remain in omni-modal generalization, reasoning depth, and agentic behavior. To address these issues, we present a comprehensive and structured survey of multimodal reasoning research, organized around a four-stage developmental roadmap that reflects the field's shifting design philosophies and emerging capabilities. First, we review early efforts based on task-specific modules, where reasoning was implicitly embedded across stages of representation, alignment, and fusion. Next, we examine recent approaches that unify reasoning into multimodal LLMs, with advances such as Multimodal Chain-of-Thought (MCoT) and multimodal reinforcement learning enabling richer and more structured reasoning chains. Finally, drawing on empirical insights from challenging benchmarks and experimental cases of OpenAI O3 and O4-mini, we discuss the conceptual direction of native large multimodal reasoning models (N-LMRMs), which aim to support scalable, agentic, and adaptive reasoning and planning in complex, real-world environments.
Perception-as-Control: Fine-grained Controllable Image Animation with 3D-aware Motion Representation
Motion-controllable image animation is a fundamental task with a wide range of potential applications. Recent works have made progress in controlling camera or object motion via various motion representations, while they still struggle to support collaborative camera and object motion control with adaptive control granularity. To this end, we introduce 3D-aware motion representation and propose an image animation framework, called Perception-as-Control, to achieve fine-grained collaborative motion control. Specifically, we construct 3D-aware motion representation from a reference image, manipulate it based on interpreted user intentions, and perceive it from different viewpoints. In this way, camera and object motions are transformed into intuitive, consistent visual changes. Then, the proposed framework leverages the perception results as motion control signals, enabling it to support various motion-related video synthesis tasks in a unified and flexible way. Experiments demonstrate the superiority of the proposed framework. For more details and qualitative results, please refer to our project webpage: https://chen-yingjie.github.io/projects/Perception-as-Control.
VLA-Cache: Towards Efficient Vision-Language-Action Model via Adaptive Token Caching in Robotic Manipulation
Vision-Language-Action (VLA) model can process instructions and visual perception to directly generate actions as output in an end-to-end fashion due to its strong multi-modal reasoning capabilities. While the performance of VLA models is promising, their computational cost can be substantial. This raises challenge for applying them on robotics tasks, which requires real-time decision-making to respond quickly to environmental changes. Since robotic control involves sequential decision-making, the visual input often exhibits minimal variation between successive steps. A natural idea is to reuse the computational results of unchanged visual tokens from the last step. Motivated by this idea, we propose VLA-Cache, an efficient vision-language-action model. VLA-Cache incorporates a token-selection mechanism that compares the visual input at each step with the input from the previous step, adaptively identifying visual tokens with minimal changes. The computational results for these unchanged tokens are then reused in subsequent steps via KV-cache, thereby significantly improving the efficiency of the VLA-Cache model. Experimental results on both simulation (e.g., LIBERO benchmark and SIMPLER) and real-world robot valid VLA-Cache can achieve practical acceleration with minimal sacrifice in success rate.
Iris: Breaking GUI Complexity with Adaptive Focus and Self-Refining
Digital agents are increasingly employed to automate tasks in interactive digital environments such as web pages, software applications, and operating systems. While text-based agents built on Large Language Models (LLMs) often require frequent updates due to platform-specific APIs, visual agents leveraging Multimodal Large Language Models (MLLMs) offer enhanced adaptability by interacting directly with Graphical User Interfaces (GUIs). However, these agents face significant challenges in visual perception, particularly when handling high-resolution, visually complex digital environments. This paper introduces Iris, a foundational visual agent that addresses these challenges through two key innovations: Information-Sensitive Cropping (ISC) and Self-Refining Dual Learning (SRDL). ISC dynamically identifies and prioritizes visually dense regions using a edge detection algorithm, enabling efficient processing by allocating more computational resources to areas with higher information density. SRDL enhances the agent's ability to handle complex tasks by leveraging a dual-learning loop, where improvements in referring (describing UI elements) reinforce grounding (locating elements) and vice versa, all without requiring additional annotated data. Empirical evaluations demonstrate that Iris achieves state-of-the-art performance across multiple benchmarks with only 850K GUI annotations, outperforming methods using 10x more training data. These improvements further translate to significant gains in both web and OS agent downstream tasks.
NeRF-DetS: Enhanced Adaptive Spatial-wise Sampling and View-wise Fusion Strategies for NeRF-based Indoor Multi-view 3D Object Detection
In indoor scenes, the diverse distribution of object locations and scales makes the visual 3D perception task a big challenge. Previous works (e.g, NeRF-Det) have demonstrated that implicit representation has the capacity to benefit the visual 3D perception task in indoor scenes with high amount of overlap between input images. However, previous works cannot fully utilize the advancement of implicit representation because of fixed sampling and simple multi-view feature fusion. In this paper, inspired by sparse fashion method (e.g, DETR3D), we propose a simple yet effective method, NeRF-DetS, to address above issues. NeRF-DetS includes two modules: Progressive Adaptive Sampling Strategy (PASS) and Depth-Guided Simplified Multi-Head Attention Fusion (DS-MHA). Specifically, (1)PASS can automatically sample features of each layer within a dense 3D detector, using offsets predicted by the previous layer. (2)DS-MHA can not only efficiently fuse multi-view features with strong occlusion awareness but also reduce computational cost. Extensive experiments on ScanNetV2 dataset demonstrate our NeRF-DetS outperforms NeRF-Det, by achieving +5.02% and +5.92% improvement in mAP under IoU25 and IoU50, respectively. Also, NeRF-DetS shows consistent improvements on ARKITScenes.
Stimulating Diffusion Model for Image Denoising via Adaptive Embedding and Ensembling
Image denoising is a fundamental problem in computational photography, where achieving high perception with low distortion is highly demanding. Current methods either struggle with perceptual quality or suffer from significant distortion. Recently, the emerging diffusion model has achieved state-of-the-art performance in various tasks and demonstrates great potential for image denoising. However, stimulating diffusion models for image denoising is not straightforward and requires solving several critical problems. For one thing, the input inconsistency hinders the connection between diffusion models and image denoising. For another, the content inconsistency between the generated image and the desired denoised image introduces distortion. To tackle these problems, we present a novel strategy called the Diffusion Model for Image Denoising (DMID) by understanding and rethinking the diffusion model from a denoising perspective. Our DMID strategy includes an adaptive embedding method that embeds the noisy image into a pre-trained unconditional diffusion model and an adaptive ensembling method that reduces distortion in the denoised image. Our DMID strategy achieves state-of-the-art performance on both distortion-based and perception-based metrics, for both Gaussian and real-world image denoising.The code is available at https://github.com/Li-Tong-621/DMID.
WavLLM: Towards Robust and Adaptive Speech Large Language Model
The recent advancements in large language models (LLMs) have revolutionized the field of natural language processing, progressively broadening their scope to multimodal perception and generation. However, effectively integrating listening capabilities into LLMs poses significant challenges, particularly with respect to generalizing across varied contexts and executing complex auditory tasks. In this work, we introduce WavLLM, a robust and adaptive speech large language model with dual encoders, and a prompt-aware LoRA weight adapter, optimized by a two-stage curriculum learning approach. Leveraging dual encoders, we decouple different types of speech information, utilizing a Whisper encoder to process the semantic content of speech, and a WavLM encoder to capture the unique characteristics of the speaker's identity. Within the curriculum learning framework, WavLLM first builds its foundational capabilities by optimizing on mixed elementary single tasks, followed by advanced multi-task training on more complex tasks such as combinations of the elementary tasks. To enhance the flexibility and adherence to different tasks and instructions, a prompt-aware LoRA weight adapter is introduced in the second advanced multi-task training stage. We validate the proposed model on universal speech benchmarks including tasks such as ASR, ST, SV, ER, and also apply it to specialized datasets like Gaokao English listening comprehension set for SQA, and speech Chain-of-Thought (CoT) evaluation set. Experiments demonstrate that the proposed model achieves state-of-the-art performance across a range of speech tasks on the same model size, exhibiting robust generalization capabilities in executing complex tasks using CoT approach. Furthermore, our model successfully completes Gaokao tasks without specialized training. The codes, models, audio, and Gaokao evaluation set can be accessed at aka.ms/wavllm.
MODA: MOdular Duplex Attention for Multimodal Perception, Cognition, and Emotion Understanding
Multimodal large language models (MLLMs) recently showed strong capacity in integrating data among multiple modalities, empowered by a generalizable attention architecture. Advanced methods predominantly focus on language-centric tuning while less exploring multimodal tokens mixed through attention, posing challenges in high-level tasks that require fine-grained cognition and emotion understanding. In this work, we identify the attention deficit disorder problem in multimodal learning, caused by inconsistent cross-modal attention and layer-by-layer decayed attention activation. To address this, we propose a novel attention mechanism, termed MOdular Duplex Attention (MODA), simultaneously conducting the inner-modal refinement and inter-modal interaction. MODA employs a correct-after-align strategy to effectively decouple modality alignment from cross-layer token mixing. In the alignment phase, tokens are mapped to duplex modality spaces based on the basis vectors, enabling the interaction between visual and language modality. Further, the correctness of attention scores is ensured through adaptive masked attention, which enhances the model's flexibility by allowing customizable masking patterns for different modalities. Extensive experiments on 21 benchmark datasets verify the effectiveness of MODA in perception, cognition, and emotion tasks. Source code and demo are available in https://zzcheng.top/MODA.
XR-NPE: High-Throughput Mixed-precision SIMD Neural Processing Engine for Extended Reality Perception Workloads
This work proposes XR-NPE, a high-throughput Mixed-precision SIMD Neural Processing Engine, designed for extended reality (XR) perception workloads like visual inertial odometry (VIO), object classification, and eye gaze extraction. XR-NPE is first to support FP4, Posit (4,1), Posit (8,0), and Posit (16,1) formats, with layer adaptive hybrid-algorithmic implementation supporting ultra-low bit precision to significantly reduce memory bandwidth requirements, and accompanied by quantization-aware training for minimal accuracy loss. The proposed Reconfigurable Mantissa Multiplication and Exponent processing Circuitry (RMMEC) reduces dark silicon in the SIMD MAC compute engine, assisted by selective power gating to reduce energy consumption, providing 2.85x improved arithmetic intensity. XR-NPE achieves a maximum operating frequency of 1.72 GHz, area 0.016 mm2 , and arithmetic intensity 14 pJ at CMOS 28nm, reducing 42% area, 38% power compared to the best of state-of-the-art MAC approaches. The proposed XR-NPE based AXI-enabled Matrix-multiplication co-processor consumes 1.4x fewer LUTs, 1.77x fewer FFs, and provides 1.2x better energy efficiency compared to SoTA accelerators on VCU129. The proposed co-processor provides 23% better energy efficiency and 4% better compute density for VIO workloads. XR-NPE establishes itself as a scalable, precision-adaptive compute engine for future resource-constrained XR devices. The complete set for codes for results reproducibility are released publicly, enabling designers and researchers to readily adopt and build upon them. https://github.com/mukullokhande99/XR-NPE.
V2X-DGW: Domain Generalization for Multi-agent Perception under Adverse Weather Conditions
Current LiDAR-based Vehicle-to-Everything (V2X) multi-agent perception systems have shown the significant success on 3D object detection. While these models perform well in the trained clean weather, they struggle in unseen adverse weather conditions with the domain gap. In this paper, we propose a Domain Generalization based approach, named V2X-DGW, for LiDAR-based 3D object detection on multi-agent perception system under adverse weather conditions. Our research aims to not only maintain favorable multi-agent performance in the clean weather but also promote the performance in the unseen adverse weather conditions by learning only on the clean weather data. To realize the Domain Generalization, we first introduce the Adaptive Weather Augmentation (AWA) to mimic the unseen adverse weather conditions, and then propose two alignments for generalizable representation learning: Trust-region Weather-invariant Alignment (TWA) and Agent-aware Contrastive Alignment (ACA). To evaluate this research, we add Fog, Rain, Snow conditions on two publicized multi-agent datasets based on physics-based models, resulting in two new datasets: OPV2V-w and V2XSet-w. Extensive experiments demonstrate that our V2X-DGW achieved significant improvements in the unseen adverse weathers. The code is available at https://github.com/Baolu1998/V2X-DGW.
Perceptual Group Tokenizer: Building Perception with Iterative Grouping
Human visual recognition system shows astonishing capability of compressing visual information into a set of tokens containing rich representations without label supervision. One critical driving principle behind it is perceptual grouping. Despite being widely used in computer vision in the early 2010s, it remains a mystery whether perceptual grouping can be leveraged to derive a neural visual recognition backbone that generates as powerful representations. In this paper, we propose the Perceptual Group Tokenizer, a model that entirely relies on grouping operations to extract visual features and perform self-supervised representation learning, where a series of grouping operations are used to iteratively hypothesize the context for pixels or superpixels to refine feature representations. We show that the proposed model can achieve competitive performance compared to state-of-the-art vision architectures, and inherits desirable properties including adaptive computation without re-training, and interpretability. Specifically, Perceptual Group Tokenizer achieves 80.3% on ImageNet-1K self-supervised learning benchmark with linear probe evaluation, marking a new progress under this paradigm.
CAT: Content-Adaptive Image Tokenization
Most existing image tokenizers encode images into a fixed number of tokens or patches, overlooking the inherent variability in image complexity. To address this, we introduce Content-Adaptive Tokenizer (CAT), which dynamically adjusts representation capacity based on the image content and encodes simpler images into fewer tokens. We design a caption-based evaluation system that leverages large language models (LLMs) to predict content complexity and determine the optimal compression ratio for a given image, taking into account factors critical to human perception. Trained on images with diverse compression ratios, CAT demonstrates robust performance in image reconstruction. We also utilize its variable-length latent representations to train Diffusion Transformers (DiTs) for ImageNet generation. By optimizing token allocation, CAT improves the FID score over fixed-ratio baselines trained with the same flops and boosts the inference throughput by 18.5%.
DREAM: Diffusion Rectification and Estimation-Adaptive Models
We present DREAM, a novel training framework representing Diffusion Rectification and Estimation-Adaptive Models, requiring minimal code changes (just three lines) yet significantly enhancing the alignment of training with sampling in diffusion models. DREAM features two components: diffusion rectification, which adjusts training to reflect the sampling process, and estimation adaptation, which balances perception against distortion. When applied to image super-resolution (SR), DREAM adeptly navigates the tradeoff between minimizing distortion and preserving high image quality. Experiments demonstrate DREAM's superiority over standard diffusion-based SR methods, showing a 2 to 3times faster training convergence and a 10 to 20times reduction in necessary sampling steps to achieve comparable or superior results. We hope DREAM will inspire a rethinking of diffusion model training paradigms.
Cross from Left to Right Brain: Adaptive Text Dreamer for Vision-and-Language Navigation
Vision-and-Language Navigation (VLN) requires the agent to navigate by following natural instructions under partial observability, making it difficult to align perception with language. Recent methods mitigate this by imagining future scenes, yet they rely on vision-based synthesis, leading to high computational cost and redundant details. To this end, we propose to adaptively imagine key environmental semantics via language form, enabling a more reliable and efficient strategy. Specifically, we introduce a novel Adaptive Text Dreamer (ATD), a dual-branch self-guided imagination policy built upon a large language model (LLM). ATD is designed with a human-like left-right brain architecture, where the left brain focuses on logical integration, and the right brain is responsible for imaginative prediction of future scenes. To achieve this, we fine-tune only the Q-former within both brains to efficiently activate domain-specific knowledge in the LLM, enabling dynamic updates of logical reasoning and imagination during navigation. Furthermore, we introduce a cross-interaction mechanism to regularize the imagined outputs and inject them into a navigation expert module, allowing ATD to jointly exploit both the reasoning capacity of the LLM and the expertise of the navigation model. We conduct extensive experiments on the R2R benchmark, where ATD achieves state-of-the-art performance with fewer parameters. The code is https://github.com/zhangpingrui/Adaptive-Text-Dreamer{here}.
RobustDexGrasp: Robust Dexterous Grasping of General Objects from Single-view Perception
Robust grasping of various objects from single-view perception is fundamental for dexterous robots. Previous works often rely on fully observable objects, expert demonstrations, or static grasping poses, which restrict their generalization ability and adaptability to external disturbances. In this paper, we present a reinforcement-learning-based framework that enables zero-shot dynamic dexterous grasping of a wide range of unseen objects from single-view perception, while performing adaptive motions to external disturbances. We utilize a hand-centric object representation for shape feature extraction that emphasizes interaction-relevant local shapes, enhancing robustness to shape variance and uncertainty. To enable effective hand adaptation to disturbances with limited observations, we propose a mixed curriculum learning strategy, which first utilizes imitation learning to distill a policy trained with privileged real-time visual-tactile feedback, and gradually transfers to reinforcement learning to learn adaptive motions under disturbances caused by observation noises and dynamic randomization. Our experiments demonstrate strong generalization in grasping unseen objects with random poses, achieving success rates of 97.0% across 247,786 simulated objects and 94.6% across 512 real objects. We also demonstrate the robustness of our method to various disturbances, including unobserved object movement and external forces, through both quantitative and qualitative evaluations. Project Page: https://zdchan.github.io/Robust_DexGrasp/
Learning Like Humans: Advancing LLM Reasoning Capabilities via Adaptive Difficulty Curriculum Learning and Expert-Guided Self-Reformulation
Despite impressive progress in areas like mathematical reasoning, large language models still face significant challenges in consistently solving complex problems. Drawing inspiration from key human learning strategies, we propose two novel strategies to enhance the capability of large language models to solve these complex problems. First, Adaptive Difficulty Curriculum Learning (ADCL) is a novel curriculum learning strategy that tackles the Difficulty Shift phenomenon (i.e., a model's perception of problem difficulty dynamically changes during training) by periodically re-estimating difficulty within upcoming data batches to maintain alignment with the model's evolving capabilities. Second, Expert-Guided Self-Reformulation (EGSR) is a novel reinforcement learning strategy that bridges the gap between imitation learning and pure exploration by guiding models to reformulate expert solutions within their own conceptual framework, rather than relying on direct imitation, fostering deeper understanding and knowledge assimilation. Extensive experiments on challenging mathematical reasoning benchmarks, using Qwen2.5-7B as the base model, demonstrate that these human-inspired strategies synergistically and significantly enhance performance. Notably, their combined application improves performance over the standard Zero-RL baseline by 10% on the AIME24 benchmark and 16.6% on AIME25.
Spatio-Temporal Domain Awareness for Multi-Agent Collaborative Perception
Multi-agent collaborative perception as a potential application for vehicle-to-everything communication could significantly improve the perception performance of autonomous vehicles over single-agent perception. However, several challenges remain in achieving pragmatic information sharing in this emerging research. In this paper, we propose SCOPE, a novel collaborative perception framework that aggregates the spatio-temporal awareness characteristics across on-road agents in an end-to-end manner. Specifically, SCOPE has three distinct strengths: i) it considers effective semantic cues of the temporal context to enhance current representations of the target agent; ii) it aggregates perceptually critical spatial information from heterogeneous agents and overcomes localization errors via multi-scale feature interactions; iii) it integrates multi-source representations of the target agent based on their complementary contributions by an adaptive fusion paradigm. To thoroughly evaluate SCOPE, we consider both real-world and simulated scenarios of collaborative 3D object detection tasks on three datasets. Extensive experiments demonstrate the superiority of our approach and the necessity of the proposed components.
LOVE-R1: Advancing Long Video Understanding with an Adaptive Zoom-in Mechanism via Multi-Step Reasoning
Long video understanding is still challenging for recent Large Video-Language Models (LVLMs) due to the conflict between long-form temporal understanding and detailed spatial perception. LVLMs with a uniform frame sampling mechanism, which samples frames with an equal frame size and fixed sampling rate, inevitably sacrifice either temporal clues or spatial details, resulting in suboptimal solutions. To mitigate this dilemma, we propose LOVE-R1, a model that can adaptively zoom in on a video clip. The model is first provided with densely sampled frames but in a small resolution. If some spatial details are needed, the model can zoom in on a clip of interest with a large frame resolution based on its reasoning until key visual information is obtained. The whole process is implemented as a multi-step reasoning process. To train the reasoning ability, we first finetune the model on our collected 38k high-quality CoT data and enhance it with decoupled reinforcement finetuning. As outcome rewards can not provide fine-grained process supervision, we decouple multi-step reasoning into multiple single-step reasoning and optimize the internal zoom-in ability explicitly. Experiments on long video understanding benchmarks show that our model with the slow-fast adaptive frame sampling mechanism achieves a great trade-off between sampling density and frame resolutions, and LOVE-R1 outperforms our baseline Qwen2.5-VL by an average of 3.1% points across 4 common long video understanding benchmarks.
MM-DREX: Multimodal-Driven Dynamic Routing of LLM Experts for Financial Trading
The inherent non-stationarity of financial markets and the complexity of multi-modal information pose significant challenges to existing quantitative trading models. Traditional methods relying on fixed structures and unimodal data struggle to adapt to market regime shifts, while large language model (LLM)-driven solutions - despite their multi-modal comprehension - suffer from static strategies and homogeneous expert designs, lacking dynamic adjustment and fine-grained decision mechanisms. To address these limitations, we propose MM-DREX: a Multimodal-driven, Dynamically-Routed EXpert framework based on large language models. MM-DREX explicitly decouples market state perception from strategy execution to enable adaptive sequential decision-making in non-stationary environments. Specifically, it (1) introduces a vision-language model (VLM)-powered dynamic router that jointly analyzes candlestick chart patterns and long-term temporal features to allocate real-time expert weights; (2) designs four heterogeneous trading experts (trend, reversal, breakout, positioning) generating specialized fine-grained sub-strategies; and (3) proposes an SFT-RL hybrid training paradigm to synergistically optimize the router's market classification capability and experts' risk-adjusted decision-making. Extensive experiments on multi-modal datasets spanning stocks, futures, and cryptocurrencies demonstrate that MM-DREX significantly outperforms 15 baselines (including state-of-the-art financial LLMs and deep reinforcement learning models) across key metrics: total return, Sharpe ratio, and maximum drawdown, validating its robustness and generalization. Additionally, an interpretability module traces routing logic and expert behavior in real time, providing an audit trail for strategy transparency.
D-CoDe: Scaling Image-Pretrained VLMs to Video via Dynamic Compression and Question Decomposition
Video large language models (Vid-LLMs), which excel in diverse video-language tasks, can be effectively constructed by adapting image-pretrained vision-language models (VLMs). However, this adaptation remains challenging, as it requires processing dense and temporally extended visual inputs that exceed the capacity of image-based models. This paper identifies the perception bottleneck and token overload as key challenges in extending image-based VLMs to the video domain. To address these issues, we propose D-CoDe, a training-free adaptation framework that incorporates dynamic compression and question decomposition. Specifically, dynamic compression alleviates the perception bottleneck through adaptive selection of representative frames and content-aware aggregation of spatial tokens, thereby reducing redundancy while preserving informative content. In parallel, question decomposition mitigates token overload by reformulating the original query into sub-questions, guiding the model to focus on distinct aspects of the video and enabling more comprehensive understanding. Experiments demonstrate that D-CoDe effectively improves video understanding across various benchmarks. Furthermore, strong performance on the challenging long-video benchmark highlights the potential of D-CoDe in handling complex video-language tasks. Code is available at https://github.com/hukcc/D-CoDe.
A Survey on GUI Agents with Foundation Models Enhanced by Reinforcement Learning
Graphical User Interface (GUI) agents, driven by Multi-modal Large Language Models (MLLMs), have emerged as a promising paradigm for enabling intelligent interaction with digital systems. This paper provides a structured survey of recent advances in GUI agents, focusing on architectures enhanced by Reinforcement Learning (RL). We first formalize GUI agent tasks as Markov Decision Processes and discuss typical execution environments and evaluation metrics. We then review the modular architecture of (M)LLM-based GUI agents, covering Perception, Planning, and Acting modules, and trace their evolution through representative works. Furthermore, we categorize GUI agent training methodologies into Prompt-based, Supervised Fine-Tuning (SFT)-based, and RL-based approaches, highlighting the progression from simple prompt engineering to dynamic policy learning via RL. Our summary illustrates how recent innovations in multimodal perception, decision reasoning, and adaptive action generation have significantly improved the generalization and robustness of GUI agents in complex real-world environments. We conclude by identifying key challenges and future directions for building more capable and reliable GUI agents.
SDD-4DGS: Static-Dynamic Aware Decoupling in Gaussian Splatting for 4D Scene Reconstruction
Dynamic and static components in scenes often exhibit distinct properties, yet most 4D reconstruction methods treat them indiscriminately, leading to suboptimal performance in both cases. This work introduces SDD-4DGS, the first framework for static-dynamic decoupled 4D scene reconstruction based on Gaussian Splatting. Our approach is built upon a novel probabilistic dynamic perception coefficient that is naturally integrated into the Gaussian reconstruction pipeline, enabling adaptive separation of static and dynamic components. With carefully designed implementation strategies to realize this theoretical framework, our method effectively facilitates explicit learning of motion patterns for dynamic elements while maintaining geometric stability for static structures. Extensive experiments on five benchmark datasets demonstrate that SDD-4DGS consistently outperforms state-of-the-art methods in reconstruction fidelity, with enhanced detail restoration for static structures and precise modeling of dynamic motions. The code will be released.
AddSR: Accelerating Diffusion-based Blind Super-Resolution with Adversarial Diffusion Distillation
Blind super-resolution methods based on stable diffusion showcase formidable generative capabilities in reconstructing clear high-resolution images with intricate details from low-resolution inputs. However, their practical applicability is often hampered by poor efficiency, stemming from the requirement of thousands or hundreds of sampling steps. Inspired by the efficient adversarial diffusion distillation (ADD), we design~\name~to address this issue by incorporating the ideas of both distillation and ControlNet. Specifically, we first propose a prediction-based self-refinement strategy to provide high-frequency information in the student model output with marginal additional time cost. Furthermore, we refine the training process by employing HR images, rather than LR images, to regulate the teacher model, providing a more robust constraint for distillation. Second, we introduce a timestep-adaptive ADD to address the perception-distortion imbalance problem introduced by original ADD. Extensive experiments demonstrate our~\name~generates better restoration results, while achieving faster speed than previous SD-based state-of-the-art models (e.g., 7times faster than SeeSR).
Multi-Agent LLM Judge: automatic personalized LLM judge design for evaluating natural language generation applications
Large Language Models (LLMs) have demonstrated impressive performance across diverse domains, yet they still encounter challenges such as insufficient domain-specific knowledge, biases, and hallucinations. This underscores the need for robust evaluation methodologies to accurately assess LLM-based applications. Traditional evaluation methods, which rely on word overlap or text embeddings, are inadequate for capturing the nuanced semantic information necessary to evaluate dynamic, open-ended text generation. Recent research has explored leveraging LLMs to mimic human reasoning and decision-making processes for evaluation purposes known as LLM-as-a-judge framework. However, these existing frameworks have two significant limitations. First, they lack the flexibility to adapt to different text styles, including various answer and ground truth styles, thereby reducing their generalization performance. Second, the evaluation scores produced by these frameworks are often skewed and hard to interpret, showing a low correlation with human judgment. To address these challenges, we propose a novel dynamic multi-agent system that automatically designs personalized LLM judges for various natural language generation applications. This system iteratively refines evaluation prompts and balances the trade-off between the adaptive requirements of downstream tasks and the alignment with human perception. Our experimental results show that the proposed multi-agent LLM Judge framework not only enhances evaluation accuracy compared to existing methods but also produces evaluation scores that better align with human perception.
One RL to See Them All: Visual Triple Unified Reinforcement Learning
Reinforcement learning (RL) has significantly advanced the reasoning capabilities of vision-language models (VLMs). However, the use of RL beyond reasoning tasks remains largely unexplored, especially for perceptionintensive tasks like object detection and grounding. We propose V-Triune, a Visual Triple Unified Reinforcement Learning system that enables VLMs to jointly learn visual reasoning and perception tasks within a single training pipeline. V-Triune comprises triple complementary components: Sample-Level Data Formatting (to unify diverse task inputs), Verifier-Level Reward Computation (to deliver custom rewards via specialized verifiers) , and Source-Level Metric Monitoring (to diagnose problems at the data-source level). We further introduce a novel Dynamic IoU reward, which provides adaptive, progressive, and definite feedback for perception tasks handled by V-Triune. Our approach is instantiated within off-the-shelf RL training framework using open-source 7B and 32B backbone models. The resulting model, dubbed Orsta (One RL to See Them All), demonstrates consistent improvements across both reasoning and perception tasks. This broad capability is significantly shaped by its training on a diverse dataset, constructed around four representative visual reasoning tasks (Math, Puzzle, Chart, and Science) and four visual perception tasks (Grounding, Detection, Counting, and OCR). Subsequently, Orsta achieves substantial gains on MEGA-Bench Core, with improvements ranging from +2.1 to an impressive +14.1 across its various 7B and 32B model variants, with performance benefits extending to a wide range of downstream tasks. These results highlight the effectiveness and scalability of our unified RL approach for VLMs. The V-Triune system, along with the Orsta models, is publicly available at https://github.com/MiniMax-AI.
Multi-Modal Grounded Planning and Efficient Replanning For Learning Embodied Agents with A Few Examples
Learning a perception and reasoning module for robotic assistants to plan steps to perform complex tasks based on natural language instructions often requires large free-form language annotations, especially for short high-level instructions. To reduce the cost of annotation, large language models (LLMs) are used as a planner with few data. However, when elaborating the steps, even the state-of-the-art planner that uses LLMs mostly relies on linguistic common sense, often neglecting the status of the environment at command reception, resulting in inappropriate plans. To generate plans grounded in the environment, we propose FLARE (Few-shot Language with environmental Adaptive Replanning Embodied agent), which improves task planning using both language command and environmental perception. As language instructions often contain ambiguities or incorrect expressions, we additionally propose to correct the mistakes using visual cues from the agent. The proposed scheme allows us to use a few language pairs thanks to the visual cues and outperforms state-of-the-art approaches. Our code is available at https://github.com/snumprlab/flare.
SFT or RL? An Early Investigation into Training R1-Like Reasoning Large Vision-Language Models
This work revisits the dominant supervised fine-tuning (SFT) then reinforcement learning (RL) paradigm for training Large Vision-Language Models (LVLMs), and reveals a key finding: SFT can significantly undermine subsequent RL by inducing ``pseudo reasoning paths'' imitated from expert models. While these paths may resemble the native reasoning paths of RL models, they often involve prolonged, hesitant, less informative steps, and incorrect reasoning. To systematically study this effect, we introduce VLAA-Thinking, a new multimodal dataset designed to support reasoning in LVLMs. Constructed via a six-step pipeline involving captioning, reasoning distillation, answer rewrite and verification, VLAA-Thinking comprises high-quality, step-by-step visual reasoning traces for SFT, along with a more challenging RL split from the same data source. Using this dataset, we conduct extensive experiments comparing SFT, RL and their combinations. Results show that while SFT helps models learn reasoning formats, it often locks aligned models into imitative, rigid reasoning modes that impede further learning. In contrast, building on the Group Relative Policy Optimization (GRPO) with a novel mixed reward module integrating both perception and cognition signals, our RL approach fosters more genuine, adaptive reasoning behavior. Notably, our model VLAA-Thinker, based on Qwen2.5VL 3B, achieves top-1 performance on Open LMM Reasoning Leaderboard (https://huggingface.co/spaces/opencompass/Open_LMM_Reasoning_Leaderboard) among 4B scale LVLMs, surpassing the previous state-of-the-art by 1.8%. We hope our findings provide valuable insights in developing reasoning-capable LVLMs and can inform future research in this area.
Agile Continuous Jumping in Discontinuous Terrains
We focus on agile, continuous, and terrain-adaptive jumping of quadrupedal robots in discontinuous terrains such as stairs and stepping stones. Unlike single-step jumping, continuous jumping requires accurately executing highly dynamic motions over long horizons, which is challenging for existing approaches. To accomplish this task, we design a hierarchical learning and control framework, which consists of a learned heightmap predictor for robust terrain perception, a reinforcement-learning-based centroidal-level motion policy for versatile and terrain-adaptive planning, and a low-level model-based leg controller for accurate motion tracking. In addition, we minimize the sim-to-real gap by accurately modeling the hardware characteristics. Our framework enables a Unitree Go1 robot to perform agile and continuous jumps on human-sized stairs and sparse stepping stones, for the first time to the best of our knowledge. In particular, the robot can cross two stair steps in each jump and completes a 3.5m long, 2.8m high, 14-step staircase in 4.5 seconds. Moreover, the same policy outperforms baselines in various other parkour tasks, such as jumping over single horizontal or vertical discontinuities. Experiment videos can be found at https://yxyang.github.io/jumping\_cod/.
Reasoning in Computer Vision: Taxonomy, Models, Tasks, and Methodologies
Visual reasoning is critical for a wide range of computer vision tasks that go beyond surface-level object detection and classification. Despite notable advances in relational, symbolic, temporal, causal, and commonsense reasoning, existing surveys often address these directions in isolation, lacking a unified analysis and comparison across reasoning types, methodologies, and evaluation protocols. This survey aims to address this gap by categorizing visual reasoning into five major types (relational, symbolic, temporal, causal, and commonsense) and systematically examining their implementation through architectures such as graph-based models, memory networks, attention mechanisms, and neuro-symbolic systems. We review evaluation protocols designed to assess functional correctness, structural consistency, and causal validity, and critically analyze their limitations in terms of generalizability, reproducibility, and explanatory power. Beyond evaluation, we identify key open challenges in visual reasoning, including scalability to complex scenes, deeper integration of symbolic and neural paradigms, the lack of comprehensive benchmark datasets, and reasoning under weak supervision. Finally, we outline a forward-looking research agenda for next-generation vision systems, emphasizing that bridging perception and reasoning is essential for building transparent, trustworthy, and cross-domain adaptive AI systems, particularly in critical domains such as autonomous driving and medical diagnostics.
Navigating Scaling Laws: Accelerating Vision Transformer's Training via Adaptive Strategies
In recent years, the state-of-the-art in deep learning has been dominated by very large models that have been pre-trained on vast amounts of data. The paradigm is very simple: Investing more computational resources (optimally) leads to better performance, and even predictably so; neural scaling laws have been derived that accurately forecast the performance of a network for a desired level of compute. This leads to the notion of a "compute-optimal" model, i.e. a model that allocates a given level of compute during training optimally to maximise performance. In this work, we extend the concept of optimality by allowing for an "adaptive" model, i.e. a model that can change its shape during the course of training. By allowing the shape to adapt, we can optimally traverse between the underlying scaling laws, leading to a significant reduction in the required compute to reach a given target performance. We focus on vision tasks and the family of Vision Transformers, where the patch size as well as the width naturally serve as adaptive shape parameters. We demonstrate that, guided by scaling laws, we can design compute-optimal adaptive models that beat their "static" counterparts.
Revisiting Plasticity in Visual Reinforcement Learning: Data, Modules and Training Stages
Plasticity, the ability of a neural network to evolve with new data, is crucial for high-performance and sample-efficient visual reinforcement learning (VRL). Although methods like resetting and regularization can potentially mitigate plasticity loss, the influences of various components within the VRL framework on the agent's plasticity are still poorly understood. In this work, we conduct a systematic empirical exploration focusing on three primary underexplored facets and derive the following insightful conclusions: (1) data augmentation is essential in maintaining plasticity; (2) the critic's plasticity loss serves as the principal bottleneck impeding efficient training; and (3) without timely intervention to recover critic's plasticity in the early stages, its loss becomes catastrophic. These insights suggest a novel strategy to address the high replay ratio (RR) dilemma, where exacerbated plasticity loss hinders the potential improvements of sample efficiency brought by increased reuse frequency. Rather than setting a static RR for the entire training process, we propose Adaptive RR, which dynamically adjusts the RR based on the critic's plasticity level. Extensive evaluations indicate that Adaptive RR not only avoids catastrophic plasticity loss in the early stages but also benefits from more frequent reuse in later phases, resulting in superior sample efficiency.
Adaptive coding efficiency in recurrent cortical circuits via gain control
Sensory systems across all modalities and species exhibit adaptation to continuously changing input statistics. Individual neurons have been shown to modulate their response gains so as to maximize information transmission in different stimulus contexts. Experimental measurements have revealed additional, nuanced sensory adaptation effects including changes in response maxima and minima, tuning curve repulsion from the adapter stimulus, and stimulus-driven response decorrelation. Existing explanations of these phenomena rely on changes in inter-neuronal synaptic efficacy, which, while more flexible, are unlikely to operate as rapidly or reversibly as single neuron gain modulations. Using published V1 population adaptation data, we show that propagation of single neuron gain changes in a recurrent network is sufficient to capture the entire set of observed adaptation effects. We propose a novel adaptive efficient coding objective with which single neuron gains are modulated, maximizing the fidelity of the stimulus representation while minimizing overall activity in the network. From this objective, we analytically derive a set of gains that optimize the trade-off between preserving information about the stimulus and conserving metabolic resources. Our model generalizes well-established concepts of single neuron adaptive gain control to recurrent populations, and parsimoniously explains experimental adaptation data.
Dynamic Scale Inference by Entropy Minimization
Given the variety of the visual world there is not one true scale for recognition: objects may appear at drastically different sizes across the visual field. Rather than enumerate variations across filter channels or pyramid levels, dynamic models locally predict scale and adapt receptive fields accordingly. The degree of variation and diversity of inputs makes this a difficult task. Existing methods either learn a feedforward predictor, which is not itself totally immune to the scale variation it is meant to counter, or select scales by a fixed algorithm, which cannot learn from the given task and data. We extend dynamic scale inference from feedforward prediction to iterative optimization for further adaptivity. We propose a novel entropy minimization objective for inference and optimize over task and structure parameters to tune the model to each input. Optimization during inference improves semantic segmentation accuracy and generalizes better to extreme scale variations that cause feedforward dynamic inference to falter.
Life, uh, Finds a Way: Systematic Neural Search
We tackle the challenge of rapidly adapting an agent's behavior to solve spatiotemporally continuous problems in novel settings. Animals exhibit extraordinary abilities to adapt to new contexts, a capacity unmatched by artificial systems. Instead of focusing on generalization through deep reinforcement learning, we propose viewing behavior as the physical manifestation of a search procedure, where robust problem-solving emerges from an exhaustive search across all possible behaviors. Surprisingly, this can be done efficiently using online modification of a cognitive graph that guides action, challenging the predominant view that exhaustive search in continuous spaces is impractical. We describe an algorithm that implicitly enumerates behaviors by regulating the tight feedback loop between execution of behaviors and mutation of the graph, and provide a neural implementation based on Hebbian learning and a novel high-dimensional harmonic representation inspired by entorhinal cortex. By framing behavior as search, we provide a mathematically simple and biologically plausible model for real-time behavioral adaptation, successfully solving a variety of continuous state-space navigation problems. This framework not only offers a flexible neural substrate for other applications but also presents a powerful paradigm for understanding adaptive behavior. Our results suggest potential advancements in developmental learning and unsupervised skill acquisition, paving the way for autonomous robots to master complex skills in data-sparse environments demanding flexibility.
The Adaptation Paradox: Agency vs. Mimicry in Companion Chatbots
Generative AI powers a growing wave of companion chatbots, yet principles for fostering genuine connection remain unsettled. We test two routes: visible user authorship versus covert language-style mimicry. In a preregistered 3x2 experiment (N = 162), we manipulated user-controlled avatar generation (none, premade, user-generated) and Language Style Matching (LSM) (static vs. adaptive). Generating an avatar boosted rapport (omega^2 = .040, p = .013), whereas adaptive LSM underperformed static style on personalization and satisfaction (d = 0.35, p = .009) and was paradoxically judged less adaptive (t = 3.07, p = .003, d = 0.48). We term this an Adaptation Paradox: synchrony erodes connection when perceived as incoherent, destabilizing persona. To explain, we propose a stability-and-legibility account: visible authorship fosters natural interaction, while covert mimicry risks incoherence. Our findings suggest designers should prioritize legible, user-driven personalization and limit stylistic shifts rather than rely on opaque mimicry.
Emergent Properties of Foveated Perceptual Systems
The goal of this work is to characterize the representational impact that foveation operations have for machine vision systems, inspired by the foveated human visual system, which has higher acuity at the center of gaze and texture-like encoding in the periphery. To do so, we introduce models consisting of a first-stage fixed image transform followed by a second-stage learnable convolutional neural network, and we varied the first stage component. The primary model has a foveated-textural input stage, which we compare to a model with foveated-blurred input and a model with spatially-uniform blurred input (both matched for perceptual compression), and a final reference model with minimal input-based compression. We find that: 1) the foveated-texture model shows similar scene classification accuracy as the reference model despite its compressed input, with greater i.i.d. generalization than the other models; 2) the foveated-texture model has greater sensitivity to high-spatial frequency information and greater robustness to occlusion, w.r.t the comparison models; 3) both the foveated systems, show a stronger center image-bias relative to the spatially-uniform systems even with a weight sharing constraint. Critically, these results are preserved over different classical CNN architectures throughout their learning dynamics. Altogether, this suggests that foveation with peripheral texture-based computations yields an efficient, distinct, and robust representational format of scene information, and provides symbiotic computational insight into the representational consequences that texture-based peripheral encoding may have for processing in the human visual system, while also potentially inspiring the next generation of computer vision models via spatially-adaptive computation. Code + Data available here: https://github.com/ArturoDeza/EmergentProperties
VTPerception-R1: Enhancing Multimodal Reasoning via Explicit Visual and Textual Perceptual Grounding
Multimodal large language models (MLLMs) often struggle to ground reasoning in perceptual evidence. We present a systematic study of perception strategies-explicit, implicit, visual, and textual-across four multimodal benchmarks and two MLLMs. Our findings show that explicit perception, especially when paired with textual cues, consistently yields the best improvements, particularly for smaller models. Based on this insight, we propose VTPerception-R1, a unified two-stage framework that decouples perception from reasoning. Stage 1 introduces perception-augmented fine-tuning, and Stage 2 applies perception-aware reinforcement learning with novel visual, textual, and consistency rewards. Experiments demonstrate that VTPerception-R1 significantly improves reasoning accuracy and robustness across diverse tasks, offering a scalable and auditable solution for perception-grounded multimodal reasoning. Our code is available at: https://github.com/yizhuoDi/VTPerceprion-R1.
Shaking the foundations: delusions in sequence models for interaction and control
The recent phenomenal success of language models has reinvigorated machine learning research, and large sequence models such as transformers are being applied to a variety of domains. One important problem class that has remained relatively elusive however is purposeful adaptive behavior. Currently there is a common perception that sequence models "lack the understanding of the cause and effect of their actions" leading them to draw incorrect inferences due to auto-suggestive delusions. In this report we explain where this mismatch originates, and show that it can be resolved by treating actions as causal interventions. Finally, we show that in supervised learning, one can teach a system to condition or intervene on data by training with factual and counterfactual error signals respectively.
Joint encoding of "what" and "when" predictions through error-modulated plasticity in reservoir spiking networks
The brain understands the external world through an internal model that generates predictions and refines them based on prediction errors. A complete prediction specifies what will happen, when it will happen, and with what probability, which we refer to as a "prediction object". Existing models typically capture only what and when, omit probabilities, and rely on biologically-implausible algorithms. Here we show that a single population of spiking neurons can jointly encode the prediction object through a biologically grounded learning mechanism. We implement a heterogeneous Izhikevich spiking reservoir with readouts trained by an error-modulated, attention-gated three-factor Hebbian rule and test it on a novel paradigm that controls both the timing and probability of upcoming stimuli. By integrating real-time learning of "when" with offline consolidation of "what", the model encodes the complete prediction object, firing at the correct times with magnitudes proportional to the probabilities. Critically, it rapidly adapts to changes in both stimulus timing and probability, an ability that global least-squares methods such as FORCE lack without explicit resets. During learning, the model self-organizes its readout weights into near-orthogonal subspaces for "what" and "when," showing that multiplexed encoding arises naturally from generic recurrent dynamics under local, error-gated modulation. These results challenge the view that "what" and "when" predictions require separate modules, suggesting instead that mixed selectivity within shared populations supports flexible predictive cognition. The model also predicts phase-specific neuromodulation and overlapping neural subspaces, offering a parsimonious alternative to hierarchical predictive-coding accounts.
Sparse autoencoders reveal selective remapping of visual concepts during adaptation
Adapting foundation models for specific purposes has become a standard approach to build machine learning systems for downstream applications. Yet, it is an open question which mechanisms take place during adaptation. Here we develop a new Sparse Autoencoder (SAE) for the CLIP vision transformer, named PatchSAE, to extract interpretable concepts at granular levels (e.g., shape, color, or semantics of an object) and their patch-wise spatial attributions. We explore how these concepts influence the model output in downstream image classification tasks and investigate how recent state-of-the-art prompt-based adaptation techniques change the association of model inputs to these concepts. While activations of concepts slightly change between adapted and non-adapted models, we find that the majority of gains on common adaptation tasks can be explained with the existing concepts already present in the non-adapted foundation model. This work provides a concrete framework to train and use SAEs for Vision Transformers and provides insights into explaining adaptation mechanisms.
Predictive representations: building blocks of intelligence
Adaptive behavior often requires predicting future events. The theory of reinforcement learning prescribes what kinds of predictive representations are useful and how to compute them. This paper integrates these theoretical ideas with work on cognition and neuroscience. We pay special attention to the successor representation (SR) and its generalizations, which have been widely applied both as engineering tools and models of brain function. This convergence suggests that particular kinds of predictive representations may function as versatile building blocks of intelligence.
Perceiver: General Perception with Iterative Attention
Biological systems perceive the world by simultaneously processing high-dimensional inputs from modalities as diverse as vision, audition, touch, proprioception, etc. The perception models used in deep learning on the other hand are designed for individual modalities, often relying on domain-specific assumptions such as the local grid structures exploited by virtually all existing vision models. These priors introduce helpful inductive biases, but also lock models to individual modalities. In this paper we introduce the Perceiver - a model that builds upon Transformers and hence makes few architectural assumptions about the relationship between its inputs, but that also scales to hundreds of thousands of inputs, like ConvNets. The model leverages an asymmetric attention mechanism to iteratively distill inputs into a tight latent bottleneck, allowing it to scale to handle very large inputs. We show that this architecture is competitive with or outperforms strong, specialized models on classification tasks across various modalities: images, point clouds, audio, video, and video+audio. The Perceiver obtains performance comparable to ResNet-50 and ViT on ImageNet without 2D convolutions by directly attending to 50,000 pixels. It is also competitive in all modalities in AudioSet.
Neural Brain: A Neuroscience-inspired Framework for Embodied Agents
The rapid evolution of artificial intelligence (AI) has shifted from static, data-driven models to dynamic systems capable of perceiving and interacting with real-world environments. Despite advancements in pattern recognition and symbolic reasoning, current AI systems, such as large language models, remain disembodied, unable to physically engage with the world. This limitation has driven the rise of embodied AI, where autonomous agents, such as humanoid robots, must navigate and manipulate unstructured environments with human-like adaptability. At the core of this challenge lies the concept of Neural Brain, a central intelligence system designed to drive embodied agents with human-like adaptability. A Neural Brain must seamlessly integrate multimodal sensing and perception with cognitive capabilities. Achieving this also requires an adaptive memory system and energy-efficient hardware-software co-design, enabling real-time action in dynamic environments. This paper introduces a unified framework for the Neural Brain of embodied agents, addressing two fundamental challenges: (1) defining the core components of Neural Brain and (2) bridging the gap between static AI models and the dynamic adaptability required for real-world deployment. To this end, we propose a biologically inspired architecture that integrates multimodal active sensing, perception-cognition-action function, neuroplasticity-based memory storage and updating, and neuromorphic hardware/software optimization. Furthermore, we also review the latest research on embodied agents across these four aspects and analyze the gap between current AI systems and human intelligence. By synthesizing insights from neuroscience, we outline a roadmap towards the development of generalizable, autonomous agents capable of human-level intelligence in real-world scenarios.
Spatially Visual Perception for End-to-End Robotic Learning
Recent advances in imitation learning have shown significant promise for robotic control and embodied intelligence. However, achieving robust generalization across diverse mounted camera observations remains a critical challenge. In this paper, we introduce a video-based spatial perception framework that leverages 3D spatial representations to address environmental variability, with a focus on handling lighting changes. Our approach integrates a novel image augmentation technique, AugBlender, with a state-of-the-art monocular depth estimation model trained on internet-scale data. Together, these components form a cohesive system designed to enhance robustness and adaptability in dynamic scenarios. Our results demonstrate that our approach significantly boosts the success rate across diverse camera exposures, where previous models experience performance collapse. Our findings highlight the potential of video-based spatial perception models in advancing robustness for end-to-end robotic learning, paving the way for scalable, low-cost solutions in embodied intelligence.
Understanding and Imitating Human-Robot Motion with Restricted Visual Fields
When working around other agents such as humans, it is important to model their perception capabilities to predict and make sense of their behavior. In this work, we consider agents whose perception capabilities are determined by their limited field of view, viewing range, and the potential to miss objects within their viewing range. By considering the perception capabilities and observation model of agents independently from their motion policy, we show that we can better predict the agents' behavior; i.e., by reasoning about the perception capabilities of other agents, one can better make sense of their actions. We perform a user study where human operators navigate a cluttered scene while scanning the region for obstacles with a limited field of view and range. We show that by reasoning about the limited observation space of humans, a robot can better learn a human's strategy for navigating an environment and navigate with minimal collision with dynamic and static obstacles. We also show that this learned model helps it successfully navigate a physical hardware vehicle in real-time. Code available at https://github.com/labicon/HRMotion-RestrictedView.
Perceptual Scales Predicted by Fisher Information Metrics
Perception is often viewed as a process that transforms physical variables, external to an observer, into internal psychological variables. Such a process can be modeled by a function coined perceptual scale. The perceptual scale can be deduced from psychophysical measurements that consist in comparing the relative differences between stimuli (i.e. difference scaling experiments). However, this approach is often overlooked by the modeling and experimentation communities. Here, we demonstrate the value of measuring the perceptual scale of classical (spatial frequency, orientation) and less classical physical variables (interpolation between textures) by embedding it in recent probabilistic modeling of perception. First, we show that the assumption that an observer has an internal representation of univariate parameters such as spatial frequency or orientation while stimuli are high-dimensional does not lead to contradictory predictions when following the theoretical framework. Second, we show that the measured perceptual scale corresponds to the transduction function hypothesized in this framework. In particular, we demonstrate that it is related to the Fisher information of the generative model that underlies perception and we test the predictions given by the generative model of different stimuli in a set a of difference scaling experiments. Our main conclusion is that the perceptual scale is mostly driven by the stimulus power spectrum. Finally, we propose that this measure of perceptual scale is a way to push further the notion of perceptual distances by estimating the perceptual geometry of images i.e. the path between images instead of simply the distance between those.
Latent Compass: Creation by Navigation
In Marius von Senden's Space and Sight, a newly sighted blind patient describes the experience of a corner as lemon-like, because corners "prick" sight like lemons prick the tongue. Prickliness, here, is a dimension in the feature space of sensory experience, an effect of the perceived on the perceiver that arises where the two interact. In the account of the newly sighted, an effect familiar from one interaction translates to a novel context. Perception serves as the vehicle for generalization, in that an effect shared across different experiences produces a concrete abstraction grounded in those experiences. Cezanne and the post-impressionists, fluent in the language of experience translation, realized that the way to paint a concrete form that best reflected reality was to paint not what they saw, but what it was like to see. We envision a future of creation using AI where what it is like to see is replicable, transferrable, manipulable - part of the artist's palette that is both grounded in a particular context, and generalizable beyond it. An active line of research maps human-interpretable features onto directions in GAN latent space. Supervised and self-supervised approaches that search for anticipated directions or use off-the-shelf classifiers to drive image manipulation in embedding space are limited in the variety of features they can uncover. Unsupervised approaches that discover useful new directions show that the space of perceptually meaningful directions is nowhere close to being fully mapped. As this space is broad and full of creative potential, we want tools for direction discovery that capture the richness and generalizability of human perception. Our approach puts creators in the discovery loop during real-time tool use, in order to identify directions that are perceptually meaningful to them, and generate interpretable image translations along those directions.
Uni-Perceiver v2: A Generalist Model for Large-Scale Vision and Vision-Language Tasks
Despite the remarkable success of foundation models, their task-specific fine-tuning paradigm makes them inconsistent with the goal of general perception modeling. The key to eliminating this inconsistency is to use generalist models for general task modeling. However, existing attempts at generalist models are inadequate in both versatility and performance. In this paper, we propose Uni-Perceiver v2, which is the first generalist model capable of handling major large-scale vision and vision-language tasks with competitive performance. Specifically, images are encoded as general region proposals, while texts are encoded via a Transformer-based language model. The encoded representations are transformed by a task-agnostic decoder. Different tasks are formulated as a unified maximum likelihood estimation problem. We further propose an improved optimizer to ensure stable multi-task learning with an unmixed sampling strategy, which is helpful for tasks requiring large batch-size training. After being jointly trained on various tasks, Uni-Perceiver v2 is capable of directly handling downstream tasks without any task-specific adaptation. Results show that Uni-Perceiver v2 outperforms all existing generalist models in both versatility and performance. Meanwhile, compared with the commonly-recognized strong baselines that require tasks-specific fine-tuning, Uni-Perceiver v2 achieves competitive performance on a broad range of vision and vision-language tasks.
Exploring Visual Prompts for Adapting Large-Scale Models
We investigate the efficacy of visual prompting to adapt large-scale models in vision. Following the recent approach from prompt tuning and adversarial reprogramming, we learn a single image perturbation such that a frozen model prompted with this perturbation performs a new task. Through comprehensive experiments, we demonstrate that visual prompting is particularly effective for CLIP and robust to distribution shift, achieving performance competitive with standard linear probes. We further analyze properties of the downstream dataset, prompt design, and output transformation in regard to adaptation performance. The surprising effectiveness of visual prompting provides a new perspective on adapting pre-trained models in vision. Code is available at http://hjbahng.github.io/visual_prompting .
Probing Perceptual Constancy in Large Vision Language Models
Perceptual constancy is the ability to maintain stable perceptions of objects despite changes in sensory input, such as variations in distance, angle, or lighting. This ability is crucial for recognizing visual information in a dynamic world, making it essential for Vision-Language Models (VLMs). However, whether VLMs are currently and theoretically capable of mastering this ability remains underexplored. In this study, we evaluated 33 VLMs using 253 experiments across three domains: color, size, and shape constancy. The experiments included single-image and video adaptations of classic cognitive tasks, along with novel tasks in in-the-wild conditions, to evaluate the models' recognition of object properties under varying conditions. We found significant variability in VLM performance, with models performance in shape constancy clearly dissociated from that of color and size constancy.
Chameleon: A Data-Efficient Generalist for Dense Visual Prediction in the Wild
Large language models have evolved data-efficient generalists, benefiting from the universal language interface and large-scale pre-training. However, constructing a data-efficient generalist for dense visual prediction presents a distinct challenge due to the variation in label structures across different tasks. Consequently, generalization to unseen dense prediction tasks in the low-data regime is not straightforward and has received less attention from previous vision generalists. In this study, we explore a universal model that can flexibly adapt to unseen dense label structures with a few examples, enabling it to serve as a data-efficient vision generalist in diverse real-world scenarios. To this end, we base our method on a powerful meta-learning framework and explore several axes to improve its performance and versatility for real-world problems, such as flexible adaptation mechanisms and scalability. We evaluate our model across a spectrum of unseen real-world scenarios where low-shot learning is desirable, including video, 3D, medical, biological, and user-interactive tasks. Equipped with a generic architecture and an effective adaptation mechanism, our model flexibly adapts to all of these tasks with at most 50 labeled images, showcasing a significant advancement over existing data-efficient generalist approaches. Codes are available at https://github.com/GitGyun/chameleon.
Uni-Perceiver: Pre-training Unified Architecture for Generic Perception for Zero-shot and Few-shot Tasks
Biological intelligence systems of animals perceive the world by integrating information in different modalities and processing simultaneously for various tasks. In contrast, current machine learning research follows a task-specific paradigm, leading to inefficient collaboration between tasks and high marginal costs of developing perception models for new tasks. In this paper, we present a generic perception architecture named Uni-Perceiver, which processes a variety of modalities and tasks with unified modeling and shared parameters. Specifically, Uni-Perceiver encodes different task inputs and targets from arbitrary modalities into a unified representation space with a modality-agnostic Transformer encoder and lightweight modality-specific tokenizers. Different perception tasks are modeled as the same formulation, that is, finding the maximum likelihood target for each input through the similarity of their representations. The model is pre-trained on several uni-modal and multi-modal tasks, and evaluated on a variety of downstream tasks, including novel tasks that did not appear in the pre-training stage. Results show that our pre-trained model without any tuning can achieve reasonable performance even on novel tasks. The performance can be improved to a level close to state-of-the-art methods by conducting prompt tuning on 1% of downstream task data. Full-data fine-tuning further delivers results on par with or better than state-of-the-art results. Code shall be released.
APLA: A Simple Adaptation Method for Vision Transformers
Existing adaptation techniques typically require architectural modifications or added parameters, leading to high computational costs and complexity. We introduce Attention Projection Layer Adaptation (APLA), a simple approach to adapt vision transformers (ViTs) without altering the architecture or adding parameters. Through a systematic analysis, we find that the layer immediately after the attention mechanism is crucial for adaptation. By updating only this projection layer, or even just a random subset of this layer's weights, APLA achieves state-of-the-art performance while reducing GPU memory usage by up to 52.63% and training time by up to 43.0%, with no extra cost at inference. Across 46 datasets covering a variety of tasks including scene classification, medical imaging, satellite imaging, and fine-grained classification, APLA consistently outperforms 17 other leading adaptation methods, including full fine-tuning, on classification, segmentation, and detection tasks. The code is available at https://github.com/MoeinSorkhei/APLA.
Parameter-free Online Test-time Adaptation
Training state-of-the-art vision models has become prohibitively expensive for researchers and practitioners. For the sake of accessibility and resource reuse, it is important to focus on adapting these models to a variety of downstream scenarios. An interesting and practical paradigm is online test-time adaptation, according to which training data is inaccessible, no labelled data from the test distribution is available, and adaptation can only happen at test time and on a handful of samples. In this paper, we investigate how test-time adaptation methods fare for a number of pre-trained models on a variety of real-world scenarios, significantly extending the way they have been originally evaluated. We show that they perform well only in narrowly-defined experimental setups and sometimes fail catastrophically when their hyperparameters are not selected for the same scenario in which they are being tested. Motivated by the inherent uncertainty around the conditions that will ultimately be encountered at test time, we propose a particularly "conservative" approach, which addresses the problem with a Laplacian Adjusted Maximum-likelihood Estimation (LAME) objective. By adapting the model's output (not its parameters), and solving our objective with an efficient concave-convex procedure, our approach exhibits a much higher average accuracy across scenarios than existing methods, while being notably faster and have a much lower memory footprint. The code is available at https://github.com/fiveai/LAME.
Neural Fine-Tuning Search for Few-Shot Learning
In few-shot recognition, a classifier that has been trained on one set of classes is required to rapidly adapt and generalize to a disjoint, novel set of classes. To that end, recent studies have shown the efficacy of fine-tuning with carefully crafted adaptation architectures. However this raises the question of: How can one design the optimal adaptation strategy? In this paper, we study this question through the lens of neural architecture search (NAS). Given a pre-trained neural network, our algorithm discovers the optimal arrangement of adapters, which layers to keep frozen and which to fine-tune. We demonstrate the generality of our NAS method by applying it to both residual networks and vision transformers and report state-of-the-art performance on Meta-Dataset and Meta-Album.
Towards Metamerism via Foveated Style Transfer
The problem of visual metamerism is defined as finding a family of perceptually indistinguishable, yet physically different images. In this paper, we propose our NeuroFovea metamer model, a foveated generative model that is based on a mixture of peripheral representations and style transfer forward-pass algorithms. Our gradient-descent free model is parametrized by a foveated VGG19 encoder-decoder which allows us to encode images in high dimensional space and interpolate between the content and texture information with adaptive instance normalization anywhere in the visual field. Our contributions include: 1) A framework for computing metamers that resembles a noisy communication system via a foveated feed-forward encoder-decoder network -- We observe that metamerism arises as a byproduct of noisy perturbations that partially lie in the perceptual null space; 2) A perceptual optimization scheme as a solution to the hyperparametric nature of our metamer model that requires tuning of the image-texture tradeoff coefficients everywhere in the visual field which are a consequence of internal noise; 3) An ABX psychophysical evaluation of our metamers where we also find that the rate of growth of the receptive fields in our model match V1 for reference metamers and V2 between synthesized samples. Our model also renders metamers at roughly a second, presenting a times1000 speed-up compared to the previous work, which allows for tractable data-driven metamer experiments.
Why Is Spatial Reasoning Hard for VLMs? An Attention Mechanism Perspective on Focus Areas
Large Vision Language Models (VLMs) have long struggled with spatial reasoning tasks. Surprisingly, even simple spatial reasoning tasks, such as recognizing "under" or "behind" relationships between only two objects, pose significant challenges for current VLMs. In this work, we study the spatial reasoning challenge from the lens of mechanistic interpretability, diving into the model's internal states to examine the interactions between image and text tokens. By tracing attention distribution over the image through out intermediate layers, we observe that successful spatial reasoning correlates strongly with the model's ability to align its attention distribution with actual object locations, particularly differing between familiar and unfamiliar spatial relationships. Motivated by these findings, we propose ADAPTVIS based on inference-time confidence scores to sharpen the attention on highly relevant regions when confident, while smoothing and broadening the attention window to consider a wider context when confidence is lower. This training-free decoding method shows significant improvement (e.g., up to a 50 absolute point improvement) on spatial reasoning benchmarks such as WhatsUp and VSR with negligible cost. We make code and data publicly available for research purposes at https://github.com/shiqichen17/AdaptVis.
Critique Before Thinking: Mitigating Hallucination through Rationale-Augmented Instruction Tuning
Despite significant advancements in multimodal reasoning tasks, existing Large Vision-Language Models (LVLMs) are prone to producing visually ungrounded responses when interpreting associated images. In contrast, when humans embark on learning new knowledge, they often rely on a set of fundamental pre-study principles: reviewing outlines to grasp core concepts, summarizing key points to guide their focus and enhance understanding. However, such preparatory actions are notably absent in the current instruction tuning processes. This paper presents Re-Critic, an easily scalable rationale-augmented framework designed to incorporate fundamental rules and chain-of-thought (CoT) as a bridge to enhance reasoning abilities. Specifically, Re-Critic develops a visual rationale synthesizer that scalably augments raw instructions with rationale explanation. To probe more contextually grounded responses, Re-Critic employs an in-context self-critic mechanism to select response pairs for preference tuning. Experiments demonstrate that models fine-tuned with our rationale-augmented dataset yield gains that extend beyond hallucination-specific tasks to broader multimodal reasoning tasks.
Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections
Novel view synthesis from unconstrained in-the-wild images remains a meaningful but challenging task. The photometric variation and transient occluders in those unconstrained images make it difficult to reconstruct the original scene accurately. Previous approaches tackle the problem by introducing a global appearance feature in Neural Radiance Fields (NeRF). However, in the real world, the unique appearance of each tiny point in a scene is determined by its independent intrinsic material attributes and the varying environmental impacts it receives. Inspired by this fact, we propose Gaussian in the wild (GS-W), a method that uses 3D Gaussian points to reconstruct the scene and introduces separated intrinsic and dynamic appearance feature for each point, capturing the unchanged scene appearance along with dynamic variation like illumination and weather. Additionally, an adaptive sampling strategy is presented to allow each Gaussian point to focus on the local and detailed information more effectively. We also reduce the impact of transient occluders using a 2D visibility map. More experiments have demonstrated better reconstruction quality and details of GS-W compared to NeRF-based methods, with a faster rendering speed. Video results and code are available at https://eastbeanzhang.github.io/GS-W/.
Neurosymbolic AI -- Why, What, and How
Humans interact with the environment using a combination of perception - transforming sensory inputs from their environment into symbols, and cognition - mapping symbols to knowledge about the environment for supporting abstraction, reasoning by analogy, and long-term planning. Human perception-inspired machine perception, in the context of AI, refers to large-scale pattern recognition from raw data using neural networks trained using self-supervised learning objectives such as next-word prediction or object recognition. On the other hand, machine cognition encompasses more complex computations, such as using knowledge of the environment to guide reasoning, analogy, and long-term planning. Humans can also control and explain their cognitive functions. This seems to require the retention of symbolic mappings from perception outputs to knowledge about their environment. For example, humans can follow and explain the guidelines and safety constraints driving their decision-making in safety-critical applications such as healthcare, criminal justice, and autonomous driving. This article introduces the rapidly emerging paradigm of Neurosymbolic AI combines neural networks and knowledge-guided symbolic approaches to create more capable and flexible AI systems. These systems have immense potential to advance both algorithm-level (e.g., abstraction, analogy, reasoning) and application-level (e.g., explainable and safety-constrained decision-making) capabilities of AI systems.
Learning to acquire novel cognitive tasks with evolution, plasticity and meta-meta-learning
A hallmark of intelligence is the ability to autonomously learn new flexible, cognitive behaviors - that is, behaviors where the appropriate action depends not just on immediate stimuli (as in simple reflexive stimulus-response associations), but on contextual information that must be adequately acquired, stored and processed. While many meta-learning algorithms can design agents that autonomously learn new tasks, cognitive tasks adds another level of learning and memory to typical ``learning-to-learn'' problems. Here we evolve neural networks, endowed with plastic connections and neuromodulation, over a sizable set of simple cognitive tasks adapted from a computational neuroscience framework. The resulting evolved networks can automatically modify their own connectivity to acquire a novel simple cognitive task, never seen during evolution, from stimuli and rewards alone, through the spontaneous operation of their evolved neural organization and plasticity system. Our results emphasize the importance of carefully considering the multiple learning loops involved in the emergence of intelligent behavior.
Pangu-Agent: A Fine-Tunable Generalist Agent with Structured Reasoning
A key method for creating Artificial Intelligence (AI) agents is Reinforcement Learning (RL). However, constructing a standalone RL policy that maps perception to action directly encounters severe problems, chief among them being its lack of generality across multiple tasks and the need for a large amount of training data. The leading cause is that it cannot effectively integrate prior information into the perception-action cycle when devising the policy. Large language models (LLMs) emerged as a fundamental way to incorporate cross-domain knowledge into AI agents but lack crucial learning and adaptation toward specific decision problems. This paper presents a general framework model for integrating and learning structured reasoning into AI agents' policies. Our methodology is motivated by the modularity found in the human brain. The framework utilises the construction of intrinsic and extrinsic functions to add previous understandings of reasoning structures. It also provides the adaptive ability to learn models inside every module or function, consistent with the modular structure of cognitive processes. We describe the framework in-depth and compare it with other AI pipelines and existing frameworks. The paper explores practical applications, covering experiments that show the effectiveness of our method. Our results indicate that AI agents perform and adapt far better when organised reasoning and prior knowledge are embedded. This opens the door to more resilient and general AI agent systems.
ACT-R: Adaptive Camera Trajectories for Single View 3D Reconstruction
We introduce the simple idea of adaptive view planning to multi-view synthesis, aiming to improve both occlusion revelation and 3D consistency for single-view 3D reconstruction. Instead of producing an unordered set of views independently or simultaneously, we generate a sequence of views, leveraging temporal consistency to enhance 3D coherence. More importantly, our view sequence is not determined by a pre-determined and fixed camera setup. Instead, we compute an adaptive camera trajectory (ACT), forming an orbit, which seeks to maximize the visibility of occluded regions of the 3D object to be reconstructed. Once the best orbit is found, we feed it to a video diffusion model to generate novel views around the orbit, which can then be passed to any multi-view 3D reconstruction model to obtain the final result. Our multi-view synthesis pipeline is quite efficient since it involves no run-time training/optimization, only forward inferences by applying pre-trained models for occlusion analysis and multi-view synthesis. Our method predicts camera trajectories that reveal occlusions effectively and produce consistent novel views, significantly improving 3D reconstruction over SOTA alternatives on the unseen GSO dataset.
LSceneLLM: Enhancing Large 3D Scene Understanding Using Adaptive Visual Preferences
Research on 3D Vision-Language Models (3D-VLMs) is gaining increasing attention, which is crucial for developing embodied AI within 3D scenes, such as visual navigation and embodied question answering. Due to the high density of visual features, especially in large 3D scenes, accurately locating task-relevant visual information is challenging. Existing works attempt to segment all objects and consider their features as scene representations. However, these task-agnostic object features include much redundant information and missing details for the task-relevant area. To tackle these problems, we propose LSceneLLM, an adaptive framework that automatically identifies task-relevant areas by leveraging LLM's visual preference for different tasks, followed by a plug-and-play scene magnifier module to capture fine-grained details in focused areas. Specifically, a dense token selector examines the attention map of LLM to identify visual preferences for the instruction input. It then magnifies fine-grained details of the focusing area. An adaptive self-attention module is leveraged to fuse the coarse-grained and selected fine-grained visual information. To comprehensively evaluate the large scene understanding ability of 3D-VLMs, we further introduce a cross-room understanding benchmark, XR-Scene, which contains a series of large scene understanding tasks including XR-QA, XR-EmbodiedPlanning, and XR-SceneCaption. Experiments show that our method surpasses existing methods on both large scene understanding and existing scene understanding benchmarks. Plunging our scene magnifier module into the existing 3D-VLMs also brings significant improvement.
When2com: Multi-Agent Perception via Communication Graph Grouping
While significant advances have been made for single-agent perception, many applications require multiple sensing agents and cross-agent communication due to benefits such as coverage and robustness. It is therefore critical to develop frameworks which support multi-agent collaborative perception in a distributed and bandwidth-efficient manner. In this paper, we address the collaborative perception problem, where one agent is required to perform a perception task and can communicate and share information with other agents on the same task. Specifically, we propose a communication framework by learning both to construct communication groups and decide when to communicate. We demonstrate the generalizability of our framework on two different perception tasks and show that it significantly reduces communication bandwidth while maintaining superior performance.
Exploring Conditions for Diffusion models in Robotic Control
While pre-trained visual representations have significantly advanced imitation learning, they are often task-agnostic as they remain frozen during policy learning. In this work, we explore leveraging pre-trained text-to-image diffusion models to obtain task-adaptive visual representations for robotic control, without fine-tuning the model itself. However, we find that naively applying textual conditions - a successful strategy in other vision domains - yields minimal or even negative gains in control tasks. We attribute this to the domain gap between the diffusion model's training data and robotic control environments, leading us to argue for conditions that consider the specific, dynamic visual information required for control. To this end, we propose ORCA, which introduces learnable task prompts that adapt to the control environment and visual prompts that capture fine-grained, frame-specific details. Through facilitating task-adaptive representations with our newly devised conditions, our approach achieves state-of-the-art performance on various robotic control benchmarks, significantly surpassing prior methods.
Neural Representations of Dynamic Visual Stimuli
Humans experience the world through constantly changing visual stimuli, where scenes can shift and move, change in appearance, and vary in distance. The dynamic nature of visual perception is a fundamental aspect of our daily lives, yet the large majority of research on object and scene processing, particularly using fMRI, has focused on static stimuli. While studies of static image perception are attractive due to their computational simplicity, they impose a strong non-naturalistic constraint on our investigation of human vision. In contrast, dynamic visual stimuli offer a more ecologically-valid approach but present new challenges due to the interplay between spatial and temporal information, making it difficult to disentangle the representations of stable image features and motion. To overcome this limitation -- given dynamic inputs, we explicitly decouple the modeling of static image representations and motion representations in the human brain. Three results demonstrate the feasibility of this approach. First, we show that visual motion information as optical flow can be predicted (or decoded) from brain activity as measured by fMRI. Second, we show that this predicted motion can be used to realistically animate static images using a motion-conditioned video diffusion model (where the motion is driven by fMRI brain activity). Third, we show prediction in the reverse direction: existing video encoders can be fine-tuned to predict fMRI brain activity from video imagery, and can do so more effectively than image encoders. This foundational work offers a novel, extensible framework for interpreting how the human brain processes dynamic visual information.
Vision Transformer Adapters for Generalizable Multitask Learning
We introduce the first multitasking vision transformer adapters that learn generalizable task affinities which can be applied to novel tasks and domains. Integrated into an off-the-shelf vision transformer backbone, our adapters can simultaneously solve multiple dense vision tasks in a parameter-efficient manner, unlike existing multitasking transformers that are parametrically expensive. In contrast to concurrent methods, we do not require retraining or fine-tuning whenever a new task or domain is added. We introduce a task-adapted attention mechanism within our adapter framework that combines gradient-based task similarities with attention-based ones. The learned task affinities generalize to the following settings: zero-shot task transfer, unsupervised domain adaptation, and generalization without fine-tuning to novel domains. We demonstrate that our approach outperforms not only the existing convolutional neural network-based multitasking methods but also the vision transformer-based ones. Our project page is at https://ivrl.github.io/VTAGML.
Continual Test-Time Domain Adaptation
Test-time domain adaptation aims to adapt a source pre-trained model to a target domain without using any source data. Existing works mainly consider the case where the target domain is static. However, real-world machine perception systems are running in non-stationary and continually changing environments where the target domain distribution can change over time. Existing methods, which are mostly based on self-training and entropy regularization, can suffer from these non-stationary environments. Due to the distribution shift over time in the target domain, pseudo-labels become unreliable. The noisy pseudo-labels can further lead to error accumulation and catastrophic forgetting. To tackle these issues, we propose a continual test-time adaptation approach~(CoTTA) which comprises two parts. Firstly, we propose to reduce the error accumulation by using weight-averaged and augmentation-averaged predictions which are often more accurate. On the other hand, to avoid catastrophic forgetting, we propose to stochastically restore a small part of the neurons to the source pre-trained weights during each iteration to help preserve source knowledge in the long-term. The proposed method enables the long-term adaptation for all parameters in the network. CoTTA is easy to implement and can be readily incorporated in off-the-shelf pre-trained models. We demonstrate the effectiveness of our approach on four classification tasks and a segmentation task for continual test-time adaptation, on which we outperform existing methods. Our code is available at https://qin.ee/cotta.
Adaptive Blind All-in-One Image Restoration
Blind all-in-one image restoration models aim to recover a high-quality image from an input degraded with unknown distortions. However, these models require all the possible degradation types to be defined during the training stage while showing limited generalization to unseen degradations, which limits their practical application in complex cases. In this paper, we propose a simple but effective adaptive blind all-in-one restoration (ABAIR) model, which can address multiple degradations, generalizes well to unseen degradations, and efficiently incorporate new degradations by training a small fraction of parameters. First, we train our baseline model on a large dataset of natural images with multiple synthetic degradations, augmented with a segmentation head to estimate per-pixel degradation types, resulting in a powerful backbone able to generalize to a wide range of degradations. Second, we adapt our baseline model to varying image restoration tasks using independent low-rank adapters. Third, we learn to adaptively combine adapters to versatile images via a flexible and lightweight degradation estimator. Our model is both powerful in handling specific distortions and flexible in adapting to complex tasks, it not only outperforms the state-of-the-art by a large margin on five- and three-task IR setups, but also shows improved generalization to unseen degradations and also composite distortions.
Selective Visual Representations Improve Convergence and Generalization for Embodied AI
Embodied AI models often employ off the shelf vision backbones like CLIP to encode their visual observations. Although such general purpose representations encode rich syntactic and semantic information about the scene, much of this information is often irrelevant to the specific task at hand. This introduces noise within the learning process and distracts the agent's focus from task-relevant visual cues. Inspired by selective attention in humans-the process through which people filter their perception based on their experiences, knowledge, and the task at hand-we introduce a parameter-efficient approach to filter visual stimuli for embodied AI. Our approach induces a task-conditioned bottleneck using a small learnable codebook module. This codebook is trained jointly to optimize task reward and acts as a task-conditioned selective filter over the visual observation. Our experiments showcase state-of-the-art performance for object goal navigation and object displacement across 5 benchmarks, ProcTHOR, ArchitecTHOR, RoboTHOR, AI2-iTHOR, and ManipulaTHOR. The filtered representations produced by the codebook are also able generalize better and converge faster when adapted to other simulation environments such as Habitat. Our qualitative analyses show that agents explore their environments more effectively and their representations retain task-relevant information like target object recognition while ignoring superfluous information about other objects. Code and pretrained models are available at our project website: https://embodied-codebook.github.io.
Incorporating brain-inspired mechanisms for multimodal learning in artificial intelligence
Multimodal learning enhances the perceptual capabilities of cognitive systems by integrating information from different sensory modalities. However, existing multimodal fusion research typically assumes static integration, not fully incorporating key dynamic mechanisms found in the brain. Specifically, the brain exhibits an inverse effectiveness phenomenon, wherein weaker unimodal cues yield stronger multisensory integration benefits; conversely, when individual modal cues are stronger, the effect of fusion is diminished. This mechanism enables biological systems to achieve robust cognition even with scarce or noisy perceptual cues. Inspired by this biological mechanism, we explore the relationship between multimodal output and information from individual modalities, proposing an inverse effectiveness driven multimodal fusion (IEMF) strategy. By incorporating this strategy into neural networks, we achieve more efficient integration with improved model performance and computational efficiency, demonstrating up to 50% reduction in computational cost across diverse fusion methods. We conduct experiments on audio-visual classification, continual learning, and question answering tasks to validate our method. Results consistently demonstrate that our method performs excellently in these tasks. To verify universality and generalization, we also conduct experiments on Artificial Neural Networks (ANN) and Spiking Neural Networks (SNN), with results showing good adaptability to both network types. Our research emphasizes the potential of incorporating biologically inspired mechanisms into multimodal networks and provides promising directions for the future development of multimodal artificial intelligence. The code is available at https://github.com/Brain-Cog-Lab/IEMF.
Consistency-based Abductive Reasoning over Perceptual Errors of Multiple Pre-trained Models in Novel Environments
The deployment of pre-trained perception models in novel environments often leads to performance degradation due to distributional shifts. Although recent artificial intelligence approaches for metacognition use logical rules to characterize and filter model errors, improving precision often comes at the cost of reduced recall. This paper addresses the hypothesis that leveraging multiple pre-trained models can mitigate this recall reduction. We formulate the challenge of identifying and managing conflicting predictions from various models as a consistency-based abduction problem. The input predictions and the learned error detection rules derived from each model are encoded in a logic program. We then seek an abductive explanation--a subset of model predictions--that maximizes prediction coverage while ensuring the rate of logical inconsistencies (derived from domain constraints) remains below a specified threshold. We propose two algorithms for this knowledge representation task: an exact method based on Integer Programming (IP) and an efficient Heuristic Search (HS). Through extensive experiments on a simulated aerial imagery dataset featuring controlled, complex distributional shifts, we demonstrate that our abduction-based framework outperforms individual models and standard ensemble baselines, achieving, for instance, average relative improvements of approximately 13.6% in F1-score and 16.6% in accuracy across 15 diverse test datasets when compared to the best individual model. Our results validate the use of consistency-based abduction as an effective mechanism to robustly integrate knowledge from multiple imperfect reasoners in challenging, novel scenarios.
SeedVR2: One-Step Video Restoration via Diffusion Adversarial Post-Training
Recent advances in diffusion-based video restoration (VR) demonstrate significant improvement in visual quality, yet yield a prohibitive computational cost during inference. While several distillation-based approaches have exhibited the potential of one-step image restoration, extending existing approaches to VR remains challenging and underexplored, particularly when dealing with high-resolution video in real-world settings. In this work, we propose a one-step diffusion-based VR model, termed as SeedVR2, which performs adversarial VR training against real data. To handle the challenging high-resolution VR within a single step, we introduce several enhancements to both model architecture and training procedures. Specifically, an adaptive window attention mechanism is proposed, where the window size is dynamically adjusted to fit the output resolutions, avoiding window inconsistency observed under high-resolution VR using window attention with a predefined window size. To stabilize and improve the adversarial post-training towards VR, we further verify the effectiveness of a series of losses, including a proposed feature matching loss without significantly sacrificing training efficiency. Extensive experiments show that SeedVR2 can achieve comparable or even better performance compared with existing VR approaches in a single step.
Slow Perception: Let's Perceive Geometric Figures Step-by-step
Recently, "visual o1" began to enter people's vision, with expectations that this slow-thinking design can solve visual reasoning tasks, especially geometric math problems. However, the reality is that current LVLMs (Large Vision Language Models) can hardly even accurately copy a geometric figure, let alone truly understand the complex inherent logic and spatial relationships within geometric shapes. We believe accurate copying (strong perception) is the first step to visual o1. Accordingly, we introduce the concept of "slow perception" (SP), which guides the model to gradually perceive basic point-line combinations, as our humans, reconstruct complex geometric structures progressively. There are two-fold stages in SP: a) perception decomposition. Perception is not instantaneous. In this stage, complex geometric figures are broken down into basic simple units to unify geometry representation. b) perception flow, which acknowledges that accurately tracing a line is not an easy task. This stage aims to avoid "long visual jumps" in regressing line segments by using a proposed "perceptual ruler" to trace each line stroke-by-stroke. Surprisingly, such a human-like perception manner enjoys an inference time scaling law -- the slower, the better. Researchers strive to speed up the model's perception in the past, but we slow it down again, allowing the model to read the image step-by-step and carefully.
Computational Limits of Low-Rank Adaptation (LoRA) for Transformer-Based Models
We study the computational limits of Low-Rank Adaptation (LoRA) update for finetuning transformer-based models using fine-grained complexity theory. Our key observation is that the existence of low-rank decompositions within the gradient computation of LoRA adaptation leads to possible algorithmic speedup. This allows us to (i) identify a phase transition behavior and (ii) prove the existence of nearly linear algorithms by controlling the LoRA update computation term by term, assuming the Strong Exponential Time Hypothesis (SETH). For the former, we identify a sharp transition in the efficiency of all possible rank-r LoRA update algorithms for transformers, based on specific norms resulting from the multiplications of the input sequence X, pretrained weights W^star, and adapter matrices alpha B A / r. Specifically, we derive a shared upper bound threshold for such norms and show that efficient (sub-quadratic) approximation algorithms of LoRA exist only below this threshold. For the latter, we prove the existence of nearly linear approximation algorithms for LoRA adaptation by utilizing the hierarchical low-rank structures of LoRA gradients and approximating the gradients with a series of chained low-rank approximations. To showcase our theory, we consider two practical scenarios: partial (e.g., only W_V and W_Q) and full adaptations (e.g., W_Q, W_V, and W_K) of weights in attention heads.
Two pathways to resolve relational inconsistencies
When individuals encounter observations that violate their expectations, when will they adjust their expectations and when will they maintain them despite these observations? For example, when individuals expect objects of type A to be smaller than objects B, but observe the opposite, when will they adjust their expectation about the relationship between the two objects (to A being larger than B)? Naively, one would predict that the larger the violation, the greater the adaptation. However, experiments reveal that when violations are extreme, individuals are more likely to hold on to their prior expectations rather than adjust them. To address this puzzle, we tested the adaptation of artificial neural networks (ANNs) capable of relational learning and found a similar phenomenon: Standard learning dynamics dictates that small violations would lead to adjustments of expected relations while larger ones would be resolved using a different mechanism -- a change in object representation that bypasses the need for adaptation of the relational expectations. These results suggest that the experimentally-observed stability of prior expectations when facing large expectation violations is a natural consequence of learning dynamics and does not require any additional mechanisms. We conclude by discussing the effect of intermediate adaptation steps on this stability.
Perception-R1: Pioneering Perception Policy with Reinforcement Learning
Inspired by the success of DeepSeek-R1, we explore the potential of rule-based reinforcement learning (RL) in MLLM post-training for perception policy learning. While promising, our initial experiments reveal that incorporating a thinking process through RL does not consistently lead to performance gains across all visual perception tasks. This leads us to delve into the essential role of RL in the context of visual perception. In this work, we return to the fundamentals and explore the effects of RL on different perception tasks. We observe that the perceptual complexity is a major factor in determining the effectiveness of RL. We also observe that reward design plays a crucial role in further approching the upper limit of model perception. To leverage these findings, we propose Perception-R1, a scalable RL framework using GRPO during MLLM post-training. With a standard Qwen2.5-VL-3B-Instruct, Perception-R1 achieves +4.2% on RefCOCO+, +17.9% on PixMo-Count, +4.2% on PageOCR, and notably, 31.9% AP on COCO2017 val for the first time, establishing a strong baseline for perception policy learning.
ViPER: Empowering the Self-Evolution of Visual Perception Abilities in Vision-Language Model
The limited capacity for fine-grained visual perception presents a critical bottleneck for Vision-Language Models (VLMs) in real-world applications. Addressing this is challenging due to the scarcity of high-quality data and the limitations of existing methods: supervised fine-tuning (SFT) often compromises general capabilities, while reinforcement fine-tuning (RFT) prioritizes textual reasoning over visual perception. To bridge this gap, we propose a novel two-stage task that structures visual perception learning as a coarse-to-fine progressive process. Based on this task formulation, we develop ViPER, a self-bootstrapping framework specifically designed to enable iterative evolution through self-critiquing and self-prediction. By synergistically integrating image-level and instance-level reconstruction with a two-stage reinforcement learning strategy, ViPER establishes a closed-loop training paradigm, where internally synthesized data directly fuel the enhancement of perceptual ability. Applied to the Qwen2.5-VL family, ViPER produces the Qwen-Viper series. With an average gain of 1.7% on seven comprehensive benchmarks spanning various tasks and up to 6.0% on fine-grained perception, Qwen-Viper consistently demonstrates superior performance across different vision-language scenarios while maintaining generalizability. Beyond enabling self-improvement in perceptual capabilities, ViPER provides concrete evidence for the reciprocal relationship between generation and understanding, a breakthrough to developing more autonomous and capable VLMs.
AdaFocus V2: End-to-End Training of Spatial Dynamic Networks for Video Recognition
Recent works have shown that the computational efficiency of video recognition can be significantly improved by reducing the spatial redundancy. As a representative work, the adaptive focus method (AdaFocus) has achieved a favorable trade-off between accuracy and inference speed by dynamically identifying and attending to the informative regions in each video frame. However, AdaFocus requires a complicated three-stage training pipeline (involving reinforcement learning), leading to slow convergence and is unfriendly to practitioners. This work reformulates the training of AdaFocus as a simple one-stage algorithm by introducing a differentiable interpolation-based patch selection operation, enabling efficient end-to-end optimization. We further present an improved training scheme to address the issues introduced by the one-stage formulation, including the lack of supervision, input diversity and training stability. Moreover, a conditional-exit technique is proposed to perform temporal adaptive computation on top of AdaFocus without additional training. Extensive experiments on six benchmark datasets (i.e., ActivityNet, FCVID, Mini-Kinetics, Something-Something V1&V2, and Jester) demonstrate that our model significantly outperforms the original AdaFocus and other competitive baselines, while being considerably more simple and efficient to train. Code is available at https://github.com/LeapLabTHU/AdaFocusV2.
Convergent transformations of visual representation in brains and models
A fundamental question in cognitive neuroscience is what shapes visual perception: the external world's structure or the brain's internal architecture. Although some perceptual variability can be traced to individual differences, brain responses to naturalistic stimuli evoke similar activity patterns across individuals, suggesting a convergent representational principle. Here, we test if this stimulus-driven convergence follows a common trajectory across people and deep neural networks (DNNs) during its transformation from sensory to high-level internal representations. We introduce a unified framework that traces representational flow by combining inter-subject similarity with alignment to model hierarchies. Applying this framework to three independent fMRI datasets of visual scene perception, we reveal a cortex-wide network, conserved across individuals, organized into two pathways: a medial-ventral stream for scene structure and a lateral-dorsal stream tuned for social and biological content. This functional organization is captured by the hierarchies of vision DNNs but not language models, reinforcing the specificity of the visual-to-semantic transformation. These findings show a convergent computational solution for visual encoding in both human and artificial vision, driven by the structure of the external world.
Active-O3: Empowering Multimodal Large Language Models with Active Perception via GRPO
Active vision, also known as active perception, refers to the process of actively selecting where and how to look in order to gather task-relevant information. It is a critical component of efficient perception and decision-making in humans and advanced embodied agents. Recently, the use of Multimodal Large Language Models (MLLMs) as central planning and decision-making modules in robotic systems has gained extensive attention. However, despite the importance of active perception in embodied intelligence, there is little to no exploration of how MLLMs can be equipped with or learn active perception capabilities. In this paper, we first provide a systematic definition of MLLM-based active perception tasks. We point out that the recently proposed GPT-o3 model's zoom-in search strategy can be regarded as a special case of active perception; however, it still suffers from low search efficiency and inaccurate region selection. To address these issues, we propose ACTIVE-O3, a purely reinforcement learning based training framework built on top of GRPO, designed to equip MLLMs with active perception capabilities. We further establish a comprehensive benchmark suite to evaluate ACTIVE-O3 across both general open-world tasks, such as small-object and dense object grounding, and domain-specific scenarios, including small object detection in remote sensing and autonomous driving, as well as fine-grained interactive segmentation. In addition, ACTIVE-O3 also demonstrates strong zero-shot reasoning abilities on the V* Benchmark, without relying on any explicit reasoning data. We hope that our work can provide a simple codebase and evaluation protocol to facilitate future research on active perception in MLLMs.
Continual Learning with Pretrained Backbones by Tuning in the Input Space
The intrinsic difficulty in adapting deep learning models to non-stationary environments limits the applicability of neural networks to real-world tasks. This issue is critical in practical supervised learning settings, such as the ones in which a pre-trained model computes projections toward a latent space where different task predictors are sequentially learned over time. As a matter of fact, incrementally fine-tuning the whole model to better adapt to new tasks usually results in catastrophic forgetting, with decreasing performance over the past experiences and losing valuable knowledge from the pre-training stage. In this paper, we propose a novel strategy to make the fine-tuning procedure more effective, by avoiding to update the pre-trained part of the network and learning not only the usual classification head, but also a set of newly-introduced learnable parameters that are responsible for transforming the input data. This process allows the network to effectively leverage the pre-training knowledge and find a good trade-off between plasticity and stability with modest computational efforts, thus especially suitable for on-the-edge settings. Our experiments on four image classification problems in a continual learning setting confirm the quality of the proposed approach when compared to several fine-tuning procedures and to popular continual learning methods.
Guide Your Agent with Adaptive Multimodal Rewards
Developing an agent capable of adapting to unseen environments remains a difficult challenge in imitation learning. This work presents Adaptive Return-conditioned Policy (ARP), an efficient framework designed to enhance the agent's generalization ability using natural language task descriptions and pre-trained multimodal encoders. Our key idea is to calculate a similarity between visual observations and natural language instructions in the pre-trained multimodal embedding space (such as CLIP) and use it as a reward signal. We then train a return-conditioned policy using expert demonstrations labeled with multimodal rewards. Because the multimodal rewards provide adaptive signals at each timestep, our ARP effectively mitigates the goal misgeneralization. This results in superior generalization performances even when faced with unseen text instructions, compared to existing text-conditioned policies. To improve the quality of rewards, we also introduce a fine-tuning method for pre-trained multimodal encoders, further enhancing the performance. Video demonstrations and source code are available on the project website: https://sites.google.com/view/2023arp.
Harnessing Meta-Learning for Improving Full-Frame Video Stabilization
Video stabilization is a longstanding computer vision problem, particularly pixel-level synthesis solutions for video stabilization which synthesize full frames add to the complexity of this task. These techniques aim to stabilize videos by synthesizing full frames while enhancing the stability of the considered video. This intensifies the complexity of the task due to the distinct mix of unique motion profiles and visual content present in each video sequence, making robust generalization with fixed parameters difficult. In our study, we introduce a novel approach to enhance the performance of pixel-level synthesis solutions for video stabilization by adapting these models to individual input video sequences. The proposed adaptation exploits low-level visual cues accessible during test-time to improve both the stability and quality of resulting videos. We highlight the efficacy of our methodology of "test-time adaptation" through simple fine-tuning of one of these models, followed by significant stability gain via the integration of meta-learning techniques. Notably, significant improvement is achieved with only a single adaptation step. The versatility of the proposed algorithm is demonstrated by consistently improving the performance of various pixel-level synthesis models for video stabilization in real-world scenarios.
NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functions
We present a novel type of neural fields that uses general radial bases for signal representation. State-of-the-art neural fields typically rely on grid-based representations for storing local neural features and N-dimensional linear kernels for interpolating features at continuous query points. The spatial positions of their neural features are fixed on grid nodes and cannot well adapt to target signals. Our method instead builds upon general radial bases with flexible kernel position and shape, which have higher spatial adaptivity and can more closely fit target signals. To further improve the channel-wise capacity of radial basis functions, we propose to compose them with multi-frequency sinusoid functions. This technique extends a radial basis to multiple Fourier radial bases of different frequency bands without requiring extra parameters, facilitating the representation of details. Moreover, by marrying adaptive radial bases with grid-based ones, our hybrid combination inherits both adaptivity and interpolation smoothness. We carefully designed weighting schemes to let radial bases adapt to different types of signals effectively. Our experiments on 2D image and 3D signed distance field representation demonstrate the higher accuracy and compactness of our method than prior arts. When applied to neural radiance field reconstruction, our method achieves state-of-the-art rendering quality, with small model size and comparable training speed.
JarvisIR: Elevating Autonomous Driving Perception with Intelligent Image Restoration
Vision-centric perception systems struggle with unpredictable and coupled weather degradations in the wild. Current solutions are often limited, as they either depend on specific degradation priors or suffer from significant domain gaps. To enable robust and autonomous operation in real-world conditions, we propose JarvisIR, a VLM-powered agent that leverages the VLM as a controller to manage multiple expert restoration models. To further enhance system robustness, reduce hallucinations, and improve generalizability in real-world adverse weather, JarvisIR employs a novel two-stage framework consisting of supervised fine-tuning and human feedback alignment. Specifically, to address the lack of paired data in real-world scenarios, the human feedback alignment enables the VLM to be fine-tuned effectively on large-scale real-world data in an unsupervised manner. To support the training and evaluation of JarvisIR, we introduce CleanBench, a comprehensive dataset consisting of high-quality and large-scale instruction-responses pairs, including 150K synthetic entries and 80K real entries. Extensive experiments demonstrate that JarvisIR exhibits superior decision-making and restoration capabilities. Compared with existing methods, it achieves a 50% improvement in the average of all perception metrics on CleanBench-Real. Project page: https://cvpr2025-jarvisir.github.io/.
Visual Search Asymmetry: Deep Nets and Humans Share Similar Inherent Biases
Visual search is a ubiquitous and often challenging daily task, exemplified by looking for the car keys at home or a friend in a crowd. An intriguing property of some classical search tasks is an asymmetry such that finding a target A among distractors B can be easier than finding B among A. To elucidate the mechanisms responsible for asymmetry in visual search, we propose a computational model that takes a target and a search image as inputs and produces a sequence of eye movements until the target is found. The model integrates eccentricity-dependent visual recognition with target-dependent top-down cues. We compared the model against human behavior in six paradigmatic search tasks that show asymmetry in humans. Without prior exposure to the stimuli or task-specific training, the model provides a plausible mechanism for search asymmetry. We hypothesized that the polarity of search asymmetry arises from experience with the natural environment. We tested this hypothesis by training the model on augmented versions of ImageNet where the biases of natural images were either removed or reversed. The polarity of search asymmetry disappeared or was altered depending on the training protocol. This study highlights how classical perceptual properties can emerge in neural network models, without the need for task-specific training, but rather as a consequence of the statistical properties of the developmental diet fed to the model. All source code and data are publicly available at https://github.com/kreimanlab/VisualSearchAsymmetry.
Cognitively Inspired Energy-Based World Models
One of the predominant methods for training world models is autoregressive prediction in the output space of the next element of a sequence. In Natural Language Processing (NLP), this takes the form of Large Language Models (LLMs) predicting the next token; in Computer Vision (CV), this takes the form of autoregressive models predicting the next frame/token/pixel. However, this approach differs from human cognition in several respects. First, human predictions about the future actively influence internal cognitive processes. Second, humans naturally evaluate the plausibility of predictions regarding future states. Based on this capability, and third, by assessing when predictions are sufficient, humans allocate a dynamic amount of time to make a prediction. This adaptive process is analogous to System 2 thinking in psychology. All these capabilities are fundamental to the success of humans at high-level reasoning and planning. Therefore, to address the limitations of traditional autoregressive models lacking these human-like capabilities, we introduce Energy-Based World Models (EBWM). EBWM involves training an Energy-Based Model (EBM) to predict the compatibility of a given context and a predicted future state. In doing so, EBWM enables models to achieve all three facets of human cognition described. Moreover, we developed a variant of the traditional autoregressive transformer tailored for Energy-Based models, termed the Energy-Based Transformer (EBT). Our results demonstrate that EBWM scales better with data and GPU Hours than traditional autoregressive transformers in CV, and that EBWM offers promising early scaling in NLP. Consequently, this approach offers an exciting path toward training future models capable of System 2 thinking and intelligently searching across state spaces.
Emergence of Abstractions: Concept Encoding and Decoding Mechanism for In-Context Learning in Transformers
Humans distill complex experiences into fundamental abstractions that enable rapid learning and adaptation. Similarly, autoregressive transformers exhibit adaptive learning through in-context learning (ICL), which begs the question of how. In this paper, we propose concept encoding-decoding mechanism to explain ICL by studying how transformers form and use internal abstractions in their representations. On synthetic ICL tasks, we analyze the training dynamics of a small transformer and report the coupled emergence of concept encoding and decoding. As the model learns to encode different latent concepts (e.g., ``Finding the first noun in a sentence.") into distinct, separable representations, it concureently builds conditional decoding algorithms and improve its ICL performance. We validate the existence of this mechanism across pretrained models of varying scales (Gemma-2 2B/9B/27B, Llama-3.1 8B/70B). Further, through mechanistic interventions and controlled finetuning, we demonstrate that the quality of concept encoding is causally related and predictive of ICL performance. Our empirical insights shed light into better understanding the success and failure modes of large language models via their representations.
Mitigating Diffusion Model Hallucinations with Dynamic Guidance
Diffusion models, despite their impressive demos, often produce hallucinatory samples with structural inconsistencies that lie outside of the support of the true data distribution. Such hallucinations can be attributed to excessive smoothing between modes of the data distribution. However, semantic interpolations are often desirable and can lead to generation diversity, thus we believe a more nuanced solution is required. In this work, we introduce Dynamic Guidance, which tackles this issue. Dynamic Guidance mitigates hallucinations by selectively sharpening the score function only along the pre-determined directions known to cause artifacts, while preserving valid semantic variations. To our knowledge, this is the first approach that addresses hallucinations at generation time rather than through post-hoc filtering. Dynamic Guidance substantially reduces hallucinations on both controlled and natural image datasets, significantly outperforming baselines.
An Extensible Framework for Open Heterogeneous Collaborative Perception
Collaborative perception aims to mitigate the limitations of single-agent perception, such as occlusions, by facilitating data exchange among multiple agents. However, most current works consider a homogeneous scenario where all agents use identity sensors and perception models. In reality, heterogeneous agent types may continually emerge and inevitably face a domain gap when collaborating with existing agents. In this paper, we introduce a new open heterogeneous problem: how to accommodate continually emerging new heterogeneous agent types into collaborative perception, while ensuring high perception performance and low integration cost? To address this problem, we propose HEterogeneous ALliance (HEAL), a novel extensible collaborative perception framework. HEAL first establishes a unified feature space with initial agents via a novel multi-scale foreground-aware Pyramid Fusion network. When heterogeneous new agents emerge with previously unseen modalities or models, we align them to the established unified space with an innovative backward alignment. This step only involves individual training on the new agent type, thus presenting extremely low training costs and high extensibility. To enrich agents' data heterogeneity, we bring OPV2V-H, a new large-scale dataset with more diverse sensor types. Extensive experiments on OPV2V-H and DAIR-V2X datasets show that HEAL surpasses SOTA methods in performance while reducing the training parameters by 91.5% when integrating 3 new agent types. We further implement a comprehensive codebase at: https://github.com/yifanlu0227/HEAL
Adaptive whitening in neural populations with gain-modulating interneurons
Statistical whitening transformations play a fundamental role in many computational systems, and may also play an important role in biological sensory systems. Existing neural circuit models of adaptive whitening operate by modifying synaptic interactions; however, such modifications would seem both too slow and insufficiently reversible. Motivated by the extensive neuroscience literature on gain modulation, we propose an alternative model that adaptively whitens its responses by modulating the gains of individual neurons. Starting from a novel whitening objective, we derive an online algorithm that whitens its outputs by adjusting the marginal variances of an overcomplete set of projections. We map the algorithm onto a recurrent neural network with fixed synaptic weights and gain-modulating interneurons. We demonstrate numerically that sign-constraining the gains improves robustness of the network to ill-conditioned inputs, and a generalization of the circuit achieves a form of local whitening in convolutional populations, such as those found throughout the visual or auditory systems.
Transferring Knowledge from Large Foundation Models to Small Downstream Models
How do we transfer the relevant knowledge from ever larger foundation models into small, task-specific downstream models that can run at much lower costs? Standard transfer learning using pre-trained weights as the initialization transfers limited information and commits us to often massive pre-trained architectures. This procedure also precludes combining multiple pre-trained models that learn complementary information. To address these shortcomings, we introduce Adaptive Feature Transfer (AFT). Instead of transferring weights, AFT operates purely on features, thereby decoupling the choice of the pre-trained model from the smaller downstream model. Rather than indiscriminately compressing all pre-trained features, AFT adaptively transfers pre-trained features that are most useful for performing the downstream task, using a simple regularization that adds minimal overhead. Across multiple vision, language, and multi-modal datasets, AFT achieves significantly better downstream performance compared to alternatives with a similar computational cost. Furthermore, AFT reliably translates improvement in pre-trained models into improvement in downstream performance, even if the downstream model is over 50times smaller, and can effectively transfer complementary information learned by multiple pre-trained models.
Immersive Virtual Reality Simulations of Bionic Vision
Bionic vision uses neuroprostheses to restore useful vision to people living with incurable blindness. However, a major outstanding challenge is predicting what people 'see' when they use their devices. The limited field of view of current devices necessitates head movements to scan the scene, which is difficult to simulate on a computer screen. In addition, many computational models of bionic vision lack biological realism. To address these challenges, we present VR-SPV, an open-source virtual reality toolbox for simulated prosthetic vision that uses a psychophysically validated computational model to allow sighted participants to 'see through the eyes' of a bionic eye user. To demonstrate its utility, we systematically evaluated how clinically reported visual distortions affect performance in a letter recognition and an immersive obstacle avoidance task. Our results highlight the importance of using an appropriate phosphene model when predicting visual outcomes for bionic vision.
Probabilistic Adaptation of Text-to-Video Models
Large text-to-video models trained on internet-scale data have demonstrated exceptional capabilities in generating high-fidelity videos from arbitrary textual descriptions. However, adapting these models to tasks with limited domain-specific data, such as animation or robotics videos, poses a significant computational challenge, since finetuning a pretrained large model can be prohibitively expensive. Inspired by how a small modifiable component (e.g., prompts, prefix-tuning) can adapt a large language model to perform new tasks without requiring access to the model weights, we investigate how to adapt a large pretrained text-to-video model to a variety of downstream domains and tasks without finetuning. In answering this question, we propose Video Adapter, which leverages the score function of a large pretrained video diffusion model as a probabilistic prior to guide the generation of a task-specific small video model. Our experiments show that Video Adapter is capable of incorporating the broad knowledge and preserving the high fidelity of a large pretrained video model in a task-specific small video model that is able to generate high-quality yet specialized videos on a variety of tasks such as animation, egocentric modeling, and modeling of simulated and real-world robotics data. More videos can be found on the website https://video-adapter.github.io/.
Visual Modality Prompt for Adapting Vision-Language Object Detectors
The zero-shot performance of object detectors degrades when tested on different modalities, such as infrared and depth. While recent work has explored image translation techniques to adapt detectors to new modalities, these methods are limited to a single modality and apply only to traditional detectors. Recently, vision-language detectors, such as YOLO-World and Grounding DINO, have shown promising zero-shot capabilities, however, they have not yet been adapted for other visual modalities. Traditional fine-tuning approaches compromise the zero-shot capabilities of the detectors. The visual prompt strategies commonly used for classification with vision-language models apply the same linear prompt translation to each image, making them less effective. To address these limitations, we propose ModPrompt, a visual prompt strategy to adapt vision-language detectors to new modalities without degrading zero-shot performance. In particular, an encoder-decoder visual prompt strategy is proposed, further enhanced by the integration of inference-friendly modality prompt decoupled residual, facilitating a more robust adaptation. Empirical benchmarking results show our method for modality adaptation on two vision-language detectors, YOLO-World and Grounding DINO, and on challenging infrared (LLVIP, FLIR) and depth (NYUv2) datasets, achieving performance comparable to full fine-tuning while preserving the model's zero-shot capability. Code available at: https://github.com/heitorrapela/ModPrompt.
AdaViewPlanner: Adapting Video Diffusion Models for Viewpoint Planning in 4D Scenes
Recent Text-to-Video (T2V) models have demonstrated powerful capability in visual simulation of real-world geometry and physical laws, indicating its potential as implicit world models. Inspired by this, we explore the feasibility of leveraging the video generation prior for viewpoint planning from given 4D scenes, since videos internally accompany dynamic scenes with natural viewpoints. To this end, we propose a two-stage paradigm to adapt pre-trained T2V models for viewpoint prediction, in a compatible manner. First, we inject the 4D scene representation into the pre-trained T2V model via an adaptive learning branch, where the 4D scene is viewpoint-agnostic and the conditional generated video embeds the viewpoints visually. Then, we formulate viewpoint extraction as a hybrid-condition guided camera extrinsic denoising process. Specifically, a camera extrinsic diffusion branch is further introduced onto the pre-trained T2V model, by taking the generated video and 4D scene as input. Experimental results show the superiority of our proposed method over existing competitors, and ablation studies validate the effectiveness of our key technical designs. To some extent, this work proves the potential of video generation models toward 4D interaction in real world.
R^2-Bench: Benchmarking the Robustness of Referring Perception Models under Perturbations
Referring perception, which aims at grounding visual objects with multimodal referring guidance, is essential for bridging the gap between humans, who provide instructions, and the environment where intelligent systems perceive. Despite progress in this field, the robustness of referring perception models (RPMs) against disruptive perturbations is not well explored. This work thoroughly assesses the resilience of RPMs against various perturbations in both general and specific contexts. Recognizing the complex nature of referring perception tasks, we present a comprehensive taxonomy of perturbations, and then develop a versatile toolbox for synthesizing and evaluating the effects of composite disturbances. Employing this toolbox, we construct R^2-Bench, a benchmark for assessing the Robustness of Referring perception models under noisy conditions across five key tasks. Moreover, we propose the R^2-Agent, an LLM-based agent that simplifies and automates model evaluation via natural language instructions. Our investigation uncovers the vulnerabilities of current RPMs to various perturbations and provides tools for assessing model robustness, potentially promoting the safe and resilient integration of intelligent systems into complex real-world scenarios.
Zero-Shot Dynamic Concept Personalization with Grid-Based LoRA
Recent advances in text-to-video generation have enabled high-quality synthesis from text and image prompts. While the personalization of dynamic concepts, which capture subject-specific appearance and motion from a single video, is now feasible, most existing methods require per-instance fine-tuning, limiting scalability. We introduce a fully zero-shot framework for dynamic concept personalization in text-to-video models. Our method leverages structured 2x2 video grids that spatially organize input and output pairs, enabling the training of lightweight Grid-LoRA adapters for editing and composition within these grids. At inference, a dedicated Grid Fill module completes partially observed layouts, producing temporally coherent and identity preserving outputs. Once trained, the entire system operates in a single forward pass, generalizing to previously unseen dynamic concepts without any test-time optimization. Extensive experiments demonstrate high-quality and consistent results across a wide range of subjects beyond trained concepts and editing scenarios.
Generate, but Verify: Reducing Hallucination in Vision-Language Models with Retrospective Resampling
Vision-Language Models (VLMs) excel at visual understanding but often suffer from visual hallucinations, where they generate descriptions of nonexistent objects, actions, or concepts, posing significant risks in safety-critical applications. Existing hallucination mitigation methods typically follow one of two paradigms: generation adjustment, which modifies decoding behavior to align text with visual inputs, and post-hoc verification, where external models assess and correct outputs. While effective, generation adjustment methods often rely on heuristics and lack correction mechanisms, while post-hoc verification is complicated, typically requiring multiple models and tending to reject outputs rather than refine them. In this work, we introduce REVERSE, a unified framework that integrates hallucination-aware training with on-the-fly self-verification. By leveraging a new hallucination-verification dataset containing over 1.3M semi-synthetic samples, along with a novel inference-time retrospective resampling technique, our approach enables VLMs to both detect hallucinations during generation and dynamically revise those hallucinations. Our evaluations show that REVERSE achieves state-of-the-art hallucination reduction, outperforming the best existing methods by up to 12% on CHAIR-MSCOCO and 28% on HaloQuest. Our dataset, model, and code are available at: https://reverse-vlm.github.io.
RDTF: Resource-efficient Dual-mask Training Framework for Multi-frame Animated Sticker Generation
Recently, great progress has been made in video generation technology, attracting the widespread attention of scholars. To apply this technology to downstream applications under resource-constrained conditions, researchers usually fine-tune the pre-trained models based on parameter-efficient tuning methods such as Adapter or Lora. Although these methods can transfer the knowledge from the source domain to the target domain, fewer training parameters lead to poor fitting ability, and the knowledge from the source domain may lead to the inference process deviating from the target domain. In this paper, we argue that under constrained resources, training a smaller video generation model from scratch using only million-level samples can outperform parameter-efficient tuning on larger models in downstream applications: the core lies in the effective utilization of data and curriculum strategy. Take animated sticker generation (ASG) as a case study, we first construct a discrete frame generation network for stickers with low frame rates, ensuring that its parameters meet the requirements of model training under constrained resources. In order to provide data support for models trained from scratch, we come up with a dual-mask based data utilization strategy, which manages to improve the availability and expand the diversity of limited data. To facilitate convergence under dual-mask situation, we propose a difficulty-adaptive curriculum learning method, which decomposes the sample entropy into static and adaptive components so as to obtain samples from easy to difficult. The experiment demonstrates that our resource-efficient dual-mask training framework is quantitatively and qualitatively superior to efficient-parameter tuning methods such as I2V-Adapter and SimDA, verifying the feasibility of our method on downstream tasks under constrained resources. Code will be available.
From Fog to Failure: How Dehazing Can Harm Clear Image Object Detection
This study explores the challenges of integrating human visual cue-based dehazing into object detection, given the selective nature of human perception. While human vision adapts dynamically to environmental conditions, computational dehazing does not always enhance detection uniformly. We propose a multi-stage framework where a lightweight detector identifies regions of interest (RoIs), which are then enhanced via spatial attention-based dehazing before final detection by a heavier model. Though effective in foggy conditions, this approach unexpectedly degrades the performance on clear images. We analyze this phenomenon, investigate possible causes, and offer insights for designing hybrid pipelines that balance enhancement and detection. Our findings highlight the need for selective preprocessing and challenge assumptions about universal benefits from cascading transformations.
Low-Rank Few-Shot Adaptation of Vision-Language Models
Recent progress in the few-shot adaptation of Vision-Language Models (VLMs) has further pushed their generalization capabilities, at the expense of just a few labeled samples within the target downstream task. However, this promising, already quite abundant few-shot literature has focused principally on prompt learning and, to a lesser extent, on adapters, overlooking the recent advances in Parameter-Efficient Fine-Tuning (PEFT). Furthermore, existing few-shot learning methods for VLMs often rely on heavy training procedures and/or carefully chosen, task-specific hyper-parameters, which might impede their applicability. In response, we introduce Low-Rank Adaptation (LoRA) in few-shot learning for VLMs, and show its potential on 11 datasets, in comparison to current state-of-the-art prompt- and adapter-based approaches. Surprisingly, our simple CLIP-LoRA method exhibits substantial improvements, while reducing the training times and keeping the same hyper-parameters in all the target tasks, i.e., across all the datasets and numbers of shots. Certainly, our surprising results do not dismiss the potential of prompt-learning and adapter-based research. However, we believe that our strong baseline could be used to evaluate progress in these emergent subjects in few-shot VLMs.
Cracking the Code of Hallucination in LVLMs with Vision-aware Head Divergence
Large vision-language models (LVLMs) have made substantial progress in integrating large language models (LLMs) with visual inputs, enabling advanced multimodal reasoning. Despite their success, a persistent challenge is hallucination-where generated text fails to accurately reflect visual content-undermining both accuracy and reliability. Existing methods focus on alignment training or decoding refinements but primarily address symptoms at the generation stage without probing the underlying causes. In this work, we investigate the internal mechanisms driving hallucination in LVLMs, with an emphasis on the multi-head attention module. Specifically, we introduce Vision-aware Head Divergence (VHD), a metric that quantifies the sensitivity of attention head outputs to visual context. Based on this, our findings reveal the presence of vision-aware attention heads that are more attuned to visual information; however, the model's overreliance on its prior language patterns is closely related to hallucinations. Building on these insights, we propose Vision-aware Head Reinforcement (VHR), a training-free approach to mitigate hallucination by enhancing the role of vision-aware attention heads. Extensive experiments demonstrate that our method achieves superior performance compared to state-of-the-art approaches in mitigating hallucinations, while maintaining high efficiency with negligible additional time overhead.
RCDN: Towards Robust Camera-Insensitivity Collaborative Perception via Dynamic Feature-based 3D Neural Modeling
Collaborative perception is dedicated to tackling the constraints of single-agent perception, such as occlusions, based on the multiple agents' multi-view sensor inputs. However, most existing works assume an ideal condition that all agents' multi-view cameras are continuously available. In reality, cameras may be highly noisy, obscured or even failed during the collaboration. In this work, we introduce a new robust camera-insensitivity problem: how to overcome the issues caused by the failed camera perspectives, while stabilizing high collaborative performance with low calibration cost? To address above problems, we propose RCDN, a Robust Camera-insensitivity collaborative perception with a novel Dynamic feature-based 3D Neural modeling mechanism. The key intuition of RCDN is to construct collaborative neural rendering field representations to recover failed perceptual messages sent by multiple agents. To better model collaborative neural rendering field, RCDN first establishes a geometry BEV feature based time-invariant static field with other agents via fast hash grid modeling. Based on the static background field, the proposed time-varying dynamic field can model corresponding motion vectors for foregrounds with appropriate positions. To validate RCDN, we create OPV2V-N, a new large-scale dataset with manual labelling under different camera failed scenarios. Extensive experiments conducted on OPV2V-N show that RCDN can be ported to other baselines and improve their robustness in extreme camera-insensitivity settings.
RealCustom++: Representing Images as Real-Word for Real-Time Customization
Text-to-image customization, which takes given texts and images depicting given subjects as inputs, aims to synthesize new images that align with both text semantics and subject appearance. This task provides precise control over details that text alone cannot capture and is fundamental for various real-world applications, garnering significant interest from academia and industry. Existing works follow the pseudo-word paradigm, which involves representing given subjects as pseudo-words and combining them with given texts to collectively guide the generation. However, the inherent conflict and entanglement between the pseudo-words and texts result in a dual-optimum paradox, where subject similarity and text controllability cannot be optimal simultaneously. We propose a novel real-words paradigm termed RealCustom++ that instead represents subjects as non-conflict real words, thereby disentangling subject similarity from text controllability and allowing both to be optimized simultaneously. Specifically, RealCustom++ introduces a novel "train-inference" decoupled framework: (1) During training, RealCustom++ learns the alignment between vision conditions and all real words in the text, ensuring high subject-similarity generation in open domains. This is achieved by the cross-layer cross-scale projector to robustly and finely extract subject features, and a curriculum training recipe that adapts the generated subject to diverse poses and sizes. (2) During inference, leveraging the learned general alignment, an adaptive mask guidance is proposed to only customize the generation of the specific target real word, keeping other subject-irrelevant regions uncontaminated to ensure high text-controllability in real-time.
Thinking Beyond Tokens: From Brain-Inspired Intelligence to Cognitive Foundations for Artificial General Intelligence and its Societal Impact
Can machines truly think, reason and act in domains like humans? This enduring question continues to shape the pursuit of Artificial General Intelligence (AGI). Despite the growing capabilities of models such as GPT-4.5, DeepSeek, Claude 3.5 Sonnet, Phi-4, and Grok 3, which exhibit multimodal fluency and partial reasoning, these systems remain fundamentally limited by their reliance on token-level prediction and lack of grounded agency. This paper offers a cross-disciplinary synthesis of AGI development, spanning artificial intelligence, cognitive neuroscience, psychology, generative models, and agent-based systems. We analyze the architectural and cognitive foundations of general intelligence, highlighting the role of modular reasoning, persistent memory, and multi-agent coordination. In particular, we emphasize the rise of Agentic RAG frameworks that combine retrieval, planning, and dynamic tool use to enable more adaptive behavior. We discuss generalization strategies, including information compression, test-time adaptation, and training-free methods, as critical pathways toward flexible, domain-agnostic intelligence. Vision-Language Models (VLMs) are reexamined not just as perception modules but as evolving interfaces for embodied understanding and collaborative task completion. We also argue that true intelligence arises not from scale alone but from the integration of memory and reasoning: an orchestration of modular, interactive, and self-improving components where compression enables adaptive behavior. Drawing on advances in neurosymbolic systems, reinforcement learning, and cognitive scaffolding, we explore how recent architectures begin to bridge the gap between statistical learning and goal-directed cognition. Finally, we identify key scientific, technical, and ethical challenges on the path to AGI.
MARVIS: Modality Adaptive Reasoning over VISualizations
Scientific applications of machine learning often rely on small, specialized models tuned to particular domains. Such models often achieve excellent performance, but lack flexibility. Foundation models offer versatility, but typically underperform specialized approaches, especially on non-traditional modalities and long-tail domains. We propose MARVIS (Modality Adaptive Reasoning over VISualizations), a training-free method that enables even small vision-language models to predict any data modality with high accuracy. MARVIS transforms latent embedding spaces into visual representations and then leverages the spatial and fine-grained reasoning skills of VLMs to successfully interpret and utilize them. MARVIS achieves competitive performance on vision, audio, biological, and tabular domains using a single 3B parameter model, achieving results that beat Gemini by 16\% on average and approach specialized methods, without exposing personally identifiable information (P.I.I.) or requiring any domain-specific training. We open source our code and datasets at https://github.com/penfever/marvis
QUEST: Query Stream for Practical Cooperative Perception
Cooperative perception can effectively enhance individual perception performance by providing additional viewpoint and expanding the sensing field. Existing cooperation paradigms are either interpretable (result cooperation) or flexible (feature cooperation). In this paper, we propose the concept of query cooperation to enable interpretable instance-level flexible feature interaction. To specifically explain the concept, we propose a cooperative perception framework, termed QUEST, which let query stream flow among agents. The cross-agent queries are interacted via fusion for co-aware instances and complementation for individual unaware instances. Taking camera-based vehicle-infrastructure perception as a typical practical application scene, the experimental results on the real-world dataset, DAIR-V2X-Seq, demonstrate the effectiveness of QUEST and further reveal the advantage of the query cooperation paradigm on transmission flexibility and robustness to packet dropout. We hope our work can further facilitate the cross-agent representation interaction for better cooperative perception in practice.
Bridging the Visual Gap: Fine-Tuning Multimodal Models with Knowledge-Adapted Captions
Recent research increasingly focuses on training vision-language models (VLMs) with long, detailed image captions. However, small-scale VLMs often struggle to balance the richness of these captions with the risk of hallucinating content during fine-tuning. In this paper, we explore how well VLMs adapt to such captions. To quantify caption quality, we propose Decomposed NLI (DNLI), an evaluation framework that breaks down generated captions into individual propositions, assessing each in isolation. This fine-grained analysis reveals a critical balance between capturing descriptive details and preventing hallucinations. Our findings show that simply reducing caption complexity or employing standard data curation techniques does not effectively resolve this issue. To tackle this challenge, we introduce Knowledge Adapted (KnowAda) fine-tuning, a data-centric approach that automatically adapts training data with the model's existing knowledge and visual understanding. KnowAda minimizes hallucinations while preserving high descriptiveness. We validate this approach across several small-scale VLMs (up to 7B parameters) and dense caption datasets, demonstrating that KnowAda effectively balances hallucination reduction and descriptiveness. Our results show that KnowAda outperforms various baselines in both automatic metrics and human evaluations. We will release our code and models.
Hypernetworks for Perspectivist Adaptation
The task of perspective-aware classification introduces a bottleneck in terms of parametric efficiency that did not get enough recognition in existing studies. In this article, we aim to address this issue by applying an existing architecture, the hypernetwork+adapters combination, to perspectivist classification. Ultimately, we arrive at a solution that can compete with specialized models in adopting user perspectives on hate speech and toxicity detection, while also making use of considerably fewer parameters. Our solution is architecture-agnostic and can be applied to a wide range of base models out of the box.
UniViTAR: Unified Vision Transformer with Native Resolution
Conventional Vision Transformer simplifies visual modeling by standardizing input resolutions, often disregarding the variability of natural visual data and compromising spatial-contextual fidelity. While preliminary explorations have superficially investigated native resolution modeling, existing approaches still lack systematic analysis from a visual representation perspective. To bridge this gap, we introduce UniViTAR, a family of homogeneous vision foundation models tailored for unified visual modality and native resolution scenario in the era of multimodal. Our framework first conducts architectural upgrades to the vanilla paradigm by integrating multiple advanced components. Building upon these improvements, a progressive training paradigm is introduced, which strategically combines two core mechanisms: (1) resolution curriculum learning, transitioning from fixed-resolution pretraining to native resolution tuning, thereby leveraging ViT's inherent adaptability to variable-length sequences, and (2) visual modality adaptation via inter-batch image-video switching, which balances computational efficiency with enhanced temporal reasoning. In parallel, a hybrid training framework further synergizes sigmoid-based contrastive loss with feature distillation from a frozen teacher model, thereby accelerating early-stage convergence. Finally, trained exclusively on public datasets, externsive experiments across multiple model scales from 0.3B to 1B demonstrate its effectiveness.
Enhancing Visual Place Recognition via Fast and Slow Adaptive Biasing in Event Cameras
Event cameras are increasingly popular in robotics due to beneficial features such as low latency, energy efficiency, and high dynamic range. Nevertheless, their downstream task performance is greatly influenced by the optimization of bias parameters. These parameters, for instance, regulate the necessary change in light intensity to trigger an event, which in turn depends on factors such as the environment lighting and camera motion. This paper introduces feedback control algorithms that automatically tune the bias parameters through two interacting methods: 1) An immediate, on-the-fly fast adaptation of the refractory period, which sets the minimum interval between consecutive events, and 2) if the event rate exceeds the specified bounds even after changing the refractory period repeatedly, the controller adapts the pixel bandwidth and event thresholds, which stabilizes after a short period of noise events across all pixels (slow adaptation). Our evaluation focuses on the visual place recognition task, where incoming query images are compared to a given reference database. We conducted comprehensive evaluations of our algorithms' adaptive feedback control in real-time. To do so, we collected the QCR-Fast-and-Slow dataset that contains DAVIS346 event camera streams from 366 repeated traversals of a Scout Mini robot navigating through a 100 meter long indoor lab setting (totaling over 35km distance traveled) in varying brightness conditions with ground truth location information. Our proposed feedback controllers result in superior performance when compared to the standard bias settings and prior feedback control methods. Our findings also detail the impact of bias adjustments on task performance and feature ablation studies on the fast and slow adaptation mechanisms.
From Perception to Cognition: A Survey of Vision-Language Interactive Reasoning in Multimodal Large Language Models
Multimodal Large Language Models (MLLMs) strive to achieve a profound, human-like understanding of and interaction with the physical world, but often exhibit a shallow and incoherent integration when acquiring information (Perception) and conducting reasoning (Cognition). This disconnect leads to a spectrum of reasoning failures, with hallucination being the most prominent. Collectively, these issues expose a fundamental challenge: the ability to process pixels does not yet confer the ability to construct a coherent, credible internal world model. To systematically dissect and address this challenge, this survey introduces a novel and unified analytical framework: ``From Perception to Cognition." We deconstruct the complex process of vision-language interactive understanding into two interdependent layers: Perception, the foundational ability to accurately extract visual information and achieve fine-grained alignment with textual instructions; and Cognition, the higher-order capability for proactive, multi-step, goal-oriented reasoning built upon this perceptual foundation, the core of which is the formation of a dynamic observe-think-verify reasoning loop. Guided by this framework, this paper systematically analyzes the key bottlenecks of current MLLMs at both layers. It surveys the landscape of cutting-edge methods designed to address these challenges, spanning from techniques that enhance low-level visual representations to those that improve high-level reasoning paradigms. Furthermore, we review critical benchmarks and delineate future research directions. This survey aims to provide the research community with a clear, structured perspective for understanding the intrinsic limitations of current MLLMs and to illuminate the path toward building next-generation models capable of deep reasoning and a genuine understanding of the world.
Look, Compare, Decide: Alleviating Hallucination in Large Vision-Language Models via Multi-View Multi-Path Reasoning
Recently, Large Vision-Language Models (LVLMs) have demonstrated impressive capabilities in multi-modal context comprehension. However, they still suffer from hallucination problems referring to generating inconsistent outputs with the image content. To mitigate hallucinations, previous studies mainly focus on retraining LVLMs with custom datasets. Although effective, they inherently come with additional computational costs. In this paper, we propose a training-free framework, MVP, that aims to reduce hallucinations by making the most of the innate capabilities of the LVLMs via Multi-View Multi-Path Reasoning. Specifically, we first devise a multi-view information-seeking strategy to thoroughly perceive the comprehensive information in the image, which enriches the general global information captured by the original vision encoder in LVLMs. Furthermore, during the answer decoding, we observe that the occurrence of hallucinations has a strong correlation with the certainty of the answer tokens. Thus, we propose multi-path reasoning for each information view to quantify and aggregate the certainty scores for each potential answer among multiple decoding paths and finally decide the output answer. By fully grasping the information in the image and carefully considering the certainty of the potential answers when decoding, our MVP can effectively reduce hallucinations in LVLMs.The extensive experiments verify that our proposed MVP significantly mitigates the hallucination problem across four well-known LVLMs. The source code is available at: https://github.com/GasolSun36/MVP.
One Flight Over the Gap: A Survey from Perspective to Panoramic Vision
Driven by the demand for spatial intelligence and holistic scene perception, omnidirectional images (ODIs), which provide a complete 360 field of view, are receiving growing attention across diverse applications such as virtual reality, autonomous driving, and embodied robotics. Despite their unique characteristics, ODIs exhibit remarkable differences from perspective images in geometric projection, spatial distribution, and boundary continuity, making it challenging for direct domain adaption from perspective methods. This survey reviews recent panoramic vision techniques with a particular emphasis on the perspective-to-panorama adaptation. We first revisit the panoramic imaging pipeline and projection methods to build the prior knowledge required for analyzing the structural disparities. Then, we summarize three challenges of domain adaptation: severe geometric distortions near the poles, non-uniform sampling in Equirectangular Projection (ERP), and periodic boundary continuity. Building on this, we cover 20+ representative tasks drawn from more than 300 research papers in two dimensions. On one hand, we present a cross-method analysis of representative strategies for addressing panoramic specific challenges across different tasks. On the other hand, we conduct a cross-task comparison and classify panoramic vision into four major categories: visual quality enhancement and assessment, visual understanding, multimodal understanding, and visual generation. In addition, we discuss open challenges and future directions in data, models, and applications that will drive the advancement of panoramic vision research. We hope that our work can provide new insight and forward looking perspectives to advance the development of panoramic vision technologies. Our project page is https://insta360-research-team.github.io/Survey-of-Panorama
Transformers are Meta-Reinforcement Learners
The transformer architecture and variants presented remarkable success across many machine learning tasks in recent years. This success is intrinsically related to the capability of handling long sequences and the presence of context-dependent weights from the attention mechanism. We argue that these capabilities suit the central role of a Meta-Reinforcement Learning algorithm. Indeed, a meta-RL agent needs to infer the task from a sequence of trajectories. Furthermore, it requires a fast adaptation strategy to adapt its policy for a new task -- which can be achieved using the self-attention mechanism. In this work, we present TrMRL (Transformers for Meta-Reinforcement Learning), a meta-RL agent that mimics the memory reinstatement mechanism using the transformer architecture. It associates the recent past of working memories to build an episodic memory recursively through the transformer layers. We show that the self-attention computes a consensus representation that minimizes the Bayes Risk at each layer and provides meaningful features to compute the best actions. We conducted experiments in high-dimensional continuous control environments for locomotion and dexterous manipulation. Results show that TrMRL presents comparable or superior asymptotic performance, sample efficiency, and out-of-distribution generalization compared to the baselines in these environments.
MACP: Efficient Model Adaptation for Cooperative Perception
Vehicle-to-vehicle (V2V) communications have greatly enhanced the perception capabilities of connected and automated vehicles (CAVs) by enabling information sharing to "see through the occlusions", resulting in significant performance improvements. However, developing and training complex multi-agent perception models from scratch can be expensive and unnecessary when existing single-agent models show remarkable generalization capabilities. In this paper, we propose a new framework termed MACP, which equips a single-agent pre-trained model with cooperation capabilities. We approach this objective by identifying the key challenges of shifting from single-agent to cooperative settings, adapting the model by freezing most of its parameters and adding a few lightweight modules. We demonstrate in our experiments that the proposed framework can effectively utilize cooperative observations and outperform other state-of-the-art approaches in both simulated and real-world cooperative perception benchmarks while requiring substantially fewer tunable parameters with reduced communication costs. Our source code is available at https://github.com/PurdueDigitalTwin/MACP.
A Comprehensive Survey of Continual Learning: Theory, Method and Application
To cope with real-world dynamics, an intelligent system needs to incrementally acquire, update, accumulate, and exploit knowledge throughout its lifetime. This ability, known as continual learning, provides a foundation for AI systems to develop themselves adaptively. In a general sense, continual learning is explicitly limited by catastrophic forgetting, where learning a new task usually results in a dramatic performance degradation of the old tasks. Beyond this, increasingly numerous advances have emerged in recent years that largely extend the understanding and application of continual learning. The growing and widespread interest in this direction demonstrates its realistic significance as well as complexity. In this work, we present a comprehensive survey of continual learning, seeking to bridge the basic settings, theoretical foundations, representative methods, and practical applications. Based on existing theoretical and empirical results, we summarize the general objectives of continual learning as ensuring a proper stability-plasticity trade-off and an adequate intra/inter-task generalizability in the context of resource efficiency. Then we provide a state-of-the-art and elaborated taxonomy, extensively analyzing how representative methods address continual learning, and how they are adapted to particular challenges in realistic applications. Through an in-depth discussion of promising directions, we believe that such a holistic perspective can greatly facilitate subsequent exploration in this field and beyond.
CAViAR: Critic-Augmented Video Agentic Reasoning
Video understanding has seen significant progress in recent years, with models' performance on perception from short clips continuing to rise. Yet, multiple recent benchmarks, such as LVBench, Neptune, and ActivityNet-RTL, show performance wanes for tasks requiring complex reasoning on videos as queries grow more complex and videos grow longer. In this work, we ask: can existing perception capabilities be leveraged to successfully perform more complex video reasoning? In particular, we develop a large language model agent given access to video modules as subagents or tools. Rather than following a fixed procedure to solve queries as in previous work such as Visual Programming, ViperGPT, and MoReVQA, the agent uses the results of each call to a module to determine subsequent steps. Inspired by work in the textual reasoning domain, we introduce a critic to distinguish between instances of successful and unsuccessful sequences from the agent. We show that the combination of our agent and critic achieve strong performance on the previously-mentioned datasets.
DISeR: Designing Imaging Systems with Reinforcement Learning
Imaging systems consist of cameras to encode visual information about the world and perception models to interpret this encoding. Cameras contain (1) illumination sources, (2) optical elements, and (3) sensors, while perception models use (4) algorithms. Directly searching over all combinations of these four building blocks to design an imaging system is challenging due to the size of the search space. Moreover, cameras and perception models are often designed independently, leading to sub-optimal task performance. In this paper, we formulate these four building blocks of imaging systems as a context-free grammar (CFG), which can be automatically searched over with a learned camera designer to jointly optimize the imaging system with task-specific perception models. By transforming the CFG to a state-action space, we then show how the camera designer can be implemented with reinforcement learning to intelligently search over the combinatorial space of possible imaging system configurations. We demonstrate our approach on two tasks, depth estimation and camera rig design for autonomous vehicles, showing that our method yields rigs that outperform industry-wide standards. We believe that our proposed approach is an important step towards automating imaging system design.
Search-TTA: A Multimodal Test-Time Adaptation Framework for Visual Search in the Wild
To perform autonomous visual search for environmental monitoring, a robot may leverage satellite imagery as a prior map. This can help inform coarse, high-level search and exploration strategies, even when such images lack sufficient resolution to allow fine-grained, explicit visual recognition of targets. However, there are some challenges to overcome with using satellite images to direct visual search. For one, targets that are unseen in satellite images are underrepresented (compared to ground images) in most existing datasets, and thus vision models trained on these datasets fail to reason effectively based on indirect visual cues. Furthermore, approaches which leverage large Vision Language Models (VLMs) for generalization may yield inaccurate outputs due to hallucination, leading to inefficient search. To address these challenges, we introduce Search-TTA, a multimodal test-time adaptation framework that can accept text and/or image input. First, we pretrain a remote sensing image encoder to align with CLIP's visual encoder to output probability distributions of target presence used for visual search. Second, our framework dynamically refines CLIP's predictions during search using a test-time adaptation mechanism. Through a feedback loop inspired by Spatial Poisson Point Processes, gradient updates (weighted by uncertainty) are used to correct (potentially inaccurate) predictions and improve search performance. To validate Search-TTA's performance, we curate a visual search dataset based on internet-scale ecological data. We find that Search-TTA improves planner performance by up to 9.7%, particularly in cases with poor initial CLIP predictions. It also achieves comparable performance to state-of-the-art VLMs. Finally, we deploy Search-TTA on a real UAV via hardware-in-the-loop testing, by simulating its operation within a large-scale simulation that provides onboard sensing.
Real-time self-adaptive deep stereo
Deep convolutional neural networks trained end-to-end are the state-of-the-art methods to regress dense disparity maps from stereo pairs. These models, however, suffer from a notable decrease in accuracy when exposed to scenarios significantly different from the training set, e.g., real vs synthetic images, etc.). We argue that it is extremely unlikely to gather enough samples to achieve effective training/tuning in any target domain, thus making this setup impractical for many applications. Instead, we propose to perform unsupervised and continuous online adaptation of a deep stereo network, which allows for preserving its accuracy in any environment. However, this strategy is extremely computationally demanding and thus prevents real-time inference. We address this issue introducing a new lightweight, yet effective, deep stereo architecture, Modularly ADaptive Network (MADNet) and developing a Modular ADaptation (MAD) algorithm, which independently trains sub-portions of the network. By deploying MADNet together with MAD we introduce the first real-time self-adaptive deep stereo system enabling competitive performance on heterogeneous datasets.
Dolphins: Multimodal Language Model for Driving
The quest for fully autonomous vehicles (AVs) capable of navigating complex real-world scenarios with human-like understanding and responsiveness. In this paper, we introduce Dolphins, a novel vision-language model architected to imbibe human-like abilities as a conversational driving assistant. Dolphins is adept at processing multimodal inputs comprising video (or image) data, text instructions, and historical control signals to generate informed outputs corresponding to the provided instructions. Building upon the open-sourced pretrained Vision-Language Model, OpenFlamingo, we first enhance Dolphins's reasoning capabilities through an innovative Grounded Chain of Thought (GCoT) process. Then we tailored Dolphins to the driving domain by constructing driving-specific instruction data and conducting instruction tuning. Through the utilization of the BDD-X dataset, we designed and consolidated four distinct AV tasks into Dolphins to foster a holistic understanding of intricate driving scenarios. As a result, the distinctive features of Dolphins are characterized into two dimensions: (1) the ability to provide a comprehensive understanding of complex and long-tailed open-world driving scenarios and solve a spectrum of AV tasks, and (2) the emergence of human-like capabilities including gradient-free instant adaptation via in-context learning and error recovery via reflection.
Learning to See Before Seeing: Demystifying LLM Visual Priors from Language Pre-training
Large Language Models (LLMs), despite being trained on text alone, surprisingly develop rich visual priors. These priors allow latent visual capabilities to be unlocked for vision tasks with a relatively small amount of multimodal data, and in some cases, to perform visual tasks without ever having seen an image. Through systematic analysis, we reveal that visual priors-the implicit, emergent knowledge about the visual world acquired during language pre-training-are composed of separable perception and reasoning priors with unique scaling trends and origins. We show that an LLM's latent visual reasoning ability is predominantly developed by pre-training on reasoning-centric data (e.g., code, math, academia) and scales progressively. This reasoning prior acquired from language pre-training is transferable and universally applicable to visual reasoning. In contrast, a perception prior emerges more diffusely from broad corpora, and perception ability is more sensitive to the vision encoder and visual instruction tuning data. In parallel, text describing the visual world proves crucial, though its performance impact saturates rapidly. Leveraging these insights, we propose a data-centric recipe for pre-training vision-aware LLMs and verify it in 1T token scale pre-training. Our findings are grounded in over 100 controlled experiments consuming 500,000 GPU-hours, spanning the full MLLM construction pipeline-from LLM pre-training to visual alignment and supervised multimodal fine-tuning-across five model scales, a wide range of data categories and mixtures, and multiple adaptation setups. Along with our main findings, we propose and investigate several hypotheses, and introduce the Multi-Level Existence Bench (MLE-Bench). Together, this work provides a new way of deliberately cultivating visual priors from language pre-training, paving the way for the next generation of multimodal LLMs.
Blurring the Line Between Structure and Learning to Optimize and Adapt Receptive Fields
The visual world is vast and varied, but its variations divide into structured and unstructured factors. We compose free-form filters and structured Gaussian filters, optimized end-to-end, to factorize deep representations and learn both local features and their degree of locality. Our semi-structured composition is strictly more expressive than free-form filtering, and changes in its structured parameters would require changes in free-form architecture. In effect this optimizes over receptive field size and shape, tuning locality to the data and task. Dynamic inference, in which the Gaussian structure varies with the input, adapts receptive field size to compensate for local scale variation. Optimizing receptive field size improves semantic segmentation accuracy on Cityscapes by 1-2 points for strong dilated and skip architectures and by up to 10 points for suboptimal designs. Adapting receptive fields by dynamic Gaussian structure further improves results, equaling the accuracy of free-form deformation while improving efficiency.
Semiotics Networks Representing Perceptual Inference
Every day, humans perceive objects and communicate these perceptions through various channels. In this paper, we present a computational model designed to track and simulate the perception of objects, as well as their representations as conveyed in communication. We delineate two fundamental components of our internal representation, termed "observed" and "seen", which we correlate with established concepts in computer vision, namely encoding and decoding. These components are integrated into semiotic networks, which simulate perceptual inference of object perception and human communication. Our model of object perception by a person allows us to define object perception by {\em a network}. We demonstrate this with an example of an image baseline classifier by constructing a new network that includes the baseline classifier and an additional layer. This layer produces the images "perceived" by the entire network, transforming it into a perceptualized image classifier. This facilitates visualization of the acquired network. Within our network, the image representations become more efficient for classification tasks when they are assembled and randomized. In our experiments, the perceptualized network outperformed the baseline classifier on MNIST training databases consisting of a restricted number of images. Our model is not limited to persons and can be applied to any system featuring a loop involving the processing from "internal" to "external" representations.
Diffusion Priors for Dynamic View Synthesis from Monocular Videos
Dynamic novel view synthesis aims to capture the temporal evolution of visual content within videos. Existing methods struggle to distinguishing between motion and structure, particularly in scenarios where camera poses are either unknown or constrained compared to object motion. Furthermore, with information solely from reference images, it is extremely challenging to hallucinate unseen regions that are occluded or partially observed in the given videos. To address these issues, we first finetune a pretrained RGB-D diffusion model on the video frames using a customization technique. Subsequently, we distill the knowledge from the finetuned model to a 4D representations encompassing both dynamic and static Neural Radiance Fields (NeRF) components. The proposed pipeline achieves geometric consistency while preserving the scene identity. We perform thorough experiments to evaluate the efficacy of the proposed method qualitatively and quantitatively. Our results demonstrate the robustness and utility of our approach in challenging cases, further advancing dynamic novel view synthesis.
RePo: Resilient Model-Based Reinforcement Learning by Regularizing Posterior Predictability
Visual model-based RL methods typically encode image observations into low-dimensional representations in a manner that does not eliminate redundant information. This leaves them susceptible to spurious variations -- changes in task-irrelevant components such as background distractors or lighting conditions. In this paper, we propose a visual model-based RL method that learns a latent representation resilient to such spurious variations. Our training objective encourages the representation to be maximally predictive of dynamics and reward, while constraining the information flow from the observation to the latent representation. We demonstrate that this objective significantly bolsters the resilience of visual model-based RL methods to visual distractors, allowing them to operate in dynamic environments. We then show that while the learned encoder is resilient to spirious variations, it is not invariant under significant distribution shift. To address this, we propose a simple reward-free alignment procedure that enables test time adaptation of the encoder. This allows for quick adaptation to widely differing environments without having to relearn the dynamics and policy. Our effort is a step towards making model-based RL a practical and useful tool for dynamic, diverse domains. We show its effectiveness in simulation benchmarks with significant spurious variations as well as a real-world egocentric navigation task with noisy TVs in the background. Videos and code at https://zchuning.github.io/repo-website/.
The Tensor Brain: Semantic Decoding for Perception and Memory
We analyse perception and memory, using mathematical models for knowledge graphs and tensors, to gain insights into the corresponding functionalities of the human mind. Our discussion is based on the concept of propositional sentences consisting of subject-predicate-object (SPO) triples for expressing elementary facts. SPO sentences are the basis for most natural languages but might also be important for explicit perception and declarative memories, as well as intra-brain communication and the ability to argue and reason. A set of SPO sentences can be described as a knowledge graph, which can be transformed into an adjacency tensor. We introduce tensor models, where concepts have dual representations as indices and associated embeddings, two constructs we believe are essential for the understanding of implicit and explicit perception and memory in the brain. We argue that a biological realization of perception and memory imposes constraints on information processing. In particular, we propose that explicit perception and declarative memories require a semantic decoder, which, in a simple realization, is based on four layers: First, a sensory memory layer, as a buffer for sensory input, second, an index layer representing concepts, third, a memoryless representation layer for the broadcasting of information ---the "blackboard", or the "canvas" of the brain--- and fourth, a working memory layer as a processing center and data buffer. We discuss the operations of the four layers and relate them to the global workspace theory. In a Bayesian brain interpretation, semantic memory defines the prior for observable triple statements. We propose that ---in evolution and during development--- semantic memory, episodic memory, and natural language evolved as emergent properties in agents' process to gain a deeper understanding of sensory information.
ERGO: Efficient High-Resolution Visual Understanding for Vision-Language Models
Efficient processing of high-resolution images is crucial for real-world vision-language applications. However, existing Large Vision-Language Models (LVLMs) incur substantial computational overhead due to the large number of vision tokens. With the advent of "thinking with images" models, reasoning now extends beyond text to the visual domain. This capability motivates our two-stage "coarse-to-fine" reasoning pipeline: first, a downsampled image is analyzed to identify task-relevant regions; then, only these regions are cropped at full resolution and processed in a subsequent reasoning stage. This approach reduces computational cost while preserving fine-grained visual details where necessary. A major challenge lies in inferring which regions are truly relevant to a given query. Recent related methods often fail in the first stage after input-image downsampling, due to perception-driven reasoning, where clear visual information is required for effective reasoning. To address this issue, we propose ERGO (Efficient Reasoning & Guided Observation) that performs reasoning-driven perception-leveraging multimodal context to determine where to focus. Our model can account for perceptual uncertainty, expanding the cropped region to cover visually ambiguous areas for answering questions. To this end, we develop simple yet effective reward components in a reinforcement learning framework for coarse-to-fine perception. Across multiple datasets, our approach delivers higher accuracy than the original model and competitive methods, with greater efficiency. For instance, ERGO surpasses Qwen2.5-VL-7B on the V* benchmark by 4.7 points while using only 23% of the vision tokens, achieving a 3x inference speedup. The code and models can be found at: https://github.com/nota-github/ERGO.
AdaptFormer: Adapting Vision Transformers for Scalable Visual Recognition
Pretraining Vision Transformers (ViTs) has achieved great success in visual recognition. A following scenario is to adapt a ViT to various image and video recognition tasks. The adaptation is challenging because of heavy computation and memory storage. Each model needs an independent and complete finetuning process to adapt to different tasks, which limits its transferability to different visual domains. To address this challenge, we propose an effective adaptation approach for Transformer, namely AdaptFormer, which can adapt the pre-trained ViTs into many different image and video tasks efficiently. It possesses several benefits more appealing than prior arts. Firstly, AdaptFormer introduces lightweight modules that only add less than 2% extra parameters to a ViT, while it is able to increase the ViT's transferability without updating its original pre-trained parameters, significantly outperforming the existing 100\% fully fine-tuned models on action recognition benchmarks. Secondly, it can be plug-and-play in different Transformers and scalable to many visual tasks. Thirdly, extensive experiments on five image and video datasets show that AdaptFormer largely improves ViTs in the target domains. For example, when updating just 1.5% extra parameters, it achieves about 10% and 19% relative improvement compared to the fully fine-tuned models on Something-Something~v2 and HMDB51, respectively. Code is available at https://github.com/ShoufaChen/AdaptFormer.
MLLM can see? Dynamic Correction Decoding for Hallucination Mitigation
Multimodal Large Language Models (MLLMs) frequently exhibit hallucination phenomena, but the underlying reasons remain poorly understood. In this paper, we present an empirical analysis and find that, although MLLMs incorrectly generate the objects in the final output, they are actually able to recognize visual objects in the preceding layers. We speculate that this may be due to the strong knowledge priors of the language model suppressing the visual information, leading to hallucinations. Motivated by this, we propose a novel dynamic correction decoding method for MLLMs (DeCo), which adaptively selects the appropriate preceding layers and proportionally integrates knowledge into the final layer to adjust the output logits. Note that DeCo is model agnostic and can be seamlessly incorporated with various classic decoding strategies and applied to different MLLMs. We evaluate DeCo on widely-used benchmarks, demonstrating that it can reduce hallucination rates by a large margin compared to baselines, highlighting its potential to mitigate hallucinations. Code is available at https://github.com/zjunlp/DeCo.
Perspective-Aware Reasoning in Vision-Language Models via Mental Imagery Simulation
We present a framework for perspective-aware reasoning in vision-language models (VLMs) through mental imagery simulation. Perspective-taking, the ability to perceive an environment or situation from an alternative viewpoint, is a key benchmark for human-level visual understanding, essential for environmental interaction and collaboration with autonomous agents. Despite advancements in spatial reasoning within VLMs, recent research has shown that modern VLMs significantly lack perspective-aware reasoning capabilities and exhibit a strong bias toward egocentric interpretations. To bridge the gap between VLMs and human perception, we focus on the role of mental imagery, where humans perceive the world through abstracted representations that facilitate perspective shifts. Motivated by this, we propose a framework for perspective-aware reasoning, named Abstract Perspective Change (APC), that effectively leverages vision foundation models, such as object detection, segmentation, and orientation estimation, to construct scene abstractions and enable perspective transformations. Our experiments on synthetic and real-image benchmarks, compared with various VLMs, demonstrate significant improvements in perspective-aware reasoning with our framework, further outperforming fine-tuned spatial reasoning models and novel-view-synthesis-based approaches.
FiT: Flexible Vision Transformer for Diffusion Model
Nature is infinitely resolution-free. In the context of this reality, existing diffusion models, such as Diffusion Transformers, often face challenges when processing image resolutions outside of their trained domain. To overcome this limitation, we present the Flexible Vision Transformer (FiT), a transformer architecture specifically designed for generating images with unrestricted resolutions and aspect ratios. Unlike traditional methods that perceive images as static-resolution grids, FiT conceptualizes images as sequences of dynamically-sized tokens. This perspective enables a flexible training strategy that effortlessly adapts to diverse aspect ratios during both training and inference phases, thus promoting resolution generalization and eliminating biases induced by image cropping. Enhanced by a meticulously adjusted network structure and the integration of training-free extrapolation techniques, FiT exhibits remarkable flexibility in resolution extrapolation generation. Comprehensive experiments demonstrate the exceptional performance of FiT across a broad range of resolutions, showcasing its effectiveness both within and beyond its training resolution distribution. Repository available at https://github.com/whlzy/FiT.
Contrastive learning-based agent modeling for deep reinforcement learning
Multi-agent systems often require agents to collaborate with or compete against other agents with diverse goals, behaviors, or strategies. Agent modeling is essential when designing adaptive policies for intelligent machine agents in multiagent systems, as this is the means by which the ego agent understands other agents' behavior and extracts their meaningful policy representations. These representations can be used to enhance the ego agent's adaptive policy which is trained by reinforcement learning. However, existing agent modeling approaches typically assume the availability of local observations from other agents (modeled agents) during training or a long observation trajectory for policy adaption. To remove these constrictive assumptions and improve agent modeling performance, we devised a Contrastive Learning-based Agent Modeling (CLAM) method that relies only on the local observations from the ego agent during training and execution. With these observations, CLAM is capable of generating consistent high-quality policy representations in real-time right from the beginning of each episode. We evaluated the efficacy of our approach in both cooperative and competitive multi-agent environments. Our experiments demonstrate that our approach achieves state-of-the-art on both cooperative and competitive tasks, highlighting the potential of contrastive learning-based agent modeling for enhancing reinforcement learning.
Beyond Attention: Toward Machines with Intrinsic Higher Mental States
Attending to what is relevant is fundamental to both the mammalian brain and modern machine learning models such as Transformers. Yet, determining relevance remains a core challenge, traditionally offloaded to learning algorithms like backpropagation. Inspired by recent cellular neurobiological evidence linking neocortical pyramidal cells to distinct mental states, this work shows how models (e.g., Transformers) can emulate high-level perceptual processing and awake thought (imagination) states to pre-select relevant information before applying attention. Triadic neuronal-level modulation loops among questions (Q), clues (keys, K), and hypotheses (values, V) enable diverse, deep, parallel reasoning chains at the representation level and allow a rapid shift from initial biases to refined understanding. This leads to orders-of-magnitude faster learning with significantly reduced computational demand (e.g., fewer heads, layers, and tokens), at an approximate cost of O(N), where N is the number of input tokens. Results span reinforcement learning (e.g., CarRacing in a high-dimensional visual setup), computer vision, and natural language question answering.
Pseudo-Generalized Dynamic View Synthesis from a Video
Rendering scenes observed in a monocular video from novel viewpoints is a challenging problem. For static scenes the community has studied both scene-specific optimization techniques, which optimize on every test scene, and generalized techniques, which only run a deep net forward pass on a test scene. In contrast, for dynamic scenes, scene-specific optimization techniques exist, but, to our best knowledge, there is currently no generalized method for dynamic novel view synthesis from a given monocular video. To answer whether generalized dynamic novel view synthesis from monocular videos is possible today, we establish an analysis framework based on existing techniques and work toward the generalized approach. We find a pseudo-generalized process without scene-specific appearance optimization is possible, but geometrically and temporally consistent depth estimates are needed. Despite no scene-specific appearance optimization, the pseudo-generalized approach improves upon some scene-specific methods.
CyberV: Cybernetics for Test-time Scaling in Video Understanding
Current Multimodal Large Language Models (MLLMs) may struggle with understanding long or complex videos due to computational demands at test time, lack of robustness, and limited accuracy, primarily stemming from their feed-forward processing nature. These limitations could be more severe for models with fewer parameters. To address these limitations, we propose a novel framework inspired by cybernetic principles, redesigning video MLLMs as adaptive systems capable of self-monitoring, self-correction, and dynamic resource allocation during inference. Our approach, CyberV, introduces a cybernetic loop consisting of an MLLM Inference System, a Sensor, and a Controller. Specifically, the sensor monitors forward processes of the MLLM and collects intermediate interpretations, such as attention drift, then the controller determines when and how to trigger self-correction and generate feedback to guide the next round. This test-time adaptive scaling framework enhances frozen MLLMs without requiring retraining or additional components. Experiments demonstrate significant improvements: CyberV boosts Qwen2.5-VL-7B by 8.3% and InternVL3-8B by 5.5% on VideoMMMU, surpassing the competitive proprietary model GPT-4o. When applied to Qwen2.5-VL-72B, it yields a 10.0% improvement, achieving performance even comparable to human experts. Furthermore, our method demonstrates consistent gains on general-purpose benchmarks, such as VideoMME and WorldSense, highlighting its effectiveness and generalization capabilities in making MLLMs more robust and accurate for dynamic video understanding. The code is released at https://github.com/marinero4972/CyberV.
MotionDirector: Motion Customization of Text-to-Video Diffusion Models
Large-scale pre-trained diffusion models have exhibited remarkable capabilities in diverse video generations. Given a set of video clips of the same motion concept, the task of Motion Customization is to adapt existing text-to-video diffusion models to generate videos with this motion. For example, generating a video with a car moving in a prescribed manner under specific camera movements to make a movie, or a video illustrating how a bear would lift weights to inspire creators. Adaptation methods have been developed for customizing appearance like subject or style, yet unexplored for motion. It is straightforward to extend mainstream adaption methods for motion customization, including full model tuning, parameter-efficient tuning of additional layers, and Low-Rank Adaptions (LoRAs). However, the motion concept learned by these methods is often coupled with the limited appearances in the training videos, making it difficult to generalize the customized motion to other appearances. To overcome this challenge, we propose MotionDirector, with a dual-path LoRAs architecture to decouple the learning of appearance and motion. Further, we design a novel appearance-debiased temporal loss to mitigate the influence of appearance on the temporal training objective. Experimental results show the proposed method can generate videos of diverse appearances for the customized motions. Our method also supports various downstream applications, such as the mixing of different videos with their appearance and motion respectively, and animating a single image with customized motions. Our code and model weights will be released.
Do You Keep an Eye on What I Ask? Mitigating Multimodal Hallucination via Attention-Guided Ensemble Decoding
Recent advancements in Large Vision-Language Models (LVLMs) have significantly expanded their utility in tasks like image captioning and visual question answering. However, they still struggle with object hallucination, where models generate descriptions that inaccurately reflect the visual content by including nonexistent objects or misrepresenting existing ones. While previous methods, such as data augmentation and training-free approaches, strive to tackle this issue, they still encounter scalability challenges and often depend on additional external modules. In this work, we propose Ensemble Decoding (ED), a novel strategy that splits the input image into sub-images and combines logit distributions by assigning weights through the attention map. Furthermore, we introduce ED adaptive plausibility constraint to calibrate logit distribution and FastED, a variant designed for speed-critical applications. Extensive experiments across hallucination benchmarks demonstrate that our proposed method achieves state-of-the-art performance, validating the effectiveness of our approach.
On the Complexity of Bayesian Generalization
We consider concept generalization at a large scale in the diverse and natural visual spectrum. Established computational modes (i.e., rule-based or similarity-based) are primarily studied isolated and focus on confined and abstract problem spaces. In this work, we study these two modes when the problem space scales up, and the complexity of concepts becomes diverse. Specifically, at the representational level, we seek to answer how the complexity varies when a visual concept is mapped to the representation space. Prior psychology literature has shown that two types of complexities (i.e., subjective complexity and visual complexity) (Griffiths and Tenenbaum, 2003) build an inverted-U relation (Donderi, 2006; Sun and Firestone, 2021). Leveraging Representativeness of Attribute (RoA), we computationally confirm the following observation: Models use attributes with high RoA to describe visual concepts, and the description length falls in an inverted-U relation with the increment in visual complexity. At the computational level, we aim to answer how the complexity of representation affects the shift between the rule- and similarity-based generalization. We hypothesize that category-conditioned visual modeling estimates the co-occurrence frequency between visual and categorical attributes, thus potentially serving as the prior for the natural visual world. Experimental results show that representations with relatively high subjective complexity outperform those with relatively low subjective complexity in the rule-based generalization, while the trend is the opposite in the similarity-based generalization.
Self-Supervised Learning Across Domains
Human adaptability relies crucially on learning and merging knowledge from both supervised and unsupervised tasks: the parents point out few important concepts, but then the children fill in the gaps on their own. This is particularly effective, because supervised learning can never be exhaustive and thus learning autonomously allows to discover invariances and regularities that help to generalize. In this paper we propose to apply a similar approach to the problem of object recognition across domains: our model learns the semantic labels in a supervised fashion, and broadens its understanding of the data by learning from self-supervised signals on the same images. This secondary task helps the network to focus on object shapes, learning concepts like spatial orientation and part correlation, while acting as a regularizer for the classification task over multiple visual domains. Extensive experiments confirm our intuition and show that our multi-task method combining supervised and self-supervised knowledge shows competitive results with respect to more complex domain generalization and adaptation solutions. It also proves its potential in the novel and challenging predictive and partial domain adaptation scenarios.
VDGD: Mitigating LVLM Hallucinations in Cognitive Prompts by Bridging the Visual Perception Gap
Recent interest in Large Vision-Language Models (LVLMs) for practical applications is moderated by the significant challenge of hallucination or the inconsistency between the factual information and the generated text. In this paper, we first perform an in-depth analysis of hallucinations and discover several novel insights about how and when LVLMs hallucinate. From our analysis, we show that: (1) The community's efforts have been primarily targeted towards reducing hallucinations related to visual recognition (VR) prompts (e.g., prompts that only require describing the image), thereby ignoring hallucinations for cognitive prompts (e.g., prompts that require additional skills like reasoning on contents of the image). (2) LVLMs lack visual perception, i.e., they can see but not necessarily understand or perceive the input image. We analyze responses to cognitive prompts and show that LVLMs hallucinate due to a perception gap: although LVLMs accurately recognize visual elements in the input image and possess sufficient cognitive skills, they struggle to respond accurately and hallucinate. To overcome this shortcoming, we propose Visual Description Grounded Decoding (VDGD), a simple, robust, and training-free method for alleviating hallucinations. Specifically, we first describe the image and add it as a prefix to the instruction. Next, during auto-regressive decoding, we sample from the plausible candidates according to their KL-Divergence (KLD) to the description, where lower KLD is given higher preference. Experimental results on several benchmarks and LVLMs show that VDGD improves significantly over other baselines in reducing hallucinations. We also propose VaLLu, a benchmark for the comprehensive evaluation of the cognitive capabilities of LVLMs.
DER: Dynamically Expandable Representation for Class Incremental Learning
We address the problem of class incremental learning, which is a core step towards achieving adaptive vision intelligence. In particular, we consider the task setting of incremental learning with limited memory and aim to achieve better stability-plasticity trade-off. To this end, we propose a novel two-stage learning approach that utilizes a dynamically expandable representation for more effective incremental concept modeling. Specifically, at each incremental step, we freeze the previously learned representation and augment it with additional feature dimensions from a new learnable feature extractor. This enables us to integrate new visual concepts with retaining learned knowledge. We dynamically expand the representation according to the complexity of novel concepts by introducing a channel-level mask-based pruning strategy. Moreover, we introduce an auxiliary loss to encourage the model to learn diverse and discriminate features for novel concepts. We conduct extensive experiments on the three class incremental learning benchmarks and our method consistently outperforms other methods with a large margin.
ActiView: Evaluating Active Perception Ability for Multimodal Large Language Models
Active perception, a crucial human capability, involves setting a goal based on the current understanding of the environment and performing actions to achieve that goal. Despite significant efforts in evaluating Multimodal Large Language Models (MLLMs), active perception has been largely overlooked. To address this gap, we propose a novel benchmark named ActiView to evaluate active perception in MLLMs. Since comprehensively assessing active perception is challenging, we focus on a specialized form of Visual Question Answering (VQA) that eases the evaluation yet challenging for existing MLLMs. Given an image, we restrict the perceptual field of a model, requiring it to actively zoom or shift its perceptual field based on reasoning to answer the question successfully. We conduct extensive evaluation over 27 models, including proprietary and open-source models, and observe that the ability to read and comprehend multiple images simultaneously plays a significant role in enabling active perception. Results reveal a significant gap in the active perception capability of MLLMs, indicating that this area deserves more attention. We hope that our benchmark could help develop methods for MLLMs to understand multimodal inputs in more natural and holistic ways.
Do Vision-Language Models Have Internal World Models? Towards an Atomic Evaluation
Internal world models (WMs) enable agents to understand the world's state and predict transitions, serving as the basis for advanced deliberative reasoning. Recent large Vision-Language Models (VLMs), such as OpenAI o3, GPT-4o and Gemini, exhibit potential as general-purpose WMs. While the latest studies have evaluated and shown limitations in specific capabilities such as visual understanding, a systematic evaluation of VLMs' fundamental WM abilities remains absent. Drawing on comparative psychology and cognitive science, we propose a two-stage framework that assesses Perception (visual, spatial, temporal, quantitative, and motion) and Prediction (mechanistic simulation, transitive inference, compositional inference) to provide an atomic evaluation of VLMs as WMs. Guided by this framework, we introduce WM-ABench, a large-scale benchmark comprising 23 fine-grained evaluation dimensions across 6 diverse simulated environments with controlled counterfactual simulations. Through 660 experiments on 15 latest commercial and open-source VLMs, we find that these models exhibit striking limitations in basic world modeling abilities. For instance, almost all models perform at near-random accuracy when distinguishing motion trajectories. Additionally, they lack disentangled understanding -- e.g., some models tend to believe blue objects move faster than green ones. More rich results and analyses reveal significant gaps between VLMs and human-level world modeling.
Neuro-Modulated Hebbian Learning for Fully Test-Time Adaptation
Fully test-time adaptation aims to adapt the network model based on sequential analysis of input samples during the inference stage to address the cross-domain performance degradation problem of deep neural networks. We take inspiration from the biological plausibility learning where the neuron responses are tuned based on a local synapse-change procedure and activated by competitive lateral inhibition rules. Based on these feed-forward learning rules, we design a soft Hebbian learning process which provides an unsupervised and effective mechanism for online adaptation. We observe that the performance of this feed-forward Hebbian learning for fully test-time adaptation can be significantly improved by incorporating a feedback neuro-modulation layer. It is able to fine-tune the neuron responses based on the external feedback generated by the error back-propagation from the top inference layers. This leads to our proposed neuro-modulated Hebbian learning (NHL) method for fully test-time adaptation. With the unsupervised feed-forward soft Hebbian learning being combined with a learned neuro-modulator to capture feedback from external responses, the source model can be effectively adapted during the testing process. Experimental results on benchmark datasets demonstrate that our proposed method can significantly improve the adaptation performance of network models and outperforms existing state-of-the-art methods.
Pansharpening by convolutional neural networks in the full resolution framework
In recent years, there has been a growing interest in deep learning-based pansharpening. Thus far, research has mainly focused on architectures. Nonetheless, model training is an equally important issue. A first problem is the absence of ground truths, unavoidable in pansharpening. This is often addressed by training networks in a reduced resolution domain and using the original data as ground truth, relying on an implicit scale invariance assumption. However, on full resolution images results are often disappointing, suggesting such invariance not to hold. A further problem is the scarcity of training data, which causes a limited generalization ability and a poor performance on off-training test images. In this paper, we propose a full-resolution training framework for deep learning-based pansharpening. The framework is fully general and can be used for any deep learning-based pansharpening model. Training takes place in the high-resolution domain, relying only on the original data, thus avoiding any loss of information. To ensure spectral and spatial fidelity, a suitable two-component loss is defined. The spectral component enforces consistency between the pansharpened output and the low-resolution multispectral input. The spatial component, computed at high-resolution, maximizes the local correlation between each pansharpened band and the panchromatic input. At testing time, the target-adaptive operating modality is adopted, achieving good generalization with a limited computational overhead. Experiments carried out on WorldView-3, WorldView-2, and GeoEye-1 images show that methods trained with the proposed framework guarantee a pretty good performance in terms of both full-resolution numerical indexes and visual quality.
Learning by Reconstruction Produces Uninformative Features For Perception
Input space reconstruction is an attractive representation learning paradigm. Despite interpretability of the reconstruction and generation, we identify a misalignment between learning by reconstruction, and learning for perception. We show that the former allocates a model's capacity towards a subspace of the data explaining the observed variance--a subspace with uninformative features for the latter. For example, the supervised TinyImagenet task with images projected onto the top subspace explaining 90\% of the pixel variance can be solved with 45\% test accuracy. Using the bottom subspace instead, accounting for only 20\% of the pixel variance, reaches 55\% test accuracy. The features for perception being learned last explains the need for long training time, e.g., with Masked Autoencoders. Learning by denoising is a popular strategy to alleviate that misalignment. We prove that while some noise strategies such as masking are indeed beneficial, others such as additive Gaussian noise are not. Yet, even in the case of masking, we find that the benefits vary as a function of the mask's shape, ratio, and the considered dataset. While tuning the noise strategy without knowledge of the perception task seems challenging, we provide first clues on how to detect if a noise strategy is never beneficial regardless of the perception task.
ViCrit: A Verifiable Reinforcement Learning Proxy Task for Visual Perception in VLMs
Reinforcement learning (RL) has shown great effectiveness for fine-tuning large language models (LLMs) using tasks that are challenging yet easily verifiable, such as math reasoning or code generation. However, extending this success to visual perception in vision-language models (VLMs) has been impeded by the scarcity of vision-centric tasks that are simultaneously challenging and unambiguously verifiable. To this end, we introduce ViCrit (Visual Caption Hallucination Critic), an RL proxy task that trains VLMs to localize a subtle, synthetic visual hallucination injected into paragraphs of human-written image captions. Starting from a 200-word captions, we inject a single, subtle visual description error-altering a few words on objects, attributes, counts, or spatial relations-and task the model to pinpoint the corrupted span given the image and the modified caption. This formulation preserves the full perceptual difficulty while providing a binary, exact-match reward that is easy to compute and unambiguous. Models trained with the ViCrit Task exhibit substantial gains across a variety of VL benchmarks. Crucially, the improvements transfer beyond natural-image training data to abstract image reasoning and visual math, showing promises of learning to perceive rather than barely memorizing seen objects. To facilitate evaluation, we further introduce ViCrit-Bench, a category-balanced diagnostic benchmark that systematically probes perception errors across diverse image domains and error types. Together, our results demonstrate that fine-grained hallucination criticism is an effective and generalizable objective for enhancing visual perception in VLMs.
MetaFormer: High-fidelity Metalens Imaging via Aberration Correcting Transformers
Metalens is an emerging optical system with an irreplaceable merit in that it can be manufactured in ultra-thin and compact sizes, which shows great promise of various applications such as medical imaging and augmented/virtual reality (AR/VR). Despite its advantage in miniaturization, its practicality is constrained by severe aberrations and distortions, which significantly degrade the image quality. Several previous arts have attempted to address different types of aberrations, yet most of them are mainly designed for the traditional bulky lens and not convincing enough to remedy harsh aberrations of the metalens. While there have existed aberration correction methods specifically for metalens, they still fall short of restoration quality. In this work, we propose MetaFormer, an aberration correction framework for metalens-captured images, harnessing Vision Transformers (ViT) that has shown remarkable restoration performance in diverse image restoration tasks. Specifically, we devise a Multiple Adaptive Filters Guidance (MAFG), where multiple Wiener filters enrich the degraded input images with various noise-detail balances, enhancing output restoration quality. In addition, we introduce a Spatial and Transposed self-Attention Fusion (STAF) module, which aggregates features from spatial self-attention and transposed self-attention modules to further ameliorate aberration correction. We conduct extensive experiments, including correcting aberrated images and videos, and clean 3D reconstruction from the degraded images. The proposed method outperforms the previous arts by a significant margin. We further fabricate a metalens and verify the practicality of MetaFormer by restoring the images captured with the manufactured metalens in the wild. Code and pre-trained models are available at https://benhenryl.github.io/MetaFormer
Intuitive physics understanding emerges from self-supervised pretraining on natural videos
We investigate the emergence of intuitive physics understanding in general-purpose deep neural network models trained to predict masked regions in natural videos. Leveraging the violation-of-expectation framework, we find that video prediction models trained to predict outcomes in a learned representation space demonstrate an understanding of various intuitive physics properties, such as object permanence and shape consistency. In contrast, video prediction in pixel space and multimodal large language models, which reason through text, achieve performance closer to chance. Our comparisons of these architectures reveal that jointly learning an abstract representation space while predicting missing parts of sensory input, akin to predictive coding, is sufficient to acquire an understanding of intuitive physics, and that even models trained on one week of unique video achieve above chance performance. This challenges the idea that core knowledge -- a set of innate systems to help understand the world -- needs to be hardwired to develop an understanding of intuitive physics.
Rapid Network Adaptation: Learning to Adapt Neural Networks Using Test-Time Feedback
We propose a method for adapting neural networks to distribution shifts at test-time. In contrast to training-time robustness mechanisms that attempt to anticipate and counter the shift, we create a closed-loop system and make use of a test-time feedback signal to adapt a network on the fly. We show that this loop can be effectively implemented using a learning-based function, which realizes an amortized optimizer for the network. This leads to an adaptation method, named Rapid Network Adaptation (RNA), that is notably more flexible and orders of magnitude faster than the baselines. Through a broad set of experiments using various adaptation signals and target tasks, we study the efficiency and flexibility of this method. We perform the evaluations using various datasets (Taskonomy, Replica, ScanNet, Hypersim, COCO, ImageNet), tasks (depth, optical flow, semantic segmentation, classification), and distribution shifts (Cross-datasets, 2D and 3D Common Corruptions) with promising results. We end with a discussion on general formulations for handling distribution shifts and our observations from comparing with similar approaches from other domains.
Intriguing Properties of Large Language and Vision Models
Recently, large language and vision models (LLVMs) have received significant attention and development efforts due to their remarkable generalization performance across a wide range of tasks requiring perception and cognitive abilities. A key factor behind their success is their simple architecture, which consists of a vision encoder, a projector, and a large language model (LLM). Despite their achievements in advanced reasoning tasks, their performance on fundamental perception-related tasks (e.g., MMVP) remains surprisingly low. This discrepancy raises the question of how LLVMs truly perceive images and exploit the advantages of the vision encoder. To address this, we systematically investigate this question regarding several aspects: permutation invariance, robustness, math reasoning, alignment preserving and importance, by evaluating the most common LLVM's families (i.e., LLaVA) across 10 evaluation benchmarks. Our extensive experiments reveal several intriguing properties of current LLVMs: (1) they internally process the image in a global manner, even when the order of visual patch sequences is randomly permuted; (2) they are sometimes able to solve math problems without fully perceiving detailed numerical information; (3) the cross-modal alignment is overfitted to complex reasoning tasks, thereby, causing them to lose some of the original perceptual capabilities of their vision encoder; (4) the representation space in the lower layers (<25%) plays a crucial role in determining performance and enhancing visual understanding. Lastly, based on the above observations, we suggest potential future directions for building better LLVMs and constructing more challenging evaluation benchmarks.
The Consciousness Prior
A new prior is proposed for learning representations of high-level concepts of the kind we manipulate with language. This prior can be combined with other priors in order to help disentangling abstract factors from each other. It is inspired by cognitive neuroscience theories of consciousness, seen as a bottleneck through which just a few elements, after having been selected by attention from a broader pool, are then broadcast and condition further processing, both in perception and decision-making. The set of recently selected elements one becomes aware of is seen as forming a low-dimensional conscious state. This conscious state is combining the few concepts constituting a conscious thought, i.e., what one is immediately conscious of at a particular moment. We claim that this architectural and information-processing constraint corresponds to assumptions about the joint distribution between high-level concepts. To the extent that these assumptions are generally true (and the form of natural language seems consistent with them), they can form a useful prior for representation learning. A low-dimensional thought or conscious state is analogous to a sentence: it involves only a few variables and yet can make a statement with very high probability of being true. This is consistent with a joint distribution (over high-level concepts) which has the form of a sparse factor graph, i.e., where the dependencies captured by each factor of the factor graph involve only very few variables while creating a strong dip in the overall energy function. The consciousness prior also makes it natural to map conscious states to natural language utterances or to express classical AI knowledge in a form similar to facts and rules, albeit capturing uncertainty as well as efficient search mechanisms implemented by attention mechanisms.
MoReact: Generating Reactive Motion from Textual Descriptions
Modeling and generating human reactions poses a significant challenge with broad applications for computer vision and human-computer interaction. Existing methods either treat multiple individuals as a single entity, directly generating interactions, or rely solely on one person's motion to generate the other's reaction, failing to integrate the rich semantic information that underpins human interactions. Yet, these methods often fall short in adaptive responsiveness, i.e., the ability to accurately respond to diverse and dynamic interaction scenarios. Recognizing this gap, our work introduces an approach tailored to address the limitations of existing models by focusing on text-driven human reaction generation. Our model specifically generates realistic motion sequences for individuals that responding to the other's actions based on a descriptive text of the interaction scenario. The goal is to produce motion sequences that not only complement the opponent's movements but also semantically fit the described interactions. To achieve this, we present MoReact, a diffusion-based method designed to disentangle the generation of global trajectories and local motions sequentially. This approach stems from the observation that generating global trajectories first is crucial for guiding local motion, ensuring better alignment with given action and text. Furthermore, we introduce a novel interaction loss to enhance the realism of generated close interactions. Our experiments, utilizing data adapted from a two-person motion dataset, demonstrate the efficacy of our approach for this novel task, which is capable of producing realistic, diverse, and controllable reactions that not only closely match the movements of the counterpart but also adhere to the textual guidance. Please find our webpage at https://xiyan-xu.github.io/MoReactWebPage.
Beyond ell_1 sparse coding in V1
Growing evidence indicates that only a sparse subset from a pool of sensory neurons is active for the encoding of visual stimuli at any instant in time. Traditionally, to replicate such biological sparsity, generative models have been using the ell_1 norm as a penalty due to its convexity, which makes it amenable to fast and simple algorithmic solvers. In this work, we use biological vision as a test-bed and show that the soft thresholding operation associated to the use of the ell_1 norm is highly suboptimal compared to other functions suited to approximating ell_q with 0 leq q < 1 (including recently proposed Continuous Exact relaxations), both in terms of performance and in the production of features that are akin to signatures of the primary visual cortex. We show that ell_1 sparsity produces a denser code or employs a pool with more neurons, i.e. has a higher degree of overcompleteness, in order to maintain the same reconstruction error as the other methods considered. For all the penalty functions tested, a subset of the neurons develop orientation selectivity similarly to V1 neurons. When their code is sparse enough, the methods also develop receptive fields with varying functionalities, another signature of V1. Compared to other methods, soft thresholding achieves this level of sparsity at the expense of much degraded reconstruction performance, that more likely than not is not acceptable in biological vision. Our results indicate that V1 uses a sparsity inducing regularization that is closer to the ell_0 pseudo-norm rather than to the ell_1 norm.
Tiny Robotics Dataset and Benchmark for Continual Object Detection
Detecting objects in mobile robotics is crucial for numerous applications, from autonomous navigation to inspection. However, robots are often required to perform tasks in different domains with respect to the training one and need to adapt to these changes. Tiny mobile robots, subject to size, power, and computational constraints, encounter even more difficulties in running and adapting these algorithms. Such adaptability, though, is crucial for real-world deployment, where robots must operate effectively in dynamic and unpredictable settings. In this work, we introduce a novel benchmark to evaluate the continual learning capabilities of object detection systems in tiny robotic platforms. Our contributions include: (i) Tiny Robotics Object Detection (TiROD), a comprehensive dataset collected using a small mobile robot, designed to test the adaptability of object detectors across various domains and classes; (ii) an evaluation of state-of-the-art real-time object detectors combined with different continual learning strategies on this dataset, providing detailed insights into their performance and limitations; and (iii) we publish the data and the code to replicate the results to foster continuous advancements in this field. Our benchmark results indicate key challenges that must be addressed to advance the development of robust and efficient object detection systems for tiny robotics.
Adaptive Cross-Layer Attention for Image Restoration
Non-local attention module has been proven to be crucial for image restoration. Conventional non-local attention processes features of each layer separately, so it risks missing correlation between features among different layers. To address this problem, we aim to design attention modules that aggregate information from different layers. Instead of finding correlated key pixels within the same layer, each query pixel is encouraged to attend to key pixels at multiple previous layers of the network. In order to efficiently embed such attention design into neural network backbones, we propose a novel Adaptive Cross-Layer Attention (ACLA) module. Two adaptive designs are proposed for ACLA: (1) adaptively selecting the keys for non-local attention at each layer; (2) automatically searching for the insertion locations for ACLA modules. By these two adaptive designs, ACLA dynamically selects a flexible number of keys to be aggregated for non-local attention at previous layer while maintaining a compact neural network with compelling performance. Extensive experiments on image restoration tasks, including single image super-resolution, image denoising, image demosaicing, and image compression artifacts reduction, validate the effectiveness and efficiency of ACLA. The code of ACLA is available at https://github.com/SDL-ASU/ACLA.
Entity-Based Knowledge Conflicts in Question Answering
Knowledge-dependent tasks typically use two sources of knowledge: parametric, learned at training time, and contextual, given as a passage at inference time. To understand how models use these sources together, we formalize the problem of knowledge conflicts, where the contextual information contradicts the learned information. Analyzing the behaviour of popular models, we measure their over-reliance on memorized information (the cause of hallucinations), and uncover important factors that exacerbate this behaviour. Lastly, we propose a simple method to mitigate over-reliance on parametric knowledge, which minimizes hallucination, and improves out-of-distribution generalization by 4%-7%. Our findings demonstrate the importance for practitioners to evaluate model tendency to hallucinate rather than read, and show that our mitigation strategy encourages generalization to evolving information (i.e., time-dependent queries). To encourage these practices, we have released our framework for generating knowledge conflicts.
TokenLearner: What Can 8 Learned Tokens Do for Images and Videos?
In this paper, we introduce a novel visual representation learning which relies on a handful of adaptively learned tokens, and which is applicable to both image and video understanding tasks. Instead of relying on hand-designed splitting strategies to obtain visual tokens and processing a large number of densely sampled patches for attention, our approach learns to mine important tokens in visual data. This results in efficiently and effectively finding a few important visual tokens and enables modeling of pairwise attention between such tokens, over a longer temporal horizon for videos, or the spatial content in images. Our experiments demonstrate strong performance on several challenging benchmarks for both image and video recognition tasks. Importantly, due to our tokens being adaptive, we accomplish competitive results at significantly reduced compute amount. We obtain comparable results to the state-of-the-arts on ImageNet while being computationally more efficient. We also confirm the effectiveness of the approach on multiple video datasets, including Kinetics-400, Kinetics-600, Charades, and AViD. The code is available at: https://github.com/google-research/scenic/tree/main/scenic/projects/token_learner
Artificial General Intelligence (AGI)-Native Wireless Systems: A Journey Beyond 6G
Building future wireless systems that support services like digital twins (DTs) is challenging to achieve through advances to conventional technologies like meta-surfaces. While artificial intelligence (AI)-native networks promise to overcome some limitations of wireless technologies, developments still rely on AI tools like neural networks. Such tools struggle to cope with the non-trivial challenges of the network environment and the growing demands of emerging use cases. In this paper, we revisit the concept of AI-native wireless systems, equipping them with the common sense necessary to transform them into artificial general intelligence (AGI)-native systems. These systems acquire common sense by exploiting different cognitive abilities such as perception, analogy, and reasoning, that enable them to generalize and deal with unforeseen scenarios. Towards developing the components of such a system, we start by showing how the perception module can be built through abstracting real-world elements into generalizable representations. These representations are then used to create a world model, founded on principles of causality and hyper-dimensional (HD) computing, that aligns with intuitive physics and enables analogical reasoning, that define common sense. Then, we explain how methods such as integrated information theory play a role in the proposed intent-driven and objective-driven planning methods that maneuver the AGI-native network to take actions. Next, we discuss how an AGI-native network can enable use cases related to human and autonomous agents: a) analogical reasoning for next-generation DTs, b) synchronized and resilient experiences for cognitive avatars, and c) brain-level metaverse experiences like holographic teleportation. Finally, we conclude with a set of recommendations to build AGI-native systems. Ultimately, we envision this paper as a roadmap for the beyond 6G era.
Transformation of stimulus correlations by the retina
Redundancies and correlations in the responses of sensory neurons seem to waste neural resources but can carry cues about structured stimuli and may help the brain to correct for response errors. To assess how the retina negotiates this tradeoff, we measured simultaneous responses from populations of ganglion cells presented with natural and artificial stimuli that varied greatly in correlation structure. We found that pairwise correlations in the retinal output remained similar across stimuli with widely different spatio-temporal correlations including white noise and natural movies. Meanwhile, purely spatial correlations tended to increase correlations in the retinal response. Responding to more correlated stimuli, ganglion cells had faster temporal kernels and tended to have stronger surrounds. These properties of individual cells, along with gain changes that opposed changes in effective contrast at the ganglion cell input, largely explained the similarity of pairwise correlations across stimuli where receptive field measurements were possible.
Machine Learning Modeling for Multi-order Human Visual Motion Processing
Our research aims to develop machines that learn to perceive visual motion as do humans. While recent advances in computer vision (CV) have enabled DNN-based models to accurately estimate optical flow in naturalistic images, a significant disparity remains between CV models and the biological visual system in both architecture and behavior. This disparity includes humans' ability to perceive the motion of higher-order image features (second-order motion), which many CV models fail to capture because of their reliance on the intensity conservation law. Our model architecture mimics the cortical V1-MT motion processing pathway, utilizing a trainable motion energy sensor bank and a recurrent graph network. Supervised learning employing diverse naturalistic videos allows the model to replicate psychophysical and physiological findings about first-order (luminance-based) motion perception. For second-order motion, inspired by neuroscientific findings, the model includes an additional sensing pathway with nonlinear preprocessing before motion energy sensing, implemented using a simple multilayer 3D CNN block. When exploring how the brain acquired the ability to perceive second-order motion in natural environments, in which pure second-order signals are rare, we hypothesized that second-order mechanisms were critical when estimating robust object motion amidst optical fluctuations, such as highlights on glossy surfaces. We trained our dual-pathway model on novel motion datasets with varying material properties of moving objects. We found that training to estimate object motion from non-Lambertian materials naturally endowed the model with the capacity to perceive second-order motion, as can humans. The resulting model effectively aligns with biological systems while generalizing to both first- and second-order motion phenomena in natural scenes.
VLM-Guided Adaptive Negative Prompting for Creative Generation
Creative generation is the synthesis of new, surprising, and valuable samples that reflect user intent yet cannot be envisioned in advance. This task aims to extend human imagination, enabling the discovery of visual concepts that exist in the unexplored spaces between familiar domains. While text-to-image diffusion models excel at rendering photorealistic scenes that faithfully match user prompts, they still struggle to generate genuinely novel content. Existing approaches to enhance generative creativity either rely on interpolation of image features, which restricts exploration to predefined categories, or require time-intensive procedures such as embedding optimization or model fine-tuning. We propose VLM-Guided Adaptive Negative-Prompting, a training-free, inference-time method that promotes creative image generation while preserving the validity of the generated object. Our approach utilizes a vision-language model (VLM) that analyzes intermediate outputs of the generation process and adaptively steers it away from conventional visual concepts, encouraging the emergence of novel and surprising outputs. We evaluate creativity through both novelty and validity, using statistical metrics in the CLIP embedding space. Through extensive experiments, we show consistent gains in creative novelty with negligible computational overhead. Moreover, unlike existing methods that primarily generate single objects, our approach extends to complex scenarios, such as generating coherent sets of creative objects and preserving creativity within elaborate compositional prompts. Our method integrates seamlessly into existing diffusion pipelines, offering a practical route to producing creative outputs that venture beyond the constraints of textual descriptions.
NeuroPrompts: An Adaptive Framework to Optimize Prompts for Text-to-Image Generation
Despite impressive recent advances in text-to-image diffusion models, obtaining high-quality images often requires prompt engineering by humans who have developed expertise in using them. In this work, we present NeuroPrompts, an adaptive framework that automatically enhances a user's prompt to improve the quality of generations produced by text-to-image models. Our framework utilizes constrained text decoding with a pre-trained language model that has been adapted to generate prompts similar to those produced by human prompt engineers. This approach enables higher-quality text-to-image generations and provides user control over stylistic features via constraint set specification. We demonstrate the utility of our framework by creating an interactive application for prompt enhancement and image generation using Stable Diffusion. Additionally, we conduct experiments utilizing a large dataset of human-engineered prompts for text-to-image generation and show that our approach automatically produces enhanced prompts that result in superior image quality. We make our code, a screencast video demo and a live demo instance of NeuroPrompts publicly available.
An Adaptive Deep RL Method for Non-Stationary Environments with Piecewise Stable Context
One of the key challenges in deploying RL to real-world applications is to adapt to variations of unknown environment contexts, such as changing terrains in robotic tasks and fluctuated bandwidth in congestion control. Existing works on adaptation to unknown environment contexts either assume the contexts are the same for the whole episode or assume the context variables are Markovian. However, in many real-world applications, the environment context usually stays stable for a stochastic period and then changes in an abrupt and unpredictable manner within an episode, resulting in a segment structure, which existing works fail to address. To leverage the segment structure of piecewise stable context in real-world applications, in this paper, we propose a \textbf{Segmented Context Belief Augmented Deep~(SeCBAD)} RL method. Our method can jointly infer the belief distribution over latent context with the posterior over segment length and perform more accurate belief context inference with observed data within the current context segment. The inferred belief context can be leveraged to augment the state, leading to a policy that can adapt to abrupt variations in context. We demonstrate empirically that SeCBAD can infer context segment length accurately and outperform existing methods on a toy grid world environment and Mujuco tasks with piecewise-stable context.
MambaNUT: Nighttime UAV Tracking via Mamba-based Adaptive Curriculum Learning
Harnessing low-light enhancement and domain adaptation, nighttime UAV tracking has made substantial strides. However, over-reliance on image enhancement, limited high-quality nighttime data, and a lack of integration between daytime and nighttime trackers hinder the development of an end-to-end trainable framework. Additionally, current ViT-based trackers demand heavy computational resources due to their reliance on the self-attention mechanism. In this paper, we propose a novel pure Mamba-based tracking framework (MambaNUT) that employs a state space model with linear complexity as its backbone, incorporating a single-stream architecture that integrates feature learning and template-search coupling within Vision Mamba. We introduce an adaptive curriculum learning (ACL) approach that dynamically adjusts sampling strategies and loss weights, thereby improving the model's ability of generalization. Our ACL is composed of two levels of curriculum schedulers: (1) sampling scheduler that transforms the data distribution from imbalanced to balanced, as well as from easier (daytime) to harder (nighttime) samples; (2) loss scheduler that dynamically assigns weights based on the size of the training set and IoU of individual instances. Exhaustive experiments on multiple nighttime UAV tracking benchmarks demonstrate that the proposed MambaNUT achieves state-of-the-art performance while requiring lower computational costs. The code will be available at https://github.com/wuyou3474/MambaNUT.
Scaling Properties of Diffusion Models for Perceptual Tasks
In this paper, we argue that iterative computation with diffusion models offers a powerful paradigm for not only generation but also visual perception tasks. We unify tasks such as depth estimation, optical flow, and segmentation under image-to-image translation, and show how diffusion models benefit from scaling training and test-time compute for these perception tasks. Through a careful analysis of these scaling behaviors, we present various techniques to efficiently train diffusion models for visual perception tasks. Our models achieve improved or comparable performance to state-of-the-art methods using significantly less data and compute. To use our code and models, see https://scaling-diffusion-perception.github.io .
Fast Adaptation with Bradley-Terry Preference Models in Text-To-Image Classification and Generation
Recently, large multimodal models, such as CLIP and Stable Diffusion have experimented tremendous successes in both foundations and applications. However, as these models increase in parameter size and computational requirements, it becomes more challenging for users to personalize them for specific tasks or preferences. In this work, we address the problem of adapting the previous models towards sets of particular human preferences, aligning the retrieved or generated images with the preferences of the user. We leverage the Bradley-Terry preference model to develop a fast adaptation method that efficiently fine-tunes the original model, with few examples and with minimal computing resources. Extensive evidence of the capabilities of this framework is provided through experiments in different domains related to multimodal text and image understanding, including preference prediction as a reward model, and generation tasks.
Towards Robust Blind Face Restoration with Codebook Lookup Transformer
Blind face restoration is a highly ill-posed problem that often requires auxiliary guidance to 1) improve the mapping from degraded inputs to desired outputs, or 2) complement high-quality details lost in the inputs. In this paper, we demonstrate that a learned discrete codebook prior in a small proxy space largely reduces the uncertainty and ambiguity of restoration mapping by casting blind face restoration as a code prediction task, while providing rich visual atoms for generating high-quality faces. Under this paradigm, we propose a Transformer-based prediction network, named CodeFormer, to model the global composition and context of the low-quality faces for code prediction, enabling the discovery of natural faces that closely approximate the target faces even when the inputs are severely degraded. To enhance the adaptiveness for different degradation, we also propose a controllable feature transformation module that allows a flexible trade-off between fidelity and quality. Thanks to the expressive codebook prior and global modeling, CodeFormer outperforms the state of the arts in both quality and fidelity, showing superior robustness to degradation. Extensive experimental results on synthetic and real-world datasets verify the effectiveness of our method.
Data-efficient Large Vision Models through Sequential Autoregression
Training general-purpose vision models on purely sequential visual data, eschewing linguistic inputs, has heralded a new frontier in visual understanding. These models are intended to not only comprehend but also seamlessly transit to out-of-domain tasks. However, current endeavors are hamstrung by an over-reliance on colossal models, exemplified by models with upwards of 3B parameters, and the necessity for an extensive corpus of visual data, often comprising a staggering 400B tokens. In this paper, we delve into the development of an efficient, autoregression-based vision model, innovatively architected to operate on a limited dataset. We meticulously demonstrate how this model achieves proficiency in a spectrum of visual tasks spanning both high-level and low-level semantic understanding during the testing phase. Our empirical evaluations underscore the model's agility in adapting to various tasks, heralding a significant reduction in the parameter footprint, and a marked decrease in training data requirements, thereby paving the way for more sustainable and accessible advancements in the field of generalist vision models. The code is available at https://github.com/ggjy/DeLVM.
CPAM: Context-Preserving Adaptive Manipulation for Zero-Shot Real Image Editing
Editing natural images using textual descriptions in text-to-image diffusion models remains a significant challenge, particularly in achieving consistent generation and handling complex, non-rigid objects. Existing methods often struggle to preserve textures and identity, require extensive fine-tuning, and exhibit limitations in editing specific spatial regions or objects while retaining background details. This paper proposes Context-Preserving Adaptive Manipulation (CPAM), a novel zero-shot framework for complicated, non-rigid real image editing. Specifically, we propose a preservation adaptation module that adjusts self-attention mechanisms to preserve and independently control the object and background effectively. This ensures that the objects' shapes, textures, and identities are maintained while keeping the background undistorted during the editing process using the mask guidance technique. Additionally, we develop a localized extraction module to mitigate the interference with the non-desired modified regions during conditioning in cross-attention mechanisms. We also introduce various mask-guidance strategies to facilitate diverse image manipulation tasks in a simple manner. Extensive experiments on our newly constructed Image Manipulation BenchmArk (IMBA), a robust benchmark dataset specifically designed for real image editing, demonstrate that our proposed method is the preferred choice among human raters, outperforming existing state-of-the-art editing techniques.
UniAP: Towards Universal Animal Perception in Vision via Few-shot Learning
Animal visual perception is an important technique for automatically monitoring animal health, understanding animal behaviors, and assisting animal-related research. However, it is challenging to design a deep learning-based perception model that can freely adapt to different animals across various perception tasks, due to the varying poses of a large diversity of animals, lacking data on rare species, and the semantic inconsistency of different tasks. We introduce UniAP, a novel Universal Animal Perception model that leverages few-shot learning to enable cross-species perception among various visual tasks. Our proposed model takes support images and labels as prompt guidance for a query image. Images and labels are processed through a Transformer-based encoder and a lightweight label encoder, respectively. Then a matching module is designed for aggregating information between prompt guidance and the query image, followed by a multi-head label decoder to generate outputs for various tasks. By capitalizing on the shared visual characteristics among different animals and tasks, UniAP enables the transfer of knowledge from well-studied species to those with limited labeled data or even unseen species. We demonstrate the effectiveness of UniAP through comprehensive experiments in pose estimation, segmentation, and classification tasks on diverse animal species, showcasing its ability to generalize and adapt to new classes with minimal labeled examples.
Hyperbolic Audio-visual Zero-shot Learning
Audio-visual zero-shot learning aims to classify samples consisting of a pair of corresponding audio and video sequences from classes that are not present during training. An analysis of the audio-visual data reveals a large degree of hyperbolicity, indicating the potential benefit of using a hyperbolic transformation to achieve curvature-aware geometric learning, with the aim of exploring more complex hierarchical data structures for this task. The proposed approach employs a novel loss function that incorporates cross-modality alignment between video and audio features in the hyperbolic space. Additionally, we explore the use of multiple adaptive curvatures for hyperbolic projections. The experimental results on this very challenging task demonstrate that our proposed hyperbolic approach for zero-shot learning outperforms the SOTA method on three datasets: VGGSound-GZSL, UCF-GZSL, and ActivityNet-GZSL achieving a harmonic mean (HM) improvement of around 3.0%, 7.0%, and 5.3%, respectively.
Don't Judge Before You CLIP: A Unified Approach for Perceptual Tasks
Visual perceptual tasks aim to predict human judgment of images (e.g., emotions invoked by images, image quality assessment). Unlike objective tasks such as object/scene recognition, perceptual tasks rely on subjective human assessments, making its data-labeling difficult. The scarcity of such human-annotated data results in small datasets leading to poor generalization. Typically, specialized models were designed for each perceptual task, tailored to its unique characteristics and its own training dataset. We propose a unified architectural framework for solving multiple different perceptual tasks leveraging CLIP as a prior. Our approach is based on recent cognitive findings which indicate that CLIP correlates well with human judgment. While CLIP was explicitly trained to align images and text, it implicitly also learned human inclinations. We attribute this to the inclusion of human-written image captions in CLIP's training data, which contain not only factual image descriptions, but inevitably also human sentiments and emotions. This makes CLIP a particularly strong prior for perceptual tasks. Accordingly, we suggest that minimal adaptation of CLIP suffices for solving a variety of perceptual tasks. Our simple unified framework employs a lightweight adaptation to fine-tune CLIP to each task, without requiring any task-specific architectural changes. We evaluate our approach on three tasks: (i) Image Memorability Prediction, (ii) No-reference Image Quality Assessment, and (iii) Visual Emotion Analysis. Our model achieves state-of-the-art results on all three tasks, while demonstrating improved generalization across different datasets.
FlexiTex: Enhancing Texture Generation with Visual Guidance
Recent texture generation methods achieve impressive results due to the powerful generative prior they leverage from large-scale text-to-image diffusion models. However, abstract textual prompts are limited in providing global textural or shape information, which results in the texture generation methods producing blurry or inconsistent patterns. To tackle this, we present FlexiTex, embedding rich information via visual guidance to generate a high-quality texture. The core of FlexiTex is the Visual Guidance Enhancement module, which incorporates more specific information from visual guidance to reduce ambiguity in the text prompt and preserve high-frequency details. To further enhance the visual guidance, we introduce a Direction-Aware Adaptation module that automatically designs direction prompts based on different camera poses, avoiding the Janus problem and maintaining semantically global consistency. Benefiting from the visual guidance, FlexiTex produces quantitatively and qualitatively sound results, demonstrating its potential to advance texture generation for real-world applications.
DynamicVis: An Efficient and General Visual Foundation Model for Remote Sensing Image Understanding
The advancement of remote sensing technology has improved the spatial resolution of satellite imagery, facilitating more detailed visual representations for diverse interpretations. However, existing methods exhibit limited generalization capabilities across varied applications. While some contemporary foundation models demonstrate potential, they are hindered by insufficient cross-task adaptability and primarily process low-resolution imagery of restricted sizes, thus failing to fully exploit high-resolution data or leverage comprehensive large-scene semantics. Crucially, remote sensing imagery differs fundamentally from natural images, as key foreground targets (eg., maritime objects, artificial structures) often occupy minimal spatial proportions (~1%) and exhibit sparse distributions. Efficiently modeling cross-task generalizable knowledge from lengthy 2D tokens (~100,000) poses a significant challenge yet remains critical for remote sensing image understanding. Motivated by the selective attention mechanisms inherent to the human visual system, we propose DynamicVis, a dynamic visual perception foundation model for remote sensing imagery. The framework integrates a novel dynamic region perception backbone based on the selective state space model, which strategically balances localized detail extraction with global contextual integration, enabling computationally efficient encoding of large-scale data while maintaining architectural scalability. To enhance cross-task knowledge transferring, we introduce a multi-instance learning paradigm utilizing meta-embedding representations, trained on million-scale region-level annotations. Evaluations across nine downstream tasks demonstrate the model's versatility. DynamicVis achieves multi-level feature modeling with exceptional efficiency, processing (2048x2048) pixels with 97 ms latency (6% of ViT's) and 833 MB GPU memory (3% of ViT's).
Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models
Understanding the inherent human knowledge in interacting with a given environment (e.g., affordance) is essential for improving AI to better assist humans. While existing approaches primarily focus on human-object contacts during interactions, such affordance representation cannot fully address other important aspects of human-object interactions (HOIs), i.e., patterns of relative positions and orientations. In this paper, we introduce a novel affordance representation, named Comprehensive Affordance (ComA). Given a 3D object mesh, ComA models the distribution of relative orientation and proximity of vertices in interacting human meshes, capturing plausible patterns of contact, relative orientations, and spatial relationships. To construct the distribution, we present a novel pipeline that synthesizes diverse and realistic 3D HOI samples given any 3D object mesh. The pipeline leverages a pre-trained 2D inpainting diffusion model to generate HOI images from object renderings and lifts them into 3D. To avoid the generation of false affordances, we propose a new inpainting framework, Adaptive Mask Inpainting. Since ComA is built on synthetic samples, it can extend to any object in an unbounded manner. Through extensive experiments, we demonstrate that ComA outperforms competitors that rely on human annotations in modeling contact-based affordance. Importantly, we also showcase the potential of ComA to reconstruct human-object interactions in 3D through an optimization framework, highlighting its advantage in incorporating both contact and non-contact properties.
Recurrent Environment Simulators
Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent neural networks that are able to make temporally and spatially coherent predictions for hundreds of time-steps into the future. We present an in-depth analysis of the factors affecting performance, providing the most extensive attempt to advance the understanding of the properties of these models. We address the issue of computationally inefficiency with a model that does not need to generate a high-dimensional image at each time-step. We show that our approach can be used to improve exploration and is adaptable to many diverse environments, namely 10 Atari games, a 3D car racing environment, and complex 3D mazes.
Foveated Retinotopy Improves Classification and Localization in CNNs
From a falcon detecting prey to humans recognizing faces, many species exhibit extraordinary abilities in rapid visual localization and classification. These are made possible by a specialized retinal region called the fovea, which provides high acuity at the center of vision while maintaining lower resolution in the periphery. This distinctive spatial organization, preserved along the early visual pathway through retinotopic mapping, is fundamental to biological vision, yet remains largely unexplored in machine learning. Our study investigates how incorporating foveated retinotopy may benefit deep convolutional neural networks (CNNs) in image classification tasks. By implementing a foveated retinotopic transformation in the input layer of standard ResNet models and re-training them, we maintain comparable classification accuracy while enhancing the network's robustness to scale and rotational perturbations. Although this architectural modification introduces increased sensitivity to fixation point shifts, we demonstrate how this apparent limitation becomes advantageous: variations in classification probabilities across different gaze positions serve as effective indicators for object localization. Our findings suggest that foveated retinotopic mapping encodes implicit knowledge about visual object geometry, offering an efficient solution to the visual search problem - a capability crucial for many living species.
Degradation-Modeled Multipath Diffusion for Tunable Metalens Photography
Metalenses offer significant potential for ultra-compact computational imaging but face challenges from complex optical degradation and computational restoration difficulties. Existing methods typically rely on precise optical calibration or massive paired datasets, which are non-trivial for real-world imaging systems. Furthermore, a lack of control over the inference process often results in undesirable hallucinated artifacts. We introduce Degradation-Modeled Multipath Diffusion for tunable metalens photography, leveraging powerful natural image priors from pretrained models instead of large datasets. Our framework uses positive, neutral, and negative-prompt paths to balance high-frequency detail generation, structural fidelity, and suppression of metalens-specific degradation, alongside pseudo data augmentation. A tunable decoder enables controlled trade-offs between fidelity and perceptual quality. Additionally, a spatially varying degradation-aware attention (SVDA) module adaptively models complex optical and sensor-induced degradation. Finally, we design and build a millimeter-scale MetaCamera for real-world validation. Extensive results show that our approach outperforms state-of-the-art methods, achieving high-fidelity and sharp image reconstruction. More materials: https://dmdiff.github.io/.
AdaptCLIP: Adapting CLIP for Universal Visual Anomaly Detection
Universal visual anomaly detection aims to identify anomalies from novel or unseen vision domains without additional fine-tuning, which is critical in open scenarios. Recent studies have demonstrated that pre-trained vision-language models like CLIP exhibit strong generalization with just zero or a few normal images. However, existing methods struggle with designing prompt templates, complex token interactions, or requiring additional fine-tuning, resulting in limited flexibility. In this work, we present a simple yet effective method called AdaptCLIP based on two key insights. First, adaptive visual and textual representations should be learned alternately rather than jointly. Second, comparative learning between query and normal image prompt should incorporate both contextual and aligned residual features, rather than relying solely on residual features. AdaptCLIP treats CLIP models as a foundational service, adding only three simple adapters, visual adapter, textual adapter, and prompt-query adapter, at its input or output ends. AdaptCLIP supports zero-/few-shot generalization across domains and possesses a training-free manner on target domains once trained on a base dataset. AdaptCLIP achieves state-of-the-art performance on 12 anomaly detection benchmarks from industrial and medical domains, significantly outperforming existing competitive methods. We will make the code and model of AdaptCLIP available at https://github.com/gaobb/AdaptCLIP.
DepthCues: Evaluating Monocular Depth Perception in Large Vision Models
Large-scale pre-trained vision models are becoming increasingly prevalent, offering expressive and generalizable visual representations that benefit various downstream tasks. Recent studies on the emergent properties of these models have revealed their high-level geometric understanding, in particular in the context of depth perception. However, it remains unclear how depth perception arises in these models without explicit depth supervision provided during pre-training. To investigate this, we examine whether the monocular depth cues, similar to those used by the human visual system, emerge in these models. We introduce a new benchmark, DepthCues, designed to evaluate depth cue understanding, and present findings across 20 diverse and representative pre-trained vision models. Our analysis shows that human-like depth cues emerge in more recent larger models. We also explore enhancing depth perception in large vision models by fine-tuning on DepthCues, and find that even without dense depth supervision, this improves depth estimation. To support further research, our benchmark and evaluation code will be made publicly available for studying depth perception in vision models.
VIA: A Spatiotemporal Video Adaptation Framework for Global and Local Video Editing
Video editing stands as a cornerstone of digital media, from entertainment and education to professional communication. However, previous methods often overlook the necessity of comprehensively understanding both global and local contexts, leading to inaccurate and inconsistency edits in the spatiotemporal dimension, especially for long videos. In this paper, we introduce VIA, a unified spatiotemporal VIdeo Adaptation framework for global and local video editing, pushing the limits of consistently editing minute-long videos. First, to ensure local consistency within individual frames, the foundation of VIA is a novel test-time editing adaptation method, which adapts a pre-trained image editing model for improving consistency between potential editing directions and the text instruction, and adapts masked latent variables for precise local control. Furthermore, to maintain global consistency over the video sequence, we introduce spatiotemporal adaptation that adapts consistent attention variables in key frames and strategically applies them across the whole sequence to realize the editing effects. Extensive experiments demonstrate that, compared to baseline methods, our VIA approach produces edits that are more faithful to the source videos, more coherent in the spatiotemporal context, and more precise in local control. More importantly, we show that VIA can achieve consistent long video editing in minutes, unlocking the potentials for advanced video editing tasks over long video sequences.
PanoLora: Bridging Perspective and Panoramic Video Generation with LoRA Adaptation
Generating high-quality 360{\deg} panoramic videos remains a significant challenge due to the fundamental differences between panoramic and traditional perspective-view projections. While perspective videos rely on a single viewpoint with a limited field of view, panoramic content requires rendering the full surrounding environment, making it difficult for standard video generation models to adapt. Existing solutions often introduce complex architectures or large-scale training, leading to inefficiency and suboptimal results. Motivated by the success of Low-Rank Adaptation (LoRA) in style transfer tasks, we propose treating panoramic video generation as an adaptation problem from perspective views. Through theoretical analysis, we demonstrate that LoRA can effectively model the transformation between these projections when its rank exceeds the degrees of freedom in the task. Our approach efficiently fine-tunes a pretrained video diffusion model using only approximately 1,000 videos while achieving high-quality panoramic generation. Experimental results demonstrate that our method maintains proper projection geometry and surpasses previous state-of-the-art approaches in visual quality, left-right consistency, and motion diversity.
Need is All You Need: Homeostatic Neural Networks Adapt to Concept Shift
In living organisms, homeostasis is the natural regulation of internal states aimed at maintaining conditions compatible with life. Typical artificial systems are not equipped with comparable regulatory features. Here, we introduce an artificial neural network that incorporates homeostatic features. Its own computing substrate is placed in a needful and vulnerable relation to the very objects over which it computes. For example, artificial neurons performing classification of MNIST digits or Fashion-MNIST articles of clothing may receive excitatory or inhibitory effects, which alter their own learning rate as a direct result of perceiving and classifying the digits. In this scenario, accurate recognition is desirable to the agent itself because it guides decisions to regulate its vulnerable internal states and functionality. Counterintuitively, the addition of vulnerability to a learner does not necessarily impair its performance. On the contrary, self-regulation in response to vulnerability confers benefits under certain conditions. We show that homeostatic design confers increased adaptability under concept shift, in which the relationships between labels and data change over time, and that the greatest advantages are obtained under the highest rates of shift. This necessitates the rapid un-learning of past associations and the re-learning of new ones. We also demonstrate the superior abilities of homeostatic learners in environments with dynamically changing rates of concept shift. Our homeostatic design exposes the artificial neural network's thinking machinery to the consequences of its own "thoughts", illustrating the advantage of putting one's own "skin in the game" to improve fluid intelligence.
RAPTOR: A Foundation Policy for Quadrotor Control
Humans are remarkably data-efficient when adapting to new unseen conditions, like driving a new car. In contrast, modern robotic control systems, like neural network policies trained using Reinforcement Learning (RL), are highly specialized for single environments. Because of this overfitting, they are known to break down even under small differences like the Simulation-to-Reality (Sim2Real) gap and require system identification and retraining for even minimal changes to the system. In this work, we present RAPTOR, a method for training a highly adaptive foundation policy for quadrotor control. Our method enables training a single, end-to-end neural-network policy to control a wide variety of quadrotors. We test 10 different real quadrotors from 32 g to 2.4 kg that also differ in motor type (brushed vs. brushless), frame type (soft vs. rigid), propeller type (2/3/4-blade), and flight controller (PX4/Betaflight/Crazyflie/M5StampFly). We find that a tiny, three-layer policy with only 2084 parameters is sufficient for zero-shot adaptation to a wide variety of platforms. The adaptation through In-Context Learning is made possible by using a recurrence in the hidden layer. The policy is trained through a novel Meta-Imitation Learning algorithm, where we sample 1000 quadrotors and train a teacher policy for each of them using Reinforcement Learning. Subsequently, the 1000 teachers are distilled into a single, adaptive student policy. We find that within milliseconds, the resulting foundation policy adapts zero-shot to unseen quadrotors. We extensively test the capabilities of the foundation policy under numerous conditions (trajectory tracking, indoor/outdoor, wind disturbance, poking, different propellers).
From reactive to cognitive: brain-inspired spatial intelligence for embodied agents
Spatial cognition enables adaptive goal-directed behavior by constructing internal models of space. Robust biological systems consolidate spatial knowledge into three interconnected forms: landmarks for salient cues, route knowledge for movement trajectories, and survey knowledge for map-like representations. While recent advances in multi-modal large language models (MLLMs) have enabled visual-language reasoning in embodied agents, these efforts lack structured spatial memory and instead operate reactively, limiting their generalization and adaptability in complex real-world environments. Here we present Brain-inspired Spatial Cognition for Navigation (BSC-Nav), a unified framework for constructing and leveraging structured spatial memory in embodied agents. BSC-Nav builds allocentric cognitive maps from egocentric trajectories and contextual cues, and dynamically retrieves spatial knowledge aligned with semantic goals. Integrated with powerful MLLMs, BSC-Nav achieves state-of-the-art efficacy and efficiency across diverse navigation tasks, demonstrates strong zero-shot generalization, and supports versatile embodied behaviors in the real physical world, offering a scalable and biologically grounded path toward general-purpose spatial intelligence.
OmniDPO: A Preference Optimization Framework to Address Omni-Modal Hallucination
Recently, Omni-modal large language models (OLLMs) have sparked a new wave of research, achieving impressive results in tasks such as audio-video understanding and real-time environment perception. However, hallucination issues still persist. Similar to the bimodal setting, the priors from the text modality tend to dominate, leading OLLMs to rely more heavily on textual cues while neglecting visual and audio information. In addition, fully multimodal scenarios introduce new challenges. Most existing models align visual or auditory modalities with text independently during training, while ignoring the intrinsic correlations between video and its corresponding audio. This oversight results in hallucinations when reasoning requires interpreting hidden audio cues embedded in video content. To address these challenges, we propose OmniDPO, a preference-alignment framework designed to mitigate hallucinations in OLLMs. Specifically, OmniDPO incorporates two strategies: (1) constructing text-preference sample pairs to enhance the model's understanding of audio-video interactions; and (2) constructing multimodal-preference sample pairs to strengthen the model's attention to visual and auditory information. By tackling both challenges, OmniDPO effectively improves multimodal grounding and reduces hallucination. Experiments conducted on two OLLMs demonstrate that OmniDPO not only effectively mitigates multimodal hallucinations but also significantly enhances the models' reasoning capabilities across modalities. All code and datasets will be released upon paper acceptance.
AMMSM: Adaptive Motion Magnification and Sparse Mamba for Micro-Expression Recognition
Micro-expressions are typically regarded as unconscious manifestations of a person's genuine emotions. However, their short duration and subtle signals pose significant challenges for downstream recognition. We propose a multi-task learning framework named the Adaptive Motion Magnification and Sparse Mamba (AMMSM) to address this. This framework aims to enhance the accurate capture of micro-expressions through self-supervised subtle motion magnification, while the sparse spatial selection Mamba architecture combines sparse activation with the advanced Visual Mamba model to model key motion regions and their valuable representations more effectively. Additionally, we employ evolutionary search to optimize the magnification factor and the sparsity ratios of spatial selection, followed by fine-tuning to improve performance further. Extensive experiments on two standard datasets demonstrate that the proposed AMMSM achieves state-of-the-art (SOTA) accuracy and robustness.
INTRA: Interaction Relationship-aware Weakly Supervised Affordance Grounding
Affordance denotes the potential interactions inherent in objects. The perception of affordance can enable intelligent agents to navigate and interact with new environments efficiently. Weakly supervised affordance grounding teaches agents the concept of affordance without costly pixel-level annotations, but with exocentric images. Although recent advances in weakly supervised affordance grounding yielded promising results, there remain challenges including the requirement for paired exocentric and egocentric image dataset, and the complexity in grounding diverse affordances for a single object. To address them, we propose INTeraction Relationship-aware weakly supervised Affordance grounding (INTRA). Unlike prior arts, INTRA recasts this problem as representation learning to identify unique features of interactions through contrastive learning with exocentric images only, eliminating the need for paired datasets. Moreover, we leverage vision-language model embeddings for performing affordance grounding flexibly with any text, designing text-conditioned affordance map generation to reflect interaction relationship for contrastive learning and enhancing robustness with our text synonym augmentation. Our method outperformed prior arts on diverse datasets such as AGD20K, IIT-AFF, CAD and UMD. Additionally, experimental results demonstrate that our method has remarkable domain scalability for synthesized images / illustrations and is capable of performing affordance grounding for novel interactions and objects.
Mamba-FSCIL: Dynamic Adaptation with Selective State Space Model for Few-Shot Class-Incremental Learning
Few-shot class-incremental learning (FSCIL) confronts the challenge of integrating new classes into a model with minimal training samples while preserving the knowledge of previously learned classes. Traditional methods widely adopt static adaptation relying on a fixed parameter space to learn from data that arrive sequentially, prone to overfitting to the current session. Existing dynamic strategies require the expansion of the parameter space continually, leading to increased complexity. To address these challenges, we integrate the recently proposed selective state space model (SSM) into FSCIL. Concretely, we propose a dual selective SSM projector that dynamically adjusts the projection parameters based on the intermediate features for dynamic adaptation. The dual design enables the model to maintain the robust features of base classes, while adaptively learning distinctive feature shifts for novel classes. Additionally, we develop a class-sensitive selective scan mechanism to guide dynamic adaptation. It minimizes the disruption to base-class representations caused by training on novel data, and meanwhile, forces the selective scan to perform in distinct patterns between base and novel classes. Experiments on miniImageNet, CUB-200, and CIFAR-100 demonstrate that our framework outperforms the existing state-of-the-art methods. The code is available at https://github.com/xiaojieli0903/Mamba-FSCIL.
Reducing Hallucinations in Vision-Language Models via Latent Space Steering
Hallucination poses a challenge to the deployment of large vision-language models (LVLMs) in applications. Unlike in large language models (LLMs), hallucination in LVLMs often arises from misalignments between visual inputs and textual outputs. This paper investigates the underlying mechanisms of hallucination, focusing on the unique structure of LVLMs that distinguishes them from large language models (LLMs). We identify that hallucinations often arise from the sensitivity of text decoders to vision inputs, a natural phenomenon when image encoders and text decoders are pre-trained separately. Inspired by this, we introduce Visual and Textual Intervention (VTI), a novel technique designed to reduce hallucinations by steering latent space representations during inference to enhance the stability of vision features. As a task-agnostic test-time intervention, VTI can be easily applied to any problem without additional cost. Extensive experiments demonstrate that it can effectively reduce hallucinations and outperform baseline methods across multiple metrics, highlighting the critical role of vision feature stability in LVLMs.
Neuro-3D: Towards 3D Visual Decoding from EEG Signals
Human's perception of the visual world is shaped by the stereo processing of 3D information. Understanding how the brain perceives and processes 3D visual stimuli in the real world has been a longstanding endeavor in neuroscience. Towards this goal, we introduce a new neuroscience task: decoding 3D visual perception from EEG signals, a neuroimaging technique that enables real-time monitoring of neural dynamics enriched with complex visual cues. To provide the essential benchmark, we first present EEG-3D, a pioneering dataset featuring multimodal analysis data and extensive EEG recordings from 12 subjects viewing 72 categories of 3D objects rendered in both videos and images. Furthermore, we propose Neuro-3D, a 3D visual decoding framework based on EEG signals. This framework adaptively integrates EEG features derived from static and dynamic stimuli to learn complementary and robust neural representations, which are subsequently utilized to recover both the shape and color of 3D objects through the proposed diffusion-based colored point cloud decoder. To the best of our knowledge, we are the first to explore EEG-based 3D visual decoding. Experiments indicate that Neuro-3D not only reconstructs colored 3D objects with high fidelity, but also learns effective neural representations that enable insightful brain region analysis. The dataset and associated code will be made publicly available.
3D-R1: Enhancing Reasoning in 3D VLMs for Unified Scene Understanding
Large vision-language models (VLMs) have made significant strides in 2D visual understanding tasks, sparking interest in extending these capabilities to 3D scene understanding. However, current 3D VLMs often struggle with robust reasoning and generalization due to limitations in high-quality spatial data and the static nature of viewpoint assumptions. To address these challenges, we propose 3D-R1, a foundation model that enhances the reasoning capabilities of 3D VLMs. Specifically, we first construct a high-quality synthetic dataset with CoT, named Scene-30K, leveraging existing 3D-VL datasets and a data engine based on Gemini 2.5 Pro. It serves as cold-start initialization data for 3D-R1. Moreover, we leverage RLHF policy such as GRPO in the reinforcement learning training process to enhance reasoning capabilities and introduce three reward functions: a perception reward, a semantic similarity reward and a format reward to maintain detection accuracy and answer semantic precision. Furthermore, we introduce a dynamic view selection strategy that adaptively chooses the most informative perspectives for 3D scene understanding. Extensive experiments demonstrate that 3D-R1 delivers an average improvement of 10% across various 3D scene benchmarks, highlighting its effectiveness in enhancing reasoning and generalization in 3D scene understanding. Code: https://github.com/AIGeeksGroup/3D-R1. Website: https://aigeeksgroup.github.io/3D-R1.
Digits that are not: Generating new types through deep neural nets
For an artificial creative agent, an essential driver of the search for novelty is a value function which is often provided by the system designer or users. We argue that an important barrier for progress in creativity research is the inability of these systems to develop their own notion of value for novelty. We propose a notion of knowledge-driven creativity that circumvent the need for an externally imposed value function, allowing the system to explore based on what it has learned from a set of referential objects. The concept is illustrated by a specific knowledge model provided by a deep generative autoencoder. Using the described system, we train a knowledge model on a set of digit images and we use the same model to build coherent sets of new digits that do not belong to known digit types.
CoSDH: Communication-Efficient Collaborative Perception via Supply-Demand Awareness and Intermediate-Late Hybridization
Multi-agent collaborative perception enhances perceptual capabilities by utilizing information from multiple agents and is considered a fundamental solution to the problem of weak single-vehicle perception in autonomous driving. However, existing collaborative perception methods face a dilemma between communication efficiency and perception accuracy. To address this issue, we propose a novel communication-efficient collaborative perception framework based on supply-demand awareness and intermediate-late hybridization, dubbed as \mymethodname. By modeling the supply-demand relationship between agents, the framework refines the selection of collaboration regions, reducing unnecessary communication cost while maintaining accuracy. In addition, we innovatively introduce the intermediate-late hybrid collaboration mode, where late-stage collaboration compensates for the performance degradation in collaborative perception under low communication bandwidth. Extensive experiments on multiple datasets, including both simulated and real-world scenarios, demonstrate that \mymethodname~ achieves state-of-the-art detection accuracy and optimal bandwidth trade-offs, delivering superior detection precision under real communication bandwidths, thus proving its effectiveness and practical applicability. The code will be released at https://github.com/Xu2729/CoSDH.
Physical world assistive signals for deep neural network classifiers -- neither defense nor attack
Deep Neural Networks lead the state of the art of computer vision tasks. Despite this, Neural Networks are brittle in that small changes in the input can drastically affect their prediction outcome and confidence. Consequently and naturally, research in this area mainly focus on adversarial attacks and defenses. In this paper, we take an alternative stance and introduce the concept of Assistive Signals, which are optimized to improve a model's confidence score regardless if it's under attack or not. We analyse some interesting properties of these assistive perturbations and extend the idea to optimize assistive signals in the 3D space for real-life scenarios simulating different lighting conditions and viewing angles. Experimental evaluations show that the assistive signals generated by our optimization method increase the accuracy and confidence of deep models more than those generated by conventional methods that work in the 2D space. In addition, our Assistive Signals illustrate the intrinsic bias of ML models towards certain patterns in real-life objects. We discuss how we can exploit these insights to re-think, or avoid, some patterns that might contribute to, or degrade, the detectability of objects in the real-world.
Modelling Human Visual Motion Processing with Trainable Motion Energy Sensing and a Self-attention Network
Visual motion processing is essential for humans to perceive and interact with dynamic environments. Despite extensive research in cognitive neuroscience, image-computable models that can extract informative motion flow from natural scenes in a manner consistent with human visual processing have yet to be established. Meanwhile, recent advancements in computer vision (CV), propelled by deep learning, have led to significant progress in optical flow estimation, a task closely related to motion perception. Here we propose an image-computable model of human motion perception by bridging the gap between biological and CV models. Specifically, we introduce a novel two-stages approach that combines trainable motion energy sensing with a recurrent self-attention network for adaptive motion integration and segregation. This model architecture aims to capture the computations in V1-MT, the core structure for motion perception in the biological visual system, while providing the ability to derive informative motion flow for a wide range of stimuli, including complex natural scenes. In silico neurophysiology reveals that our model's unit responses are similar to mammalian neural recordings regarding motion pooling and speed tuning. The proposed model can also replicate human responses to a range of stimuli examined in past psychophysical studies. The experimental results on the Sintel benchmark demonstrate that our model predicts human responses better than the ground truth, whereas the state-of-the-art CV models show the opposite. Our study provides a computational architecture consistent with human visual motion processing, although the physiological correspondence may not be exact.
Agentic Jigsaw Interaction Learning for Enhancing Visual Perception and Reasoning in Vision-Language Models
Although current large Vision-Language Models (VLMs) have advanced in multimodal understanding and reasoning, their fundamental perceptual and reasoning abilities remain limited. Specifically, even on simple jigsaw tasks, existing VLMs perform near randomly, revealing deficiencies in core perception and reasoning capabilities. While high-quality vision-language data can enhance these capabilities, its scarcity and limited scalability impose significant constraints. To address this, we propose AGILE, an Agentic jiGsaw Interaction Learning for Enhancing visual perception and reasoning in VLMs. AGILE formulates jigsaw solving as an interactive process, enabling the model to progressively engage with the environment. At each step, the model generates executable code to perform an action based on the current state, while the environment provides fine-grained visual feedback to guide task completion. Through this iterative cycle of observation and interaction, the model incrementally improves its perceptual and reasoning capabilities via exploration and feedback. Experimental results show that AGILE not only substantially boosts performance on jigsaw tasks of varying complexity (e.g., increasing accuracy from 9.5% to 82.8% under the 2 times 2 setting) but also demonstrates strong generalization across 9 general vision tasks, achieving an average improvement of 3.1%. These results indicate notable enhancements in both perceptual and reasoning abilities. This work opens a new avenue for advancing reasoning and generalization in multimodal models and provides an efficient, scalable solution to the scarcity of multimodal reinforcement learning data. The code and datasets is available at https://github.com/yuzeng0-0/AGILE .
360+x: A Panoptic Multi-modal Scene Understanding Dataset
Human perception of the world is shaped by a multitude of viewpoints and modalities. While many existing datasets focus on scene understanding from a certain perspective (e.g. egocentric or third-person views), our dataset offers a panoptic perspective (i.e. multiple viewpoints with multiple data modalities). Specifically, we encapsulate third-person panoramic and front views, as well as egocentric monocular/binocular views with rich modalities including video, multi-channel audio, directional binaural delay, location data and textual scene descriptions within each scene captured, presenting comprehensive observation of the world. Figure 1 offers a glimpse of all 28 scene categories of our 360+x dataset. To the best of our knowledge, this is the first database that covers multiple viewpoints with multiple data modalities to mimic how daily information is accessed in the real world. Through our benchmark analysis, we presented 5 different scene understanding tasks on the proposed 360+x dataset to evaluate the impact and benefit of each data modality and perspective in panoptic scene understanding. We hope this unique dataset could broaden the scope of comprehensive scene understanding and encourage the community to approach these problems from more diverse perspectives.
