--- license: mit language: - en tags: - video - video understanding - game - gameplay understanding - multi-agent - esport - counter-strike - opponent-modeling - ego-centric - cross ego-centric task_categories: - video-classification - video-text-to-text - visual-question-answering - text-to-video pretty_name: X-EGO --- # Dataset Card for X-Ego-CS Links: - [Paper](https://arxiv.org/abs/2510.19150) - [Github Codebase](https://github.com/HATS-ICT/x-ego) - Homepage (comming soon) ## Cross-Ego Demo (Pistol Round) **Note:** This demo concats videos in a grid. The original datasets videos are from individual player POV recording. ## Dataset Summary **X-Ego-CS** is a multi-agent gameplay video dataset for **cross-egocentric multi-agent video understanding** in Counter-Strike:2. It contains **124 hours** of synchronized first-person gameplay footage captured from **45 professional-level Counter-Strike 2 matches**. Each match includes **multi-player egocentric video streams** (POVs from all players) and corresponding **state-action trajectories**, enabling the study of **team-level tactical reasoning** and **situational awareness** from individual perspectives. The dataset was introduced in the paper: > **X-Ego: Acquiring Team-Level Tactical Situational Awareness via Cross-Egocentric Contrastive Video Representation Learning** > *Yunzhe Wang, Soham Hans, Volkan Ustun* > University of Southern California, Institute for Creative Technologies (2025) > [arXiv:2510.19150](https://arxiv.org/abs/2510.19150) X-Ego-CS supports research on **multi-agent representation learning**, **egocentric video modeling**, **team tactic analysis**, and **AI-human collaboration** in complex 3D environments. --- ## How to Download To download the full dataset using the Hugging Face CLI: ```bash # Install the Hugging Face Hub client pip install --upgrade huggingface_hub # (Optional) Log in if the dataset is private huggingface-cli login # Download the dataset repository huggingface-cli download wangyz1999/X-EGO-CS \ --repo-type dataset \ --local-dir ./X-EGO-CS \ --resume-download \ --max-workers 8 ``` ## Dataset Structure ### Data Fields **Segment Info** - `idx` — Row index (unique for each segment) - `partition` — Dataset split label (e.g., train/test/val) - `seg_duration_sec` — Duration of the segment in seconds - `start_tick`, `end_tick`, `prediction_tick` — Game tick indices for start, end, and prediction points - `start_seconds`, `end_seconds`, `prediction_seconds` — Corresponding timestamps in seconds - `normalized_start_seconds`, `normalized_end_seconds`, `normalized_prediction_seconds` — Time values normalized to a [0–1] scale for model input **Match Metadata** - `match_id` — Unique identifier of the match - `round_num` — Match round number - `map_name` — Name of the game map (e.g., *de_mirage*) **Player States** (for `player_0` → `player_9`) - `player_{i}_id` — Unique identifier (e.g., Steam ID) - `player_{i}_name` — In-game player name - `player_{i}_side` — Team side (`t` for Terrorist, `ct` for Counter-Terrorist) - `player_{i}_X`, `player_{i}_Y`, `player_{i}_Z` — Player’s position coordinates (normalized or map-based) - `player_{i}_place` — Named location or area on the map (e.g., *CTSpawn*, *SideAlley*) ## File Structure ``` data/ ├── demos/ # Raw .dem files (by match) │ └── .dem ├── labels/ # Global label datasets │ ├── enemy_location_nowcast_s1s_l5s.csv │ └── teammate_location_nowcast_s1s_l5s.csv ├── metadata/ # Match / round metadata │ ├── matches/ │ │ └── .json │ └── rounds/ │ └── / │ └── round_.json ├── trajectories/ # Player movement trajectories │ └── / │ └── / │ ├── round_.csv │ └── ... └── videos/ # Player POV recordings └── / └── / ├── round_.mp4 └── ... ``` --- ## Dataset Creation ### Curation Rationale The dataset was designed to study **cross-perspective alignment** in team-based tactical games where each player’s view provides only a partial observation of the environment. Synchronizing multiple first-person streams allows for modeling **shared situational awareness** and **implicit coordination**—key ingredients in human team intelligence. ### Source Data - **Game:** Counter-Strike 2 (Valve Corporation) in-game demo replay recording. Downloaded from top elo-leaderboard from [Faceit.com](https://www.faceit.com/) - **Recording setup:** Screen capture of first-person gameplay, synchronized across all agents using timestamp alignment - **Annotations:** Automatically generated state-action trajectories derived from server replay data --- ## Dataset Statistics - **Total hours:** 124 - **Total matches:** 45 - **Agents per match:** 10 (5 per team) - **Frame rate:** 30 fps - **Video resolution:** 1080x720 --- ## Citation If you use this dataset, please cite the following paper: ```bibtex @article{wang2025x, title={X-Ego: Acquiring Team-Level Tactical Situational Awareness via Cross-Egocentric Contrastive Video Representation Learning}, author={Wang, Yunzhe and Hans, Soham and Ustun, Volkan}, journal={arXiv preprint arXiv:2510.19150}, year={2025} }