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LinFusion: 1 GPU, 1 Minute, 16K Image
Paper • 2409.02097 • Published • 34 -
Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented Diffusion
Paper • 2409.11406 • Published • 27 -
Diffusion Models Are Real-Time Game Engines
Paper • 2408.14837 • Published • 126 -
Segment Anything with Multiple Modalities
Paper • 2408.09085 • Published • 22
Collections
Discover the best community collections!
Collections including paper arxiv:2506.18787
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FlashWorld: High-quality 3D Scene Generation within Seconds
Paper • 2510.13678 • Published • 70 -
NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks
Paper • 2510.15019 • Published • 63 -
GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction
Paper • 2509.18090 • Published • 4 -
Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation
Paper • 2509.19296 • Published • 23
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StdGEN: Semantic-Decomposed 3D Character Generation from Single Images
Paper • 2411.05738 • Published • 15 -
A Pointer Network-based Approach for Joint Extraction and Detection of Multi-Label Multi-Class Intents
Paper • 2410.22476 • Published • 27 -
OS-ATLAS: A Foundation Action Model for Generalist GUI Agents
Paper • 2410.23218 • Published • 49 -
Training-free Regional Prompting for Diffusion Transformers
Paper • 2411.02395 • Published • 25
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
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LinFusion: 1 GPU, 1 Minute, 16K Image
Paper • 2409.02097 • Published • 34 -
Phidias: A Generative Model for Creating 3D Content from Text, Image, and 3D Conditions with Reference-Augmented Diffusion
Paper • 2409.11406 • Published • 27 -
Diffusion Models Are Real-Time Game Engines
Paper • 2408.14837 • Published • 126 -
Segment Anything with Multiple Modalities
Paper • 2408.09085 • Published • 22
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
-
FlashWorld: High-quality 3D Scene Generation within Seconds
Paper • 2510.13678 • Published • 70 -
NANO3D: A Training-Free Approach for Efficient 3D Editing Without Masks
Paper • 2510.15019 • Published • 63 -
GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction
Paper • 2509.18090 • Published • 4 -
Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation
Paper • 2509.19296 • Published • 23
-
StdGEN: Semantic-Decomposed 3D Character Generation from Single Images
Paper • 2411.05738 • Published • 15 -
A Pointer Network-based Approach for Joint Extraction and Detection of Multi-Label Multi-Class Intents
Paper • 2410.22476 • Published • 27 -
OS-ATLAS: A Foundation Action Model for Generalist GUI Agents
Paper • 2410.23218 • Published • 49 -
Training-free Regional Prompting for Diffusion Transformers
Paper • 2411.02395 • Published • 25